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-rw-r--r--rules.js17
1 files changed, 15 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 4f36d2f..a849084 100644
--- a/rules.js
+++ b/rules.js
@@ -2,6 +2,8 @@
// TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah
+// PLESKAU: Enemy Lords Removed marker and VP
+
// TODO: feed x2 marker
// TODO: end marker
@@ -1672,6 +1674,10 @@ exports.setup = function (seed, scenario, options) {
function setup_pleskau() {
game.turn = 1 << 1
+ // Count Enemy Lords Removed in this scenario
+ game.pieces.elr1 = 0
+ game.pieces.elr2 = 0
+
// Remove all No Event cards in this scenario
game.no1 = 0
game.no2 = 0
@@ -9666,6 +9672,13 @@ function disband_lord(lord, permanently = false) {
set_lord_service(lord, NEVER)
}
+ if (game.scenario === "Pleskau" || game.scenario === "Pleskau (Quickstart)") {
+ if (is_russian_lord(lord))
+ game.pieces.elr1 ++
+ else
+ game.pieces.elr2 ++
+ }
+
remove_lieutenant(lord)
// Smerdi - serfs go back to card
@@ -9925,7 +9938,7 @@ function goto_end_campaign() {
}
function count_vp1() {
- let vp = 0
+ let vp = game.pieces.elr1 << 1
vp += game.pieces.castles1.length << 1
for (let loc of game.pieces.conquered)
if (is_p2_locale(loc))
@@ -9937,7 +9950,7 @@ function count_vp1() {
}
function count_vp2() {
- let vp = 0
+ let vp = game.pieces.elr2 << 1
vp += game.pieces.veche_vp << 1
vp += game.pieces.castles2.length << 1
for (let loc of game.pieces.conquered)