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-rw-r--r--rules.js17
1 files changed, 0 insertions, 17 deletions
diff --git a/rules.js b/rules.js
index 83a4925..4e605ce 100644
--- a/rules.js
+++ b/rules.js
@@ -5631,7 +5631,6 @@ function log_lodya() {
// === ACTION: SUPPLY (SEARCHING) ===
-let _supply_stat = 0
let _supply_stop = new Array(last_locale+1)
let _supply_reached = new Array(last_locale+1)
@@ -5652,7 +5651,6 @@ function is_supply_forbidden(here) {
}
function init_supply_forbidden() {
- _supply_stat = 0
for (let here = 0; here <= last_locale; ++here) {
if (is_supply_forbidden(here))
_supply_stop[here] = 1
@@ -5738,7 +5736,6 @@ function search_supply_winter(start, sleds, exit) {
}
}
}
- _supply_stat++
}
return 0
}
@@ -5769,14 +5766,11 @@ function search_supply_rasputitsa(start, boats, exit) {
}
}
}
- _supply_stat++
}
return 0
}
function search_supply_summer(here, boats, carts, exit) {
- _supply_stat++
-
// Been here before with same or more transports remaining
if (_supply_boats[here] >= boats && _supply_carts[here] >= carts)
return 0
@@ -5827,19 +5821,15 @@ function init_summer_path() {
boats: new Array(game.supply.boats+1).fill(0),
carts: new Array(game.supply.carts+1).fill(0),
}
- _supply_stat = 0
_supply_boats.fill(-1)
_supply_carts.fill(-1)
search_summer_path_pass1(game.supply.here, game.supply.end, game.supply.boats, game.supply.carts, gate)
- console.log("SUMMER GATE", _supply_stat, JSON.stringify(gate))
// Second pass which lists acceptable paths
- _supply_stat = 0
_supply_boats.fill(-1)
_supply_carts.fill(-1)
game.supply.path = []
search_summer_path_pass2([], game.supply.here, game.supply.end, game.supply.boats, game.supply.carts, gate)
- console.log("SUMMER PATH", _supply_stat, JSON.stringify(game.supply.path).length)
// Auto-pick path if only one choice.
if (AUTOWALK && game.supply.path.length === 2)
@@ -5847,8 +5837,6 @@ function init_summer_path() {
}
function search_summer_path_pass1(here, end, boats, carts, gate) {
- _supply_stat++
-
if (here === end) {
for (let c = 0; c <= carts; ++c)
if (boats > gate.boats[c])
@@ -5889,8 +5877,6 @@ function search_summer_path_pass1(here, end, boats, carts, gate) {
}
function search_summer_path_pass2(path, here, end, boats, carts, gate) {
- _supply_stat++
-
// Worse than the best path found
if (boats < gate.boats[carts] || carts < gate.carts[boats])
return
@@ -5971,14 +5957,12 @@ function update_supply_possible() {
update_supply_possible_lodya(0)
} else {
update_supply_possible_pass()
- console.log("POSSIBLE SEARCH", _supply_stat, game.supply)
}
}
function update_supply_possible_lodya(x) {
game.flags.lodya = x
update_supply_possible_pass()
- console.log("LODYA POSSIBLE SEARCH", _supply_stat, x, game.supply)
return game.supply
}
@@ -6024,7 +6008,6 @@ function search_supply_cost() {
search_supply_rasputitsa(get_lord_locale(game.command), game.supply.boats, null)
break
}
- console.log("SUPPLY COST", _supply_stat)
}
function can_action_supply() {