1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
|
"use strict"
// vim: set nowrap:
/* globals data, view, action_button, action_button_with_argument, confirm_action_button, send_action, params
*/
function toggle_pieces() {
// Cycle between showing everything, only pieces, and nothing.
let hidden_pieces = ui.pieces_element.classList.contains("hide")
let hidden_markers = ui.markers_element.classList.contains("hide")
if (hidden_pieces && hidden_markers) {
ui.pieces_element.classList.remove("hide")
ui.markers_element.classList.remove("hide")
} else if (hidden_pieces) {
ui.markers_element.classList.add("hide")
} else {
ui.pieces_element.classList.add("hide")
}
}
function toggle_shift() {
document.body.classList.toggle("shift")
}
const last_city = data.cities.name.length - 1
const ELIMINATED_TRAIN_X = 340
const ELIMINATED_TRAIN_Y = 160
const ELIMINATED_TRAIN_DX = 33
const ELIMINATED_GENERAL_X = 340
const ELIMINATED_GENERAL_Y = 110
const ELIMINATED_GENERAL_DX = 50
const HUSSAR_X = 2190
const HUSSAR_Y = 1630
const VICTORY_BOX_X = [ 115, 170, 235 ]
const VICTORY_BOX_Y = [ 235, 290, 345, 401 ]
/* DATA (SHARED) */
const deck_name = [ "red", "green", "blue", "yellow" ]
const suit_name = [ "\u2660", "\u2663", "\u2665", "\u2666", "R" ]
const suit_class = [ "spades", "clubs", "hearts", "diamonds", "reserve" ]
const suit_letter = [ "S", "C", "H", "D", "R" ]
const P_FRANCE = 0
const P_PRUSSIA = 1
const P_PRAGMATIC = 2
const P_AUSTRIA = 3
const P_BAVARIA = 4
const P_SAXONY = 5
const power_name = [ "France", "Prussia", "Pragmatic Army", "Austria", "Bavaria", "Saxony" ]
const power_class = [ "france", "prussia", "pragmatic", "austria", "bavaria", "saxony" ]
const F_EMPEROR_FRANCE = 1
const F_EMPEROR_AUSTRIA = 2
const F_ITALY_FRANCE = 4
const F_ITALY_AUSTRIA = 8
const F_SILESIA_ANNEXED = 16
const SPADES = 0
const CLUBS = 1
const HEARTS = 2
const DIAMONDS = 3
const RESERVE = 4
const IMPERIAL_ELECTION = 25
const ELIMINATED = data.cities.name.length
const all_powers = [ 0, 1, 2, 3, 4, 5 ]
const all_power_generals = [
[ 0, 1, 2, 3, 4 ],
[ 5, 6, 7, 8 ],
[ 9, 10, 11 ],
[ 12, 13, 14, 15, 16, 17 ],
[ 18 ],
[ 19 ],
]
const all_power_trains = [
[ 20, 21 ],
[ 22, 23 ],
[ 24 ],
[ 25, 26, 27 ],
[ 28 ],
[ 29 ],
]
const last_piece = 29
const all_hussars = [ 30, 31 ]
const piece_power = [
P_FRANCE, P_FRANCE, P_FRANCE, P_FRANCE, P_FRANCE,
P_PRUSSIA, P_PRUSSIA, P_PRUSSIA, P_PRUSSIA,
P_PRAGMATIC, P_PRAGMATIC, P_PRAGMATIC,
P_AUSTRIA, P_AUSTRIA, P_AUSTRIA, P_AUSTRIA, P_AUSTRIA, P_AUSTRIA,
P_BAVARIA,
P_SAXONY,
P_FRANCE, P_FRANCE,
P_PRUSSIA, P_PRUSSIA,
P_PRAGMATIC,
P_AUSTRIA, P_AUSTRIA, P_AUSTRIA,
P_BAVARIA,
P_SAXONY,
P_AUSTRIA, P_AUSTRIA
]
const piece_rank = [
1, 2, 3, 4, 5,
1, 2, 3, 4,
1, 2, 3,
1, 2, 3, 4, 5, 6,
1,
1,
]
const piece_abbr = [
"F1", "F2", "F3", "F4", "F5",
"P1", "P2", "P3", "P4",
"PA1", "PA2", "PA3",
"A1", "A2", "A3", "A4", "A5", "A6",
"B1",
"S1",
]
const piece_name = [
"Moritz",
"Belle-Isle",
"Broglie",
"Maillebois",
"Noailles",
"Friedrich",
"Schwerin",
"Leopold",
"Dessauer",
"George II",
"Cumberland",
"Earl of Stair",
"Karl",
"Traun",
"Khevenhüller",
"Batthyány",
"Neipperg",
"Arenberg",
"Törring",
"Rutowski",
"supply train", "supply train",
"supply train", "supply train",
"supply train",
"supply train", "supply train", "supply train",
"supply train",
"supply train",
"hussar", "hussar",
]
const piece_log_name = [
"Moritz",
"Belle-Isle",
"Broglie",
"Maillebois",
"Noailles",
"Friedrich",
"Schwerin",
"Leopold",
"Dessauer",
"George II",
"Cumberland",
"Earl of Stair",
"Karl",
"Traun",
"Khevenhüller",
"Batthyány",
"Neipperg",
"Arenberg",
"Törring",
"Rutowski",
"French ST", "French ST",
"Prussian ST", "Prussian ST",
"Pragmatic Army ST",
"Austrian ST", "Austrian ST", "Austrian ST",
"Bavarian ST",
"Saxon ST",
"Hussars", "Hussars",
]
function to_deck(c) {
return c >> 7
}
function to_suit(c) {
return (c >> 4) & 7
}
function to_value(c) {
if (to_suit(c) === RESERVE)
return 8
return c & 15
}
/* SHOW PATHS */
const svgNS = "http://www.w3.org/2000/svg"
var _show_path_pcs = []
var _show_path = []
function make_road(a, b, type) {
let e = document.createElementNS(svgNS, "line")
e.setAttribute("class", type)
let x1 = data.cities.x[a]
let y1 = data.cities.y[a]
let x2 = data.cities.x[b]
let y2 = data.cities.y[b]
/*
let v = Math.hypot(x2 - x1, y2 - y1)
let dx = (x2 - x1) / v
let dy = (y2 - y1) / v
let r = 18
x1 += r * dx
y1 += r * dy
x2 -= r * dx
y2 -= r * dy
*/
e.setAttribute("x1", x1)
e.setAttribute("y1", y1)
e.setAttribute("x2", x2)
e.setAttribute("y2", y2)
e.setAttribute("visibility", "hidden")
document.getElementById("roads").appendChild(e)
if (!ui.roads[a]) ui.roads[a] = {}
if (!ui.roads[b]) ui.roads[b] = {}
ui.roads[a][b] = e
ui.roads[b][a] = e
}
function on_focus_path_tip(ps, ss) {
_show_path_pcs = ps
for (let p of _show_path_pcs)
on_focus_piece_tip(p)
hide_move_path()
_show_path = ss
show_move_path(view.pos[ps[0]] !== ss[ss.length-1])
ui.status.textContent = ss.map(s => data.cities.name[s]).join(" - ")
}
function on_blur_path_tip() {
for (let p of _show_path_pcs)
on_blur_piece_tip(p)
hide_move_path()
ui.status.textContent = ""
}
function show_move_path(tip_end) {
if (_show_path && _show_path.length > 0) {
for (let i = 0; i < _show_path.length; ++i)
ui.cities[_show_path[i]].classList.add("move")
if (tip_end)
ui.cities[_show_path[_show_path.length-1]].classList.add("tip")
for (let i = 1; i < _show_path.length; ++i) {
let x = _show_path[i-1]
let y = _show_path[i]
ui.roads[x][y].setAttribute("visibility", "visible")
}
}
}
function hide_move_path() {
if (_show_path && _show_path.length > 0) {
for (let i = 0; i < _show_path.length; ++i)
ui.cities[_show_path[i]].classList.remove("move")
ui.cities[_show_path[_show_path.length-1]].classList.remove("tip")
for (let i = 1; i < _show_path.length; ++i) {
let x = _show_path[i-1]
let y = _show_path[i]
ui.roads[x][y].setAttribute("visibility", "hidden")
}
_show_path = null
}
}
/* PANEL ORDER */
const panel_order = [ P_FRANCE, P_BAVARIA, P_PRUSSIA, P_SAXONY, P_PRAGMATIC, P_AUSTRIA, 6 ]
const panel_start = {
"Observer": 0,
"Louis XV": 0,
"Frederick": 2,
"Maria Theresa": 5,
}
function remember_position(e) {
if (e.parentElement) {
let rect = e.getBoundingClientRect()
e.my_parent = e.parentElement
e.my_x = rect.x
e.my_y = rect.y
} else {
e.my_parent = null
e.my_x = 0
e.my_y = 0
}
}
function animate_position(e) {
if (e.parentElement) {
if (e.my_parent) {
let rect = e.getBoundingClientRect()
let dx = e.my_x - rect.x
let dy = e.my_y - rect.y
if (dx !== 0 || dy !== 0) {
e.animate(
[
{ transform: `translate(${dx}px, ${dy}px)`, },
{ transform: "translate(0, 0)", },
],
{ duration: 333, easing: "ease" }
)
}
}
}
}
function sort_power_panel(animate) {
let start = panel_start[params.role] | 0
if (animate)
for (let i = 0; i < 7; ++i)
remember_position(ui.power_panel[i])
ui.power_panel_list.replaceChildren()
for (let i = 0; i < 7; ++i) {
let p = panel_order[(i + start) % 7]
ui.power_panel_list.appendChild(ui.power_panel[p])
}
if (view && view.actions)
ui.power_panel_list.prepend(ui.power_panel[view.power])
if (animate)
for (let i = 0; i < 7; ++i)
animate_position(ui.power_panel[i])
}
/* BUILD UI */
const ui = {
prompt: document.getElementById("prompt"),
status: document.getElementById("status"),
header: document.querySelector("header"),
spaces_element: document.getElementById("spaces"),
pieces_element: document.getElementById("pieces"),
markers_element: document.getElementById("markers"),
political_display: document.getElementById("political_display"),
discard: [
document.getElementById("discard_1"),
document.getElementById("discard_2"),
document.getElementById("discard_3"),
document.getElementById("discard_4"),
],
power_panel_list: document.getElementById("power_panel_list"),
power_header: [
document.getElementById("hand_france_header"),
document.getElementById("hand_prussia_header"),
document.getElementById("hand_pragmatic_header"),
document.getElementById("hand_austria_header"),
document.getElementById("hand_bavaria_header"),
document.getElementById("hand_saxony_header"),
document.getElementById("political_header"),
],
power_panel: [
document.getElementById("hand_france_panel"),
document.getElementById("hand_prussia_panel"),
document.getElementById("hand_pragmatic_panel"),
document.getElementById("hand_austria_panel"),
document.getElementById("hand_bavaria_panel"),
document.getElementById("hand_saxony_panel"),
document.getElementById("political_panel"),
],
hand: [
document.getElementById("hand_france"),
document.getElementById("hand_prussia"),
document.getElementById("hand_pragmatic"),
document.getElementById("hand_austria"),
document.getElementById("hand_bavaria"),
document.getElementById("hand_saxony"),
],
cities: [],
roads: [],
action_register: [],
}
function register_action(target, action, id) {
target.my_id = id
target.my_action = action
target.onmousedown = (evt) => on_click_action(evt, target)
ui.action_register.push(target)
}
function on_click_action(evt, target) {
if (evt.button === 0)
if (send_action(target.my_action, target.my_id))
evt.stopPropagation()
}
function process_actions() {
for (let target of ui.action_register)
target.classList.toggle("action", is_action(target.my_action, target.my_id))
}
function is_action(action, arg) {
if (arg === undefined)
return !!(view.actions && view.actions[action] === 1)
return !!(view.actions && view.actions[action] && set_has(view.actions[action], arg))
}
function create_element(action, id, style) {
let e = document.createElement("div")
e.className = style
register_action(e, action, id)
return e
}
function create_piece(action, id, style) {
let e = document.createElement("div")
e.className = style
register_action(e, action, id)
e.onmouseenter = on_focus_piece
e.onmouseleave = on_blur_piece
return e
}
function create_marker(style) {
let e = document.createElement("div")
e.className = style
return e
}
function make_tc_deck(n) {
for (let suit = 0; suit <= 3; ++suit) {
for (let value = 2; value <= 10; ++value) {
let c = (n << 7) | (suit << 4) | value
ui.tc[c] = create_element("card", c, "card tc deck_" + (n+1) + " " + suit_class[suit] + " " + suit_letter[suit] + value)
}
}
for (let value = 2; value <= 3; ++value) {
let c = (n << 7) | (4 << 4) | value
ui.tc[c] = create_element("card", c, "card tc deck_" + (n+1) + " reserve R")
}
}
function make_tc_deck_back(n) {
let list = []
for (let i = 0; i < 38; ++i) {
let e = document.createElement("div")
e.className = "card tc reverse " + n
list.push(e)
}
return list
}
function make_tc_deck_pile(n) {
let list = []
for (let i = 0; i < 10; ++i) {
let e = document.createElement("div")
e.className = "card tc pile reverse " + n
list.push(e)
}
return list
}
function make_tc_deck_hand(n) {
let list = []
for (let i = 0; i < 100; ++i) {
let e = document.createElement("div")
e.className = "card tc hand reverse " + n
list.push(e)
}
return list
}
function make_political_card(fc) {
let e = document.createElement("div")
if (fc === 0)
e.className = "card political reverse"
else
e.className = "card political c" + fc
return e
}
function on_init() {
ui.pieces = [
create_piece("piece", 0, "piece cylinder france france_1"),
create_piece("piece", 1, "piece cylinder france france_2"),
create_piece("piece", 2, "piece cylinder france france_3"),
create_piece("piece", 3, "piece cylinder france france_4"),
create_piece("piece", 4, "piece cylinder france france_5"),
create_piece("piece", 5, "piece cylinder prussia prussia_1"),
create_piece("piece", 6, "piece cylinder prussia prussia_2"),
create_piece("piece", 7, "piece cylinder prussia prussia_3"),
create_piece("piece", 8, "piece cylinder prussia prussia_4"),
create_piece("piece", 9, "piece cylinder pragmatic pragmatic_1"),
create_piece("piece", 10, "piece cylinder pragmatic pragmatic_2"),
create_piece("piece", 11, "piece cylinder pragmatic pragmatic_3"),
create_piece("piece", 12, "piece cylinder austria austria_1"),
create_piece("piece", 13, "piece cylinder austria austria_2"),
create_piece("piece", 14, "piece cylinder austria austria_3"),
create_piece("piece", 15, "piece cylinder austria austria_4"),
create_piece("piece", 16, "piece cylinder austria austria_5"),
create_piece("piece", 17, "piece cylinder austria austria_6"),
create_piece("piece", 18, "piece cylinder bavaria bavaria_1"),
create_piece("piece", 19, "piece cylinder saxony saxony_1"),
create_piece("piece", 20, "piece cube france"),
create_piece("piece", 21, "piece cube france"),
create_piece("piece", 22, "piece cube prussia"),
create_piece("piece", 23, "piece cube prussia"),
create_piece("piece", 24, "piece cube pragmatic"),
create_piece("piece", 25, "piece cube austria"),
create_piece("piece", 26, "piece cube austria"),
create_piece("piece", 27, "piece cube austria"),
create_piece("piece", 28, "piece cube bavaria"),
create_piece("piece", 29, "piece cube saxony"),
create_piece("piece", 30, "piece disc austria"),
create_piece("piece", 31, "piece disc austria"),
]
ui.troops = []
for (let i = 0; i < 20; ++i)
ui.troops[i] = create_marker("hide")
for (let e of ui.troops)
ui.pieces_element.appendChild(e)
ui.victory = [ [], [], [], [] ]
ui.retro = [ [], [], [], [] ]
for (let pow of [ P_FRANCE, P_PRUSSIA, P_PRAGMATIC, P_AUSTRIA ]) {
ui.victory[pow] = []
ui.retro[pow] = []
for (let i = 0; i < 100; ++i) {
ui.victory[pow].push(create_conquest("marker victory_marker_" + power_class[pow]))
ui.retro[pow].push(create_conquest("marker question_marker_" + power_class[pow]))
}
}
ui.elector = [ [], [], [], [], [], [] ]
for (let i = 0; i < 10; ++i) {
ui.elector[P_FRANCE].push(create_conquest("marker elector_marker_france"))
ui.elector[P_PRUSSIA].push(create_conquest("marker elector_marker_prussia"))
ui.elector[P_SAXONY].push(create_conquest("marker elector_marker_saxony"))
ui.elector[P_AUSTRIA].push(create_conquest("marker elector_marker_austria_pragmatic"))
}
ui.tc = []
make_tc_deck(0)
make_tc_deck(1)
make_tc_deck(2)
make_tc_deck(3)
ui.tc_back = [
make_tc_deck_back("deck_1"),
make_tc_deck_back("deck_2"),
make_tc_deck_back("deck_3"),
make_tc_deck_back("deck_4"),
]
ui.tc_hand = [
// TODO: or make_tc_deck_pile ???
make_tc_deck_hand("deck_1"),
make_tc_deck_hand("deck_1"),
make_tc_deck_hand("deck_1"),
make_tc_deck_hand("deck_1"),
make_tc_deck_hand("deck_1"),
make_tc_deck_hand("deck_1"),
]
ui.tc_discard = [
make_tc_deck_pile("deck_1"),
make_tc_deck_pile("deck_2"),
make_tc_deck_pile("deck_3"),
make_tc_deck_pile("deck_4"),
]
ui.combat = document.createElement("div")
ui.combat.id = "combat"
ui.combat.style.zIndex = 2000
ui.tcbreak = document.createElement("div")
ui.tcbreak.className = "draw-break"
ui.turn = document.createElement("div")
ui.turn.className = "marker turn_marker"
ui.saxony = document.createElement("div")
ui.saxony.className = "marker political_marker_saxony"
ui.russia = document.createElement("div")
ui.russia.className = "marker political_marker_russia"
ui.italy = document.createElement("div")
ui.italy.className = "marker political_marker_italy"
ui.political = []
for (let fc = 0; fc <= 18; ++fc)
ui.political[fc] = make_political_card(fc)
for (let a = 0; a <= last_city; ++a) {
let e = (ui.cities[a] = document.createElement("div"))
let x = data.cities.x[a]
let y = data.cities.y[a]
if (set_has(data.type.major_fortress, a)) {
e.className = "space major_fortress"
x -= 16 + 6 + 4
y -= 16 + 6 + 4
} else if (set_has(data.type.minor_fortress, a)) {
e.className = "space minor_fortress"
x -= 14 + 5 + 4
y -= 14 + 5 + 4
} else if (set_has(data.type.box, a)) {
e.className = "space box"
if (data.cities.name[a] === "England") {
e.className = "space box england"
x -= 24 + 4
y -= 28 + 4
} else {
x -= 22 + 4
y -= 22 + 4
}
} else {
e.className = "space city"
x -= 9 + 5 + 4
y -= 9 + 5 + 4
}
if (set_has(data.country.Austria, a))
e.classList.add("country_austria")
if (set_has(data.country.France, a))
e.classList.add("country_france")
if (set_has(data.country.Prussia, a))
e.classList.add("country_prussia")
if (set_has(data.country.Netherlands, a))
e.classList.add("country_netherlands")
if (set_has(data.country.Silesia, a))
e.classList.add("country_silesia")
if (set_has(data.country.Saxony, a))
e.classList.add("country_saxony")
if (set_has(data.country.Bavaria, a))
e.classList.add("country_bavaria")
if (set_has(data.country.Poland, a))
e.classList.add("country_poland")
if (set_has(data.country.Empire, a))
e.classList.add("country_empire")
register_action(e, "space", a)
e.onmouseenter = on_focus_city
e.onmouseleave = on_blur_city
//e.classList.add("hide")
e.style.left = x + "px"
e.style.top = y + "px"
ui.spaces_element.appendChild(e)
}
for (let a = 0; a <= last_city; ++a) {
for (let b of data.cities.main_roads[a])
if (a < b)
make_road(a, b, "road")
for (let b of data.cities.roads[a])
if (a < b)
make_road(a, b, "road")
}
sort_power_panel(false)
update_favicon()
}
on_init()
/* TOOLTIPS */
function on_click_city_tip(loc) {
ui.cities[loc].scrollIntoView({ block: "center", inline: "center", behavior: "smooth" })
}
function on_focus_city_tip(s) {
ui.cities[s].classList.add("tip")
}
function on_blur_city_tip(s) {
ui.cities[s].classList.remove("tip")
}
function on_click_piece_tip(loc) {
ui.pieces[loc].scrollIntoView({ block: "center", inline: "center", behavior: "smooth" })
}
function on_focus_piece_tip(s) {
ui.pieces[s].classList.add("tip")
}
function on_blur_piece_tip(s) {
ui.pieces[s].classList.remove("tip")
}
function on_focus_city(evt) {
ui.status.textContent = data.cities.name[evt.target.my_id]
}
function on_blur_city() {
ui.status.textContent = ""
}
function on_focus_piece(evt) {
let p = evt.target.my_id
if (p < 20 && view.troops[p] > 0)
ui.status.textContent = piece_log_name[evt.target.my_id] + " (" + view.troops[p] + " troops)"
else
ui.status.textContent = piece_log_name[evt.target.my_id]
}
function on_blur_piece() {
ui.status.textContent = ""
}
/* UPDATE UI */
function layout_general_offset(who, here) {
let other = -1
for (let p = 0; p < 20; ++p)
if (view.pos[p] === here && who !== p)
other = p
if (other < 0)
return 0
if ((view.supreme & (1 << who)) || view.selected === who)
return 1
if ((view.supreme & (1 << other)) || view.selected === other)
return 0
if (piece_rank[who] < piece_rank[other])
return 1
return 0
}
function layout_general_offset_elim(g) {
let n = 0
let p = get_cylinder_power(g)
for (let i of all_power_generals[p])
if (i > g && view.pos[i] === ELIMINATED)
++n
return n
}
function layout_train_offset(g, s) {
let n = 0
for (let i = 20; i < g; ++i)
if (view.pos[i] === s)
++n
return n
}
function get_cylinder_power(id) {
for (let p of all_powers)
if (set_has(all_power_generals[p], id))
return p
return -1
}
function layout_hussar(id, s) {
let e = ui.pieces[id]
let n = 0
let x, y
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
if (s === ELIMINATED) {
x = HUSSAR_X
y = HUSSAR_Y
n = id - 30
} else {
x = data.cities.x[s]
y = data.cities.y[s]
}
e.style.left = (x - 21 + n * ELIMINATED_GENERAL_DX) + "px"
e.style.top = (y - 29 + 7) + "px"
e.classList.toggle("selected", set_has(view.selected, id))
}
function layout_general(id, s) {
let x, y, n
if (s === ELIMINATED) {
n = layout_general_offset_elim(id)
x = ELIMINATED_GENERAL_X + ELIMINATED_GENERAL_DX * get_cylinder_power(id)
y = ELIMINATED_GENERAL_Y
} else {
n = layout_general_offset(id, s)
x = data.cities.x[s]
y = data.cities.y[s]
}
let selected = set_has(view.selected, id)
let e = ui.pieces[id]
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
e.style.left = (x - 21) + "px"
e.style.top = (y - 29 - 15 * n) + "px"
e.style.zIndex = y + n
e.classList.toggle("selected", selected)
e.classList.toggle("oos", (view.oos & (1 <<id)) !== 0)
e = ui.troops[id]
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
e.style.left = (x - 7) + "px"
e.style.top = (y + 2 - 15 * n) + "px"
e.style.zIndex = y + n + 1
e.className = power_class[piece_power[id]] + " piece number n" + view.troops[id]
}
function layout_train(id, s) {
let e = ui.pieces[id]
let n = layout_train_offset(id, s)
let x, y
if (e.parentElement !== ui.pieces_element)
ui.pieces_element.appendChild(e)
if (s === ELIMINATED) {
x = ELIMINATED_TRAIN_X
y = ELIMINATED_TRAIN_Y
} else {
x = data.cities.x[s]
y = data.cities.y[s]
}
e.style.left = (x - 14 + n * ELIMINATED_TRAIN_DX) + "px"
e.style.top = (y - 21 - n * 0) + "px"
e.classList.toggle("selected", set_has(view.selected, id))
}
function layout_combat_marker() {
let x = (data.cities.x[view.attacker] + data.cities.x[view.defender]) >> 1
let y = (data.cities.y[view.attacker] + data.cities.y[view.defender]) >> 1
ui.combat.style.left = x - 20 + "px"
ui.combat.style.top = y - 20 + "px"
}
function layout_turn_marker() {
if (view.turn > 0) {
let t = view.turn - 1
let row = (t / 3) | 0
let col = (t % 3)
let x = 2267 + col * 45
let y = 79 + row * 52
ui.turn.style.left = x - 16 + "px"
ui.turn.style.top = y - 16 + "px"
ui.markers_element.appendChild(ui.turn)
}
}
function create_conquest(style) {
let e = document.createElement("div")
e.className = style
return e
}
const used_victory = [ 0, 0, 0, 0, 0, 0 ]
const used_elector = [ 0, 0, 0, 0, 0, 0 ]
const used_retro = [ 0, 0, 0, 0, 0, 0 ]
function layout_victory(s, pow) {
let e = ui.victory[pow][used_victory[pow]++]
let x = data.cities.x[s]
let y = data.cities.y[s]
e.style.left = (x - 16) + "px"
e.style.top = (y - 16) + "px"
ui.markers_element.appendChild(e)
}
function layout_victory_box(pow, col, row) {
let e = ui.victory[pow][used_victory[pow]++]
let x = VICTORY_BOX_X[row]
let y = VICTORY_BOX_Y[col]
e.style.left = (x - 16) + "px"
e.style.top = (y - 16) + "px"
ui.markers_element.appendChild(e)
}
function layout_political_marker(e, col, row) {
let x = 190 + (col-1) * 69
let y = 72 + row * 86 + 16
e.style.left = (x - 16) + "px"
e.style.top = (y - 16) + "px"
ui.political_display.appendChild(e)
}
function layout_retro(s, pow) {
let e = ui.retro[pow][used_retro[pow]++]
let x = data.cities.x[s]
let y = data.cities.y[s]
e.style.left = (x - 16) + "px"
e.style.top = (y - 16) + "px"
ui.markers_element.appendChild(e)
}
function layout_victory_pool(pow, max, x, y) {
let n = view.vp[pow]
if (pow === P_PRUSSIA) {
if (view.flags & F_SILESIA_ANNEXED) ++n
}
if (pow === P_FRANCE) {
if (view.flags & F_ITALY_FRANCE) ++n
if (view.flags & F_EMPEROR_FRANCE) ++n
}
if (pow === P_AUSTRIA) {
if (view.flags & F_ITALY_AUSTRIA) ++n
if (view.flags & F_EMPEROR_AUSTRIA) ++n
}
for (let i = 0; i < view.victory.length; i += 2)
if (view.victory[i+1] === pow)
++n
for (let i = 0; i < max - n; ++i) {
let e = ui.victory[pow][used_victory[pow]++]
e.style.left = (x - 16 + (i%5) * 20) + "px"
e.style.top = (y - 16 + (i/5|0) * 20) + "px"
ui.markers_element.appendChild(e)
}
}
function layout_elector(s, pow) {
let e = ui.elector[pow][used_elector[pow]++]
let x = data.cities.x[s]
let y = data.cities.y[s]
e.style.left = (x - 16) + "px"
e.style.top = (y - 16) + "px"
ui.markers_element.appendChild(e)
}
function update_favicon() {
let favicon = document.querySelector('link[rel="icon"]')
switch (params.role) {
case "Louis XV": favicon.href = "favicon/louis.png"; break
case "Frederick": favicon.href = "favicon/fritz.png"; break
default:
case "Maria Theresa": favicon.href = "favicon/maria.png"; break
}
}
function cmp_tc(a, b) {
let ax = (to_suit(a) << 7) + (to_value(a) << 3) + to_deck(a)
let bx = (to_suit(b) << 7) + (to_value(b) << 3) + to_deck(b)
return ax - bx
}
const colorize_S = '<span class="suit spades">\u2660</span>'
const colorize_C = '<span class="suit clubs">\u2663</span>'
const colorize_H = '<span class="suit hearts">\u2665</span>'
const colorize_D = '<span class="suit diamonds">\u2666</span>'
const colorize_R = '$1<span class="suit reserve">R</span>'
const colorize_1 = '<span class="value deck_1">$1</span>'
const colorize_2 = '<span class="value deck_2">$1</span>'
const colorize_3 = '<span class="value deck_3">$1</span>'
const colorize_4 = '<span class="value deck_4">$1</span>'
function colorize(text) {
text = text.replace(/1\^(\d+)/g, colorize_1)
text = text.replace(/2\^(\d+)/g, colorize_2)
text = text.replace(/3\^(\d+)/g, colorize_3)
text = text.replace(/4\^(\d+)/g, colorize_4)
text = text.replace(/(\d+)R/g, colorize_R)
text = text.replaceAll("\u2660", colorize_S)
text = text.replaceAll("\u2663", colorize_C)
text = text.replaceAll("\u2665", colorize_H)
text = text.replaceAll("\u2666", colorize_D)
return text
}
function on_prompt(text) {
return colorize(text)
}
function on_update() {
ui.header.classList.toggle("france", view.power === P_FRANCE)
ui.header.classList.toggle("bavaria", view.power === P_BAVARIA)
ui.header.classList.toggle("prussia", view.power === P_PRUSSIA)
ui.header.classList.toggle("saxony", view.power === P_SAXONY)
ui.header.classList.toggle("pragmatic", view.power === P_PRAGMATIC)
ui.header.classList.toggle("austria", view.power === P_AUSTRIA)
used_victory.fill(0)
used_elector.fill(0)
used_retro.fill(0)
sort_power_panel(true)
for (let p = 0; p < 20; ++p)
layout_general(p, view.pos[p])
for (let p = 20; p < 30; ++p)
layout_train(p, view.pos[p])
for (let p = 30; p < 32; ++p)
layout_hussar(p, view.pos[p])
let back = [ 0, 0, 0, 0 ]
for (let pow of all_powers) {
/*
let banner = `${power_name[pow]} \u2014 ${view.pt[pow]} troops`
let m_obj = count_total_objectives(pow)
if (m_obj > 0) {
let n_obj = count_captured_objectives(pow)
if (pow === P_AUSTRIA && view.oo)
m_obj += "*"
banner += ` \u2014 ${n_obj} of ${m_obj} objectives`
}
ui.power_header[pow].textContent = banner
*/
ui.hand[pow].replaceChildren()
if (typeof view.hand[pow] === "number") {
for (let i = 0; i < view.hand[pow]; ++i)
ui.hand[pow].appendChild(ui.tc_hand[pow][i])
} else {
view.hand[pow].sort(cmp_tc)
for (let c of view.hand[pow]) {
if ((c & 15) === 0)
ui.hand[pow].appendChild(ui.tc_back[c>>7][back[c>>7]++])
else
ui.hand[pow].appendChild(ui.tc[c])
}
}
}
if (view.draw) {
view.draw.sort(cmp_tc)
if (view.hand[view.power].length > 0)
ui.hand[view.power].appendChild(ui.tcbreak)
for (let c of view.draw)
ui.hand[view.power].appendChild(ui.tc[c])
}
ui.political_display.replaceChildren()
layout_political_marker(ui.saxony, view.saxony, 0)
layout_political_marker(ui.russia, view.russia, 1)
layout_political_marker(ui.italy, view.italy, 2)
for (let deck = 0; deck < 4; ++deck) {
ui.discard[deck].replaceChildren()
for (let i = 0; i < view.discard[deck]; ++i)
ui.discard[deck].appendChild(ui.tc_discard[deck][i])
}
ui.markers_element.replaceChildren()
for (let i = 0; i < view.victory.length; i += 2)
layout_victory(view.victory[i], view.victory[i+1])
for (let i = 0; i < view.elector.length; i += 2)
layout_elector(view.elector[i], view.elector[i+1])
for (let i = 0; i < view.retro.length; i += 2)
layout_retro(view.retro[i], view.retro[i+1])
layout_victory_pool(P_FRANCE, 11, 83, 1560)
layout_victory_pool(P_AUSTRIA, 8, 2334, 1561)
layout_victory_pool(P_PRUSSIA, 13, 1927, 76)
layout_victory_pool(P_PRAGMATIC, 8, 797, 98)
// battle vp
if (view.vp[P_PRUSSIA] > 0) layout_victory_box(P_PRUSSIA, 0, 0)
if (view.vp[P_PRUSSIA] > 1) layout_victory_box(P_PRUSSIA, 0, 1)
if (view.vp[P_PRAGMATIC] > 0) layout_victory_box(P_PRAGMATIC, 1, 0)
if (view.vp[P_PRAGMATIC] > 1) layout_victory_box(P_PRAGMATIC, 1, 1)
if (view.vp[P_FRANCE] > 0) layout_victory_box(P_FRANCE, 2, 0)
if (view.vp[P_FRANCE] > 1) layout_victory_box(P_FRANCE, 2, 1)
if (view.vp[P_AUSTRIA] > 0) layout_victory_box(P_AUSTRIA, 3, 0)
if (view.vp[P_AUSTRIA] > 1) layout_victory_box(P_AUSTRIA, 3, 1)
if (view.flags & F_SILESIA_ANNEXED)
layout_victory_box(P_PRUSSIA, 0, 2)
let elector_france = 0
let elector_pragmatic = 0
for (let i = 0; i < 8; i += 2) {
if (view.elector[i+1] === P_FRANCE)
elector_france ++
else
elector_pragmatic ++
}
if (elector_france >= 3)
layout_victory_box(P_FRANCE, 1, 2)
if (elector_pragmatic >= 3)
layout_victory_box(P_PRAGMATIC, 1, 2)
if (view.flags & F_ITALY_FRANCE)
layout_victory_box(P_FRANCE, 2, 2)
if (view.flags & F_ITALY_AUSTRIA)
layout_victory_box(P_AUSTRIA, 2, 2)
if (view.flags & F_EMPEROR_FRANCE)
layout_victory_box(P_FRANCE, 3, 2)
if (view.flags & F_EMPEROR_AUSTRIA)
layout_victory_box(P_AUSTRIA, 3, 2)
layout_turn_marker()
if (view.attacker !== undefined && view.defender !== undefined) {
ui.markers_element.appendChild(ui.combat)
layout_combat_marker()
}
for (let v = 16; v >= 0; --v)
action_button_with_argument("value", v, v)
for (let p = 0; p < 20; ++p)
action_button_with_argument("supreme", p, power_name[piece_power[p]])
for (let pow of all_powers)
action_button_with_argument("power", pow, power_name[pow])
action_button("re_enter", "Re-enter")
action_button("force_march", "Force march")
action_button("take", "Take")
action_button("give", "Give")
action_button("recruit", "Recruit")
action_button("transfer", "Transfer")
action_button("stop", "Stop")
action_button("pass", "Pass")
action_button("next", "Next")
action_button("done", "Done")
action_button("end_cards", "End card draw")
action_button("end_setup", "End setup")
action_button("end_recruit", "End recruit")
action_button("end_movement", "End movement")
action_button("end_combat", "End combat")
action_button("end_supply", "End supply")
action_button("end_turn", "End turn")
confirm_action_button("confirm_end_movement", "End movement",
"You have NOT moved ANY pieces!\nAre you sure you want to SKIP movement?")
action_button("undo", "Undo")
process_actions()
}
/* LOG */
function sub_piece(match, p1) {
let x = p1 | 0
let n = piece_log_name[x]
let p = power_class[piece_power[x]]
return `<span class="piece_tip ${p}" onclick="on_click_piece_tip(${x})" onmouseenter="on_focus_piece_tip(${x})" onmouseleave="on_blur_piece_tip(${x})">${n}</span>`
}
function sub_space(match, p1) {
let x = p1 | 0
let n = data.cities.name[x]
return `<span class="city_tip" onclick="on_click_city_tip(${x})" onmouseenter="on_focus_city_tip(${x})" onmouseleave="on_blur_city_tip(${x})">${n}</span>`
}
function sub_path(pieces_and_spaces) {
let ps = pieces_and_spaces[0].split(",")
let ss = pieces_and_spaces[1].split(",")
let x = ss[ss.length-1]
let ps_name = ps.map(p => piece_log_name[p]).join(" and ")
let ss_name = data.cities.name[x]
return `<span onclick="on_click_city_tip(${x})" onmouseenter="on_focus_path_tip([${ps.join(",")}],[${ss.join(",")}])" onmouseleave="on_blur_path_tip()">${ps_name} to ${ss_name}.</span>`
}
function on_log(text) {
let p = document.createElement("div")
if (text.match(/^>>/)) {
text = text.substring(2)
p.className = "ii"
}
if (text.match(/^>/)) {
text = text.substring(1)
p.className = "i"
}
if (text.match(/^!/)) {
text = "Combat"
p.className = "combat"
}
text = text.replace(/&/g, "&")
text = text.replace(/</g, "<")
text = text.replace(/>/g, ">")
text = text.replaceAll(" 1 troops", " 1 troop")
text = colorize(text)
text = text.replace(/S(\d+)/g, sub_space)
text = text.replace(/P(\d+)/g, sub_piece)
if (text.startsWith("#")) {
p.className = "h turn"
text = text.substring(2)
}
else if (text.startsWith("=")) {
p.className = "h " + power_class[text[1]]
if (text.length === 2)
text = power_name[text[1]]
else
text = text.substring(2)
}
else if (text.startsWith("@")) {
p.className = "move_tip"
text = sub_path(text.substring(1).split(";"))
}
p.innerHTML = text
return p
}
/* COMMON LIBRARY */
function array_insert(array, index, item) {
for (let i = array.length; i > index; --i)
array[i] = array[i - 1]
array[index] = item
}
function set_has(set, item) {
if (set === item) return true
if (set === undefined) return false
if (set === null) return false
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return true
}
return false
}
function set_add(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return
}
array_insert(set, a, item)
}
function set_add_all(set, other) {
for (let item of other)
set_add(set, item)
}
|