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-rw-r--r--play.html12
-rw-r--r--play.js23
-rw-r--r--rules.js17
3 files changed, 40 insertions, 12 deletions
diff --git a/play.html b/play.html
index 2d9f745..173dfec 100644
--- a/play.html
+++ b/play.html
@@ -542,6 +542,8 @@ body.shift .mustered_vassals {
.marker.ravaged.russian { background-image: url(images/marker_ravaged_russian.png) }
.marker.siege.teutonic { background-image: url(images/marker_siege_teutonic.png) }
.marker.siege.russian { background-image: url(images/marker_siege_russian.png) }
+.marker.enemy_lords_removed.teutonic { background-image: url(images/marker_enemy_lords_removed_teutonic.png) }
+.marker.enemy_lords_removed.russian { background-image: url(images/marker_enemy_lords_removed_russian.png) }
.marker.victory.teutonic { background-image: url(images/marker_victory_teutonic.png) }
.marker.victory.russian { background-image: url(images/marker_victory_russian.png) }
.marker.victory.half.teutonic { background-image: url(images/marker_victory_half_teutonic.png) }
@@ -806,7 +808,10 @@ body.shift .mustered_vassals {
#vp2.stack.half ~ #vp1.stack:not(.half) { transform: translate(-12px,-30px); }
#vp2.stack:not(.half) ~ #vp1.stack.half { transform: translate(12px,-30px); }
-.marker.victory, .marker.turn {
+.marker.russian.enemy_lords_removed { transform: translate(-12px,18px); }
+.marker.teutonic.enemy_lords_removed { transform: translate(12px,18px); }
+
+.marker.victory, .marker.turn, .marker.enemy_lords_removed {
position: absolute;
}
@@ -933,6 +938,7 @@ body.shift .mustered_vassals {
}
.marker.russian,
+.marker.teutonic.enemy_lords_removed,
.service_marker.russian.lord {
background-color: #fff;
border-color: #eee #ccc #ccc #eee;
@@ -1244,11 +1250,11 @@ body.shift .mustered_vassals {
<div id="boxes"></div>
<div id="pieces">
+ <div id="elr1" class="marker circle enemy_lords_removed teutonic hide"></div>
+ <div id="elr2" class="marker circle enemy_lords_removed russian hide"></div>
<div id="turn" class="hide marker circle turn levy t1"></div>
<div id="vp2" class="hide marker circle victory russian v0 stack"></div>
<div id="vp1" class="hide marker circle victory teutonic v0 stack"></div>
- <div id="elr2" class="marker circle enemy_lords_removed russian v9"></div>
- <div id="elr1" class="marker circle enemy_lords_removed teutonic v10"></div>
<div id="legate" class="hide"></div>
<div id="smerdi" class="box"></div>
<div id="castle11" class="hide marker rectangle castle teutonic"/></div>
diff --git a/play.js b/play.js
index 9a9a94f..540ad2c 100644
--- a/play.js
+++ b/play.js
@@ -378,9 +378,8 @@ function is_p2_locale(loc) {
}
function count_vp1() {
- let vp = 0
- for (let loc of view.pieces.castles1)
- vp += 2
+ let vp = view.pieces.elr1 << 1
+ vp += view.pieces.castles1.length << 1
for (let loc of view.pieces.conquered)
if (is_p2_locale(loc))
vp += data.locales[loc].vp << 1
@@ -391,9 +390,9 @@ function count_vp1() {
}
function count_vp2() {
- let vp = view.pieces.veche_vp * 2
- for (let loc of view.pieces.castles2)
- vp += 2
+ let vp = view.pieces.elr2 << 1
+ vp += view.pieces.veche_vp << 1
+ vp += view.pieces.castles2.length << 1
for (let loc of view.pieces.conquered)
if (is_p1_locale(loc))
vp += data.locales[loc].vp << 1
@@ -567,7 +566,8 @@ const ui = {
capabilities2: document.getElementById("capabilities2"),
command: document.getElementById("command"),
turn: document.getElementById("turn"),
- end: document.getElementById("end"),
+ elr1: document.getElementById("elr1"),
+ elr2: document.getElementById("elr2"),
vp1: document.getElementById("vp1"),
vp2: document.getElementById("vp2"),
court1_header: document.getElementById("court1_header"),
@@ -1569,6 +1569,15 @@ function on_update() {
ui.vp2.className = `marker circle victory russian v${vp2>>1}`
}
+ if (view.pieces.elr1)
+ ui.elr1.classList = `marker circle enemy_lords_removed teutonic ${view.pieces.elr1}`
+ else
+ ui.elr1.classList = `marker circle enemy_lords_removed teutonic hide`
+ if (view.pieces.elr2)
+ ui.elr2.classList = `marker circle enemy_lords_removed russian ${view.pieces.elr2}`
+ else
+ ui.elr2.classList = `marker circle enemy_lords_removed russian hide`
+
update_plan()
update_cards()
diff --git a/rules.js b/rules.js
index 4f36d2f..a849084 100644
--- a/rules.js
+++ b/rules.js
@@ -2,6 +2,8 @@
// TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah
+// PLESKAU: Enemy Lords Removed marker and VP
+
// TODO: feed x2 marker
// TODO: end marker
@@ -1672,6 +1674,10 @@ exports.setup = function (seed, scenario, options) {
function setup_pleskau() {
game.turn = 1 << 1
+ // Count Enemy Lords Removed in this scenario
+ game.pieces.elr1 = 0
+ game.pieces.elr2 = 0
+
// Remove all No Event cards in this scenario
game.no1 = 0
game.no2 = 0
@@ -9666,6 +9672,13 @@ function disband_lord(lord, permanently = false) {
set_lord_service(lord, NEVER)
}
+ if (game.scenario === "Pleskau" || game.scenario === "Pleskau (Quickstart)") {
+ if (is_russian_lord(lord))
+ game.pieces.elr1 ++
+ else
+ game.pieces.elr2 ++
+ }
+
remove_lieutenant(lord)
// Smerdi - serfs go back to card
@@ -9925,7 +9938,7 @@ function goto_end_campaign() {
}
function count_vp1() {
- let vp = 0
+ let vp = game.pieces.elr1 << 1
vp += game.pieces.castles1.length << 1
for (let loc of game.pieces.conquered)
if (is_p2_locale(loc))
@@ -9937,7 +9950,7 @@ function count_vp1() {
}
function count_vp2() {
- let vp = 0
+ let vp = game.pieces.elr2 << 1
vp += game.pieces.veche_vp << 1
vp += game.pieces.castles2.length << 1
for (let loc of game.pieces.conquered)