From 83b038df6fadf65931907cc912d47b2f17cceb89 Mon Sep 17 00:00:00 2001
From: Troy Nordine <tdnordine@gmail.com>
Date: Fri, 6 Oct 2023 08:49:38 -0500
Subject: Fixed setting enemy favor in pillage.

---
 rules.js | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/rules.js b/rules.js
index 164cf02..d6fcf3e 100644
--- a/rules.js
+++ b/rules.js
@@ -1580,6 +1580,16 @@ function shift_favor_toward_lancaster(loc) {
 		add_favourl_marker(loc)
 }
 
+function set_favor_enemy(loc) {
+	if (game.active === YORK) {
+		remove_favoury_marker(loc)
+		add_favourl_marker(loc)
+	} else {
+		remove_favourl_marker(loc)
+		add_favoury_marker(loc)
+	}
+}
+
 /*
 function count_unbesieged_friendly_lords(loc) {
 	let n = 0
@@ -6650,6 +6660,7 @@ states.pillage_locale = {
 		reduce_influence(2 * num)
 
 		add_exhausted_marker(game.where)
+		set_favor_enemy(game.where)
 		data.locales[game.where].adjacent.forEach(shift_favor_away)
 
 		end_pillage_locale()
-- 
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