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author | Troy Nordine <tdnordine@gmail.com> | 2023-10-06 08:49:38 -0500 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-12-10 18:16:55 +0100 |
commit | 83b038df6fadf65931907cc912d47b2f17cceb89 (patch) | |
tree | 65167bab7b469d7f6516dc1dcaa2da6720e40b78 | |
parent | 43c57bc73d491f9f2cb026217d3940444a72f862 (diff) | |
download | plantagenet-83b038df6fadf65931907cc912d47b2f17cceb89.tar.gz |
Fixed setting enemy favor in pillage.
-rw-r--r-- | rules.js | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -1580,6 +1580,16 @@ function shift_favor_toward_lancaster(loc) { add_favourl_marker(loc) } +function set_favor_enemy(loc) { + if (game.active === YORK) { + remove_favoury_marker(loc) + add_favourl_marker(loc) + } else { + remove_favourl_marker(loc) + add_favoury_marker(loc) + } +} + /* function count_unbesieged_friendly_lords(loc) { let n = 0 @@ -6650,6 +6660,7 @@ states.pillage_locale = { reduce_influence(2 * num) add_exhausted_marker(game.where) + set_favor_enemy(game.where) data.locales[game.where].adjacent.forEach(shift_favor_away) end_pillage_locale() |