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authorTor Andersson <tor@ccxvii.net>2022-12-02 00:27:19 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:38 +0100
commitdacb621397c54e257e24bc02ee4f16dca977b037 (patch)
tree13cc1406e204ec4ae894204cf86eb88ff4f3cb0c
parent38020cb5de2abcee0963937901e97b764e3270ea (diff)
downloadnevsky-dacb621397c54e257e24bc02ee4f16dca977b037.tar.gz
Remove "No Event" cards from short scenarios.
-rw-r--r--rules.js52
1 files changed, 35 insertions, 17 deletions
diff --git a/rules.js b/rules.js
index 1f4fb65..5d6ccdc 100644
--- a/rules.js
+++ b/rules.js
@@ -3,6 +3,8 @@
// TODO: game.who = array for feeding
// TODO: highlight shield on mat instead of mat
+const data = require("./data.js")
+
const TODO = false
const BOTH = "Both"
@@ -22,16 +24,6 @@ let states = {}
exports.roles = [ P1, P2 ]
exports.scenarios = [
- "Pleskau - 1240",
- "Watland - 1241",
- "Peipus - 1242",
- "Return of the Prince - 1241 to 1242",
- "Return of the Prince - Nicolle Variant",
- "Crusade on Novgorod - 1240 to 1242",
- "Pleskau - 1240 (Quickstart)",
-]
-
-exports.scenarios = [
"Pleskau",
"Watland",
"Peipus",
@@ -41,6 +33,23 @@ exports.scenarios = [
"Pleskau (Quickstart)",
]
+const scenario_remove_no_event_cards = [
+ "Pleskau",
+ "Watland",
+ "Peipus",
+ "Pleskau (Quickstart)"
+]
+
+const scenario_last_turn = {
+ "Pleskau": 2,
+ "Watland": 8,
+ "Peipus": 16,
+ "Return of the Prince": 16,
+ "Return of the Prince (Nicolle)": 16,
+ "Crusade on Novgorod": 16,
+ "Pleskau (Quickstart)": 2,
+}
+
// unit types
const KNIGHTS = 0
const SERGEANTS = 1
@@ -59,8 +68,6 @@ const SLED = 4
const BOAT = 5
const SHIP = 6
-const data = require("./data.js")
-
function find_card(name) {
return data.cards.findIndex((x) => x.name === name)
}
@@ -85,9 +92,11 @@ const first_p2_locale = 24
const last_p2_locale = 52
const first_p1_card = 0
-const last_p1_card = 20
+const last_p1_card = 17
+const last_p1_card_no_event = 20
const first_p2_card = 21
-const last_p2_card = 41
+const last_p2_card = 38
+const last_p2_card_no_event = 41
const LORD_ANDREAS = find_lord("Andreas")
const LORD_HEINRICH = find_lord("Heinrich")
@@ -730,6 +739,7 @@ exports.setup = function (seed, scenario, options) {
seed,
scenario,
options,
+
log: [],
undo: [],
@@ -882,8 +892,6 @@ function setup_peipus() {
setup_lord_on_calendar(LORD_RUDOLF, 13)
setup_lord_on_calendar(LORD_GAVRILO, 13)
setup_lord_on_calendar(LORD_VLADISLAV, 15)
-
- // XXX goto_campaign_plan()
}
function setup_return_of_the_prince() {
@@ -1060,17 +1068,27 @@ function end_setup_lords() {
// === LEVY: ARTS OF WAR (FIRST TURN) ===
function draw_two_cards() {
- // TODO: no PASS cards in some scenarios in 2nd ed
+ let remove_no_event_cards = scenario_remove_no_event_cards.includes(game.scenario)
+
let deck = []
if (game.active === P1) {
for (let c = first_p1_card; c <= last_p1_card; ++c)
if (!is_card_in_use(c))
deck.push(c)
+ if (!remove_no_event)
+ for (let c = last_p1_card; c <= last_p1_card_no_event; ++c)
+ if (!is_card_in_use(c))
+ deck.push(c)
} else {
for (let c = first_p2_card; c <= last_p2_card; ++c)
if (!is_card_in_use(c))
deck.push(c)
+ if (!remove_no_event_cards)
+ for (let c = last_p2_card; c <= last_p2_card_no_event; ++c)
+ if (!is_card_in_use(c))
+ deck.push(c)
}
+
let result = []
let i = random(deck.length)
result.push(deck[i])