diff options
-rw-r--r-- | play.js | 13 | ||||
-rw-r--r-- | rules.js | 115 |
2 files changed, 99 insertions, 29 deletions
@@ -921,7 +921,18 @@ function layout_retro(s, pow) { } function layout_victory_pool(pow, max, x, y) { - let n = 0 + let n = view.vp[pow] + if (pow === P_PRUSSIA) { + if (view.flags & F_SILESIA_ANNEXED) ++n + } + if (pow === P_FRANCE) { + if (view.flags & F_ITALY_FRANCE) ++n + if (view.flags & F_EMPEROR_FRANCE) ++n + } + if (pow === P_AUSTRIA) { + if (view.flags & F_ITALY_AUSTRIA) ++n + if (view.flags & F_EMPEROR_AUSTRIA) ++n + } for (let i = 0; i < view.victory.length; i += 2) if (view.victory[i+1] === pow) ++n @@ -966,10 +966,7 @@ function goto_start_turn() { if (game.turn % 4 === 0) { goto_winter_turn() } else { - - // MARIA: politics - - goto_place_hussars() + goto_politics() } } @@ -988,20 +985,16 @@ function goto_action_stage() { function end_action_stage() { clear_undo() + if (check_instant_victory()) + return + if (++game.stage === 4) goto_end_turn() else goto_action_stage() } -/* VICTORY */ - -function check_victory() { - // TODO - return false -} - -/* HUSSARS */ +/* AUSTRIA PLACES ITS HUSSARS */ function goto_place_hussars() { set_active_to_power(P_AUSTRIA) @@ -1621,10 +1614,6 @@ function give_troops(total) { /* MOVEMENT */ -function movement_range() { - return 3 -} - function goto_movement() { set_active_to_current_action_stage() @@ -1884,7 +1873,7 @@ states.move_supply_train = { states.move_general = { inactive: "move", prompt() { - prompt("Move " + format_selected() + format_move(movement_range())) + prompt("Move " + format_selected() + format_move(3)) view.selected = game.selected let who = game.selected @@ -1910,12 +1899,12 @@ states.move_general = { view.actions.stop = 1 } - if (game.count < movement_range() + game.main) + if (game.count < 3 + game.main) for (let next of data.cities.main_roads[here]) if (can_move_general_to(here, next)) gen_action_space_or_piece(next) - if (game.count < movement_range()) + if (game.count < 3) for (let next of data.cities.roads[here]) if (can_move_general_to(here, next)) gen_action_space_or_piece(next) @@ -1948,7 +1937,7 @@ states.move_general = { if (!set_has(data.cities.main_roads[from], to)) game.main = 0 - if (move_general_to(to, false) || ++game.count === movement_range() + game.main) + if (move_general_to(to, false) || ++game.count === 3 + game.main) end_move_piece() }, force_march() { @@ -2038,10 +2027,7 @@ states.move_take = { }, value(v) { take_troops(v) - if (game.state === "laudon_take") - game.state = "austria_may_move_laudon_by_one_city_immediately" - else - game.state = "move_general" + game.state = "move_general" }, } @@ -2059,10 +2045,7 @@ states.move_give = { }, value(v) { give_troops(v) - if (game.state === "laudon_give") - game.state = "austria_may_move_laudon_by_one_city_immediately" - else - game.state = "move_general" + game.state = "move_general" }, } @@ -3169,6 +3152,82 @@ function goto_retroactive_conquest() { end_action_stage() } +/* VICTORY */ + +const power_victory_target = [ 11, 13, 8, 8 ] + +function elector_majority() { + let elector_france = 0 + let elector_pragmatic = 0 + for (let i = 0; i < 8; i += 2) { + if (view.elector[i+1] === P_FRANCE) + elector_france ++ + else + elector_pragmatic ++ + } + if (elector_france >= 3) + return P_FRANCE + if (elector_pragmatic >= 3) + return P_PRAGMATIC + return -1 +} + +function count_vp_markers(pow) { + let n = game.vp[pow] + if (pow === P_PRUSSIA) { + if (game.flags & F_SILESIA_ANNEXED) ++n + } + if (pow === P_FRANCE) { + if (game.flags & F_ITALY_FRANCE) ++n + if (game.flags & F_EMPEROR_FRANCE) ++n + if (elector_majority() === P_FRANCE) ++n + } + if (pow === P_AUSTRIA) { + if (game.flags & F_ITALY_AUSTRIA) ++n + if (game.flags & F_EMPEROR_AUSTRIA) ++n + } + if (pow === P_PRAGMATIC) { + if (elector_majority() === P_PRAGMATIC) ++n + } + for (let i = 0; i < game.victory.length; i += 2) + if (game.victory[i+1] === pow) + ++n + return n +} + +function check_instant_victory() { + let margin = [ + count_vp_markers(P_FRANCE) - 11, + count_vp_markers(P_PRUSSIA) - 13, + count_vp_markers(P_PRAGMATIC) - 8, + count_vp_markers(P_AUSTRIA) - 8, + ] + + let best = 0 + for (let pow = 1; pow < 4; ++pow) + if (margin[pow] >= margin[best]) + best = pow + + if (margin[best] >= 0) { + goto_game_over(player_from_power(best), power_name[best] + " won!") + return true + } + + return false +} + +/* POLITICS */ + +function goto_politics() { + end_politics() +} + +function end_politics() { + if (check_instant_victory()) + return + goto_place_hussars() +} + /* SETUP */ const POWER_FROM_SETUP_STAGE = [ |