From 83b038df6fadf65931907cc912d47b2f17cceb89 Mon Sep 17 00:00:00 2001 From: Troy Nordine <tdnordine@gmail.com> Date: Fri, 6 Oct 2023 08:49:38 -0500 Subject: Fixed setting enemy favor in pillage. --- rules.js | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/rules.js b/rules.js index 164cf02..d6fcf3e 100644 --- a/rules.js +++ b/rules.js @@ -1580,6 +1580,16 @@ function shift_favor_toward_lancaster(loc) { add_favourl_marker(loc) } +function set_favor_enemy(loc) { + if (game.active === YORK) { + remove_favoury_marker(loc) + add_favourl_marker(loc) + } else { + remove_favourl_marker(loc) + add_favoury_marker(loc) + } +} + /* function count_unbesieged_friendly_lords(loc) { let n = 0 @@ -6650,6 +6660,7 @@ states.pillage_locale = { reduce_influence(2 * num) add_exhausted_marker(game.where) + set_favor_enemy(game.where) data.locales[game.where].adjacent.forEach(shift_favor_away) end_pillage_locale() -- cgit v1.2.3