diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-12-01 22:44:00 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:38 +0100 |
commit | 38020cb5de2abcee0963937901e97b764e3270ea (patch) | |
tree | 4e166fb982705cd91d8af512fd485cac9e81ed64 | |
parent | 015f1b46a0de91d7989be6b52a80936e1a24d3de (diff) | |
download | nevsky-38020cb5de2abcee0963937901e97b764e3270ea.tar.gz |
fixes
-rw-r--r-- | rules.js | 69 |
1 files changed, 37 insertions, 32 deletions
@@ -1,5 +1,8 @@ "use strict" +// TODO: game.who = array for feeding +// TODO: highlight shield on mat instead of mat + const TODO = false const BOTH = "Both" @@ -723,7 +726,6 @@ function muster_vassal(lord, vassal) { } exports.setup = function (seed, scenario, options) { - console.log("DO SETUP", seed, scenario) game = { seed, scenario, @@ -1069,8 +1071,6 @@ function draw_two_cards() { if (!is_card_in_use(c)) deck.push(c) } - console.log("deck", deck) - let result = [] let i = random(deck.length) result.push(deck[i]) @@ -1440,7 +1440,6 @@ states.muster_lord_transport = { function lord_has_capability(lord, c) { let name = data.cards[c].capability - console.log("has cap?", c, name) let c1 = get_lord_capability(lord, 0) if (c1 >= 0 && data.cards[c1].capability === name) return true @@ -1634,9 +1633,11 @@ states.campaign_plan = { view.actions.undo = 0 }, lord(lord, current) { - let first = current === P1 ? first_p1_lord : first_p2_lord - let last = current === P1 ? last_p1_lord : last_p2_lord - let upper = plan_selected_lieutenant(first, last) + let upper + if (current === P1) + upper = plan_selected_lieutenant(first_p1_lord, last_p1_lord) + else + upper = plan_selected_lieutenant(first_p2_lord, last_p2_lord) if (lord === upper) remove_lieutenant(upper) else if (upper === NOBODY) @@ -1645,20 +1646,25 @@ states.campaign_plan = { set_lower_lord(upper, lord) }, plan(lord, current) { - let plan = current === P1 ? game.plan1 : game.plan2 - plan.push(lord) + if (current === P1) + game.plan1.push(lord) + else + game.plan2.push(lord) }, undo(_, current) { - let plan = current === P1 ? game.plan1 : game.plan2 - let first = current === P1 ? first_p1_lord : first_p2_lord - let last = current === P1 ? last_p1_lord : last_p2_lord - for (let lord = first; lord <= last; ++lord) - if (is_upper_lord(lord)) - remove_lieutenant(lord) - plan.length = 0 + if (current === P1) { + for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord) + if (is_upper_lord(lord)) + remove_lieutenant(lord) + game.plan1.length = 0 + } else { + for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord) + if (is_upper_lord(lord)) + remove_lieutenant(lord) + game.plan2.length = 0 + } }, end_plan(_, current) { - console.log("active", game.active) if (game.active === BOTH) { if (current === P1) set_active(P2) @@ -1672,7 +1678,7 @@ states.campaign_plan = { function end_campaign_plan() { if (game.lords.lieutenants.length > 0) { - log(`Lieutenants`) + log("Lieutenants") for (let i = 0; i < game.lords.lieutenants.length; i += 2) { let upper = game.lords.lieutenants[i] let lower = game.lords.lieutenants[i + 1] @@ -1734,6 +1740,8 @@ function goto_actions() { } function end_actions() { + log_br() + set_active(P1) game.command = NOBODY game.who = NOBODY @@ -1960,7 +1968,6 @@ states.feed = { if (done) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { if (is_lord_unfed(lord)) { - console.log("unfed!", lord, lord_name[lord]) if (get_lord_assets(lord, PROV) > 0) { gen_action_prov(lord) done = false @@ -1978,7 +1985,6 @@ states.feed = { view.prompt = "You must Feed lords who Moved or Fought (shared)." for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { if (is_lord_unfed(lord) && can_feed_from_shared(lord)) { - console.log("unfed2", lord, lord_name[lord]) gen_action_lord(lord) done = false } @@ -1990,7 +1996,6 @@ states.feed = { view.prompt = "You must shift the Service of any unfed lords." for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { if (is_lord_unfed(lord)) { - console.log("unfed2", lord, lord_name[lord]) gen_action_service(lord) done = false } @@ -2005,13 +2010,13 @@ states.feed = { }, prov(lord) { push_undo() - logi(`Fed L${lord}.`) + log(`Fed L${lord}.`) add_lord_assets(lord, PROV, -1) feed_lord(lord) }, loot(lord) { push_undo() - logi(`Fed L${game.who} with Loot.`) + log(`Fed L${game.who} with Loot.`) add_lord_assets(lord, LOOT, -1) feed_lord(lord) }, @@ -2022,7 +2027,7 @@ states.feed = { }, service(lord) { push_undo() - logi(`Unfed L${lord}.`) + log(`Unfed L${lord}.`) add_lord_service(lord, -1) set_lord_unfed(lord, 0) }, @@ -2052,14 +2057,14 @@ states.feed_lord_shared = { }, prov(lord) { push_undo() - logi(`Fed L${game.who} from L${lord}.`) + log(`Fed L${game.who} from L${lord}.`) add_lord_assets(lord, PROV, -1) feed_lord(game.who) resume_feed_lord_shared() }, loot(lord) { push_undo() - logi(`Fed L${game.who} with Loot from L${lord}.`) + log(`Fed L${game.who} with Loot from L${lord}.`) add_lord_assets(lord, LOOT, -1) feed_lord(game.who) resume_feed_lord_shared() @@ -2132,7 +2137,7 @@ states.pay_lord = { view.prompt = `You may Pay ${lord_name[game.who]} with Coin or Loot.` if (game.active === RUSSIANS) { - if (game.call_to_arms.veche_coin > 0 && !is_lord_besieged(lord)) + if (game.call_to_arms.veche_coin > 0 && !is_lord_besieged(game.who)) view.actions.veche_coin = 1 } @@ -2149,24 +2154,24 @@ states.pay_lord = { }, loot(lord) { if (game.who === lord) - logi(`Paid L${game.who} with Loot.`) + log(`Paid L${game.who} with Loot.`) else - logi(`Paid L${game.who} with Loot from L${lord}.`) + log(`Paid L${game.who} with Loot from L${lord}.`) add_lord_assets(lord, LOOT, -1) add_lord_service(game.who, 1) pop_state() }, coin(lord) { if (game.who === lord) - logi(`Paid L${game.who} with Coin.`) + log(`Paid L${game.who} with Coin.`) else - logi(`Paid L${game.who} with Coin from L${lord}.`) + log(`Paid L${game.who} with Coin from L${lord}.`) add_lord_assets(lord, COIN, -1) add_lord_service(game.who, 1) pop_state() }, veche_coin() { - logi(`Paid L${game.who} with Coin from Veche.`) + log(`Paid L${game.who} with Coin from Veche.`) game.call_to_arms.veche_coin-- add_lord_service(game.who, 1) pop_state() |