From f15dd0c0842cb3944ebc006da5b135cea6eed7b2 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 8 Nov 2024 23:30:07 +0100 Subject: New alternating move procedure and states. Allow movement on Bohemia map; alternate only after Flanders piece move. --- play.js | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'play.js') diff --git a/play.js b/play.js index 8ebe698..80acf4f 100644 --- a/play.js +++ b/play.js @@ -1613,21 +1613,20 @@ function on_update() { action_button("pass", "Pass") action_button("next", "Next") - confirm_action_button("restart", "Restart", - "Restart movement phase on Flanders map?") confirm_action_button("dispute", "Dispute", - "Dispute order of movement on Flanders map and restart movement phase?") + "Dispute order of movement on Flanders map and restart Austrian and Pragmatic Army movement phase?") + + confirm_action_button("restart", "Restart", + "Restart Austrian and Pragmatic Army movement phase?") action_button("end_political_card", "End political card") action_button("end_place_hussars", "End place hussars") action_button("end_setup", "End setup") action_button("end_recruit", "End recruit") - action_button("end_flanders", "End Flanders") action_button("end_movement", "End movement") action_button("end_combat", "End combat") action_button("end_supply", "End supply") action_button("end_turn", "End turn") - action_button("end_bohemia", "End Bohemia") confirm_action_button("confirm_end_movement", "End movement", "You have NOT moved ANY pieces!\nAre you sure you want to SKIP movement?") -- cgit v1.2.3