diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 17 |
1 files changed, 0 insertions, 17 deletions
@@ -5631,7 +5631,6 @@ function log_lodya() { // === ACTION: SUPPLY (SEARCHING) === -let _supply_stat = 0 let _supply_stop = new Array(last_locale+1) let _supply_reached = new Array(last_locale+1) @@ -5652,7 +5651,6 @@ function is_supply_forbidden(here) { } function init_supply_forbidden() { - _supply_stat = 0 for (let here = 0; here <= last_locale; ++here) { if (is_supply_forbidden(here)) _supply_stop[here] = 1 @@ -5738,7 +5736,6 @@ function search_supply_winter(start, sleds, exit) { } } } - _supply_stat++ } return 0 } @@ -5769,14 +5766,11 @@ function search_supply_rasputitsa(start, boats, exit) { } } } - _supply_stat++ } return 0 } function search_supply_summer(here, boats, carts, exit) { - _supply_stat++ - // Been here before with same or more transports remaining if (_supply_boats[here] >= boats && _supply_carts[here] >= carts) return 0 @@ -5827,19 +5821,15 @@ function init_summer_path() { boats: new Array(game.supply.boats+1).fill(0), carts: new Array(game.supply.carts+1).fill(0), } - _supply_stat = 0 _supply_boats.fill(-1) _supply_carts.fill(-1) search_summer_path_pass1(game.supply.here, game.supply.end, game.supply.boats, game.supply.carts, gate) - console.log("SUMMER GATE", _supply_stat, JSON.stringify(gate)) // Second pass which lists acceptable paths - _supply_stat = 0 _supply_boats.fill(-1) _supply_carts.fill(-1) game.supply.path = [] search_summer_path_pass2([], game.supply.here, game.supply.end, game.supply.boats, game.supply.carts, gate) - console.log("SUMMER PATH", _supply_stat, JSON.stringify(game.supply.path).length) // Auto-pick path if only one choice. if (AUTOWALK && game.supply.path.length === 2) @@ -5847,8 +5837,6 @@ function init_summer_path() { } function search_summer_path_pass1(here, end, boats, carts, gate) { - _supply_stat++ - if (here === end) { for (let c = 0; c <= carts; ++c) if (boats > gate.boats[c]) @@ -5889,8 +5877,6 @@ function search_summer_path_pass1(here, end, boats, carts, gate) { } function search_summer_path_pass2(path, here, end, boats, carts, gate) { - _supply_stat++ - // Worse than the best path found if (boats < gate.boats[carts] || carts < gate.carts[boats]) return @@ -5971,14 +5957,12 @@ function update_supply_possible() { update_supply_possible_lodya(0) } else { update_supply_possible_pass() - console.log("POSSIBLE SEARCH", _supply_stat, game.supply) } } function update_supply_possible_lodya(x) { game.flags.lodya = x update_supply_possible_pass() - console.log("LODYA POSSIBLE SEARCH", _supply_stat, x, game.supply) return game.supply } @@ -6024,7 +6008,6 @@ function search_supply_cost() { search_supply_rasputitsa(get_lord_locale(game.command), game.supply.boats, null) break } - console.log("SUPPLY COST", _supply_stat) } function can_action_supply() { |