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authorTor Andersson <tor@ccxvii.net>2024-11-08 23:30:07 +0100
committerTor Andersson <tor@ccxvii.net>2024-11-08 23:30:07 +0100
commitf15dd0c0842cb3944ebc006da5b135cea6eed7b2 (patch)
treeb09e105d4b86fe439e6ea585f45a85b3c96b2c32 /play.js
parent7895920ab6b4e34fa675c4fd520b82ca243b80ab (diff)
downloadmaria-f15dd0c0842cb3944ebc006da5b135cea6eed7b2.tar.gz
New alternating move procedure and states.
Allow movement on Bohemia map; alternate only after Flanders piece move.
Diffstat (limited to 'play.js')
-rw-r--r--play.js9
1 files changed, 4 insertions, 5 deletions
diff --git a/play.js b/play.js
index 8ebe698..80acf4f 100644
--- a/play.js
+++ b/play.js
@@ -1613,21 +1613,20 @@ function on_update() {
action_button("pass", "Pass")
action_button("next", "Next")
- confirm_action_button("restart", "Restart",
- "Restart movement phase on Flanders map?")
confirm_action_button("dispute", "Dispute",
- "Dispute order of movement on Flanders map and restart movement phase?")
+ "Dispute order of movement on Flanders map and restart Austrian and Pragmatic Army movement phase?")
+
+ confirm_action_button("restart", "Restart",
+ "Restart Austrian and Pragmatic Army movement phase?")
action_button("end_political_card", "End political card")
action_button("end_place_hussars", "End place hussars")
action_button("end_setup", "End setup")
action_button("end_recruit", "End recruit")
- action_button("end_flanders", "End Flanders")
action_button("end_movement", "End movement")
action_button("end_combat", "End combat")
action_button("end_supply", "End supply")
action_button("end_turn", "End turn")
- action_button("end_bohemia", "End Bohemia")
confirm_action_button("confirm_end_movement", "End movement",
"You have NOT moved ANY pieces!\nAre you sure you want to SKIP movement?")