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author | Tor Andersson <tor@ccxvii.net> | 2023-12-04 11:48:45 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-12-04 11:51:00 +0100 |
commit | d2f1e2090bff133c75c282b820f7fbf9acb81b69 (patch) | |
tree | 157097d43c631f1c2e2b573e469da302d8ef613a | |
parent | a9a521ef9abd5665d64da59276edba38973e176d (diff) | |
download | julius-caesar-d2f1e2090bff133c75c282b820f7fbf9acb81b69.tar.gz |
Update rulebook to 2.0.
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diff --git a/info/rules.html b/info/rules.html index ab7ff61..d6d64f8 100644 --- a/info/rules.html +++ b/info/rules.html @@ -1,1218 +1,1247 @@ <!DOCTYPE html> <html> <head> -<meta name="viewport" content="width=1060"> -<title>Julius Caesar 1.1</title> +<title>JC Rules-FINAL</title> <link rel="stylesheet" href="/fonts/fonts.css"> <style> -body{background-color:slategray;margin:20px} -div{position:relative;background-color:white;margin:20px auto;line-height:0.8;box-shadow:1px 1px 8px -2px black} -p{position:absolute;white-space:pre;margin:0;font-family:Gentium Basic} +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-family:"Source Sans",sans-serif;font-size:12pt;line-height:1.0em} </style> </head> <body> -<div id="page1" style="width:765.0pt;height:990.0pt;background-image:url('rules01.jpg')"> -<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:385.4pt;left:60.0pt;font-size:17.0pt"><b><span style="color:#9D0A0E">1.0 INTRODUCTION</span></b></p> -<p style="top:407.1pt;left:78.8pt;font-size:11.0pt"><b><i>Julius Caesar </i></b>brings the drama of the</p> -<p style="top:420.3pt;left:60.0pt;font-size:11.0pt">most famous and significant Roman Civil</p> -<p style="top:433.4pt;left:60.0pt;font-size:11.0pt">War (49–45 BC) to life. Players take control</p> -<p style="top:446.5pt;left:60.0pt;font-size:11.0pt">of the legions of Caesar or Pompey and</p> -<p style="top:459.6pt;left:60.0pt;font-size:11.0pt">fight to determine the future of Rome –</p> -<p style="top:472.8pt;left:60.0pt;font-size:11.0pt">republic or empire.</p> -<p style="top:496.1pt;left:60.0pt;font-size:12.1pt"><b><span style="color:#9D0A0E">1.1 PLAYERS</span></b></p> -<p style="top:510.3pt;left:78.8pt;font-size:11.0pt">The game is intended for two players.</p> -<p style="top:523.4pt;left:60.0pt;font-size:11.0pt">One player represents Julius Caesar, the</p> -<p style="top:536.5pt;left:60.0pt;font-size:11.0pt">other Pompey the Great.</p> -<p style="top:559.9pt;left:60.0pt;font-size:12.1pt"><b><span style="color:#9d0a0e">1.2 VICTORY</span></b></p> -<p style="top:574.0pt;left:78.8pt;font-size:11.0pt">The game is divided into five (5) Years,</p> -<p style="top:587.1pt;left:60.0pt;font-size:11.0pt">each with five (5) game turns. After each</p> -<p style="top:600.3pt;left:60.0pt;font-size:11.0pt">Year ends, a Winter Turn (8.0) is played</p> -<p style="top:613.4pt;left:60.0pt;font-size:11.0pt">when players check to see if either has</p> -<p style="top:626.5pt;left:60.0pt;font-size:11.0pt">won.</p> -<p style="top:643.4pt;left:78.8pt;font-size:11.0pt">To determine victory, after each Year,</p> -<p style="top:656.5pt;left:60.0pt;font-size:11.0pt">players score the total value of <b>Friendly</b></p> -<p style="top:669.6pt;left:60.0pt;font-size:11.0pt">cities, plus one Victory Point (<b>1vp)</b> for each</p> -<p style="top:682.8pt;left:60.0pt;font-size:11.0pt">enemy leader killed. To win, a player must</p> -<p style="top:695.9pt;left:60.0pt;font-size:11.0pt">have 10 (or more) VPs.</p> -<p style="top:712.8pt;left:78.8pt;font-size:11.0pt">If neither player wins by the end of</p> -<p style="top:725.9pt;left:60.0pt;font-size:11.0pt">Year 5, the winner is the player with the</p> -<p style="top:739.0pt;left:60.0pt;font-size:11.0pt"><b><i>higher</i></b> VPs. If still tied, the game is won</p> -<p style="top:752.1pt;left:60.0pt;font-size:11.0pt">by the player holding <b>Rome</b>. Otherwise the</p> -<p style="top:765.3pt;left:60.0pt;font-size:11.0pt">game is a draw.</p> -<p style="top:788.6pt;left:60.0pt;font-size:12.1pt"><b><span style="color:#9d0a0e">1.3 CONTENTS</span></b></p> -<p style="top:803.1pt;left:66.3pt;font-size:11.0pt">• Game Map</p> -<p style="top:820.4pt;left:66.3pt;font-size:11.0pt">• 63 blocks (31 tan, 31 green, 1 blue).</p> -<p style="top:837.6pt;left:66.3pt;font-size:11.0pt">• Label sheet (for blocks)</p> -<p style="top:854.9pt;left:66.3pt;font-size:11.0pt">• Cards (27)</p> -<p style="top:872.1pt;left:66.3pt;font-size:11.0pt">• Dice (4)</p> -<p style="top:889.4pt;left:66.3pt;font-size:11.0pt">• These Rules</p> -<p style="top:101.0pt;left:278.8pt;font-size:17.0pt"><b><span style="color:#9D0A0E">2.0 GAME TURNS</span></b></p> -<p style="top:122.8pt;left:297.5pt;font-size:11.0pt">There are five <b><i>Years</i></b> in the game, each</p> -<p style="top:135.9pt;left:278.8pt;font-size:11.0pt">divided into five <b><i>Game Turns. </i></b>Each game</p> -<p style="top:149.0pt;left:278.8pt;font-size:11.0pt">turn has three (3) Phases, played in the</p> -<p style="top:162.1pt;left:278.8pt;font-size:11.0pt">sequence below.</p> -<p style="top:185.5pt;left:278.8pt;font-size:12.1pt"><b><span style="color:#9D0A0E">2.1 CARD PHASE</span></b></p> -<p style="top:199.6pt;left:297.5pt;font-size:11.0pt">There are twenty-seven (27) cards:</p> -<p style="top:212.8pt;left:278.8pt;font-size:11.0pt">twenty (20) Command cards and seven</p> -<p style="top:225.9pt;left:278.8pt;font-size:11.0pt">(7) Event cards. At the beginning of each</p> -<p style="top:239.0pt;left:278.8pt;font-size:11.0pt">Year, the cards are shuffled and six (6)</p> -<p style="top:252.1pt;left:278.8pt;font-size:11.0pt">cards are dealt to each player. Examine</p> -<p style="top:265.3pt;left:278.8pt;font-size:11.0pt">your cards and discard one (1). The discard</p> -<p style="top:278.4pt;left:278.8pt;font-size:11.0pt">is not revealed.</p> -<p style="top:295.3pt;left:297.5pt;font-size:11.0pt">Each player starts a game turn by</p> -<p style="top:308.4pt;left:278.8pt;font-size:11.0pt">playing <b><i>one</i> (1) </b>card <i>face-down</i>. The cards</p> -<p style="top:321.5pt;left:278.8pt;font-size:11.0pt">are then revealed. Card values are Moves</p> -<p style="top:334.6pt;left:278.8pt;font-size:11.0pt">(banner) and Levies (circles on banner</p> -<p style="top:347.8pt;left:278.8pt;font-size:11.0pt">staff). The player with the <b><i>higher</i></b> Move</p> -<p style="top:360.9pt;left:278.8pt;font-size:11.0pt">card is Player 1 that game turn.</p> -<p style="top:377.8pt;left:285.0pt;font-size:11.0pt"><b>IMPORTANT:</b><i> If the cards played are</i></p> -<p style="top:390.9pt;left:285.0pt;font-size:11.0pt"><i>equal (Move number) Caesar is Player 1.</i></p> -<p style="top:407.8pt;left:297.5pt;font-size:11.0pt">Event cards have a special action</p> -<p style="top:420.9pt;left:278.8pt;font-size:11.0pt">defined on the card. <b><i>The player of an</i></b></p> -<p style="top:434.0pt;left:278.8pt;font-size:11.0pt"><b><i>Event card is always Player 1. </i></b><i>However,</i></p> -<p style="top:447.1pt;left:278.8pt;font-size:11.0pt">if <b><i>both</i></b> plays are Event cards, both events</p> -<p style="top:460.3pt;left:278.8pt;font-size:11.0pt">are <b><i>cancelled</i></b> and the <b><i>game turn</i></b> ends.</p> -<p style="top:477.1pt;left:285.0pt;font-size:11.0pt"><b>NOTE: </b><i>Players must play a card, but can</i></p> -<p style="top:490.3pt;left:285.0pt;font-size:11.0pt"><i>elect to take less moves/levies if desired.</i></p> -<p style="top:503.4pt;left:285.0pt;font-size:11.0pt"><i>Commands cannot be saved for future use.</i></p> -<p style="top:526.8pt;left:278.8pt;font-size:12.1pt"><b><span style="color:#9D0A0E">2.2 COMMAND PHASE</span></b></p> -<p style="top:540.9pt;left:297.5pt;font-size:11.0pt">Player 1 moves and levies (or executes</p> -<p style="top:554.0pt;left:278.8pt;font-size:11.0pt">an Event), then Player 2 moves and levies.</p> -<p style="top:571.3pt;left:285.0pt;font-size:11.0pt"><b>• Move: </b>Each move allows one <b><i>Group</i></b></p> -<p style="top:584.8pt;left:291.3pt;font-size:11.0pt">(any/all blocks in one location) to move</p> -<p style="top:598.3pt;left:291.3pt;font-size:11.0pt">one or two cities; Navis can move one</p> -<p style="top:611.8pt;left:291.3pt;font-size:11.0pt">or two seas. Blocks cannot attack or</p> -<p style="top:625.3pt;left:291.3pt;font-size:11.0pt">reinforce if they move two cities/seas.</p> -<p style="top:638.8pt;left:291.3pt;font-size:11.0pt">Blocks entering a city or sea containing</p> -<p style="top:652.3pt;left:291.3pt;font-size:11.0pt">enemy blocks must stop. See 6.0 for</p> -<p style="top:665.8pt;left:291.3pt;font-size:11.0pt">details.</p> -<p style="top:683.0pt;left:285.0pt;font-size:11.0pt"><b>• Levy:</b> for each Levy, one (1) step can</p> -<p style="top:696.5pt;left:291.3pt;font-size:11.0pt">be added to one (1) existing block, or</p> -<p style="top:710.0pt;left:291.3pt;font-size:11.0pt">one (1) new block can be chosen from</p> -<p style="top:723.5pt;left:291.3pt;font-size:11.0pt">a player's Levy Pool and deployed on</p> -<p style="top:737.0pt;left:291.3pt;font-size:11.0pt">the map at strength I. Choose levies</p> -<p style="top:750.1pt;left:291.3pt;font-size:11.0pt">after all movement is complete – they</p> -<p style="top:763.3pt;left:291.3pt;font-size:11.0pt">cannot move in the same turn. See 6.4</p> -<p style="top:776.4pt;left:291.3pt;font-size:11.0pt">for details.</p> -<p style="top:799.8pt;left:278.8pt;font-size:12.1pt"><b><span style="color:#9D0A0E">2.3 BATTLE PHASE</span></b></p> -<p style="top:813.9pt;left:297.5pt;font-size:11.0pt">Battles are fought between opposing</p> -<p style="top:827.0pt;left:278.8pt;font-size:11.0pt">blocks in the same city or sea. They are</p> -<p style="top:840.1pt;left:278.8pt;font-size:11.0pt">fought one at a time in any sequence</p> -<p style="top:853.3pt;left:278.8pt;font-size:11.0pt">determined by Player 1. See: 7.0 for details.</p> -<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>The Roman Calendar</b></p> -<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">Few Romans knew or cared what year it was,</p> -<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">but those who did counted the years from the</p> -<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">semi-fabled founding of Rome by Romulus in</p> -<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">754BC. Hence the civil war began in 705 (49bc),</p> -<p style="top:162.1pt;left:506.3pt;font-size:9.8pt">and the assassination of Julius Caesar occurred</p> -<p style="top:174.1pt;left:506.3pt;font-size:9.8pt">in 710 (44bc) of the Roman Calendar.</p> -<p style="top:189.9pt;left:506.3pt;font-size:9.8pt">Julius Caesar established the Julian Calendar</p> -<p style="top:201.9pt;left:506.3pt;font-size:9.8pt">in 709 (45bc). This Calendar corrected a two</p> -<p style="top:213.9pt;left:506.3pt;font-size:9.8pt">month error in the solar cycle and established</p> -<p style="top:225.9pt;left:506.3pt;font-size:9.8pt">the leap year concept to keep it accurate.</p> -<p style="top:237.9pt;left:506.3pt;font-size:9.8pt">The month of July was renamed after Caesar.</p> -<p style="top:249.9pt;left:506.3pt;font-size:9.8pt">With minor revisions to leap years, this is the</p> -<p style="top:261.9pt;left:506.3pt;font-size:9.8pt">Calendar we still use (in the West) today.</p> -<p style="top:280.3pt;left:506.3pt;font-size:11.0pt"><b>Victory</b></p> -<p style="top:293.3pt;left:506.3pt;font-size:9.8pt">City vps total 13. Pompey starts the game</p> -<p style="top:305.3pt;left:506.3pt;font-size:9.8pt">holding 7vp while Caesar has only 1vp (<i>Massilia</i>).</p> -<p style="top:317.3pt;left:506.3pt;font-size:9.8pt"><i>Rome</i>, <i>Athens</i>, <i>Byzantium, and Ephesus</i> are</p> -<p style="top:329.3pt;left:506.3pt;font-size:9.8pt">Vacant. The burden of attack lies with Caesar to</p> -<p style="top:341.3pt;left:506.3pt;font-size:9.8pt">avoid an early defeat.</p> -<p style="top:359.6pt;left:506.3pt;font-size:11.0pt"><b>Event Cards</b></p> -<p style="top:372.6pt;left:506.3pt;font-size:9.8pt">The deck contains seven (7) event cards, each</p> -<p style="top:384.6pt;left:506.3pt;font-size:9.8pt">of them named after a major Roman deity.</p> -<p style="top:396.6pt;left:506.3pt;font-size:9.8pt">These cards allow special actions to occur that</p> -<p style="top:408.6pt;left:506.3pt;font-size:9.8pt">break the normal rules. See each card for details.</p> -<p style="top:427.0pt;left:506.3pt;font-size:11.0pt"><b>Game Turn Example</b></p> -<p style="top:441.4pt;left:506.3pt;font-size:9.6pt"><b> •Card Play: </b>Caesar 2/1, Pompey 2/2. Cards are</p> -<p style="top:453.4pt;left:506.3pt;font-size:9.6pt">tied (compare only Moves) but Caesar is Player</p> -<p style="top:465.4pt;left:506.3pt;font-size:9.6pt">1 on ties.</p> -<p style="top:478.6pt;left:506.3pt;font-size:9.6pt"> <b>•Caesar (Player 1):</b> 2 Moves then 1 Levy</p> -<p style="top:491.9pt;left:506.3pt;font-size:9.6pt"> <b>•Pompey (Player 2):</b> 2 Moves then 2 Levies</p> -<p style="top:505.1pt;left:506.3pt;font-size:9.6pt"><b> •Battle Phase: </b>Resolve any battles in the order</p> -<p style="top:517.1pt;left:506.3pt;font-size:9.6pt">chosen by Player 1.</p> -<p style="top:612.4pt;left:558.8pt;font-size:11.0pt"><b>MOVE 3</b></p> -<p style="top:639.9pt;left:620.0pt;font-size:11.0pt"><b>LEVY 2</b></p> -<p style="top:854.6pt;left:565.0pt;font-size:17.1pt"><b>COMMAND</b></p> -<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>1</b></p> -<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page1" style="background-image:url('rules1.jpg');width:765.0pt;height:990.0pt"> +<p style="top:100.9pt;left:506.2pt;font-size:11.0pt"><b>The Roman Calendar</b></p> +<p style="top:113.9pt;left:506.2pt;font-size:9.7pt">Few Romans knew or cared what year it was, but </p> +<p style="top:125.9pt;left:506.2pt;font-size:9.7pt">those who did counted the years from the semi-</p> +<p style="top:137.9pt;left:506.2pt;font-size:9.7pt">fabled founding of Rome by Romulus in 754BC. </p> +<p style="top:149.9pt;left:506.2pt;font-size:9.7pt">Hence the civil war began in 705 (49bc), and the </p> +<p style="top:161.9pt;left:506.2pt;font-size:9.7pt">assassination of Julius Caesar occurred in 710 </p> +<p style="top:173.9pt;left:506.2pt;font-size:9.7pt">(44bc) of the Roman Calendar. </p> +<p style="top:189.6pt;left:506.2pt;font-size:9.7pt">Julius Caesar established the Julian Calendar in </p> +<p style="top:201.6pt;left:506.2pt;font-size:9.7pt">709 (45bc). This Calendar corrected a two month </p> +<p style="top:213.6pt;left:506.2pt;font-size:9.7pt">error in the solar cycle and established the leap </p> +<p style="top:225.6pt;left:506.2pt;font-size:9.7pt">year concept to keep it accurate. The month </p> +<p style="top:237.6pt;left:506.2pt;font-size:9.7pt">of July was renamed after Caesar. With minor </p> +<p style="top:249.6pt;left:506.2pt;font-size:9.7pt">revisions to leap years, this is the Calendar we still </p> +<p style="top:261.6pt;left:506.2pt;font-size:9.7pt">use (in the West) today. </p> +<p style="top:280.0pt;left:506.2pt;font-size:11.0pt"><b>Victory</b></p> +<p style="top:293.0pt;left:506.2pt;font-size:9.7pt">City vps total 13. Pompey starts the game holding </p> +<p style="top:305.0pt;left:506.2pt;font-size:9.7pt">7vp while Caesar has only 1vp (<i>Massilia</i>). <i>Rome</i>, </p> +<p style="top:317.0pt;left:506.2pt;font-size:9.7pt"><i>Athens</i>, <i>Byzantium, and Ephesus</i> are Vacant. The </p> +<p style="top:329.0pt;left:506.2pt;font-size:9.7pt">burden of attack lies with Caesar to avoid an early </p> +<p style="top:341.0pt;left:506.2pt;font-size:9.7pt">defeat. </p> +<p style="top:359.4pt;left:506.2pt;font-size:11.0pt"><b>God Cards</b></p> +<p style="top:372.4pt;left:506.2pt;font-size:9.7pt">The deck contains seven (7) God cards, named for </p> +<p style="top:384.4pt;left:506.2pt;font-size:9.7pt">the major Roman deities. These cards allow special </p> +<p style="top:396.4pt;left:506.2pt;font-size:9.7pt">actions to occur that break the normal rules. See </p> +<p style="top:408.4pt;left:506.2pt;font-size:9.7pt">each card for details.</p> +<p style="top:426.8pt;left:506.2pt;font-size:11.0pt"><b>Game Turn Example</b></p> +<p style="top:441.1pt;left:506.2pt;font-size:9.6pt"><b> •Card Play: </b>Caesar 2/1, Pompey 2/2. Cards are tied </p> +<p style="top:453.1pt;left:506.2pt;font-size:9.6pt">(compare only Moves) but Caesar is Player 1 on ties. </p> +<p style="top:466.4pt;left:506.2pt;font-size:9.6pt"><b> </b><b>•Caesar</b><b> (Player 1):</b> 2 Moves then 1 Levy</p> +<p style="top:479.6pt;left:506.2pt;font-size:9.6pt"><b> </b><b>•Pompey</b><b> (Player 2):</b> 2 Moves then 2 Levies</p> +<p style="top:492.9pt;left:506.2pt;font-size:9.6pt"><b> •Battle Phase: </b>Resolve any battles in the order </p> +<p style="top:504.9pt;left:506.2pt;font-size:9.6pt">chosen by Player 1. </p> +<p style="top:100.7pt;left:278.8pt;font-size:17.1pt"><b><span style="color:#9d0a0e">2.0 GAME TURNS</span></b></p> +<p style="top:122.5pt;left:297.5pt;font-size:11.0pt">There are five Years in the game, each </p> +<p style="top:135.6pt;left:278.8pt;font-size:11.0pt">divided into five Game Turns. Each game </p> +<p style="top:148.7pt;left:278.8pt;font-size:11.0pt">turn has three (3) Phases, played in the </p> +<p style="top:161.9pt;left:278.8pt;font-size:11.0pt">sequence below. </p> +<p style="top:185.3pt;left:278.8pt;font-size:12.2pt"><b><span style="color:#9d0a0e">2.1 CARD PHASE</span></b></p> +<p style="top:199.4pt;left:297.5pt;font-size:11.0pt">There are twenty-seven (27) cards: </p> +<p style="top:212.5pt;left:278.8pt;font-size:11.0pt">twenty (20) Command Cards and seven (7) </p> +<p style="top:225.6pt;left:278.8pt;font-size:11.0pt">God Cards. At the beginning of each Year, </p> +<p style="top:238.7pt;left:278.8pt;font-size:11.0pt">the cards are shuffled and six (6) cards are </p> +<p style="top:251.9pt;left:278.8pt;font-size:11.0pt">dealt to each player. Examine your cards and </p> +<p style="top:265.0pt;left:278.8pt;font-size:11.0pt">discard one (1). The discard is not revealed. </p> +<p style="top:281.9pt;left:297.5pt;font-size:11.0pt">Each player starts a game turn by playing </p> +<p style="top:295.0pt;left:278.8pt;font-size:11.0pt"><b><i>one</i></b><b> (1) </b>card <i>face-down</i>. The cards are then </p> +<p style="top:308.1pt;left:278.8pt;font-size:11.0pt">revealed. Card values are Moves (banner) </p> +<p style="top:321.2pt;left:278.8pt;font-size:11.0pt">and Levies (circles on banner staff). The </p> +<p style="top:334.4pt;left:278.8pt;font-size:11.0pt">player with the <b><i>higher</i></b> Move card is Player 1 </p> +<p style="top:347.5pt;left:278.8pt;font-size:11.0pt">that game turn.</p> +<p style="top:364.4pt;left:285.0pt;font-size:11.0pt"><b><i>IMPORTANT:</i></b><i> If the cards played are equal </i></p> +<p style="top:377.5pt;left:285.0pt;font-size:11.0pt"><i>(Move number) </i><i>Caesar</i><i> is Player 1.</i></p> +<p style="top:394.4pt;left:285.2pt;font-size:11.0pt"><b><i>EXCEPTION: </i></b><i>C</i><i>aesar</i><i> is always Player 1 </i></p> +<p style="top:407.5pt;left:285.0pt;font-size:11.0pt"><i>on the </i><b><i>first</i></b><i> turn of the </i><b><i>game</i></b><i> (in 705) </i></p> +<p style="top:420.6pt;left:285.0pt;font-size:11.0pt"><i>regardless of the cards played.</i></p> +<p style="top:437.5pt;left:297.5pt;font-size:11.0pt">God cards have a special action defined </p> +<p style="top:450.6pt;left:278.8pt;font-size:11.0pt">on the card. <b><i>The player of a God card is </i></b></p> +<p style="top:463.7pt;left:278.8pt;font-size:11.0pt"><b><i>Player 1. </i></b><i>However, </i>if <b><i>both</i></b> plays are God </p> +<p style="top:476.9pt;left:278.8pt;font-size:11.0pt">cards, both of them are <b><i>cancelled</i></b> and the </p> +<p style="top:490.0pt;left:278.8pt;font-size:11.0pt"><b><i>game turn</i></b> ends.</p> +<p style="top:506.9pt;left:285.0pt;font-size:11.0pt"><b><i>NOTE: </i></b><i>Players must play a card, but can </i></p> +<p style="top:520.0pt;left:285.0pt;font-size:11.0pt"><i>elect to take fewer moves/levies if desired. </i></p> +<p style="top:533.1pt;left:285.0pt;font-size:11.0pt"><i>Commands cannot be saved for future </i></p> +<p style="top:546.2pt;left:285.0pt;font-size:11.0pt"><i>use. </i></p> +<p style="top:569.6pt;left:278.8pt;font-size:12.2pt"><b><span style="color:#9d0a0e">2.2 COMMAND PHASE</span></b></p> +<p style="top:583.7pt;left:297.5pt;font-size:11.0pt">Player 1 moves and levies (or executes a </p> +<p style="top:596.9pt;left:278.8pt;font-size:11.0pt">God card), then Player 2 moves and levies. </p> +<p style="top:613.7pt;left:297.5pt;font-size:11.0pt">• Move: Each move allows one Group </p> +<p style="top:626.9pt;left:278.8pt;font-size:11.0pt">(any/all blocks in one location) to move one </p> +<p style="top:640.0pt;left:278.8pt;font-size:11.0pt">or two cities; Navis can move one or two </p> +<p style="top:653.1pt;left:278.8pt;font-size:11.0pt">seas. Blocks cannot attack or reinforce if they </p> +<p style="top:666.2pt;left:278.8pt;font-size:11.0pt">move two cities/seas. Blocks entering a city </p> +<p style="top:679.4pt;left:278.8pt;font-size:11.0pt">or sea containing enemy blocks must stop. </p> +<p style="top:692.5pt;left:278.8pt;font-size:11.0pt">See 6.0 for details. </p> +<p style="top:709.7pt;left:285.0pt;font-size:11.0pt"><b>• Levy:</b> for each Levy, one (1) step can </p> +<p style="top:723.2pt;left:291.2pt;font-size:11.0pt">be added to one (1) existing block, or </p> +<p style="top:736.7pt;left:291.2pt;font-size:11.0pt">one (1) new block can be chosen from a </p> +<p style="top:750.2pt;left:291.2pt;font-size:11.0pt">player's Levy Pool and deployed on the </p> +<p style="top:763.7pt;left:291.2pt;font-size:11.0pt">map at strength I. Choose levies after </p> +<p style="top:776.9pt;left:291.2pt;font-size:11.0pt">all movement is complete – they cannot </p> +<p style="top:790.0pt;left:291.2pt;font-size:11.0pt">move in the same turn. See 6.4 for details. </p> +<p style="top:813.4pt;left:278.8pt;font-size:12.2pt"><b><span style="color:#9d0a0e">2.3 BATTLE PHASE</span></b></p> +<p style="top:827.5pt;left:297.5pt;font-size:11.0pt">Battles are fought between opposing </p> +<p style="top:840.6pt;left:278.8pt;font-size:11.0pt">blocks in the same city or sea. They are </p> +<p style="top:853.7pt;left:278.8pt;font-size:11.0pt">fought one at a time in any sequence </p> +<p style="top:866.9pt;left:278.8pt;font-size:11.0pt">determined by Player 1. See: 7.0 for details.</p> +<p style="top:57.2pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:932.5pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:929.6pt;left:380.1pt;font-size:14.6pt"><b>1</b><b> </b></p> +<p style="top:932.5pt;left:646.7pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:385.7pt;left:60.0pt;font-size:17.1pt"><b><span style="color:#9d0a0e">1.0 INTRODUCTION</span></b></p> +<p style="top:407.5pt;left:78.8pt;font-size:11.0pt"><b><i>Julius Caesar </i></b>brings the drama of the </p> +<p style="top:420.6pt;left:60.0pt;font-size:11.0pt">most famous and significant Roman Civil War </p> +<p style="top:433.7pt;left:60.0pt;font-size:11.0pt">(49–45 BC) to life. Players take control of the </p> +<p style="top:446.9pt;left:60.0pt;font-size:11.0pt">legions of Caesar or Pompey and fight to </p> +<p style="top:460.0pt;left:60.0pt;font-size:11.0pt">determine the future of Rome – republic or </p> +<p style="top:473.1pt;left:60.0pt;font-size:11.0pt">empire. </p> +<p style="top:496.5pt;left:60.0pt;font-size:12.2pt"><b><span style="color:#9d0a0e">1.1 PLAYERS</span></b></p> +<p style="top:510.6pt;left:78.8pt;font-size:11.0pt">The game is intended for two players. </p> +<p style="top:523.7pt;left:60.0pt;font-size:11.0pt">One player represents Julius Caesar, the </p> +<p style="top:536.9pt;left:60.0pt;font-size:11.0pt">other Pompey the Great.</p> +<p style="top:560.3pt;left:60.0pt;font-size:12.2pt"><b><span style="color:#9d0a0e">1.2 VICTORY</span></b></p> +<p style="top:574.4pt;left:78.8pt;font-size:11.0pt">The game is divided into five (5) Years, </p> +<p style="top:587.5pt;left:60.0pt;font-size:11.0pt">each with five (5) game turns. After each </p> +<p style="top:600.6pt;left:60.0pt;font-size:11.0pt">Year ends, a Winter Turn (8.0) is played when </p> +<p style="top:613.7pt;left:60.0pt;font-size:11.0pt">players check to see if either has won. </p> +<p style="top:630.6pt;left:78.8pt;font-size:11.0pt">To determine victory, after each Year, </p> +<p style="top:643.7pt;left:60.0pt;font-size:11.0pt">players score the total value of <b>Friendly</b> cities, </p> +<p style="top:656.9pt;left:60.0pt;font-size:11.0pt">plus one Victory Point (<b>1</b><b>vp)</b> for each enemy </p> +<p style="top:670.0pt;left:60.0pt;font-size:11.0pt">leader killed. To win, a player must have 10 </p> +<p style="top:683.1pt;left:60.0pt;font-size:11.0pt">(or more) VPs. </p> +<p style="top:700.0pt;left:78.8pt;font-size:11.0pt">If neither player wins by the end of Year </p> +<p style="top:713.1pt;left:60.0pt;font-size:11.0pt">5, the winner is the player with the <b><i>higher</i></b> </p> +<p style="top:726.2pt;left:60.0pt;font-size:11.0pt">VPs. If still tied, the game is won by the </p> +<p style="top:739.4pt;left:60.0pt;font-size:11.0pt">player holding <b>Rome</b>. Otherwise the game is </p> +<p style="top:752.5pt;left:60.0pt;font-size:11.0pt">a draw. </p> +<p style="top:775.9pt;left:60.0pt;font-size:12.2pt"><b><span style="color:#9d0a0e">1.3 CONTENTS</span></b></p> +<p style="top:790.4pt;left:66.2pt;font-size:11.0pt">• Game Map</p> +<p style="top:807.6pt;left:66.2pt;font-size:11.0pt">• 63 blocks (31 tan, 31 green, 1 blue). </p> +<p style="top:824.9pt;left:66.2pt;font-size:11.0pt">• Label sheet (for blocks)</p> +<p style="top:842.1pt;left:66.2pt;font-size:11.0pt">• Cards (27)</p> +<p style="top:859.4pt;left:66.2pt;font-size:11.0pt">• Dice (4)</p> +<p style="top:876.6pt;left:66.2pt;font-size:11.0pt">• These Rules</p> +<p style="top:639.7pt;left:623.3pt;font-size:11.0pt"><b>LEVY 2</b></p> +<p style="top:612.2pt;left:560.6pt;font-size:11.0pt"><b>MOVE 3</b></p> +<p style="top:859.5pt;left:573.1pt;font-size:15.8pt"><b>COMMAND</b></p> </div> -<div id="page2" style="width:765.0pt;height:990.0pt;background-image:url('rules02.jpg')"> -<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9D0A0E">3.0 ARMIES</span></b></p> -<p style="top:122.8pt;left:80.0pt;font-size:11.0pt">One label must be attached to the face</p> -<p style="top:135.9pt;left:61.3pt;font-size:11.0pt">of each block. Lightly position each label,</p> -<p style="top:149.0pt;left:61.3pt;font-size:11.0pt">ensure it is straight, and then press firmly</p> -<p style="top:162.1pt;left:61.3pt;font-size:11.0pt">to the block.</p> -<p style="top:179.4pt;left:133.8pt;font-size:11.0pt"><b>Blocks</b></p> -<p style="top:179.4pt;left:185.0pt;font-size:11.0pt"><b>Labels</b></p> -<p style="top:194.1pt;left:80.0pt;font-size:11.0pt">Caesar</p> -<p style="top:194.1pt;left:133.8pt;font-size:11.0pt">Tan</p> -<p style="top:194.1pt;left:185.0pt;font-size:11.0pt">Red</p> -<p style="top:208.9pt;left:80.0pt;font-size:11.0pt">Pompey</p> -<p style="top:208.9pt;left:133.8pt;font-size:11.0pt">Green</p> -<p style="top:208.9pt;left:185.0pt;font-size:11.0pt">Ochre</p> -<p style="top:223.6pt;left:80.0pt;font-size:11.0pt">Cleopatra</p> -<p style="top:223.6pt;left:133.8pt;font-size:11.0pt">Blue</p> -<p style="top:223.6pt;left:185.0pt;font-size:11.0pt">Blue</p> -<p style="top:244.5pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">3.1 BLOCK DATA</span></b></p> -<p style="top:265.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.11 Strength</span></b></p> -<p style="top:279.3pt;left:80.0pt;font-size:11.0pt">The current strength of a block is the</p> -<p style="top:292.4pt;left:61.3pt;font-size:11.0pt">Roman numeral on the top edge when the</p> -<p style="top:305.5pt;left:61.3pt;font-size:11.0pt">block stands upright. Blocks can have a</p> -<p style="top:318.6pt;left:61.3pt;font-size:11.0pt">maximum strength of IV, III, or II.</p> -<p style="top:335.5pt;left:80.0pt;font-size:11.0pt">Strength determines how many six-</p> -<p style="top:348.6pt;left:61.3pt;font-size:11.0pt">sided dice (d6) are rolled for a block in</p> -<p style="top:361.8pt;left:61.3pt;font-size:11.0pt">combat. A block at strength IV rolls 4d6</p> -<p style="top:374.9pt;left:61.3pt;font-size:11.0pt">(four six-sided dice); a block at strength I</p> -<p style="top:388.0pt;left:61.3pt;font-size:11.0pt">rolls 1d6.</p> -<p style="top:404.9pt;left:80.0pt;font-size:11.0pt">For each hit taken in combat, the</p> -<p style="top:418.0pt;left:61.3pt;font-size:11.0pt">block’s strength is reduced by rotating the</p> -<p style="top:431.1pt;left:61.3pt;font-size:11.0pt">block 90 degrees counter-clockwise. The</p> -<p style="top:444.3pt;left:61.3pt;font-size:11.0pt">sidebar shows the same block at strength</p> -<p style="top:457.4pt;left:61.3pt;font-size:11.0pt">III, II, and I.</p> -<p style="top:480.8pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.12 Combat Rating</span></b></p> -<p style="top:494.9pt;left:80.0pt;font-size:11.0pt">The Combat Rating is indicated by</p> -<p style="top:508.0pt;left:61.3pt;font-size:11.0pt">a letter and number, such as <b>A2 </b>or <b>B3</b>.</p> -<p style="top:521.1pt;left:61.3pt;font-size:11.0pt">The letter (<b><i>initiative</i></b>) determines when</p> -<p style="top:534.3pt;left:61.3pt;font-size:11.0pt">a block has a battle turn. All <b>A</b> blocks go</p> -<p style="top:547.4pt;left:61.3pt;font-size:11.0pt">first, then all <b>B</b> blocks, then all <b>C</b> blocks.</p> -<p style="top:560.5pt;left:61.3pt;font-size:11.0pt">If tied, the Defender has the first battle</p> -<p style="top:573.6pt;left:61.3pt;font-size:11.0pt">turn. The number (<b><i>firepower</i></b>) indicates the</p> -<p style="top:586.8pt;left:61.3pt;font-size:11.0pt">maximum roll that will score a hit. See 7.3.</p> -<p style="top:610.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.13 Name</span></b></p> -<p style="top:624.3pt;left:80.0pt;font-size:11.0pt"><b><i>Legions</i></b> have a city name where this</p> -<p style="top:637.4pt;left:61.3pt;font-size:11.0pt">block must be recruited when deployed</p> -<p style="top:650.5pt;left:61.3pt;font-size:11.0pt">from the Levy Pool.</p> -<p style="top:673.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.2 BLOCK TYPES</span></b></p> -<p style="top:694.5pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.21 Leaders</span></b></p> -<p style="top:709.0pt;left:135.0pt;font-size:11.0pt">Both sides have three (3)</p> -<p style="top:722.5pt;left:135.0pt;font-size:11.0pt">named leaders:</p> -<p style="top:739.1pt;left:135.0pt;font-size:9.9pt"><b>Caesar,</b> Antonius, Octavian</p> -<p style="top:754.9pt;left:135.0pt;font-size:9.9pt"><b>Pompey,</b> Scipio, Brutus.</p> -<p style="top:771.3pt;left:135.0pt;font-size:11.0pt">Leader blocks include</p> -<p style="top:784.8pt;left:135.0pt;font-size:11.0pt">their significant guards,</p> -<p style="top:798.3pt;left:61.3pt;font-size:11.0pt">generally elite cavalry. Players start the</p> -<p style="top:811.8pt;left:61.3pt;font-size:11.0pt">game with two leaders. The third may be</p> -<p style="top:825.3pt;left:61.3pt;font-size:11.0pt">brought into play if a leader is killed (see:</p> -<p style="top:838.8pt;left:61.3pt;font-size:11.0pt">7.51).</p> -<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.22 Legions</span></b></p> -<p style="top:115.6pt;left:356.3pt;font-size:11.0pt">Legions are identified by</p> -<p style="top:129.1pt;left:356.3pt;font-size:11.0pt">an Eagle icon. They have</p> -<p style="top:142.6pt;left:356.3pt;font-size:11.0pt">a number ID on the top</p> -<p style="top:156.1pt;left:356.3pt;font-size:11.0pt">left, and a levy city on</p> -<p style="top:169.6pt;left:356.3pt;font-size:11.0pt">the bottom. Legions have</p> -<p style="top:183.1pt;left:356.3pt;font-size:11.0pt">combat ratings of C2, C3,</p> -<p style="top:196.6pt;left:282.5pt;font-size:11.0pt">or C4, with veteran legions having the</p> -<p style="top:210.1pt;left:282.5pt;font-size:11.0pt">higher ratings.</p> -<p style="top:233.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.23 Auxilia</span></b></p> -<p style="top:248.0pt;left:356.3pt;font-size:11.0pt">Both players have four (4)</p> -<p style="top:261.5pt;left:356.3pt;font-size:11.0pt"><i>Auxilia</i>, two light infantry</p> -<p style="top:275.0pt;left:356.3pt;font-size:11.0pt">(B1) and two archers (A1).</p> -<p style="top:288.5pt;left:356.3pt;font-size:11.0pt">These troops can be raised</p> -<p style="top:302.0pt;left:356.3pt;font-size:11.0pt">in any <b><i>Friendly</i></b> city.</p> -<p style="top:342.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.24 Equitatus</span></b></p> -<p style="top:356.8pt;left:356.3pt;font-size:11.0pt">Equitatus (cavalry) are</p> -<p style="top:370.3pt;left:356.3pt;font-size:11.0pt">rated B2 or B3. Like</p> -<p style="top:383.8pt;left:356.3pt;font-size:11.0pt">legions, they are raised in</p> -<p style="top:397.3pt;left:356.3pt;font-size:11.0pt">specific <b><i>Friendly</i></b> cities.</p> -<p style="top:410.8pt;left:356.3pt;font-size:11.0pt">These cities have a nearby</p> -<p style="top:424.3pt;left:356.3pt;font-size:11.0pt">equitatus symbol on the</p> -<p style="top:437.8pt;left:282.5pt;font-size:11.0pt">map. Caesar has four (4) equitatus. Pompey</p> -<p style="top:451.3pt;left:282.5pt;font-size:11.0pt">has three (3) equitatus, but also one</p> -<p style="top:464.8pt;left:282.5pt;font-size:11.0pt"><i>Elephant</i> (7.41).</p> -<p style="top:488.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.25 Ballista</span></b></p> -<p style="top:502.3pt;left:357.5pt;font-size:11.0pt">Each player has one</p> -<p style="top:515.4pt;left:357.5pt;font-size:11.0pt">(1) <i>Ballista</i>. They have</p> -<p style="top:528.5pt;left:357.5pt;font-size:11.0pt">different combat values for</p> -<p style="top:541.6pt;left:357.5pt;font-size:11.0pt">defense and offense, see</p> -<p style="top:554.8pt;left:357.5pt;font-size:11.0pt">7.42. They can be built in</p> -<p style="top:567.9pt;left:357.5pt;font-size:11.0pt">any <b><i>Friendly</i></b> city.</p> -<p style="top:591.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.26 Navis</span></b></p> -<p style="top:605.8pt;left:356.3pt;font-size:11.0pt">Players have five (5) Navis</p> -<p style="top:619.3pt;left:356.3pt;font-size:11.0pt">to represent the warships</p> -<p style="top:632.8pt;left:356.3pt;font-size:11.0pt">used by both sides. They</p> -<p style="top:646.3pt;left:356.3pt;font-size:11.0pt">have D2 or D3 combat. In</p> -<p style="top:659.8pt;left:356.3pt;font-size:11.0pt">a sea battle this "D" rating</p> -<p style="top:673.3pt;left:356.3pt;font-size:11.0pt">has no impact since all</p> -<p style="top:686.8pt;left:282.5pt;font-size:11.0pt">Navis have the same rating, but they are</p> -<p style="top:700.3pt;left:282.5pt;font-size:11.0pt">vulnerable in land battles. Navis must be</p> -<p style="top:713.8pt;left:282.5pt;font-size:11.0pt">built in <b><i>Friendly</i></b> <b><i>major ports</i></b>, identified on</p> -<p style="top:727.3pt;left:282.5pt;font-size:11.0pt">the map with a Navis symbol.</p> -<p style="top:750.6pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.27 Cleopatra</span></b></p> -<p style="top:765.1pt;left:357.5pt;font-size:11.0pt"><i>Cleopatra</i> represents the</p> -<p style="top:778.6pt;left:357.5pt;font-size:11.0pt">forces of Egypt and is</p> -<p style="top:792.1pt;left:357.5pt;font-size:11.0pt">rated C1. She is<b><i> not a</i></b></p> -<p style="top:805.6pt;left:357.5pt;font-size:11.0pt"><b><i>leader </i></b>per these rules.</p> -<p style="top:819.1pt;left:357.5pt;font-size:11.0pt"><i>Cleopatra</i> starts play on</p> -<p style="top:832.6pt;left:357.5pt;font-size:11.0pt">the Pompey side, but can</p> -<p style="top:846.1pt;left:282.5pt;font-size:11.0pt">fight for either side. See: 7.52.</p> -<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Label Sheet</b></p> -<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">The red labels on the die-cut sheet are for</p> -<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">Caesar (tan blocks) and ochre labels for Pompey</p> -<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">(green blocks). The <b><i>Cleopatra</i></b> label goes on the</p> -<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">blue block.</p> -<p style="top:168.5pt;left:506.3pt;font-size:11.0pt"><b>Fog-of-War</b></p> -<p style="top:181.5pt;left:506.3pt;font-size:9.8pt">Surprise is an exciting aspect of this game.</p> -<p style="top:193.5pt;left:506.3pt;font-size:9.8pt">Except when fighting a battle, active blocks</p> -<p style="top:205.5pt;left:506.3pt;font-size:9.8pt">stand upright facing the owner. This promotes</p> -<p style="top:217.5pt;left:506.3pt;font-size:9.8pt">bluff and innovative strategies because players</p> -<p style="top:229.5pt;left:506.3pt;font-size:9.8pt">are uncertain of the strength or identity of an</p> -<p style="top:241.5pt;left:506.3pt;font-size:9.8pt">enemy block.</p> -<p style="top:275.6pt;left:506.3pt;font-size:11.0pt"><b><i>Equitatus</i></b></p> -<p style="top:288.6pt;left:506.3pt;font-size:9.8pt"><i>Romans were never considered exceptionally good</i></p> -<p style="top:300.6pt;left:506.3pt;font-size:9.8pt"><i>horsemen, at least not after the connection between</i></p> -<p style="top:312.6pt;left:506.3pt;font-size:9.8pt"><i>cavalry and the aristocracy was abandoned. By the</i></p> -<p style="top:324.6pt;left:506.3pt;font-size:9.8pt"><i>time of late Republic, the Equitatus was generally</i></p> -<p style="top:336.6pt;left:506.3pt;font-size:9.8pt"><i>made up of non-Roman horsemen from Gallia,</i></p> -<p style="top:348.6pt;left:506.3pt;font-size:9.8pt"><i>Germania, Hispania, Numidia, Syria, and Thracia.</i></p> -<p style="top:360.6pt;left:506.3pt;font-size:9.8pt"><i>Caesar used Germanic cavalry to fight the Gauls</i></p> -<p style="top:372.6pt;left:506.3pt;font-size:9.8pt"><i>and also to serve as his formidable bodyguard.</i></p> -<p style="top:406.8pt;left:506.3pt;font-size:11.0pt"><b><i>Elephants</i></b></p> -<p style="top:419.8pt;left:506.3pt;font-size:9.8pt"><i>There is one Elephant block for Pompey. Caesar</i></p> -<p style="top:431.8pt;left:506.3pt;font-size:9.8pt"><i>would not have elephants in his army believing them</i></p> -<p style="top:443.8pt;left:506.3pt;font-size:9.8pt"><i>to be fragile and unpredictable.</i></p> -<p style="top:628.3pt;left:506.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">STEP REDUCTION</span></b></p> -<p style="top:705.5pt;left:508.8pt;font-size:10.6pt"><b>Strength III </b> <b>Strength II</b></p> -<p style="top:705.3pt;left:640.0pt;font-size:11.0pt"><b>Strength I</b></p> -<p style="top:741.1pt;left:518.8pt;font-size:11.0pt"><b>LEGION</b></p> -<p style="top:754.3pt;left:531.3pt;font-size:11.0pt">(13)</p> -<p style="top:739.9pt;left:627.5pt;font-size:11.0pt"><b>STRENGTH</b></p> -<p style="top:753.0pt;left:623.8pt;font-size:11.0pt">(Maximum III)</p> -<p style="top:846.8pt;left:508.8pt;font-size:11.0pt"><b>LEVY</b></p> -<p style="top:860.5pt;left:510.0pt;font-size:11.0pt"><b>CITY</b></p> -<p style="top:874.3pt;left:496.3pt;font-size:11.0pt"><b>(RAVENNA)</b></p> -<p style="top:853.6pt;left:666.3pt;font-size:11.0pt"><b>COMBAT</b></p> -<p style="top:866.8pt;left:678.8pt;font-size:11.0pt"><b>(C3)</b></p> -<p style="top:932.8pt;left:65.0pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:929.8pt;left:376.3pt;font-size:14.6pt"><b>2</b></p> -<p style="top:932.8pt;left:635.0pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page2" style="background-image:url('rules2.jpg');width:765.0pt;height:990.0pt"> +<p style="top:57.2pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:933.7pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:930.8pt;left:380.1pt;font-size:14.6pt"><b>2</b><b> </b></p> +<p style="top:933.7pt;left:646.7pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.22 Legions</span></b></p> +<p style="top:115.4pt;left:356.2pt;font-size:11.0pt">Legions are identified by </p> +<p style="top:128.9pt;left:356.2pt;font-size:11.0pt">an Eagle icon. They have </p> +<p style="top:142.4pt;left:356.2pt;font-size:11.0pt">a number ID on the top </p> +<p style="top:155.9pt;left:356.2pt;font-size:11.0pt">left, and a levy city on </p> +<p style="top:169.4pt;left:356.2pt;font-size:11.0pt">the bottom. Legions have </p> +<p style="top:182.9pt;left:356.2pt;font-size:11.0pt">combat ratings of C2, C3, or </p> +<p style="top:196.4pt;left:282.5pt;font-size:11.0pt">C4, with veteran legions having the higher </p> +<p style="top:209.9pt;left:282.5pt;font-size:11.0pt">ratings. </p> +<p style="top:233.3pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.23 Auxilia</span></b></p> +<p style="top:247.7pt;left:356.2pt;font-size:11.0pt">Both players have four (4)</p> +<p style="top:261.2pt;left:356.2pt;font-size:11.0pt">Auxilia, two light infantry </p> +<p style="top:274.7pt;left:356.2pt;font-size:11.0pt">(B1) and two archers (A1). </p> +<p style="top:288.2pt;left:356.2pt;font-size:11.0pt">These troops can be raised </p> +<p style="top:301.7pt;left:356.2pt;font-size:11.0pt">in any Friendly city. </p> +<p style="top:342.0pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.24 Equitatus</span></b></p> +<p style="top:356.5pt;left:356.2pt;font-size:11.0pt">Equitatus (cavalry) are </p> +<p style="top:370.0pt;left:356.2pt;font-size:11.0pt">rated B2 or B3. Like legions, </p> +<p style="top:383.5pt;left:356.2pt;font-size:11.0pt">they are raised in specific </p> +<p style="top:397.0pt;left:356.2pt;font-size:11.0pt">Friendly cities. These cities </p> +<p style="top:410.5pt;left:356.2pt;font-size:11.0pt">have a nearby equitatus </p> +<p style="top:424.0pt;left:356.2pt;font-size:11.0pt">symbol on the map. Caesar </p> +<p style="top:437.5pt;left:282.5pt;font-size:11.0pt">has four (4) equitatus. Pompey has three (3) </p> +<p style="top:451.0pt;left:282.5pt;font-size:11.0pt">equitatus, but also one Elephant (7.41). </p> +<p style="top:474.4pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.25 Ballista</span></b></p> +<p style="top:488.9pt;left:356.9pt;font-size:11.0pt">Each player has one (1) </p> +<p style="top:502.4pt;left:356.9pt;font-size:11.0pt">Ballista. They have different </p> +<p style="top:515.9pt;left:356.9pt;font-size:11.0pt">combat values for defense </p> +<p style="top:529.4pt;left:356.9pt;font-size:11.0pt">and offense, see 7.42. They </p> +<p style="top:542.9pt;left:356.9pt;font-size:11.0pt">can be built in any Friendly </p> +<p style="top:556.4pt;left:356.9pt;font-size:11.0pt">city. </p> +<p style="top:579.8pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.26 Navis</span></b></p> +<p style="top:594.2pt;left:355.9pt;font-size:11.0pt">Players have five (5) Navis </p> +<p style="top:607.7pt;left:355.9pt;font-size:11.0pt">to represent the warships </p> +<p style="top:621.2pt;left:355.9pt;font-size:11.0pt">used by both sides. They </p> +<p style="top:634.7pt;left:355.9pt;font-size:11.0pt">have D2 or D3 combat. In </p> +<p style="top:648.2pt;left:355.9pt;font-size:11.0pt">a sea battle this "D" rating </p> +<p style="top:661.7pt;left:355.9pt;font-size:11.0pt">has no impact since all </p> +<p style="top:675.2pt;left:282.5pt;font-size:11.0pt">Navis have the same rating, but they are </p> +<p style="top:688.7pt;left:282.5pt;font-size:11.0pt">vulnerable in land battles. Navis must be </p> +<p style="top:702.2pt;left:282.5pt;font-size:11.0pt">built in Friendly major ports, identified on </p> +<p style="top:715.7pt;left:282.5pt;font-size:11.0pt">the map with a Navis symbol.</p> +<p style="top:739.1pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.27 Cleopatra</span></b></p> +<p style="top:753.6pt;left:358.1pt;font-size:11.0pt">Cleopatra represents the </p> +<p style="top:767.1pt;left:358.1pt;font-size:11.0pt">forces of Egypt and is rated </p> +<p style="top:780.6pt;left:358.1pt;font-size:11.0pt">C1. She is not a leader per </p> +<p style="top:794.1pt;left:358.1pt;font-size:11.0pt">these rules. Cleopatra starts </p> +<p style="top:807.6pt;left:358.1pt;font-size:11.0pt">play on the Pompey side, </p> +<p style="top:821.1pt;left:358.1pt;font-size:11.0pt">but can fight for either side. </p> +<p style="top:834.6pt;left:282.5pt;font-size:11.0pt">See: 7.52. </p> +<p style="top:57.2pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:100.7pt;left:61.2pt;font-size:17.1pt"><b><span style="color:#9d0a0e">3.0 ARMIES</span></b></p> +<p style="top:122.5pt;left:80.0pt;font-size:11.0pt">One label must be attached to the face </p> +<p style="top:135.6pt;left:61.2pt;font-size:11.0pt">of each block. Lightly position each label, </p> +<p style="top:148.7pt;left:61.2pt;font-size:11.0pt">ensure it is straight, and then press firmly to </p> +<p style="top:161.9pt;left:61.2pt;font-size:11.0pt">the block. </p> +<p style="top:179.1pt;left:61.2pt;font-size:11.0pt"><b> </b></p> +<p style="top:179.1pt;left:80.0pt;font-size:11.0pt"><b> </b></p> +<p style="top:179.1pt;left:133.8pt;font-size:11.0pt"><b>Blocks </b></p> +<p style="top:179.1pt;left:185.0pt;font-size:11.0pt"><b>Labels</b></p> +<p style="top:193.9pt;left:61.2pt;font-size:11.0pt"> </p> +<p style="top:193.9pt;left:80.0pt;font-size:11.0pt">Caesar </p> +<p style="top:193.9pt;left:133.8pt;font-size:11.0pt">Tan </p> +<p style="top:193.9pt;left:185.0pt;font-size:11.0pt">Red</p> +<p style="top:208.6pt;left:61.2pt;font-size:11.0pt"> </p> +<p style="top:208.6pt;left:80.0pt;font-size:11.0pt">Pompey </p> +<p style="top:208.6pt;left:133.8pt;font-size:11.0pt">Green </p> +<p style="top:208.6pt;left:185.0pt;font-size:11.0pt">Ochre</p> +<p style="top:223.4pt;left:61.2pt;font-size:11.0pt"> </p> +<p style="top:223.4pt;left:80.0pt;font-size:11.0pt">Cleopatra Blue </p> +<p style="top:223.4pt;left:185.0pt;font-size:11.0pt">Blue</p> +<p style="top:244.3pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.1 BLOCK DATA</span></b></p> +<p style="top:264.9pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.11 Strength</span></b></p> +<p style="top:279.0pt;left:80.0pt;font-size:11.0pt">The current strength of a block is the </p> +<p style="top:292.1pt;left:61.2pt;font-size:11.0pt">Roman numeral on the top edge when the </p> +<p style="top:305.2pt;left:61.2pt;font-size:11.0pt">block stands upright. Blocks can have a </p> +<p style="top:318.4pt;left:61.2pt;font-size:11.0pt">maximum strength of IV, III, or II.</p> +<p style="top:335.2pt;left:80.0pt;font-size:11.0pt">Strength determines how many six-sided </p> +<p style="top:348.4pt;left:61.2pt;font-size:11.0pt">dice (d6) are rolled for a block in combat. A </p> +<p style="top:361.5pt;left:61.2pt;font-size:11.0pt">block at strength IV rolls 4d6 (four six-sided </p> +<p style="top:374.6pt;left:61.2pt;font-size:11.0pt">dice); a block at strength I rolls 1d6. </p> +<p style="top:391.5pt;left:80.0pt;font-size:11.0pt">For each hit taken in combat, the block’s </p> +<p style="top:404.6pt;left:61.2pt;font-size:11.0pt">strength is reduced by rotating the block </p> +<p style="top:417.7pt;left:61.2pt;font-size:11.0pt">90 degrees counter-clockwise. The sidebar </p> +<p style="top:430.9pt;left:61.2pt;font-size:11.0pt">shows the same block at strength III, II, and I.</p> +<p style="top:454.3pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.12 Combat Rating</span></b></p> +<p style="top:468.4pt;left:80.0pt;font-size:11.0pt">The Combat Rating is indicated by a </p> +<p style="top:481.5pt;left:61.2pt;font-size:11.0pt">letter and number, such as A2 or B3. The </p> +<p style="top:494.6pt;left:61.2pt;font-size:11.0pt">letter (initiative) determines when a block </p> +<p style="top:507.7pt;left:61.2pt;font-size:11.0pt">has a battle turn. All A blocks go first, then </p> +<p style="top:520.9pt;left:61.2pt;font-size:11.0pt">all B blocks, then all C blocks. If tied, the </p> +<p style="top:534.0pt;left:61.2pt;font-size:11.0pt">Defender has the first battle turn. The </p> +<p style="top:547.1pt;left:61.2pt;font-size:11.0pt">number (firepower) indicates the maximum </p> +<p style="top:560.2pt;left:61.2pt;font-size:11.0pt">roll that will score a hit. See 7.3. </p> +<p style="top:583.6pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.13 Name</span></b></p> +<p style="top:597.7pt;left:80.0pt;font-size:11.0pt">Legions have a city name where this </p> +<p style="top:610.9pt;left:61.2pt;font-size:11.0pt">block must be recruited when deployed from </p> +<p style="top:624.0pt;left:61.2pt;font-size:11.0pt">the Levy Pool.</p> +<p style="top:647.4pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.2 BLOCK TYPES</span></b></p> +<p style="top:668.0pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">3.21 Leaders</span></b></p> +<p style="top:682.5pt;left:135.0pt;font-size:11.0pt">Both sides have three (3) </p> +<p style="top:696.0pt;left:135.0pt;font-size:11.0pt">named leaders:</p> +<p style="top:713.2pt;left:135.0pt;font-size:11.0pt">Caesar, Antonius, Octavian</p> +<p style="top:730.5pt;left:135.0pt;font-size:11.0pt">Pompey, Scipio, Brutus.</p> +<p style="top:747.7pt;left:135.0pt;font-size:11.0pt">Leader blocks include their </p> +<p style="top:761.2pt;left:61.2pt;font-size:11.0pt">significant guards, generally elite cavalry. </p> +<p style="top:774.7pt;left:61.2pt;font-size:11.0pt">Players start the game with two leaders. The </p> +<p style="top:788.2pt;left:61.2pt;font-size:11.0pt">third may be brought into play if a leader is </p> +<p style="top:801.7pt;left:61.2pt;font-size:11.0pt">killed (see: 7.51).</p> +<p style="top:100.9pt;left:506.2pt;font-size:11.0pt"><b>Label Sheet</b></p> +<p style="top:113.9pt;left:506.2pt;font-size:9.7pt">The red labels on the die-cut sheet are for Caesar </p> +<p style="top:125.9pt;left:506.2pt;font-size:9.7pt">(tan blocks) and ochre labels for Pompey (green </p> +<p style="top:137.9pt;left:506.2pt;font-size:9.7pt">blocks). The Cleopatra label goes on the blue </p> +<p style="top:149.9pt;left:506.2pt;font-size:9.7pt">block.</p> +<p style="top:168.3pt;left:506.2pt;font-size:11.0pt"><b>Fog-of-War</b></p> +<p style="top:181.3pt;left:506.2pt;font-size:9.7pt">Surprise is an exciting aspect of this game. </p> +<p style="top:193.3pt;left:506.2pt;font-size:9.7pt">Except when fighting a battle, active blocks stand </p> +<p style="top:205.3pt;left:506.2pt;font-size:9.7pt">upright facing the owner. This promotes bluff and </p> +<p style="top:217.3pt;left:506.2pt;font-size:9.7pt">innovative strategies because players are uncertain </p> +<p style="top:229.3pt;left:506.2pt;font-size:9.7pt">of the strength or identity of an enemy block.</p> +<p style="top:263.4pt;left:506.2pt;font-size:11.0pt"><b><i>Equitatus</i></b></p> +<p style="top:276.4pt;left:506.2pt;font-size:9.7pt"><i>Romans were never considered exceptionally </i></p> +<p style="top:288.4pt;left:506.2pt;font-size:9.7pt"><i>good horsemen, at least not after the connection </i></p> +<p style="top:300.4pt;left:506.2pt;font-size:9.7pt"><i>between cavalry and the aristocracy was </i></p> +<p style="top:312.4pt;left:506.2pt;font-size:9.7pt"><i>abandoned. By the time of late Republic, the </i></p> +<p style="top:324.4pt;left:506.2pt;font-size:9.7pt"><i>Equitatus was generally made up of non-Roman </i></p> +<p style="top:336.4pt;left:506.2pt;font-size:9.7pt"><i>horsemen from Gallia, Germania, Hispania, </i></p> +<p style="top:348.4pt;left:506.2pt;font-size:9.7pt"><i>Numidia, Syria, and Thracia. Caesar used Germanic </i></p> +<p style="top:360.4pt;left:506.2pt;font-size:9.7pt"><i>cavalry to fight the Gauls and also to serve as his </i></p> +<p style="top:372.4pt;left:506.2pt;font-size:9.7pt"><i>formidable bodyguard. </i></p> +<p style="top:406.5pt;left:506.2pt;font-size:11.0pt"><b><i>Elephants</i></b></p> +<p style="top:419.5pt;left:506.2pt;font-size:9.7pt"><i>There is one Elephant block for </i><i>Pompey.</i><i> </i><i>Caesar</i><i> </i></p> +<p style="top:431.5pt;left:506.2pt;font-size:9.7pt"><i>would not have elephants in his army believing </i></p> +<p style="top:443.5pt;left:506.2pt;font-size:9.7pt"><i>them to be fragile and unpredictable. </i></p> +<p style="top:853.4pt;left:668.8pt;font-size:11.0pt"><b>COMBAT</b> </p> +<p style="top:866.5pt;left:680.6pt;font-size:11.0pt">(C3)</p> +<p style="top:705.1pt;left:639.5pt;font-size:11.0pt"><b>Strength I</b></p> +<p style="top:705.3pt;left:508.8pt;font-size:10.7pt"><b>Strength III </b></p> +<p style="top:705.1pt;left:575.7pt;font-size:11.0pt"><b>Strength II</b></p> +<p style="top:628.1pt;left:506.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">STEP REDUCTION</span></b></p> +<p style="top:739.7pt;left:632.4pt;font-size:11.0pt"><b>STRENGTH</b> </p> +<p style="top:752.8pt;left:626.9pt;font-size:11.0pt">(Maximum III)</p> +<p style="top:740.9pt;left:531.6pt;font-size:11.0pt"><b>LEGION</b> </p> +<p style="top:754.0pt;left:520.7pt;font-size:11.0pt"> (13)</p> +<p style="top:846.5pt;left:500.0pt;font-size:11.0pt"><b>LEVY CITY</b></p> +<p style="top:860.3pt;left:499.8pt;font-size:11.0pt">(RAVENNA)</p> </div> -<div id="page3" style="width:765.0pt;height:990.0pt;background-image:url('rules03.jpg')"> -<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:122.8pt;left:80.0pt;font-size:11.0pt">The mapboard depicts the</p> -<p style="top:135.9pt;left:61.3pt;font-size:11.0pt">Mediterranean Sea and surrounding</p> -<p style="top:149.0pt;left:61.3pt;font-size:11.0pt">territory. The Caesar player sits at the</p> -<p style="top:162.1pt;left:61.3pt;font-size:11.0pt">north edge of the map, Pompey player at</p> -<p style="top:175.3pt;left:61.3pt;font-size:11.0pt">the south edge.</p> -<p style="top:198.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">4.1 LOCATIONS</span></b></p> -<p style="top:212.8pt;left:80.0pt;font-size:11.0pt">Blocks on the map must be located on</p> -<p style="top:225.9pt;left:61.3pt;font-size:11.0pt">cities or seas. Navis must be located on</p> -<p style="top:239.0pt;left:61.3pt;font-size:11.0pt">seas or in <b><i>port</i></b> cities.</p> -<p style="top:262.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.2 CITIES</span></b></p> -<p style="top:276.5pt;left:80.0pt;font-size:11.0pt">Cities govern the movement and</p> -<p style="top:289.6pt;left:61.3pt;font-size:11.0pt">location of blocks. Eleven cities have a</p> -<p style="top:302.8pt;left:61.3pt;font-size:11.0pt">value of 1 or 2. These numbers (total 13)</p> -<p style="top:315.9pt;left:61.3pt;font-size:11.0pt">are <b><i>Victory Points (VPs). </i></b>The numbers</p> -<p style="top:329.0pt;left:61.3pt;font-size:11.0pt">are also significant for Wintering (8.4).</p> -<p style="top:352.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.21 City Control</span></b></p> -<p style="top:366.5pt;left:80.0pt;font-size:11.0pt">The control status of a city can be:</p> -<p style="top:383.4pt;left:67.5pt;font-size:11.0pt"><b>Friendly: </b>Occupied by one or more of</p> -<p style="top:396.5pt;left:67.5pt;font-size:11.0pt">your blocks.</p> -<p style="top:413.4pt;left:67.5pt;font-size:11.0pt"><b>Enemy: </b>Friendly to your opponent.</p> -<p style="top:430.3pt;left:67.5pt;font-size:11.0pt"><b>Vacant: </b>Friendly to neither player.</p> -<p style="top:447.1pt;left:67.5pt;font-size:11.0pt"><b>Contested: </b>Contains blocks of both</p> -<p style="top:460.3pt;left:67.5pt;font-size:11.0pt">players, awaiting Battle Resolution.</p> -<p style="top:477.1pt;left:67.5pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Changes to city control</i></p> -<p style="top:490.3pt;left:67.5pt;font-size:11.0pt"><i>are effective </i><b><i>immediately</i></b><i>. Friendly cities</i></p> -<p style="top:503.4pt;left:67.5pt;font-size:11.0pt"><i>become immediately neutral when left</i></p> -<p style="top:516.5pt;left:67.5pt;font-size:11.0pt"><i>Vacant. Similarly, attacking an Enemy city,</i></p> -<p style="top:529.6pt;left:67.5pt;font-size:11.0pt"><i>even with one block, immediately converts</i></p> -<p style="top:542.8pt;left:67.5pt;font-size:11.0pt"><i>it to </i><b><i>Contested</i></b><i> status until the battle is</i></p> -<p style="top:555.9pt;left:67.5pt;font-size:11.0pt"><i>resolved.</i></p> -<p style="top:579.3pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">4.3 ROADS</span></b></p> -<p style="top:593.4pt;left:80.0pt;font-size:11.0pt">Cities are connected by important</p> -<p style="top:606.5pt;left:61.3pt;font-size:11.0pt">roads of the period, some of them named</p> -<p style="top:619.6pt;left:61.3pt;font-size:11.0pt">for historical interest. Blocks move from</p> -<p style="top:632.8pt;left:61.3pt;font-size:11.0pt">one city to another via these roads.</p> -<p style="top:652.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.31 Road Classes</span></b></p> -<p style="top:666.5pt;left:80.0pt;font-size:11.0pt">Two classes of road are depicted,</p> -<p style="top:679.6pt;left:61.3pt;font-size:11.0pt"><b><i>Major</i></b> (solid line) and <b><i>Minor</i></b> (dotted line).</p> -<p style="top:692.8pt;left:61.3pt;font-size:11.0pt">In one game turn, four (4) blocks can move</p> -<p style="top:705.9pt;left:61.3pt;font-size:11.0pt">along a Major Road, but only two (2) along</p> -<p style="top:719.0pt;left:61.3pt;font-size:11.0pt">a Minor road. See 6.11.</p> -<p style="top:738.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.32 Straits</span></b></p> -<p style="top:752.8pt;left:80.0pt;font-size:11.0pt">Four straits appear on the map, each</p> -<p style="top:765.9pt;left:61.3pt;font-size:11.0pt">identified by a blue arrow: <i>Herculeum,</i></p> -<p style="top:779.0pt;left:61.3pt;font-size:11.0pt"><i>Messana, Hellespontus, and Bosphorus.</i></p> -<p style="top:792.1pt;left:61.3pt;font-size:11.0pt">Each game turn, two (2) land blocks may</p> -<p style="top:805.3pt;left:61.3pt;font-size:11.0pt">cross <i>each</i> strait, but only one (1) land</p> -<p style="top:818.4pt;left:61.3pt;font-size:11.0pt">block when the city on the other side is</p> -<p style="top:831.5pt;left:61.3pt;font-size:11.0pt">defended.</p> -<p style="top:848.4pt;left:80.0pt;font-size:11.0pt">Navis ignore straits when moving from</p> -<p style="top:861.5pt;left:61.3pt;font-size:11.0pt">one sea to an adjacent sea. Control of</p> -<p style="top:874.6pt;left:61.3pt;font-size:11.0pt">cities on either side of a strait has no effect</p> -<p style="top:887.8pt;left:61.3pt;font-size:11.0pt">on Navis or Amphibious movement.</p> -<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.4 Seas</span></b></p> -<p style="top:115.3pt;left:301.3pt;font-size:11.0pt">There are nine (9) seas: <i>Atlanticus</i>,</p> -<p style="top:128.4pt;left:282.5pt;font-size:11.0pt"><i>Hispanum, Tyrrhenum, Internum,</i></p> -<p style="top:141.5pt;left:282.5pt;font-size:11.0pt"><i>Hadriaticum, Egypticum, Aegaeum, Propontis,</i></p> -<p style="top:154.6pt;left:282.5pt;font-size:11.0pt">and<i> Pontus Euxinus. </i>These seas can only be</p> -<p style="top:167.8pt;left:282.5pt;font-size:11.0pt">occupied and controlled by Navis.</p> -<p style="top:184.6pt;left:288.8pt;font-size:11.0pt"><b>Friendly: </b>Seas occupied by one or</p> -<p style="top:197.8pt;left:288.8pt;font-size:11.0pt">more of your Navis.</p> -<p style="top:214.6pt;left:288.8pt;font-size:11.0pt"><b>Enemy: </b>Seas occupied by one or more</p> -<p style="top:227.8pt;left:288.8pt;font-size:11.0pt">enemy Navis.</p> -<p style="top:244.6pt;left:288.8pt;font-size:11.0pt"><b>Vacant: </b>Friendly to neither player.</p> -<p style="top:261.5pt;left:288.8pt;font-size:11.0pt"><b>Contested: </b>Seas containing Navis of</p> -<p style="top:274.6pt;left:288.8pt;font-size:11.0pt">both players, awaiting Battle Resolution.</p> -<p style="top:291.5pt;left:288.8pt;font-size:11.0pt"><b><i>SEA CONTROL: </i></b><i>As with cities, changes</i></p> -<p style="top:304.6pt;left:288.8pt;font-size:11.0pt"><i>to sea control are effective immediately. A</i></p> -<p style="top:317.8pt;left:288.8pt;font-size:11.0pt"><i>sea </i><b><i>immediately</i></b><i> becomes neutral when it</i></p> -<p style="top:330.9pt;left:288.8pt;font-size:11.0pt"><i>is left Vacant.</i></p> -<p style="top:350.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.41 Islands</span></b></p> -<p style="top:364.6pt;left:301.3pt;font-size:11.0pt">The islands of <i>Corsica</i>, <i>Sardinia</i>, <i>Sicilia</i>,</p> -<p style="top:377.8pt;left:282.5pt;font-size:11.0pt"><i>Creta</i>, and <i>Cyprus</i> are <b><i>playable</i></b>. All other</p> -<p style="top:390.9pt;left:282.5pt;font-size:11.0pt">islands are unplayable. Moves to-from</p> -<p style="top:404.0pt;left:282.5pt;font-size:11.0pt">playable islands requires a Navis or</p> -<p style="top:417.1pt;left:282.5pt;font-size:11.0pt">Amphibious Move (6.3).</p> -<p style="top:440.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.42 Ports</span></b></p> -<p style="top:454.6pt;left:301.3pt;font-size:11.0pt">All cities located on a coastline are</p> -<p style="top:467.8pt;left:282.5pt;font-size:11.0pt">ports. Some ports have a Navis symbol</p> -<p style="top:480.9pt;left:282.5pt;font-size:11.0pt">that designates a <b><i>major port</i></b>, which are</p> -<p style="top:494.0pt;left:282.5pt;font-size:11.0pt">essential for building Navis.</p> -<p style="top:510.9pt;left:301.3pt;font-size:11.0pt">Ports located on sea borders allow</p> -<p style="top:524.0pt;left:282.5pt;font-size:11.0pt">access to two (2) seas. <b>Utica and Creta</b></p> -<p style="top:537.1pt;left:282.5pt;font-size:11.0pt"><b>have access to three (3) seas. </b>See</p> -<p style="top:550.3pt;left:282.5pt;font-size:11.0pt">sidebar for clarification.</p> -<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Battle Sites</b></p> -<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">The main battles of the war are shown on the</p> -<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">map, red for victories by Caesar and green for</p> -<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">Pompey.</p> -<p style="top:156.5pt;left:506.3pt;font-size:11.0pt"><b>Ports</b></p> -<p style="top:169.5pt;left:506.3pt;font-size:9.8pt">Below is a list of ports and their adjacent seas.</p> -<p style="top:181.5pt;left:506.3pt;font-size:9.8pt">Major ports are indicated in Caps.</p> -<p style="top:197.3pt;left:548.8pt;font-size:9.8pt"><b>SEA PORTS</b></p> -<p style="top:213.1pt;left:520.0pt;font-size:9.5pt"><b>Atlanticus:</b> Burdigala, Gades, Olisipo, Portus,</p> -<p style="top:225.1pt;left:576.3pt;font-size:9.5pt">Sala, Tingis.</p> -<p style="top:239.6pt;left:520.0pt;font-size:9.5pt"><b>Hispanum: </b>Caralis, Carthago Nova, Genua,</p> -<p style="top:251.6pt;left:576.3pt;font-size:9.5pt">Iomnium, Massilia, Narbo, Siga,</p> -<p style="top:263.6pt;left:576.3pt;font-size:9.5pt">Tarraco, Tingis, Utica.</p> -<p style="top:278.1pt;left:506.3pt;font-size:9.5pt"> <b>Tyrrhenum</b>: Aleria, Caralis, Genua, Lilybaeum,</p> -<p style="top:290.1pt;left:576.3pt;font-size:9.5pt">Messana, Neapolis, Rhegium,</p> -<p style="top:302.1pt;left:576.3pt;font-size:9.5pt">Rome, Utica.</p> -<p style="top:316.6pt;left:522.5pt;font-size:9.5pt"><b>Internum:</b> Ambracia, Brundisium, Creta,</p> -<p style="top:328.6pt;left:576.3pt;font-size:9.5pt">Cyrene, Lilybaeum, Messana,</p> -<p style="top:340.6pt;left:576.3pt;font-size:9.5pt">Pylos, Rhegium, Syracuse,</p> -<p style="top:352.6pt;left:576.3pt;font-size:9.5pt">Tacape, Thubactus, Utica.</p> -<p style="top:367.1pt;left:506.3pt;font-size:9.5pt"> <b>Hadriaticum:</b> Aquileia, Brundisium,</p> -<p style="top:379.1pt;left:576.3pt;font-size:9.5pt">Dyrrachium, Ravenna, Salone,</p> -<p style="top:391.1pt;left:576.3pt;font-size:9.5pt">Sipontum.</p> -<p style="top:405.6pt;left:523.8pt;font-size:9.5pt"><b>Aegaeum:</b> Aenos, Athena, Creta, Ephesus,</p> -<p style="top:417.6pt;left:576.3pt;font-size:9.5pt">Thessalonika.</p> -<p style="top:432.1pt;left:522.5pt;font-size:9.5pt"><b>Propontis:</b> Byzantium, Nicomedia.</p> -<p style="top:446.6pt;left:528.8pt;font-size:9.5pt"><b>Euxinus:</b> Byzantium, Sinope.</p> -<p style="top:461.1pt;left:517.5pt;font-size:9.5pt"><b>Egypticum: </b>Alexandria, Antioch,</p> -<p style="top:473.1pt;left:576.3pt;font-size:9.5pt">Catabathmus, Creta, Perga,</p> -<p style="top:485.1pt;left:576.3pt;font-size:9.5pt">Pelusium, Salamis, Tarsus.</p> -<p style="top:504.8pt;left:506.3pt;font-size:11.0pt"><b>Event Cards</b></p> -<p style="top:517.8pt;left:506.3pt;font-size:9.8pt"><b>Apollo: </b>the trickster Sun God grants you the</p> -<p style="top:529.8pt;left:518.8pt;font-size:9.8pt">power to <b><i>copy</i></b> the card played by your</p> -<p style="top:541.8pt;left:518.8pt;font-size:9.8pt">opponent last turn. If that card was an event</p> -<p style="top:553.8pt;left:518.8pt;font-size:9.8pt">card, it copies that card exactly.</p> -<p style="top:569.5pt;left:506.3pt;font-size:9.8pt"><b>Jupiter: </b>the King of the Gods grants you a</p> -<p style="top:581.5pt;left:518.8pt;font-size:9.8pt">defection of one enemy block adjacent</p> -<p style="top:593.5pt;left:518.8pt;font-size:9.8pt">to a friendly city. Navis at sea could be</p> -<p style="top:605.5pt;left:518.8pt;font-size:9.8pt">chosen, but note that Leaders and Navis do</p> -<p style="top:617.5pt;left:518.8pt;font-size:9.8pt">not defect. They are reduced by one step.</p> -<p style="top:629.5pt;left:518.8pt;font-size:9.8pt">Cleopatra is not a leader and can defect</p> -<p style="top:641.5pt;left:518.8pt;font-size:9.8pt">using this card.</p> -<p style="top:657.3pt;left:506.3pt;font-size:9.8pt"><b>Mars: </b>the God of War grants a surprise attack.</p> -<p style="top:669.3pt;left:518.8pt;font-size:9.8pt">All attacking blocks in one battle get to fire</p> -<p style="top:681.3pt;left:518.8pt;font-size:9.8pt">before any defending blocks in Round 1.</p> -<p style="top:693.3pt;left:518.8pt;font-size:9.8pt"><b><i>Caution:</i></b> the Defender may get two fires in a</p> -<p style="top:705.3pt;left:518.8pt;font-size:9.8pt">row (last in Round 1 and first in Round 2).</p> -<p style="top:721.0pt;left:506.3pt;font-size:9.8pt"><b>Mercury: </b>the Messenger of the Gods allows</p> -<p style="top:733.0pt;left:518.8pt;font-size:9.8pt">blocks in one group to move one extra city.</p> -<p style="top:745.0pt;left:518.8pt;font-size:9.8pt">Blocks can move in multiple directions, and</p> -<p style="top:757.0pt;left:518.8pt;font-size:9.8pt">use the bonus (or not) as desired.</p> -<p style="top:772.8pt;left:506.3pt;font-size:9.8pt"><b>Neptune:</b> the God of the Sea favors your sea</p> -<p style="top:784.8pt;left:518.8pt;font-size:9.8pt">battle or shore attack. This is essentially a</p> -<p style="top:796.8pt;left:518.8pt;font-size:9.8pt">"Mars" card for ships.</p> -<p style="top:812.5pt;left:506.3pt;font-size:9.8pt"><b>Pluto: </b>The God of Death likes big battles.</p> -<p style="top:824.5pt;left:518.8pt;font-size:9.8pt">He allows road limits to be increased for</p> -<p style="top:836.5pt;left:518.8pt;font-size:9.8pt">one Group Move, but not for Regroups or</p> -<p style="top:848.5pt;left:518.8pt;font-size:9.8pt">Retreats.</p> -<p style="top:864.3pt;left:506.3pt;font-size:9.8pt"><b>Vulcan: </b>Reduces all blocks in a designated city</p> -<p style="top:876.3pt;left:518.8pt;font-size:9.8pt">by one step. No exceptions. All blocks at</p> -<p style="top:888.3pt;left:518.8pt;font-size:9.8pt">strength I, including leaders, are eliminated.</p> -<p style="top:932.8pt;left:61.3pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:929.8pt;left:372.5pt;font-size:14.6pt"><b>3</b></p> -<p style="top:932.8pt;left:631.3pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page3" style="background-image:url('rules3.jpg');width:765.0pt;height:990.0pt"> +<p style="top:100.7pt;left:61.2pt;font-size:17.1pt"><b><span style="color:#9d0a0e">4.0 MAPBOARD</span></b></p> +<p style="top:122.5pt;left:80.0pt;font-size:11.0pt">The mapboard depicts the </p> +<p style="top:135.6pt;left:61.2pt;font-size:11.0pt">Mediterranean Sea and surrounding </p> +<p style="top:148.7pt;left:61.2pt;font-size:11.0pt">territory. The Caesar player sits at the north </p> +<p style="top:161.9pt;left:61.2pt;font-size:11.0pt">edge of the map, Pompey player at the south </p> +<p style="top:175.0pt;left:61.2pt;font-size:11.0pt">edge.</p> +<p style="top:198.4pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.1 LOCATIONS</span></b></p> +<p style="top:212.5pt;left:80.0pt;font-size:11.0pt">Blocks on the map must be located on </p> +<p style="top:225.6pt;left:61.2pt;font-size:11.0pt">cities or seas. Navis must be located on seas </p> +<p style="top:238.7pt;left:61.2pt;font-size:11.0pt">or in <b><i>port</i></b> cities. </p> +<p style="top:262.1pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.2 CITIES</span></b></p> +<p style="top:276.2pt;left:80.0pt;font-size:11.0pt">Cities govern the movement and </p> +<p style="top:289.4pt;left:61.2pt;font-size:11.0pt">location of blocks. Eleven cities have a value </p> +<p style="top:302.5pt;left:61.2pt;font-size:11.0pt">of 1 or 2. These numbers (total 13) are </p> +<p style="top:315.6pt;left:61.2pt;font-size:11.0pt"><b><i>Victory Points (VPs). </i></b>The numbers are also </p> +<p style="top:328.7pt;left:61.2pt;font-size:11.0pt">significant for Wintering (8.4). </p> +<p style="top:352.1pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.21 City Control</span></b></p> +<p style="top:366.2pt;left:80.0pt;font-size:11.0pt">The control status of a city can be: </p> +<p style="top:383.1pt;left:67.5pt;font-size:11.0pt"><b>Friendly: </b>Occupied by one or more of </p> +<p style="top:396.2pt;left:67.5pt;font-size:11.0pt">your blocks. </p> +<p style="top:413.1pt;left:67.5pt;font-size:11.0pt"><b>Enemy: </b>Friendly to your opponent. </p> +<p style="top:430.0pt;left:67.5pt;font-size:11.0pt"><b>Vacant: </b>Friendly to neither player.</p> +<p style="top:446.9pt;left:67.5pt;font-size:11.0pt"><b>Contested: </b>Contains blocks of both </p> +<p style="top:460.0pt;left:67.5pt;font-size:11.0pt">players, awaiting Battle Resolution. </p> +<p style="top:476.9pt;left:67.5pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Changes to city control are </i></p> +<p style="top:490.0pt;left:67.5pt;font-size:11.0pt"><i>effective </i><b><i>immediately</i></b><i>. Friendly cities </i></p> +<p style="top:503.1pt;left:67.5pt;font-size:11.0pt"><i>become immediately neutral when left </i></p> +<p style="top:516.2pt;left:67.5pt;font-size:11.0pt"><i>Vacant. Similarly, attacking an Enemy city, </i></p> +<p style="top:529.4pt;left:67.5pt;font-size:11.0pt"><i>even with one block, immediately converts </i></p> +<p style="top:542.5pt;left:67.5pt;font-size:11.0pt"><i>it to </i><b><i>Contested</i></b><i> status until the battle is </i></p> +<p style="top:555.6pt;left:67.5pt;font-size:11.0pt"><i>resolved. </i></p> +<p style="top:579.0pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.3 ROADS</span></b></p> +<p style="top:593.1pt;left:80.0pt;font-size:11.0pt">Cities are connected by important roads </p> +<p style="top:606.2pt;left:61.2pt;font-size:11.0pt">of the period, some of them named for </p> +<p style="top:619.4pt;left:61.2pt;font-size:11.0pt">historical interest. Blocks move from one city </p> +<p style="top:632.5pt;left:61.2pt;font-size:11.0pt">to another via these roads.</p> +<p style="top:652.1pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.31 Road Classes</span></b></p> +<p style="top:666.2pt;left:80.0pt;font-size:11.0pt">Two classes of road are depicted, <b><i>Major</i></b> </p> +<p style="top:679.4pt;left:61.2pt;font-size:11.0pt">(solid line) and <b><i>Minor</i></b> (dotted line). In one </p> +<p style="top:692.5pt;left:61.2pt;font-size:11.0pt">game turn, four (4) blocks can move along a </p> +<p style="top:705.6pt;left:61.2pt;font-size:11.0pt">Major Road, but only two (2) along a Minor </p> +<p style="top:718.7pt;left:61.2pt;font-size:11.0pt">road. See 6.11. </p> +<p style="top:738.4pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.32 Straits</span></b></p> +<p style="top:752.5pt;left:80.0pt;font-size:11.0pt">Four straits appear on the map, each </p> +<p style="top:765.6pt;left:61.2pt;font-size:11.0pt">identified by a blue arrow: <i>Herculeum, </i></p> +<p style="top:778.7pt;left:61.2pt;font-size:11.0pt"><i>Messana, Hellespontus, and Bosphorus. </i>Each </p> +<p style="top:791.9pt;left:61.2pt;font-size:11.0pt">game turn, two (2) land blocks may cross </p> +<p style="top:805.0pt;left:61.2pt;font-size:11.0pt"><i>each</i> strait, but only one (1) land block when </p> +<p style="top:818.1pt;left:61.2pt;font-size:11.0pt">the city on the other side is defended. </p> +<p style="top:835.0pt;left:80.0pt;font-size:11.0pt">Navis ignore straits when moving from </p> +<p style="top:848.1pt;left:61.2pt;font-size:11.0pt">one sea to an adjacent sea. Control of cities </p> +<p style="top:861.2pt;left:61.2pt;font-size:11.0pt">on either side of a strait has no effect on </p> +<p style="top:874.4pt;left:61.2pt;font-size:11.0pt">Navis or Amphibious movement. </p> +<p style="top:100.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.4 SEAS</span></b></p> +<p style="top:115.0pt;left:301.2pt;font-size:11.0pt">There are nine (9) seas: <i>Atlanticus</i>, </p> +<p style="top:128.1pt;left:282.5pt;font-size:11.0pt"><i>Hispanum, Tyrrhenum, Internum, </i></p> +<p style="top:141.2pt;left:282.5pt;font-size:11.0pt"><i>Hadriaticum, Egypticum, Aegaeum, </i></p> +<p style="top:154.4pt;left:282.5pt;font-size:11.0pt"><i>Propontis, </i>and<i> Pontus Euxinus. </i>These seas </p> +<p style="top:167.5pt;left:282.5pt;font-size:11.0pt">can only be occupied and controlled by </p> +<p style="top:180.6pt;left:282.5pt;font-size:11.0pt">Navis.</p> +<p style="top:197.5pt;left:288.8pt;font-size:11.0pt"><b>Friendly: </b>Seas occupied by one or more of </p> +<p style="top:210.6pt;left:288.8pt;font-size:11.0pt">your Navis. </p> +<p style="top:227.5pt;left:288.8pt;font-size:11.0pt"><b>Enemy: </b>Seas occupied by one or more </p> +<p style="top:240.6pt;left:288.8pt;font-size:11.0pt">enemy Navis.</p> +<p style="top:257.5pt;left:288.8pt;font-size:11.0pt"><b>Vacant: </b>Friendly to neither player.</p> +<p style="top:274.4pt;left:288.8pt;font-size:11.0pt"><b>Contested: </b>Seas containing Navis of both </p> +<p style="top:287.5pt;left:288.8pt;font-size:11.0pt">players, awaiting Battle Resolution.</p> +<p style="top:304.4pt;left:288.8pt;font-size:11.0pt"><b><i>SEA CONTROL: </i></b><i>As with cities, changes to</i> </p> +<p style="top:317.5pt;left:288.8pt;font-size:11.0pt"><i>sea control are effective immediately. A </i></p> +<p style="top:330.6pt;left:288.8pt;font-size:11.0pt"><i>sea </i><b><i>immediately</i></b><i> becomes neutral when it </i></p> +<p style="top:343.7pt;left:288.8pt;font-size:11.0pt"><i>is left Vacant.</i></p> +<p style="top:363.4pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.41 Islands</span></b></p> +<p style="top:377.5pt;left:301.3pt;font-size:11.0pt">The islands of <i>Corsica</i>, <i>Sardinia</i>, </p> +<p style="top:390.6pt;left:282.5pt;font-size:11.0pt"><i>Sicilia</i>, <i>Creta</i>, and <i>Cyprus</i> are <b><i>playable</i></b>. </p> +<p style="top:403.7pt;left:282.5pt;font-size:11.0pt">All other islands are unplayable. Moves </p> +<p style="top:416.9pt;left:282.5pt;font-size:11.0pt">to-from playable islands requires a Navis or </p> +<p style="top:430.0pt;left:282.5pt;font-size:11.0pt">Amphibious Move (6.3).</p> +<p style="top:453.4pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">4.42 Ports</span></b></p> +<p style="top:467.5pt;left:301.3pt;font-size:11.0pt">All cities located on a coastline are </p> +<p style="top:480.6pt;left:282.5pt;font-size:11.0pt">ports. Some ports have a Navis symbol that </p> +<p style="top:493.7pt;left:282.5pt;font-size:11.0pt">designates a <b><i>major port</i></b>, which are essential </p> +<p style="top:506.9pt;left:282.5pt;font-size:11.0pt">for building Navis. </p> +<p style="top:523.7pt;left:301.3pt;font-size:11.0pt">Ports located on sea borders allow </p> +<p style="top:536.9pt;left:282.5pt;font-size:11.0pt">access to two (2) seas. <b><i>Utica and Creta have </i></b></p> +<p style="top:550.0pt;left:282.5pt;font-size:11.0pt"><b><i>access to three (3) seas.</i></b><b> </b>See sidebar for </p> +<p style="top:563.1pt;left:282.5pt;font-size:11.0pt">clarification. </p> +<p style="top:57.2pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:932.5pt;left:61.2pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:929.6pt;left:372.6pt;font-size:14.6pt"><b>3</b><b> </b></p> +<p style="top:932.5pt;left:639.2pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.9pt;left:506.2pt;font-size:11.0pt"><b>Battle Sites</b></p> +<p style="top:113.9pt;left:506.2pt;font-size:9.7pt">The main battle sites are shown on the map, red </p> +<p style="top:125.9pt;left:506.2pt;font-size:9.7pt">for victories by Caesar and green for Pompey. </p> +<p style="top:144.3pt;left:506.2pt;font-size:11.0pt"><b>Ports</b></p> +<p style="top:157.3pt;left:506.2pt;font-size:9.7pt">Below is a list of ports and their adjacent seas. </p> +<p style="top:169.3pt;left:506.2pt;font-size:9.7pt">Major ports are indicated in Caps. </p> +<p style="top:185.0pt;left:506.2pt;font-size:9.7pt"><b> </b></p> +<p style="top:185.0pt;left:551.5pt;font-size:9.7pt"><b>SEA PORTS</b></p> +<p style="top:201.0pt;left:506.2pt;font-size:9.5pt"> </p> +<p style="top:201.0pt;left:526.6pt;font-size:9.5pt"><b>Atlanticus:</b> Burdigala, Gades, Olisipo, Portus, </p> +<p style="top:213.0pt;left:576.2pt;font-size:9.5pt">Sala, Tingis. </p> +<p style="top:226.2pt;left:506.2pt;font-size:9.5pt"> </p> +<p style="top:226.2pt;left:526.0pt;font-size:9.5pt"><b>Hispanum: </b>Caralis, Carthago Nova, Genua, </p> +<p style="top:238.2pt;left:576.2pt;font-size:9.5pt">Iomnium, Massilia, Narbo, Siga, </p> +<p style="top:250.2pt;left:576.2pt;font-size:9.5pt">Tarraco, Tingis, Utica. </p> +<p style="top:263.5pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:263.5pt;left:522.7pt;font-size:9.5pt"><b>Tyrrhenum</b>: Aleria, Caralis, Genua, Lilybaeum, </p> +<p style="top:275.5pt;left:576.2pt;font-size:9.5pt">Messana, Neapolis, Rhegium, </p> +<p style="top:287.5pt;left:576.2pt;font-size:9.5pt">Rome, Utica.</p> +<p style="top:300.7pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:300.7pt;left:528.9pt;font-size:9.5pt"><b>Internum:</b><b><i> </i></b>Ambracia, Brundisium, Creta, </p> +<p style="top:312.7pt;left:576.2pt;font-size:9.5pt">Cyrene, Lilybaeum, Messana, </p> +<p style="top:324.7pt;left:576.2pt;font-size:9.5pt">Pylos, Rhegium, Syracuse, Tacape, </p> +<p style="top:336.7pt;left:576.2pt;font-size:9.5pt">Thubactus, Utica. </p> +<p style="top:350.0pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:350.0pt;left:517.8pt;font-size:9.5pt"><b>Hadriaticum:</b><b><i> </i></b>Aquileia,<b><i> </i></b>Brundisium, Dyrrachium, </p> +<p style="top:362.0pt;left:576.2pt;font-size:9.5pt">Ravenna, Salone, Sipontum. </p> +<p style="top:375.2pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:375.2pt;left:528.5pt;font-size:9.5pt"><b>Aegaeum:</b><b><i> </i></b>Aenos, Athena, Creta, Ephesus, </p> +<p style="top:387.2pt;left:576.2pt;font-size:9.5pt">Thessalonika. </p> +<p style="top:400.5pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:400.5pt;left:527.7pt;font-size:9.5pt"><b>Propontis:</b><b><i> </i></b>Byzantium, Nicomedia.</p> +<p style="top:413.7pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:413.7pt;left:535.0pt;font-size:9.5pt"><b>Euxinus:</b><b><i> </i></b>Byzantium, Sinope. </p> +<p style="top:427.0pt;left:506.2pt;font-size:9.5pt"><b><i> </i></b></p> +<p style="top:427.0pt;left:524.8pt;font-size:9.5pt"><b>Egypticum: </b>Alexandria, Antioch, </p> +<p style="top:439.0pt;left:576.2pt;font-size:9.5pt">Catabathmus, Creta, Perga, </p> +<p style="top:451.0pt;left:576.2pt;font-size:9.5pt">Pelusium, Salamis, Tarsus. </p> +<p style="top:469.3pt;left:506.2pt;font-size:11.0pt"><b>God Cards</b></p> +<p style="top:482.3pt;left:506.2pt;font-size:9.7pt"><b>Apollo: </b><b><i>Copy</i></b> the card played by your opponent </p> +<p style="top:494.3pt;left:518.8pt;font-size:9.7pt"><b><i>last</i></b> turn. The copied card determines who is </p> +<p style="top:506.3pt;left:518.8pt;font-size:9.7pt">player 1 <b><i>this</i></b> turn. When Apollo copies a God </p> +<p style="top:518.3pt;left:518.8pt;font-size:9.7pt">Card, it does <b><i>not</i></b> cancel the turn, however, two </p> +<p style="top:530.3pt;left:518.8pt;font-size:9.7pt">God Cards played <b><i>together</i></b> do cancel the turn.</p> +<p style="top:546.0pt;left:506.2pt;font-size:9.7pt"><b>Jupiter: </b>Roll to <b><i>randomly </i></b>cause the defection of 1 </p> +<p style="top:558.0pt;left:518.8pt;font-size:9.7pt">enemy block in a city adjacent to a friendly city. </p> +<p style="top:570.0pt;left:518.8pt;font-size:9.7pt">To determine <i>which</i> block defects, roll dice. A </p> +<p style="top:582.0pt;left:518.8pt;font-size:9.7pt">Leader or Navis does not defect; instead, reveal </p> +<p style="top:594.0pt;left:518.8pt;font-size:9.7pt">it and then reduce it by 1 step. Cleopatra is not </p> +<p style="top:606.0pt;left:518.8pt;font-size:9.7pt">a leader and may defect. <b><i>Examples:</i></b> For a group </p> +<p style="top:618.0pt;left:518.8pt;font-size:9.7pt">of 3, roll 1d6: 1-2 = 1st block, 3-4 = 2nd block, </p> +<p style="top:630.0pt;left:518.8pt;font-size:9.7pt">and 5-6 = 3rd. For a group of 5, roll 1d6 and </p> +<p style="top:642.0pt;left:518.8pt;font-size:9.7pt">reroll a 6.</p> +<p style="top:657.8pt;left:506.2pt;font-size:9.7pt"><b>Mars: </b>Make 1 group move (land units only). </p> +<p style="top:669.8pt;left:518.8pt;font-size:9.7pt">Choose 1 battle. During the <b><i>first</i></b> round, all </p> +<p style="top:681.8pt;left:518.8pt;font-size:9.7pt">attacking blocks in that battle fire before any </p> +<p style="top:693.8pt;left:518.8pt;font-size:9.7pt">defending blocks. <b><i>Caution:</i></b> the Defender may </p> +<p style="top:705.8pt;left:518.8pt;font-size:9.7pt">get two fires in a<b> </b>row (last in Round 1 and first </p> +<p style="top:717.8pt;left:518.8pt;font-size:9.7pt">in Round 2). You may start multiple battles, but </p> +<p style="top:729.8pt;left:518.8pt;font-size:9.7pt">only 1 gets the Mars effect.</p> +<p style="top:745.5pt;left:506.2pt;font-size:9.7pt"><b>Mercury: </b>The land blocks in 1 Group move 1 extra </p> +<p style="top:757.5pt;left:518.8pt;font-size:9.7pt">city. Blocks can move in multiple directions, </p> +<p style="top:769.5pt;left:518.8pt;font-size:9.7pt">and use the bonus (or not) as desired.</p> +<p style="top:785.3pt;left:506.2pt;font-size:9.7pt"><b>Neptune:</b> This is essentially a "Mars" card for </p> +<p style="top:797.3pt;left:518.8pt;font-size:9.7pt">ships. </p> +<p style="top:813.0pt;left:506.2pt;font-size:9.7pt"><b>Pluto: </b>Increases road limits for 1 Group Move for </p> +<p style="top:825.0pt;left:518.8pt;font-size:9.7pt">all Attacks, but not for other moves, nor for </p> +<p style="top:837.0pt;left:518.8pt;font-size:9.7pt">Retreats/Regroups. Land units only.</p> +<p style="top:852.8pt;left:506.2pt;font-size:9.7pt"><b>Vulcan: </b>reduces all blocks in a designated enemy </p> +<p style="top:864.8pt;left:518.8pt;font-size:9.7pt"><b><i>city</i></b> by 1 step. Blocks at strength I, including </p> +<p style="top:876.8pt;left:518.8pt;font-size:9.7pt">Navis and Leaders, are eliminated. Exception: </p> +<p style="top:888.8pt;left:518.8pt;font-size:9.7pt">Cleopatra is <b><i>not</i></b> reduced if at strength I.</p> </div> -<div id="page4" style="width:765.0pt;height:990.0pt;background-image:url('rules04.jpg')"> -<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9d0a0e">5.0 DEPLOYMENT</span></b></p> -<p style="top:129.3pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">5.1 HISTORICAL DEPLOYMENT</span></b></p> -<p style="top:143.4pt;left:80.0pt;font-size:11.0pt">Both players deploy blocks in cities as</p> -<p style="top:156.5pt;left:61.3pt;font-size:11.0pt">noted. Blocks are always deployed upright</p> -<p style="top:169.6pt;left:61.3pt;font-size:11.0pt">at <b>full</b> strength.</p> -<p style="top:193.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">5.2 LEVY POOL</span></b></p> -<p style="top:207.1pt;left:80.0pt;font-size:11.0pt">Each player maintains a <b><i>Levy Pool</i></b></p> -<p style="top:220.3pt;left:61.3pt;font-size:11.0pt">off-map. Blocks in the Levy Pool stand</p> -<p style="top:233.4pt;left:61.3pt;font-size:11.0pt">upright to conceal their identity. Players</p> -<p style="top:246.5pt;left:61.3pt;font-size:11.0pt">expend Levy Points to deploy blocks from</p> -<p style="top:259.6pt;left:61.3pt;font-size:11.0pt">their pool to the map. Except for Leaders</p> -<p style="top:272.8pt;left:61.3pt;font-size:11.0pt">(see 7.51) blocks that are eliminated during</p> -<p style="top:285.9pt;left:61.3pt;font-size:11.0pt">play are returned to the Levy Pool, but are</p> -<p style="top:299.0pt;left:61.3pt;font-size:11.0pt">always placed <b><i>face-up</i></b> until the current</p> -<p style="top:312.1pt;left:61.3pt;font-size:11.0pt">Year ends. These blocks cannot be levied</p> -<p style="top:325.3pt;left:61.3pt;font-size:11.0pt">until the next Year.</p> -<p style="top:348.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">5.3 FREE DEPLOYMENT</span></b></p> -<p style="top:362.8pt;left:80.0pt;font-size:11.0pt">An optional deployment method.</p> -<p style="top:375.9pt;left:61.3pt;font-size:11.0pt">Players deploy blocks as per historical OB,</p> -<p style="top:389.0pt;left:61.3pt;font-size:11.0pt">but may swap any blocks on the map as</p> -<p style="top:402.1pt;left:61.3pt;font-size:11.0pt">long as the original number of deployed</p> -<p style="top:415.3pt;left:61.3pt;font-size:11.0pt">blocks in each city is maintained. Blocks</p> -<p style="top:428.4pt;left:61.3pt;font-size:11.0pt">from the Friendly Levy Pool cannot be</p> -<p style="top:441.5pt;left:61.3pt;font-size:11.0pt">substituted.</p> -<p style="top:458.4pt;left:67.5pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>In the historical OB, Pompey</i></p> -<p style="top:471.5pt;left:67.5pt;font-size:11.0pt"><i>has three (3) blocks in Neapolis. For free</i></p> -<p style="top:484.6pt;left:67.5pt;font-size:11.0pt"><i>deployment, any three blocks from the</i></p> -<p style="top:497.8pt;left:67.5pt;font-size:11.0pt"><i>historical deployment can be there.</i></p> -<p style="top:101.0pt;left:282.5pt;font-size:14.6pt"><b><span style="color:#9d0a0e">CAESAR, 705 (49 BC)</span></b></p> -<p style="top:118.0pt;left:282.5pt;font-size:12.1pt"><b><i>Caesar</i>: </b><i>Ravenna</i></p> -<p style="top:133.0pt;left:282.5pt;font-size:12.1pt"><b>Legio 13: </b><i>Ravenna</i></p> -<p style="top:148.0pt;left:282.5pt;font-size:12.1pt"><b>Navis 2: </b><i>Ravenna</i></p> -<p style="top:166.8pt;left:282.5pt;font-size:12.1pt"><b><i>Antonius</i>: </b><i>Genua</i></p> -<p style="top:181.8pt;left:282.5pt;font-size:12.1pt"><b>Legio 8: </b><i>Genua</i></p> -<p style="top:196.8pt;left:282.5pt;font-size:12.1pt"><b>Legio 12: </b><i>Genua</i></p> -<p style="top:215.5pt;left:282.5pt;font-size:12.1pt"><b>Legio 11: </b><i>Massilia</i></p> -<p style="top:230.5pt;left:282.5pt;font-size:12.1pt"><b>Legio 14: </b><i>Massilia</i></p> -<p style="top:245.5pt;left:282.5pt;font-size:12.1pt"><b>Navis 1: </b><i>Massilia</i></p> -<p style="top:264.3pt;left:282.5pt;font-size:12.1pt"><b>Legio 7: </b><i>Narbo</i></p> -<p style="top:279.3pt;left:282.5pt;font-size:12.1pt"><b>Legio 9: </b><i>Narbo</i></p> -<p style="top:294.3pt;left:282.5pt;font-size:12.1pt"><b>Legio 10: </b><i>Narbo</i></p> -<p style="top:313.0pt;left:282.5pt;font-size:12.1pt"><b>Legio 16: </b><i>Lugdunum</i></p> -<p style="top:328.0pt;left:282.5pt;font-size:12.1pt"><b>Equitatus 1: </b><i>Lugdunum</i></p> -<p style="top:365.5pt;left:282.5pt;font-size:12.1pt"><b>LEVY POOL</b></p> -<p style="top:384.3pt;left:282.5pt;font-size:12.1pt"><b><i>Octavian</i></b></p> -<p style="top:403.0pt;left:282.5pt;font-size:12.1pt"><b>Legio 17, 18, 19, 20, 21</b></p> -<p style="top:421.8pt;left:282.5pt;font-size:12.1pt"><b>Auxilia 1, 2, 3, 4</b></p> -<p style="top:440.5pt;left:282.5pt;font-size:12.1pt"><b>Equitatus 2, 3, 4</b></p> -<p style="top:459.3pt;left:282.5pt;font-size:12.1pt"><b>Ballista</b></p> -<p style="top:478.0pt;left:282.5pt;font-size:12.1pt"><b>Navis 3, 4, 5</b></p> -<p style="top:101.0pt;left:506.3pt;font-size:14.6pt"><b><span style="color:#9d0a0e">POMPEY, 705 (49 BC)</span></b></p> -<p style="top:118.0pt;left:506.3pt;font-size:12.1pt"><b><i>Pompey</i>: </b><i>Neapolis</i></p> -<p style="top:133.0pt;left:506.3pt;font-size:12.1pt"><b>Legio 1: </b><i>Neapolis</i></p> -<p style="top:148.0pt;left:506.3pt;font-size:12.1pt"><b>Navis 1: </b><i>Neapolis</i></p> -<p style="top:166.8pt;left:506.3pt;font-size:12.1pt"><b>Legio 3: </b><i>Brundisium</i></p> -<p style="top:185.5pt;left:506.3pt;font-size:12.1pt"><b>Legio 37: </b><i>Syracuse</i></p> -<p style="top:204.3pt;left:506.3pt;font-size:12.1pt"><b><i>Scipio</i>: </b><i>Antioch</i></p> -<p style="top:219.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 34: </b><i>Antioch</i></p> -<p style="top:238.0pt;left:506.3pt;font-size:12.1pt"><b><i>Cleopatra: </i></b><i>Alexandria</i></p> -<p style="top:253.0pt;left:506.3pt;font-size:12.1pt"><b>Navis 2: </b><i>Alexandria</i></p> -<p style="top:271.8pt;left:506.3pt;font-size:12.1pt"><b>Legio 39: </b><i>Utica</i></p> -<p style="top:286.8pt;left:506.3pt;font-size:12.1pt"><b>Navis 3: </b><i>Utica</i></p> -<p style="top:305.5pt;left:506.3pt;font-size:12.1pt"><b>Legio 2: </b><i>Carthago Nova</i></p> -<p style="top:320.5pt;left:506.3pt;font-size:12.1pt"><b>Legio 4: </b><i>Carthago Nova</i></p> -<p style="top:339.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 5: </b><i>Tarraco</i></p> -<p style="top:354.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 6: </b><i>Tarraco</i></p> -<p style="top:369.3pt;left:506.3pt;font-size:12.1pt"><b>Equitatus 1: </b><i>Tarraco</i></p> -<p style="top:406.8pt;left:506.3pt;font-size:12.1pt"><b>LEVY POOL</b></p> -<p style="top:425.5pt;left:506.3pt;font-size:12.1pt"><b><i>Brutus</i></b></p> -<p style="top:444.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 32, 33, 35, 36, 38</b></p> -<p style="top:463.0pt;left:506.3pt;font-size:12.1pt"><b>Auxilia 1, 2, 3, 4</b></p> -<p style="top:481.8pt;left:506.3pt;font-size:12.1pt"><b>Equitatus 2, 3, Elephant</b></p> -<p style="top:500.5pt;left:506.3pt;font-size:12.1pt"><b>Ballista</b></p> -<p style="top:519.3pt;left:506.3pt;font-size:12.1pt"><b>Navis 4, 5</b></p> -<p style="top:935.3pt;left:65.0pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:932.3pt;left:376.3pt;font-size:14.6pt"><b>4</b></p> -<p style="top:935.3pt;left:635.0pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page4" style="background-image:url('rules4.jpg');width:765.0pt;height:990.0pt"> +<p style="top:100.7pt;left:61.2pt;font-size:17.1pt"><b><span style="color:#9d0a0e">5.0 DEPLOYMENT</span></b></p> +<p style="top:129.0pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">5.1 HISTORICAL DEPLOYMENT</span></b></p> +<p style="top:143.1pt;left:80.0pt;font-size:11.0pt">Both players deploy blocks in cities as </p> +<p style="top:156.2pt;left:61.2pt;font-size:11.0pt">noted. Blocks are always deployed upright at </p> +<p style="top:169.4pt;left:61.2pt;font-size:11.0pt"><b>full</b> strength. </p> +<p style="top:192.8pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">5.2 LEVY POOL</span></b></p> +<p style="top:206.9pt;left:80.0pt;font-size:11.0pt">Each player maintains a <b><i>Levy Pool</i></b> off-</p> +<p style="top:220.0pt;left:61.2pt;font-size:11.0pt">map. Blocks in the Levy Pool stand upright to </p> +<p style="top:233.1pt;left:61.2pt;font-size:11.0pt">conceal their identity. Players expend Levy </p> +<p style="top:246.2pt;left:61.2pt;font-size:11.0pt">Points to deploy blocks from their pool to </p> +<p style="top:259.4pt;left:61.2pt;font-size:11.0pt">the map. Except for Leaders (see 7.51) blocks </p> +<p style="top:272.5pt;left:61.2pt;font-size:11.0pt">that are eliminated during play are returned </p> +<p style="top:285.6pt;left:61.2pt;font-size:11.0pt">to the Levy Pool, but are always placed <b><i>face-</i></b></p> +<p style="top:298.7pt;left:61.2pt;font-size:11.0pt"><b><i>up</i></b> until the current Year ends. These blocks </p> +<p style="top:311.9pt;left:61.2pt;font-size:11.0pt">cannot be levied until the next Year.</p> +<p style="top:335.3pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">5.3 FREE DEPLOYMENT</span></b></p> +<p style="top:349.4pt;left:80.0pt;font-size:11.0pt">An optional deployment method. Players </p> +<p style="top:362.5pt;left:61.2pt;font-size:11.0pt">deploy blocks as per historical OB, but may </p> +<p style="top:375.6pt;left:61.2pt;font-size:11.0pt">swap any blocks on the map as long as the </p> +<p style="top:388.7pt;left:61.2pt;font-size:11.0pt">original number of deployed blocks in each </p> +<p style="top:401.9pt;left:61.2pt;font-size:11.0pt">city is maintained. Blocks from the Friendly </p> +<p style="top:415.0pt;left:61.2pt;font-size:11.0pt">Levy Pool cannot be substituted. </p> +<p style="top:431.9pt;left:67.5pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>In the historical OB, Pompey </i></p> +<p style="top:445.0pt;left:67.5pt;font-size:11.0pt"><i>has three (3) blocks in Neapolis. For free </i></p> +<p style="top:458.1pt;left:67.5pt;font-size:11.0pt"><i>deployment, any three blocks from the </i></p> +<p style="top:471.2pt;left:67.5pt;font-size:11.0pt"><i>historical deployment can be there. </i></p> +<p style="top:100.8pt;left:282.8pt;font-size:14.6pt"><b><span style="color:#9d0a0e">CAESAR, 705 (49 BC)</span></b></p> +<p style="top:117.8pt;left:282.5pt;font-size:12.2pt"><b><i>Caesar</i></b><b>: </b><i>Ravenna</i> </p> +<p style="top:132.8pt;left:282.5pt;font-size:12.2pt"><b>Legio 13: </b><i>Ravenna </i></p> +<p style="top:147.8pt;left:282.5pt;font-size:12.2pt"><b>Navis 2: </b><i>Ravenna</i></p> +<p style="top:166.5pt;left:282.5pt;font-size:12.2pt"><b><i>Antonius</i></b><b>: </b><i>Genua</i> </p> +<p style="top:181.5pt;left:282.5pt;font-size:12.2pt"><b>Legio 8: </b><i>Genua </i></p> +<p style="top:196.5pt;left:282.5pt;font-size:12.2pt"><b>Legio 12: </b><i>Genua</i></p> +<p style="top:215.3pt;left:282.5pt;font-size:12.2pt"><b>Legio 11: </b><i>Massilia </i></p> +<p style="top:230.3pt;left:282.5pt;font-size:12.2pt"><b>Legio 14: </b><i>Massilia </i></p> +<p style="top:245.3pt;left:282.5pt;font-size:12.2pt"><b>Navis 1: </b><i>Massilia</i></p> +<p style="top:264.0pt;left:282.5pt;font-size:12.2pt"><b>Legio 7: </b><i>Narbo </i></p> +<p style="top:279.0pt;left:282.5pt;font-size:12.2pt"><b>Legio 9: </b><i>Narbo </i></p> +<p style="top:294.0pt;left:282.5pt;font-size:12.2pt"><b>Legio 10: </b><i>Narbo</i></p> +<p style="top:312.8pt;left:282.5pt;font-size:12.2pt"><b>Legio 16: </b><i>Lugdunum </i></p> +<p style="top:327.8pt;left:282.5pt;font-size:12.2pt"><b>Equitatus 1: </b><i>Lugdunum</i></p> +<p style="top:365.3pt;left:282.5pt;font-size:12.2pt"><b>LEVY POOL</b></p> +<p style="top:384.0pt;left:282.5pt;font-size:12.2pt"><b><i>Octavian</i></b></p> +<p style="top:402.8pt;left:282.5pt;font-size:12.2pt"><b>Legio 17, 18, 19, 20, 21</b></p> +<p style="top:421.5pt;left:282.5pt;font-size:12.2pt"><b>Auxilia 1, 2, 3, 4</b></p> +<p style="top:440.3pt;left:282.5pt;font-size:12.2pt"><b>Equitatus 2, 3, 4</b></p> +<p style="top:459.0pt;left:282.5pt;font-size:12.2pt"><b>Ballista </b></p> +<p style="top:477.8pt;left:282.5pt;font-size:12.2pt"><b>Navis 3, 4, 5</b></p> +<p style="top:57.2pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:935.0pt;left:65.0pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:932.1pt;left:376.4pt;font-size:14.6pt"><b>4</b><b> </b></p> +<p style="top:935.0pt;left:642.9pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.8pt;left:506.5pt;font-size:14.6pt"><b><span style="color:#9d0a0e">POMPEY, 705 (49 BC)</span></b></p> +<p style="top:117.8pt;left:506.2pt;font-size:12.2pt"><b><i>Pompey</i></b><b>: </b><i>Neapolis</i> </p> +<p style="top:132.8pt;left:506.2pt;font-size:12.2pt"><b>Legio 1: </b><i>Neapolis </i></p> +<p style="top:147.8pt;left:506.2pt;font-size:12.2pt"><b>Navis 1: </b><i>Neapolis</i></p> +<p style="top:166.5pt;left:506.2pt;font-size:12.2pt"><b>Legio 3: </b><i>Brundisium</i></p> +<p style="top:185.3pt;left:506.2pt;font-size:12.2pt"><b>Legio 37: </b><i>Syracuse</i></p> +<p style="top:204.0pt;left:506.2pt;font-size:12.2pt"><b><i>Scipio</i></b><b>: </b><i>Antioch</i> </p> +<p style="top:219.0pt;left:506.2pt;font-size:12.2pt"><b>Legio 34: </b><i>Antioch</i></p> +<p style="top:237.8pt;left:506.2pt;font-size:12.2pt"><b><i>Cleopatra: </i></b><i>Alexandria </i></p> +<p style="top:252.8pt;left:506.2pt;font-size:12.2pt"><b>Navis 2: </b><i>Alexandria</i></p> +<p style="top:271.5pt;left:506.2pt;font-size:12.2pt"><b>Legio 39: </b><i>Utica </i></p> +<p style="top:286.5pt;left:506.2pt;font-size:12.2pt"><b>Navis 3: </b><i>Utica</i></p> +<p style="top:305.3pt;left:506.2pt;font-size:12.2pt"><b>Legio 2: </b><i>Carthago Nova </i></p> +<p style="top:320.3pt;left:506.2pt;font-size:12.2pt"><b>Legio 4: </b><i>Carthago Nova</i></p> +<p style="top:339.0pt;left:506.2pt;font-size:12.2pt"><b>Legio 5: </b><i>Tarraco </i></p> +<p style="top:354.0pt;left:506.2pt;font-size:12.2pt"><b>Legio 6: </b><i>Tarraco </i></p> +<p style="top:369.0pt;left:506.2pt;font-size:12.2pt"><b>Equitatus 1: </b><i>Tarraco</i></p> +<p style="top:406.5pt;left:506.2pt;font-size:12.2pt"><b>LEVY POOL</b></p> +<p style="top:425.3pt;left:506.2pt;font-size:12.2pt"><b><i>Brutus</i></b></p> +<p style="top:444.0pt;left:506.2pt;font-size:12.2pt"><b>Legio 32, 33, 35, 36, 38</b></p> +<p style="top:462.8pt;left:506.2pt;font-size:12.2pt"><b>Auxilia 1, 2, 3, 4</b></p> +<p style="top:481.5pt;left:506.2pt;font-size:12.2pt"><b>Equitatus 2, 3, Elephant</b><i> </i></p> +<p style="top:500.3pt;left:506.2pt;font-size:12.2pt"><b>Ballista</b></p> +<p style="top:519.0pt;left:506.2pt;font-size:12.2pt"><b>Navis 4, 5</b></p> </div> -<div id="page5" style="width:765.0pt;height:990.0pt;background-image:url('rules05.jpg')"> -<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9D0A0E">6.0 COMMAND PHASE</span></b></p> -<p style="top:122.8pt;left:80.0pt;font-size:11.0pt">Player 1 Moves and then Levies with</p> -<p style="top:135.9pt;left:61.3pt;font-size:11.0pt">the values from his active card, then Player</p> -<p style="top:149.0pt;left:61.3pt;font-size:11.0pt">2 does the same.</p> -<p style="top:172.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">6.1 GROUP MOVES</span></b></p> -<p style="top:186.5pt;left:80.0pt;font-size:11.0pt">Command cards have Move Points</p> -<p style="top:199.6pt;left:61.3pt;font-size:11.0pt">(MP) of 1 to 4. Each MP allows <b><i>any/</i></b></p> -<p style="top:212.8pt;left:61.3pt;font-size:11.0pt"><b><i>all</i></b> block(s) in one location (city or sea)</p> -<p style="top:225.9pt;left:61.3pt;font-size:11.0pt">to move to adjacent cities/seas. If <b><i>not</i></b></p> -<p style="top:239.0pt;left:61.3pt;font-size:11.0pt">attacking, blocks may continue to the next</p> -<p style="top:252.1pt;left:61.3pt;font-size:11.0pt">adjacent location(s).</p> -<p style="top:269.0pt;left:80.0pt;font-size:11.0pt">Blocks that move cannot move</p> -<p style="top:282.1pt;left:61.3pt;font-size:11.0pt">again this game turn, except to <i>Retreat</i></p> -<p style="top:295.3pt;left:61.3pt;font-size:11.0pt">or <i>Regroup</i>. When a block has finished</p> -<p style="top:308.4pt;left:61.3pt;font-size:11.0pt">moving, turn it face-down to show that it</p> -<p style="top:321.5pt;left:61.3pt;font-size:11.0pt">cannot move again this turn.</p> -<p style="top:344.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.11 Road Limits</span></b></p> -<p style="top:359.0pt;left:80.0pt;font-size:11.0pt">The <i>maximum</i> number of blocks that</p> -<p style="top:372.1pt;left:61.3pt;font-size:11.0pt">can move along any road varies by type:</p> -<p style="top:389.0pt;left:61.3pt;font-size:11.0pt"> <b>Major: </b>4 blocks</p> -<p style="top:403.4pt;left:61.3pt;font-size:11.0pt"> <b>Minor:</b> 2 blocks</p> -<p style="top:417.8pt;left:61.3pt;font-size:11.0pt"> <b>Straits:</b> 2 blocks (1 if attacking)</p> -<p style="top:434.6pt;left:67.5pt;font-size:11.0pt"><b><i>Example: </i></b><i>A maximum of 4 blocks may</i></p> -<p style="top:447.8pt;left:67.5pt;font-size:11.0pt"><i>move from Genua to Rome, and one or two</i></p> -<p style="top:460.9pt;left:67.5pt;font-size:11.0pt"><i>blocks may move from Ravenna to Rome.</i></p> -<p style="top:477.8pt;left:80.0pt;font-size:11.0pt">Road Limits apply to <b><i>each</i></b> player.</p> -<p style="top:490.9pt;left:61.3pt;font-size:11.0pt">Hence, both players can move two blocks</p> -<p style="top:504.0pt;left:61.3pt;font-size:11.0pt">along the same minor road in the same</p> -<p style="top:517.1pt;left:61.3pt;font-size:11.0pt">game turn.</p> -<p style="top:534.0pt;left:67.5pt;font-size:11.0pt"><b><i>Example: </i></b><i>Player 1 moves 4 blocks from</i></p> -<p style="top:547.1pt;left:67.5pt;font-size:11.0pt"><i>Massilia to Genua to Ravenna. Player 2</i></p> -<p style="top:560.3pt;left:67.5pt;font-size:11.0pt"><i>now moves 4 blocks from Rome to Genua</i></p> -<p style="top:573.4pt;left:67.5pt;font-size:11.0pt"><i>to Massilia. Both players used the road</i></p> -<p style="top:586.5pt;left:67.5pt;font-size:11.0pt"><i>section between Massilia and Genua, but</i></p> -<p style="top:599.6pt;left:67.5pt;font-size:11.0pt"><i>at different times. Of course, if Player 1</i></p> -<p style="top:612.8pt;left:67.5pt;font-size:11.0pt"><i>had left at least 1 block in Genua, Player 2</i></p> -<p style="top:625.9pt;left:67.5pt;font-size:11.0pt"><i>could not have moved through this block to</i></p> -<p style="top:639.0pt;left:67.5pt;font-size:11.0pt"><i>Massilia without fighting a battle.</i></p> -<p style="top:659.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.12 Attacking</span></b></p> -<p style="top:674.0pt;left:80.0pt;font-size:11.0pt">Blocks entering an <b><i>Enemy</i></b> city/sea</p> -<p style="top:687.1pt;left:61.3pt;font-size:11.0pt">are <b><i>Attacking;</i></b> the enemy blocks are</p> -<p style="top:700.3pt;left:61.3pt;font-size:11.0pt"><b><i>Defending.</i></b></p> -<p style="top:715.9pt;left:80.0pt;font-size:11.0pt">Blocks may attack from adjacent</p> -<p style="top:729.0pt;left:61.3pt;font-size:11.0pt">cities/seas only. A player may attack via</p> -<p style="top:742.1pt;left:61.3pt;font-size:11.0pt">two or more roads, but each road will</p> -<p style="top:755.3pt;left:61.3pt;font-size:11.0pt">require a separate MP. See 6.2 and 7.3.</p> -<p style="top:778.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.13 Pinning</span></b></p> -<p style="top:792.8pt;left:80.0pt;font-size:11.0pt">Attacking blocks<b> (<i>excluding Reserves</i>)</b></p> -<p style="top:805.9pt;left:61.3pt;font-size:11.0pt">prevent an equal number of defending</p> -<p style="top:819.0pt;left:61.3pt;font-size:11.0pt">blocks from moving<i>.</i> The Defender</p> -<p style="top:832.1pt;left:61.3pt;font-size:11.0pt">chooses which blocks are pinned. The</p> -<p style="top:845.3pt;left:61.3pt;font-size:11.0pt">"unpinned" blocks may move normally and</p> -<p style="top:858.4pt;left:61.3pt;font-size:11.0pt">even attack, <b><i>but</i></b> cannot use any <b><i>road or</i></b></p> -<p style="top:871.5pt;left:61.3pt;font-size:11.0pt"><b><i>sea border </i></b>used by the enemy that battle.</p> -<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.14 Response Movement</span></b></p> -<p style="top:115.3pt;left:301.3pt;font-size:11.0pt">Player 2 can expend MPs to move</p> -<p style="top:128.4pt;left:282.5pt;font-size:11.0pt"><b><i>unpinned</i></b> blocks to reinforce Defending</p> -<p style="top:141.5pt;left:282.5pt;font-size:11.0pt">blocks in Contested cities/seas. Blocks can</p> -<p style="top:154.6pt;left:282.5pt;font-size:11.0pt"><b><i>Respond</i></b> only from <b><i>adjacent</i></b> cities/seas.</p> -<p style="top:171.5pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Responding blocks are</i></p> -<p style="top:184.6pt;left:288.8pt;font-size:11.0pt"><i>always placed in </i><b><i>Reserve</i></b><i>. See: 7.3.</i></p> -<p style="top:208.0pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.15 Stacking</span></b></p> -<p style="top:222.1pt;left:301.3pt;font-size:11.0pt">There is no stacking limit for blocks</p> -<p style="top:235.3pt;left:282.5pt;font-size:11.0pt">during a Year. Stacking applies during the</p> -<p style="top:248.4pt;left:282.5pt;font-size:11.0pt"><b><i>Winter Turn.</i></b> See 8.4.</p> -<p style="top:271.8pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.2 NAVIS MOVEMENT</span></b></p> -<p style="top:285.9pt;left:301.3pt;font-size:11.0pt"><i>Navis</i> move from a port to an adjacent</p> -<p style="top:299.0pt;left:282.5pt;font-size:11.0pt">sea (or vice-versa), or from one sea to an</p> -<p style="top:312.1pt;left:282.5pt;font-size:11.0pt">adjacent sea. They can never move from</p> -<p style="top:325.3pt;left:282.5pt;font-size:11.0pt">one port directly to another port, except</p> -<p style="top:338.4pt;left:282.5pt;font-size:11.0pt">via the adjacent sea.</p> -<p style="top:355.3pt;left:301.3pt;font-size:11.0pt">When located with land blocks, Navis</p> -<p style="top:368.4pt;left:282.5pt;font-size:11.0pt">can move to sea as part of a group move</p> -<p style="top:381.5pt;left:282.5pt;font-size:11.0pt">for that city. See: Navis Move Examples.</p> -<p style="top:398.4pt;left:301.3pt;font-size:11.0pt">Navis can make one (1) move and</p> -<p style="top:411.5pt;left:282.5pt;font-size:11.0pt">attack, or two (2) moves and not attack.</p> -<p style="top:424.6pt;left:282.5pt;font-size:11.0pt">See sidebar for examples.</p> -<p style="top:441.5pt;left:301.3pt;font-size:11.0pt">Navis can attack/respond <b><i>only</i></b> from</p> -<p style="top:454.6pt;left:282.5pt;font-size:11.0pt">an <b><i>adjacent</i></b> sea/port. See Battle Reserves</p> -<p style="top:467.8pt;left:282.5pt;font-size:11.0pt">(7.3) for more details about attacking and</p> -<p style="top:480.9pt;left:282.5pt;font-size:11.0pt">responding.</p> -<p style="top:504.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">6.3 AMPHIBIOUS MOVEMENT</span></b></p> -<p style="top:518.4pt;left:301.3pt;font-size:11.0pt">Land blocks may move from one port</p> -<p style="top:531.5pt;left:282.5pt;font-size:11.0pt">to any other <b><i>Friendly or Vacant</i></b> port</p> -<p style="top:544.6pt;left:282.5pt;font-size:11.0pt">across one or more <b><i>adjacent</i></b> <b><i>Friendly</i></b></p> -<p style="top:557.8pt;left:282.5pt;font-size:11.0pt"><b><i>seas. </i></b>Cost is 1 MP per <b><i>block</i></b>.</p> -<p style="top:574.6pt;left:301.3pt;font-size:11.0pt">Amphibious movement must be made</p> -<p style="top:587.8pt;left:282.5pt;font-size:11.0pt"><b><i>before</i></b> any other moves are made that</p> -<p style="top:600.9pt;left:282.5pt;font-size:11.0pt">turn. Hence, a sea used in amphibious</p> -<p style="top:614.0pt;left:282.5pt;font-size:11.0pt">movement must already be Friendly before</p> -<p style="top:627.1pt;left:282.5pt;font-size:11.0pt">any other moves are made that turn.</p> -<p style="top:644.0pt;left:301.3pt;font-size:11.0pt">Blocks cannot move by land and sea</p> -<p style="top:657.1pt;left:282.5pt;font-size:11.0pt">in the same turn (or vice-versa). 1 Navis</p> -<p style="top:670.3pt;left:282.5pt;font-size:11.0pt">block must remain in the sea that was</p> -<p style="top:683.4pt;left:282.5pt;font-size:11.0pt">crossed for the entire Command Phase;</p> -<p style="top:696.5pt;left:282.5pt;font-size:11.0pt">other Navis may move as desired.</p> -<p style="top:713.4pt;left:301.3pt;font-size:11.0pt">Amphibious moves can <b><i>never</i></b> be made</p> -<p style="top:726.5pt;left:282.5pt;font-size:11.0pt">to Enemy or Contested ports. Unpinned</p> -<p style="top:739.6pt;left:282.5pt;font-size:11.0pt">(6.13) land blocks in a Contested city may</p> -<p style="top:752.8pt;left:282.5pt;font-size:11.0pt">conduct an amphibious move provided the</p> -<p style="top:765.9pt;left:282.5pt;font-size:11.0pt">adjacent sea is Friendly.</p> -<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Move Example</b></p> -<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">For 1mp, a player may move any/all <i>Massilia</i></p> -<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">blocks to one or more of <i>Narbo</i>, <i>Lugdunum</i>, and</p> -<p style="top:138.1pt;left:506.3pt;font-size:9.8pt"><i>Genua</i>. If not attacking, blocks can move further</p> -<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">to any/all of <i>Tarraco</i>, <i>Burdigala</i>, <i>Cenabum</i>,</p> -<p style="top:162.1pt;left:506.3pt;font-size:9.8pt"><i>Treveri</i>, <i>Ravenna</i>, or <i>Rome</i>. If some of the</p> -<p style="top:174.1pt;left:506.3pt;font-size:9.8pt">Massilia blocks are Navis, they can move to</p> -<p style="top:186.1pt;left:506.3pt;font-size:9.8pt"><i>Mare Hispanum</i>, then to an adjacent sea or port</p> -<p style="top:198.1pt;left:506.3pt;font-size:9.8pt">if not attacking.</p> -<p style="top:216.5pt;left:506.3pt;font-size:11.0pt"><b>Movement & Attacking</b></p> -<p style="top:229.5pt;left:506.3pt;font-size:9.8pt">Blocks can move only one city/sea when they</p> -<p style="top:241.5pt;left:506.3pt;font-size:9.8pt">attack. This has many subtle implications. For</p> -<p style="top:253.5pt;left:506.3pt;font-size:9.8pt">example, assuming 6 Caesar blocks located in</p> -<p style="top:265.5pt;left:506.3pt;font-size:9.8pt">Massila and 3 Pompey blocks in Tarraco and</p> -<p style="top:277.5pt;left:506.3pt;font-size:9.8pt">3 in Genua. The Caesar blocks cannot attack</p> -<p style="top:289.5pt;left:506.3pt;font-size:9.8pt">Tarraco since that is two moves away. Genua</p> -<p style="top:301.5pt;left:506.3pt;font-size:9.8pt">is adjacent and can therefore be attacked with</p> -<p style="top:313.5pt;left:506.3pt;font-size:9.8pt">4 Caesar blocks (road limit). Unlike many</p> -<p style="top:325.5pt;left:506.3pt;font-size:9.8pt">other games, however, the remaining 2 Caesar</p> -<p style="top:337.5pt;left:506.3pt;font-size:9.8pt">blocks cannot also attack Genua via Lugdunum</p> -<p style="top:349.5pt;left:506.3pt;font-size:9.8pt">since that would be a move of two cities. Note</p> -<p style="top:361.5pt;left:506.3pt;font-size:9.8pt">however, the effect of the <b><i>Mercury</i></b> card which</p> -<p style="top:373.5pt;left:506.3pt;font-size:9.8pt">could allow an attack on Tarraco, and/or a</p> -<p style="top:385.5pt;left:506.3pt;font-size:9.8pt">two-pronged attack on Genua. </p> -<p style="top:403.9pt;left:506.3pt;font-size:11.0pt"><b>Pinning Example</b></p> -<p style="top:416.9pt;left:506.3pt;font-size:9.8pt">Five (5) blocks defend <i>Rome</i>. Four (4) blocks</p> -<p style="top:428.9pt;left:506.3pt;font-size:9.8pt">attack from <i>Genua</i> and two (2) from <i>Ravenna</i>,</p> -<p style="top:440.9pt;left:506.3pt;font-size:9.8pt">the latter being reserves. Assuming the Genua</p> -<p style="top:452.9pt;left:506.3pt;font-size:9.8pt">blocks are the Main Attack, a total of 4 blocks</p> -<p style="top:464.9pt;left:506.3pt;font-size:9.8pt">in Rome are pinned, but 1 is unpinned and may</p> -<p style="top:476.9pt;left:506.3pt;font-size:9.8pt">move except via the two roads being used by</p> -<p style="top:488.9pt;left:506.3pt;font-size:9.8pt">the Attacker.</p> -<p style="top:507.3pt;left:506.3pt;font-size:11.0pt"><b>Seapower</b></p> -<p style="top:520.3pt;left:506.3pt;font-size:9.8pt">The function of Navis are to win control of a</p> -<p style="top:532.3pt;left:506.3pt;font-size:9.8pt">Sea to enable amphibious movement. They can</p> -<p style="top:544.3pt;left:506.3pt;font-size:9.8pt">also attack and occupy enemy ports, or occupy</p> -<p style="top:556.3pt;left:506.3pt;font-size:9.8pt">Vacant ports.</p> -<p style="top:574.6pt;left:506.3pt;font-size:11.0pt"><b>Navis Move Examples</b></p> -<p style="top:587.6pt;left:506.3pt;font-size:9.8pt"><b>1. </b>Navis located in <i>Massilia</i> can move to a</p> -<p style="top:599.6pt;left:506.3pt;font-size:9.8pt">Friendly or Vacant <i>Mare Hispanum. </i>If not</p> -<p style="top:611.6pt;left:506.3pt;font-size:9.8pt">attacking, the Navis can then move to <i>Oceanus</i></p> -<p style="top:623.6pt;left:506.3pt;font-size:9.8pt"><i>Atlanticus</i>, or <i>Mare Tyrrhenum, or </i>to any other</p> -<p style="top:635.6pt;left:506.3pt;font-size:9.8pt">Friendly or Vacant port on <i>Mare Hispanum</i></p> -<p style="top:647.6pt;left:506.3pt;font-size:9.8pt">(Utica, Caralis, Iomnium, Siga, Tingis, Carthago</p> -<p style="top:659.6pt;left:506.3pt;font-size:9.8pt">Nova, Tarraco, Narbo, and Genua).</p> -<p style="top:675.4pt;left:506.3pt;font-size:9.8pt"><b>2. </b>Navis located on <i>Mare Internum</i> can move</p> -<p style="top:687.4pt;left:506.3pt;font-size:9.8pt">to <i>Mare Tyrrhenum, Mare Hadriaticum, Mare</i></p> -<p style="top:699.4pt;left:506.3pt;font-size:9.8pt"><i>Aegaeum, or Mare Egypticum. </i>If not attacking, a</p> -<p style="top:711.4pt;left:506.3pt;font-size:9.8pt">Navis that moved to <i>Mare Aegaeum </i>could move</p> -<p style="top:723.4pt;left:506.3pt;font-size:9.8pt">to another adjacent Friendly or Vacant sea</p> -<p style="top:735.4pt;left:506.3pt;font-size:9.8pt">(<i>Propontis or Mare Egypticum) or to </i>any Friendly</p> -<p style="top:747.4pt;left:506.3pt;font-size:9.8pt">or Vacant port on this sea, (Creta, Athena,</p> -<p style="top:759.4pt;left:506.3pt;font-size:9.8pt">Thessalonika, Aenos, or Ephesus). Note that the</p> -<p style="top:771.4pt;left:506.3pt;font-size:9.8pt">city of <i>Pergamum</i> is not a port.</p> -<p style="top:789.8pt;left:506.3pt;font-size:11.0pt"><b>Amphibious Move Example</b></p> -<p style="top:802.8pt;left:506.3pt;font-size:9.8pt">Caesar has 3 Navis, 1 each on <i>Mare Tyrrhenum</i>,</p> -<p style="top:814.8pt;left:506.3pt;font-size:9.8pt"><i>Mare Internum, </i>and <i>Mare Egypticum. </i>He elects to</p> -<p style="top:826.8pt;left:506.3pt;font-size:9.8pt">spend 2mp to make an amphibious move of two</p> -<p style="top:838.8pt;left:506.3pt;font-size:9.8pt">legions from Rome to Antioch, which is Vacant.</p> -<p style="top:850.8pt;left:506.3pt;font-size:9.8pt">This is possible because the three seas crossed</p> -<p style="top:862.8pt;left:506.3pt;font-size:9.8pt">are Friendly and adjacent, and the amphibious</p> -<p style="top:874.8pt;left:506.3pt;font-size:9.8pt">move is made before any other move. Note that</p> -<p style="top:886.8pt;left:506.3pt;font-size:9.8pt">an Amphibious move by Player 1 is completed</p> -<p style="top:899.9pt;left:506.3pt;font-size:9.8pt">in the Command Phase, before Player 2 moves.</p> -<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>5</b></p> -<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page5" style="background-image:url('rules5.jpg');width:765.0pt;height:990.0pt"> +<p style="top:55.9pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:932.5pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:929.6pt;left:380.1pt;font-size:14.6pt"><b>5</b><b> </b></p> +<p style="top:932.5pt;left:646.7pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.9pt;left:506.2pt;font-size:11.0pt"><b>Move Example</b></p> +<p style="top:113.9pt;left:506.2pt;font-size:9.7pt">For 1mp, a player may move any/all <i>Massilia </i>blocks </p> +<p style="top:125.9pt;left:506.2pt;font-size:9.7pt">to one or more of <i>Narbo</i>, <i>Lugdunum</i>, and <i>Genua</i>. </p> +<p style="top:137.9pt;left:506.2pt;font-size:9.7pt">If not attacking, blocks can move further to any/all </p> +<p style="top:149.9pt;left:506.2pt;font-size:9.7pt">of <i>Tarraco</i>, <i>Burdigala</i>, <i>Cenabum</i>, <i>Treveri</i>, <i>Ravenna</i>, </p> +<p style="top:161.9pt;left:506.2pt;font-size:9.7pt">or <i>Rome</i>. If some of the Massilia blocks are Navis, </p> +<p style="top:173.9pt;left:506.2pt;font-size:9.7pt">they can move to <i>Mare Hispanum</i>, then to an </p> +<p style="top:185.9pt;left:506.2pt;font-size:9.7pt">adjacent sea or port if not attacking. </p> +<p style="top:204.3pt;left:506.2pt;font-size:11.0pt"><b>Movement & Attacking</b></p> +<p style="top:217.3pt;left:506.2pt;font-size:9.7pt">Blocks can move only one city/sea when they </p> +<p style="top:229.3pt;left:506.2pt;font-size:9.7pt">attack. This has many subtle implications. For </p> +<p style="top:241.3pt;left:506.2pt;font-size:9.7pt">example, assuming 6 Caesar blocks located in </p> +<p style="top:253.3pt;left:506.2pt;font-size:9.7pt">Massilia and 3 Pompey blocks in Tarraco and 3 in </p> +<p style="top:265.3pt;left:506.2pt;font-size:9.7pt">Genua. The Caesar blocks cannot attack Tarraco </p> +<p style="top:277.3pt;left:506.2pt;font-size:9.7pt">since that is two moves away. Genua is adjacent </p> +<p style="top:289.3pt;left:506.2pt;font-size:9.7pt">and can therefore be attacked with 4 Caesar </p> +<p style="top:301.3pt;left:506.2pt;font-size:9.7pt">blocks (road limit). Unlike many other games, </p> +<p style="top:313.3pt;left:506.2pt;font-size:9.7pt">however, the remaining 2 Caesar blocks cannot </p> +<p style="top:325.3pt;left:506.2pt;font-size:9.7pt">also attack Genua via Lugdunum since that would </p> +<p style="top:337.3pt;left:506.2pt;font-size:9.7pt">be a move of two cities. Note however, the effect </p> +<p style="top:349.3pt;left:506.2pt;font-size:9.7pt">of the <b><i>Mercury</i></b> card which could allow an attack </p> +<p style="top:361.3pt;left:506.2pt;font-size:9.7pt">on Tarraco, and/or a two-pronged attack on </p> +<p style="top:373.3pt;left:506.2pt;font-size:9.7pt">Genua. </p> +<p style="top:391.7pt;left:506.2pt;font-size:11.0pt"><b>Pinning Example</b></p> +<p style="top:404.6pt;left:506.2pt;font-size:9.7pt">Five (5) blocks defend <i>Rome</i>. Four (4) blocks attack </p> +<p style="top:416.6pt;left:506.2pt;font-size:9.7pt">from <i>Genua</i> and two (2) from <i>Ravenna</i>, the latter </p> +<p style="top:428.6pt;left:506.2pt;font-size:9.7pt">being reserves. Assuming the Genua blocks are </p> +<p style="top:440.6pt;left:506.2pt;font-size:9.7pt">the Main Attack, a total of 4 blocks in Rome are </p> +<p style="top:452.6pt;left:506.2pt;font-size:9.7pt">pinned, but 1 is unpinned and may move except </p> +<p style="top:464.6pt;left:506.2pt;font-size:9.7pt">via the two roads being used by the Attacker.</p> +<p style="top:483.0pt;left:506.2pt;font-size:11.0pt"><b>Seapower</b></p> +<p style="top:496.0pt;left:506.2pt;font-size:9.7pt">The function of Navis are to win control of a Sea </p> +<p style="top:508.0pt;left:506.2pt;font-size:9.7pt">to enable amphibious movement. They can also </p> +<p style="top:520.0pt;left:506.2pt;font-size:9.7pt">attack and occupy enemy ports, or occupy Vacant </p> +<p style="top:532.0pt;left:506.2pt;font-size:9.7pt">ports. </p> +<p style="top:550.4pt;left:506.2pt;font-size:11.0pt"><b>Navis Move Examples</b></p> +<p style="top:563.4pt;left:506.2pt;font-size:9.7pt"><b>1. </b>Navis located in <i>Massilia</i> can move to a Friendly </p> +<p style="top:575.4pt;left:506.2pt;font-size:9.7pt">or Vacant <i>Mare Hispanum. </i>If not attacking, the </p> +<p style="top:587.4pt;left:506.2pt;font-size:9.7pt">Navis can then move to <i>Oceanus</i> <i>Atlanticus</i>, or </p> +<p style="top:599.4pt;left:506.2pt;font-size:9.7pt"><i>Mare Tyrrhenum, or </i>to any other Friendly or </p> +<p style="top:611.4pt;left:506.2pt;font-size:9.7pt">Vacant port on <i>Mare Hispanum</i> (Utica, Caralis, </p> +<p style="top:623.4pt;left:506.2pt;font-size:9.7pt">Iomnium, Siga, Tingis, Carthago Nova, Tarraco, </p> +<p style="top:635.4pt;left:506.2pt;font-size:9.7pt">Narbo, and Genua).</p> +<p style="top:651.1pt;left:506.2pt;font-size:9.7pt"><b>2. </b>Navis located on <i>Mare Internum</i> can move </p> +<p style="top:663.1pt;left:506.2pt;font-size:9.7pt">to <i>Mare</i> <i>Tyrrhenum, Mare Hadriaticum, Mare </i></p> +<p style="top:675.1pt;left:506.2pt;font-size:9.7pt"><i>Aegaeum, or Mare Egypticum. </i>If not attacking, </p> +<p style="top:687.1pt;left:506.2pt;font-size:9.7pt">a Navis that moved to <i>Mare Aegaeum </i>could </p> +<p style="top:699.1pt;left:506.2pt;font-size:9.7pt">move to another adjacent Friendly or Vacant sea </p> +<p style="top:711.1pt;left:506.2pt;font-size:9.7pt">(<i>Propontis or Mare Egypticum) or to </i>any Friendly </p> +<p style="top:723.1pt;left:506.2pt;font-size:9.7pt">or Vacant port on this sea, (Creta, Athena, </p> +<p style="top:735.1pt;left:506.2pt;font-size:9.7pt">Thessalonika, Aenos, or Ephesus). Note that the </p> +<p style="top:747.1pt;left:506.2pt;font-size:9.7pt">city of <i>Pergamum</i> is not a port. </p> +<p style="top:765.5pt;left:506.2pt;font-size:11.0pt"><b>Amphibious Move Example</b></p> +<p style="top:778.5pt;left:506.2pt;font-size:9.7pt">Caesar has 3 Navis, 1 each on <i>Mare Tyrrhenum</i>, </p> +<p style="top:790.5pt;left:506.2pt;font-size:9.7pt"><i>Mare Internum, </i>and <i>Mare Egypticum. </i>He elects to </p> +<p style="top:802.5pt;left:506.2pt;font-size:9.7pt">spend 2mp to make an amphibious move of two </p> +<p style="top:814.5pt;left:506.2pt;font-size:9.7pt">legions from Rome to Antioch, which is Vacant. </p> +<p style="top:826.5pt;left:506.2pt;font-size:9.7pt">This is possible because the three seas crossed are </p> +<p style="top:838.5pt;left:506.2pt;font-size:9.7pt">Friendly and adjacent, and the amphibious move </p> +<p style="top:850.5pt;left:506.2pt;font-size:9.7pt">is made before any other move. Note that an </p> +<p style="top:862.5pt;left:506.2pt;font-size:9.7pt">Amphibious move by Player 1 is completed in the </p> +<p style="top:875.6pt;left:506.2pt;font-size:9.7pt">Command Phase, before Player 2 moves.</p> +<p style="top:100.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.14 Response Movement</span></b></p> +<p style="top:115.0pt;left:301.2pt;font-size:11.0pt">Player 2 can expend MPs to move </p> +<p style="top:128.1pt;left:282.5pt;font-size:11.0pt"><b><i>unpinned</i></b> blocks to reinforce Defending </p> +<p style="top:141.2pt;left:282.5pt;font-size:11.0pt">blocks in Contested cities/seas. Blocks can </p> +<p style="top:154.4pt;left:282.5pt;font-size:11.0pt"><b><i>Respond</i></b> only from <b><i>adjacent</i></b> cities/seas.</p> +<p style="top:171.2pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Responding blocks are </i></p> +<p style="top:184.4pt;left:288.8pt;font-size:11.0pt"><i>always placed in </i><b><i>Reserve (7.3)</i></b><i> and do not </i></p> +<p style="top:197.5pt;left:288.8pt;font-size:11.0pt"><i>alter the status of pinned blocks (6.13).</i></p> +<p style="top:220.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.15 Stacking</span></b></p> +<p style="top:235.0pt;left:301.2pt;font-size:11.0pt">There is no stacking limit for blocks </p> +<p style="top:248.1pt;left:282.5pt;font-size:11.0pt">during a Year. Stacking applies during the </p> +<p style="top:261.2pt;left:282.5pt;font-size:11.0pt"><b><i>Winter Turn.</i></b> See 8.4.</p> +<p style="top:284.6pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.2 NAVIS MOVEMENT</span></b></p> +<p style="top:298.7pt;left:301.2pt;font-size:11.0pt"><i>Navis</i> move from a port to an adjacent </p> +<p style="top:311.9pt;left:282.5pt;font-size:11.0pt">sea (or vice-versa), or from one sea to an </p> +<p style="top:325.0pt;left:282.5pt;font-size:11.0pt">adjacent sea. They can never move from one </p> +<p style="top:338.1pt;left:282.5pt;font-size:11.0pt">port directly to another port, except via the </p> +<p style="top:351.2pt;left:282.5pt;font-size:11.0pt">adjacent sea. </p> +<p style="top:368.1pt;left:301.2pt;font-size:11.0pt">When located with land blocks, Navis </p> +<p style="top:381.2pt;left:282.5pt;font-size:11.0pt">can move to sea as part of a group move for </p> +<p style="top:394.4pt;left:282.5pt;font-size:11.0pt">that city. See: Navis Move Examples. </p> +<p style="top:411.2pt;left:301.2pt;font-size:11.0pt">Navis can make one (1) move and attack, </p> +<p style="top:424.4pt;left:282.5pt;font-size:11.0pt">or two (2) moves and not attack. See sidebar </p> +<p style="top:437.5pt;left:282.5pt;font-size:11.0pt">for examples. </p> +<p style="top:454.4pt;left:301.2pt;font-size:11.0pt">Navis can attack/respond <b><i>only</i></b> from an </p> +<p style="top:467.5pt;left:282.5pt;font-size:11.0pt"><b><i>adjacent</i></b> sea/port. See 6.12 and 7.3 for more </p> +<p style="top:480.6pt;left:282.5pt;font-size:11.0pt">details about attacking and responding.</p> +<p style="top:504.0pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.3 AMPHIBIOUS MOVEMENT</span></b></p> +<p style="top:518.1pt;left:301.3pt;font-size:11.0pt">Land blocks may move from one port to </p> +<p style="top:531.2pt;left:282.5pt;font-size:11.0pt">any other <b><i>Friendly or Vacant</i></b> port across one </p> +<p style="top:544.4pt;left:282.5pt;font-size:11.0pt">or more <b><i>adjacent</i></b> <b><i>Friendly</i></b> <b><i>seas. </i></b>Cost is 1 MP </p> +<p style="top:557.5pt;left:282.5pt;font-size:11.0pt">per <b><i>block</i></b>.</p> +<p style="top:574.4pt;left:301.3pt;font-size:11.0pt">Amphibious movement must be made </p> +<p style="top:587.5pt;left:282.5pt;font-size:11.0pt"><b><i>before</i></b> any other moves are made that turn. </p> +<p style="top:600.6pt;left:282.5pt;font-size:11.0pt">Hence, a sea used in amphibious movement </p> +<p style="top:613.7pt;left:282.5pt;font-size:11.0pt">must already be Friendly before any other </p> +<p style="top:626.9pt;left:282.5pt;font-size:11.0pt">moves are made that turn. </p> +<p style="top:643.7pt;left:301.3pt;font-size:11.0pt">Blocks cannot move by land and sea in </p> +<p style="top:656.9pt;left:282.5pt;font-size:11.0pt">the same turn (or vice-versa). 1 Navis block </p> +<p style="top:670.0pt;left:282.5pt;font-size:11.0pt">must remain in the sea that was crossed for </p> +<p style="top:683.1pt;left:282.5pt;font-size:11.0pt">the entire Command Phase; other Navis may </p> +<p style="top:696.2pt;left:282.5pt;font-size:11.0pt">move as desired.</p> +<p style="top:713.1pt;left:301.3pt;font-size:11.0pt">Amphibious moves can <b><i>never</i></b> be made </p> +<p style="top:726.2pt;left:282.5pt;font-size:11.0pt">to Enemy or Contested ports. Unpinned </p> +<p style="top:739.4pt;left:282.5pt;font-size:11.0pt">(6.13) land blocks in a Contested city may </p> +<p style="top:752.5pt;left:282.5pt;font-size:11.0pt">conduct an amphibious move provided the </p> +<p style="top:765.6pt;left:282.5pt;font-size:11.0pt">adjacent sea is Friendly. </p> +<p style="top:100.7pt;left:61.2pt;font-size:17.1pt"><b><span style="color:#9d0a0e">6.0 COMMAND PHASE</span></b></p> +<p style="top:122.5pt;left:80.0pt;font-size:11.0pt">Player 1 Moves and then Levies with the </p> +<p style="top:135.6pt;left:61.2pt;font-size:11.0pt">values from his active card, then Player 2 </p> +<p style="top:148.7pt;left:61.2pt;font-size:11.0pt">does the same. </p> +<p style="top:172.1pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.1 GROUP MOVES</span></b></p> +<p style="top:186.2pt;left:80.0pt;font-size:11.0pt">Command cards have Move Points </p> +<p style="top:199.4pt;left:61.2pt;font-size:11.0pt">(MP) of 1 to 4. Each MP allows <b><i>any/all</i></b> </p> +<p style="top:212.5pt;left:61.2pt;font-size:11.0pt">block(s) in one location (city or sea) to move </p> +<p style="top:225.6pt;left:61.2pt;font-size:11.0pt">to adjacent cities/seas. If <b><i>not</i></b> attacking, </p> +<p style="top:238.7pt;left:61.2pt;font-size:11.0pt">blocks may continue to the next adjacent </p> +<p style="top:251.9pt;left:61.2pt;font-size:11.0pt">location(s).</p> +<p style="top:268.7pt;left:80.0pt;font-size:11.0pt">Blocks that move cannot move again this </p> +<p style="top:281.9pt;left:61.2pt;font-size:11.0pt">game turn, except to <i>Retreat</i> or <i>Regroup</i>. </p> +<p style="top:295.0pt;left:61.2pt;font-size:11.0pt">When a block has finished moving, turn it </p> +<p style="top:308.1pt;left:61.2pt;font-size:11.0pt">face-down to show that it cannot move again </p> +<p style="top:321.2pt;left:61.2pt;font-size:11.0pt">this turn.</p> +<p style="top:344.6pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.11 Road Limits</span></b></p> +<p style="top:358.7pt;left:80.0pt;font-size:11.0pt">The <i>maximum</i> number of blocks that </p> +<p style="top:371.9pt;left:61.2pt;font-size:11.0pt">can move along any road varies by type: </p> +<p style="top:388.7pt;left:61.2pt;font-size:11.0pt"> </p> +<p style="top:388.7pt;left:76.4pt;font-size:11.0pt"><b>Major: </b>4 blocks</p> +<p style="top:403.1pt;left:61.2pt;font-size:11.0pt"> </p> +<p style="top:403.1pt;left:76.1pt;font-size:11.0pt"><b>Minor:</b> 2 blocks</p> +<p style="top:417.5pt;left:61.2pt;font-size:11.0pt"> </p> +<p style="top:417.5pt;left:75.1pt;font-size:11.0pt"><b>Straits:</b> 2 blocks (1 if attacking)</p> +<p style="top:434.4pt;left:67.7pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>A maximum of 4 blocks may </i></p> +<p style="top:447.5pt;left:67.5pt;font-size:11.0pt"><i>move from </i><i>Genua</i><i> to </i><i>Rome</i><i>, and one or </i></p> +<p style="top:460.6pt;left:67.5pt;font-size:11.0pt"><i>two blocks may move from </i><i>Ravenna</i><i> to </i></p> +<p style="top:473.7pt;left:67.5pt;font-size:11.0pt"><i>Rome</i><i>.</i></p> +<p style="top:490.6pt;left:80.0pt;font-size:11.0pt">Road Limits apply to <b><i>each</i></b> player. Hence, </p> +<p style="top:503.7pt;left:61.2pt;font-size:11.0pt">both players can move two blocks along the </p> +<p style="top:516.9pt;left:61.2pt;font-size:11.0pt">same minor road in the same game turn. </p> +<p style="top:533.7pt;left:67.7pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>Player 1 moves 4 blocks from </i></p> +<p style="top:546.9pt;left:67.5pt;font-size:11.0pt"><i>Massilia</i><i> to </i><i>Genua</i><i> to </i><i>Ravenna</i><i>. Player 2 </i></p> +<p style="top:560.0pt;left:67.5pt;font-size:11.0pt"><i>now moves 4 blocks from </i><i>Rome</i><i> to </i><i>Genua</i><i> </i></p> +<p style="top:573.1pt;left:67.5pt;font-size:11.0pt"><i>to </i><i>Massilia</i><i>. Both players used the road </i></p> +<p style="top:586.2pt;left:67.5pt;font-size:11.0pt"><i>section between </i><i>Massilia</i><i> and </i><i>Genua</i><i>, but </i></p> +<p style="top:599.4pt;left:67.5pt;font-size:11.0pt"><i>at different times. Of course, if Player 1 </i></p> +<p style="top:612.5pt;left:67.5pt;font-size:11.0pt"><i>had left at least 1 block in </i><i>Genua</i><i>, Player 2 </i></p> +<p style="top:625.6pt;left:67.5pt;font-size:11.0pt"><i>could not have moved through this block </i></p> +<p style="top:638.7pt;left:67.5pt;font-size:11.0pt"><i>to </i><i>Massilia</i><i> without fighting a battle. </i></p> +<p style="top:659.6pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.12 Attacking</span></b></p> +<p style="top:673.7pt;left:80.0pt;font-size:11.0pt">Blocks entering an <b><i>Enemy</i></b> city/sea are </p> +<p style="top:686.9pt;left:61.2pt;font-size:11.0pt"><b><i>Attacking;</i></b> the enemy blocks are <b><i>Defending.</i></b></p> +<p style="top:702.5pt;left:80.0pt;font-size:11.0pt">Blocks may attack from adjacent cities/</p> +<p style="top:715.6pt;left:61.2pt;font-size:11.0pt">seas only. A player may attack via two or </p> +<p style="top:728.7pt;left:61.2pt;font-size:11.0pt">more roads, but each road will require a </p> +<p style="top:741.9pt;left:61.2pt;font-size:11.0pt">separate MP. The <b><i>first</i></b> road/border used is </p> +<p style="top:755.0pt;left:61.2pt;font-size:11.0pt">the <b><i>Main Attack. </i></b>Blocks using other roads/</p> +<p style="top:768.1pt;left:61.2pt;font-size:11.0pt">borders are <b><i>Reserves</i></b>. See 6.2 and 7.3. </p> +<p style="top:791.5pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.13 Pinning</span></b></p> +<p style="top:805.6pt;left:80.0pt;font-size:11.0pt">Attacking blocks<b><i> (</i></b><b>e</b><b><i>xcluding</i></b><i> </i><b><i>Reserves</i></b><b>) </b></p> +<p style="top:818.7pt;left:61.2pt;font-size:11.0pt">prevent an equal number of defending </p> +<p style="top:831.9pt;left:61.2pt;font-size:11.0pt">blocks from moving<i>.</i> The Defender chooses </p> +<p style="top:845.0pt;left:61.2pt;font-size:11.0pt">which blocks are pinned. The "unpinned" </p> +<p style="top:858.1pt;left:61.2pt;font-size:11.0pt">blocks may move normally and even attack, </p> +<p style="top:871.2pt;left:61.2pt;font-size:11.0pt"><b><i>but</i></b> cannot use any <b><i>road or sea border </i></b>used </p> +<p style="top:884.4pt;left:61.2pt;font-size:11.0pt">by the enemy that battle. </p> </div> -<div id="page6" style="width:765.0pt;height:990.0pt;background-image:url('rules06.jpg')"> -<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:101.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.4 LEVIES</span></b></p> -<p style="top:115.3pt;left:80.0pt;font-size:11.0pt">Command cards have 1, 2, or 3 Levy</p> -<p style="top:128.4pt;left:61.3pt;font-size:11.0pt">Points (LP). <b><i>Each</i></b> LP allows:</p> -<p style="top:145.6pt;left:67.5pt;font-size:11.0pt">• One (1) step to be added to one (1)</p> -<p style="top:159.1pt;left:73.8pt;font-size:11.0pt">existing block. Multiple steps can be</p> -<p style="top:172.6pt;left:73.8pt;font-size:11.0pt">added to the same block, each for LP1. </p> -<p style="top:189.9pt;left:67.5pt;font-size:11.0pt">• One (1) new block can be chosen from</p> -<p style="top:203.4pt;left:73.8pt;font-size:11.0pt">a player's Levy Pool and deployed in</p> -<p style="top:216.9pt;left:73.8pt;font-size:11.0pt">a city at minimum strength. Steps can</p> -<p style="top:230.4pt;left:73.8pt;font-size:11.0pt">be added to a new block immediately,</p> -<p style="top:243.9pt;left:73.8pt;font-size:11.0pt">each step costing LP1 (including the</p> -<p style="top:257.4pt;left:73.8pt;font-size:11.0pt">elephant). Multiple new blocks can be</p> -<p style="top:270.9pt;left:73.8pt;font-size:11.0pt">deployed in the same city if desired.</p> -<p style="top:288.1pt;left:80.0pt;font-size:11.0pt"><b>Leaders</b> deploy in any Friendly city.</p> -<p style="top:305.4pt;left:80.0pt;font-size:11.0pt"><b>Legions</b> deploy in their <i>named</i> city,</p> -<p style="top:318.9pt;left:80.0pt;font-size:11.0pt">which must be Friendly.</p> -<p style="top:336.1pt;left:80.0pt;font-size:11.0pt"><b>Equitatae/Elephant</b> deploy in their</p> -<p style="top:349.6pt;left:80.0pt;font-size:11.0pt"><i>named</i> city, which must be Friendly.</p> -<p style="top:366.9pt;left:80.0pt;font-size:11.0pt"><b>Auxilia/Ballista</b> deploy in any</p> -<p style="top:380.4pt;left:80.0pt;font-size:11.0pt">Friendly city.</p> -<p style="top:397.6pt;left:80.0pt;font-size:11.0pt"><b>Navis</b> deploy in any Friendly <b><i>major</i></b></p> -<p style="top:411.1pt;left:80.0pt;font-size:11.0pt">port. Steps can be added to existing</p> -<p style="top:424.6pt;left:80.0pt;font-size:11.0pt">Navis in <b>any</b> port, but never at sea.</p> -<p style="top:441.5pt;left:80.0pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>In all cases, new blocks</i></p> -<p style="top:454.6pt;left:80.0pt;font-size:11.0pt"><i>and steps must be raised in Friendly cities,</i></p> -<p style="top:467.8pt;left:80.0pt;font-size:11.0pt"><i>meaning a city currently occupied by at</i></p> -<p style="top:480.9pt;left:80.0pt;font-size:11.0pt"><i>least one Friendly block. New blocks and</i></p> -<p style="top:494.0pt;left:80.0pt;font-size:11.0pt"><i>steps can </i><b><i>never</i></b><i> be added to Vacant or</i></p> -<p style="top:507.1pt;left:80.0pt;font-size:11.0pt"><i>Contested cities.</i></p> -<p style="top:530.4pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9d0a0e">7.0 BATTLES</span></b></p> -<p style="top:553.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.1 BATTLE SEQUENCE</span></b></p> -<p style="top:567.8pt;left:80.0pt;font-size:11.0pt">Battles are fought one by one after all</p> -<p style="top:580.9pt;left:61.3pt;font-size:11.0pt">moves are completed. Player 1 determines</p> -<p style="top:594.0pt;left:61.3pt;font-size:11.0pt">which battle to fight first. Blocks are not</p> -<p style="top:607.1pt;left:61.3pt;font-size:11.0pt">revealed until a battle is fought. Reveal</p> -<p style="top:620.3pt;left:61.3pt;font-size:11.0pt">blocks (not Reserves) by tipping them</p> -<p style="top:633.4pt;left:61.3pt;font-size:11.0pt">forward at current <i>strength</i>. After the battle</p> -<p style="top:646.5pt;left:61.3pt;font-size:11.0pt">is completed, stand all blocks upright, then</p> -<p style="top:659.6pt;left:61.3pt;font-size:11.0pt">Player 1 selects the next battle.</p> -<p style="top:683.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.2 BATTLE TURNS</span></b></p> -<p style="top:697.1pt;left:80.0pt;font-size:11.0pt">Each block has one battle turn per</p> -<p style="top:710.3pt;left:61.3pt;font-size:11.0pt">Battle Round. In its turn, a block may</p> -<p style="top:723.4pt;left:61.3pt;font-size:11.0pt"><b><i>either</i></b> Fire, Retreat, or Pass, <b><i>except</i></b></p> -<p style="top:736.5pt;left:61.3pt;font-size:11.0pt"><b><i>Retreat is not allowed in Round 1.</i></b></p> -<p style="top:749.6pt;left:61.3pt;font-size:11.0pt">The sequence of turns depends on</p> -<p style="top:762.8pt;left:61.3pt;font-size:11.0pt">combat ratings. “A” blocks go before “B”</p> -<p style="top:775.9pt;left:61.3pt;font-size:11.0pt">blocks, then “C” blocks, then "D" blocks.</p> -<p style="top:789.0pt;left:61.3pt;font-size:11.0pt"><b><i>Defending</i></b> “A” blocks go before Attacking</p> -<p style="top:802.1pt;left:61.3pt;font-size:11.0pt">“A” blocks, and so on. </p> -<p style="top:819.0pt;left:80.0pt;font-size:11.0pt"> After all blocks have taken one Battle</p> -<p style="top:832.1pt;left:61.3pt;font-size:11.0pt">Turn, one Round has been fought. Battles</p> -<p style="top:845.3pt;left:61.3pt;font-size:11.0pt">are fought for a maximum of <b><i>four</i></b> <b><i>(4)</i></b></p> -<p style="top:858.4pt;left:61.3pt;font-size:11.0pt">Rounds. <b><i>Attacking</i></b> blocks <b><i>must retreat</i></b></p> -<p style="top:871.5pt;left:61.3pt;font-size:11.0pt">during <b><i>Round 4 </i></b>in their normal battle turn.</p> -<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.3 BATTLE RESERVES</span></b></p> -<p style="top:115.3pt;left:301.3pt;font-size:11.0pt">When attacking via two or more roads</p> -<p style="top:128.4pt;left:282.5pt;font-size:11.0pt">or sea borders, one road/border (Attacker</p> -<p style="top:141.5pt;left:282.5pt;font-size:11.0pt">choice) must be declared the <b><i>Main</i></b></p> -<p style="top:154.6pt;left:282.5pt;font-size:11.0pt"><b><i>Attack. </i></b>Blocks using other roads/borders</p> -<p style="top:167.8pt;left:282.5pt;font-size:11.0pt">are <b><i>Reserves</i></b>.</p> -<p style="top:184.6pt;left:301.3pt;font-size:11.0pt">Blocks moved by <b><i>Player 2 </i></b>to <i>reinforce</i></p> -<p style="top:197.8pt;left:282.5pt;font-size:11.0pt">a battle started by Player 1 are also</p> -<p style="top:210.9pt;left:282.5pt;font-size:11.0pt"><b><i>Reserves</i></b>.</p> -<p style="top:227.8pt;left:301.3pt;font-size:11.0pt"><b><i>Reserve</i></b> blocks may not fire, retreat,</p> -<p style="top:240.9pt;left:282.5pt;font-size:11.0pt">or take hits in Round 1. They are revealed</p> -<p style="top:254.0pt;left:282.5pt;font-size:11.0pt">and arrive at the start of Round 2 to take</p> -<p style="top:267.1pt;left:282.5pt;font-size:11.0pt">normal turns.</p> -<p style="top:284.0pt;left:288.8pt;font-size:11.0pt"><b><i>Example: </i></b><i>Caesar attacks Tarraco</i></p> -<p style="top:297.1pt;left:288.8pt;font-size:11.0pt"><i>from Narbo with 4 blocks (main attack)</i></p> -<p style="top:310.3pt;left:288.8pt;font-size:11.0pt"><i>and from Bilbilis with 2 blocks. Pompey</i></p> -<p style="top:323.4pt;left:288.8pt;font-size:11.0pt"><i>has 3 blocks defending Tarraco, but</i></p> -<p style="top:336.5pt;left:288.8pt;font-size:11.0pt"><i>moves 4 blocks from Nova Carthago to</i></p> -<p style="top:349.6pt;left:288.8pt;font-size:11.0pt"><i>Tarraco. Round 1 has the 3 Tarraco blocks</i></p> -<p style="top:362.8pt;left:288.8pt;font-size:11.0pt"><i>defending against 4 Caesar blocks from</i></p> -<p style="top:375.9pt;left:288.8pt;font-size:11.0pt"><i>Narbo. Caesar blocks from Bilbilis and</i></p> -<p style="top:389.0pt;left:288.8pt;font-size:11.0pt"><i>Pompey blocks from Nova Carthago are</i></p> -<p style="top:402.1pt;left:288.8pt;font-size:11.0pt"><b><i>Reserves</i></b><i> that arrive for Round 2.</i></p> -<p style="top:425.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.31 Disruption</span></b></p> -<p style="top:439.6pt;left:301.3pt;font-size:11.0pt"><b><i>Reserve</i></b> blocks are <b><i>Disrupted</i></b> if</p> -<p style="top:452.8pt;left:282.5pt;font-size:11.0pt">their main force is eliminated in Round 1.</p> -<p style="top:465.9pt;left:282.5pt;font-size:11.0pt">Disrupted blocks immediately lose one (1)</p> -<p style="top:479.0pt;left:282.5pt;font-size:11.0pt">step and then fight normally.</p> -<p style="top:495.9pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>If the disrupted player is</i></p> -<p style="top:509.0pt;left:288.8pt;font-size:11.0pt"><i>the Defender, the Attacker now becomes the</i></p> -<p style="top:522.1pt;left:288.8pt;font-size:11.0pt"><i>Defender for the rest of the battle.</i></p> -<p style="top:545.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.4 Battle HITS</span></b></p> -<p style="top:559.6pt;left:301.3pt;font-size:11.0pt">Each firing block in its Battle Turn rolls</p> -<p style="top:572.8pt;left:282.5pt;font-size:11.0pt">as many dice as its current <i>strength</i>. A hit</p> -<p style="top:585.9pt;left:282.5pt;font-size:11.0pt">is scored for each die roll equal to or lower</p> -<p style="top:599.0pt;left:282.5pt;font-size:11.0pt">than the block’s firepower.</p> -<p style="top:615.9pt;left:288.8pt;font-size:11.0pt"><b><i>Example: </i></b><i>Caesar 3 rolls 3 dice. He has</i></p> -<p style="top:629.0pt;left:288.8pt;font-size:11.0pt"><i>A3 combat: rolls of 1, 2, 3 are hits.</i></p> -<p style="top:645.9pt;left:301.3pt;font-size:11.0pt"><b>Each</b> <b>hit</b> reduces the <i>strongest </i>enemy</p> -<p style="top:659.0pt;left:282.5pt;font-size:11.0pt">block at that <b><i>instant</i></b>. When two or more</p> -<p style="top:672.1pt;left:282.5pt;font-size:11.0pt">blocks share the highest strength, the</p> -<p style="top:685.3pt;left:282.5pt;font-size:11.0pt">owner chooses which to reduce. Except for</p> -<p style="top:698.4pt;left:282.5pt;font-size:11.0pt">Leaders, when blocks are reduced below</p> -<p style="top:711.5pt;left:282.5pt;font-size:11.0pt">strength I, they are <i>immediately</i> eliminated</p> -<p style="top:724.6pt;left:282.5pt;font-size:11.0pt">(see 7.5) and returned to the Levy Pool.</p> -<p style="top:741.5pt;left:288.8pt;font-size:11.0pt"><b><i>Note: </i></b><i>combat is not simultaneous. All</i></p> -<p style="top:754.6pt;left:288.8pt;font-size:11.0pt"><i>hits are applied immediately.</i></p> -<p style="top:775.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.41 Elephant</span></b></p> -<p style="top:789.6pt;left:301.3pt;font-size:11.0pt">The elephant block has two steps, IV</p> -<p style="top:802.8pt;left:282.5pt;font-size:11.0pt">and II. It drops <b><i>one step per hit</i></b> which</p> -<p style="top:815.9pt;left:282.5pt;font-size:11.0pt">means the block is powerful but fragile.</p> -<p style="top:839.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.42 Ballista</span></b></p> -<p style="top:853.4pt;left:301.3pt;font-size:11.0pt">The Ballista block fights at B4 when</p> -<p style="top:866.5pt;left:282.5pt;font-size:11.0pt">Defending, but at D4 when Attacking.</p> -<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Battle Sequence</b></p> -<p style="top:116.8pt;left:506.3pt;font-size:9.6pt">Battle sequence (7.1) is controlled by Player</p> -<p style="top:128.8pt;left:506.3pt;font-size:9.6pt">1. This can be significant because the results</p> -<p style="top:140.8pt;left:506.3pt;font-size:9.6pt">of a battle will change city or sea control from</p> -<p style="top:152.8pt;left:506.3pt;font-size:9.6pt">Contested to Friendly for the victor and that</p> -<p style="top:164.8pt;left:506.3pt;font-size:9.6pt">impacts Retreats and Regroups.</p> -<p style="top:196.1pt;left:506.3pt;font-size:11.0pt"><b>Battle Turns</b></p> -<p style="top:209.1pt;left:506.3pt;font-size:9.8pt">Caesar (A3) and Equitatus (B2) attack Pompey</p> -<p style="top:221.1pt;left:506.3pt;font-size:9.8pt">(B3) and Navis (D2). Battle Turn sequence:</p> -<p style="top:236.9pt;left:518.8pt;font-size:9.8pt">Caesar: attacking A3</p> -<p style="top:252.6pt;left:518.8pt;font-size:9.8pt">Pompey: defending B3</p> -<p style="top:268.4pt;left:518.8pt;font-size:9.8pt">Caesar Equitatus: attacking B2</p> -<p style="top:284.1pt;left:518.8pt;font-size:9.8pt">Pompey Navis: defending D2</p> -<p style="top:318.3pt;left:506.3pt;font-size:11.0pt"><b>Attacker/Defender</b></p> -<p style="top:331.3pt;left:506.3pt;font-size:9.8pt">Because both players move before combat, a</p> -<p style="top:343.3pt;left:506.3pt;font-size:9.8pt">player can be the Defender in some battles, and</p> -<p style="top:355.3pt;left:506.3pt;font-size:9.8pt">the Attacker in others.</p> -<p style="top:389.4pt;left:506.3pt;font-size:11.0pt"><b>Battle Hits</b></p> -<p style="top:402.4pt;left:506.3pt;font-size:9.8pt">Each hit reduces the strongest enemy block at</p> -<p style="top:414.4pt;left:506.3pt;font-size:9.8pt">that instant. Hence, if two hits are scored on</p> -<p style="top:426.4pt;left:506.3pt;font-size:9.8pt">three enemy blocks at strength III, II, II, the first</p> -<p style="top:438.4pt;left:506.3pt;font-size:9.8pt">hit must be taken on the enemy III block. All</p> -<p style="top:450.4pt;left:506.3pt;font-size:9.8pt">three blocks are now at strength II, so the next</p> -<p style="top:462.4pt;left:506.3pt;font-size:9.8pt">hit can be on any enemy block (owner choice).</p> -<p style="top:496.5pt;left:506.3pt;font-size:11.0pt"><b>Pursuit</b></p> -<p style="top:509.5pt;left:506.3pt;font-size:9.8pt">Pursuit is naturally handled by the game system.</p> -<p style="top:521.5pt;left:506.3pt;font-size:9.8pt">A block wishing to retreat must await its normal</p> -<p style="top:533.5pt;left:506.3pt;font-size:9.8pt">battle turn which allows faster enemy troops</p> -<p style="top:545.5pt;left:506.3pt;font-size:9.8pt">to fire before they can retreat. If the Defender</p> -<p style="top:557.5pt;left:506.3pt;font-size:9.8pt">survives three Battle Rounds, the Attacker</p> -<p style="top:569.5pt;left:506.3pt;font-size:9.8pt"><b><i>must</i></b> retreat during round 4, but takes fire from</p> -<p style="top:581.5pt;left:506.3pt;font-size:9.8pt">defending blocks that have an equal or earlier</p> -<p style="top:593.5pt;left:506.3pt;font-size:9.8pt">battle turn.</p> -<p style="top:627.6pt;left:506.3pt;font-size:11.0pt"><b>Treachery</b></p> -<p style="top:640.6pt;left:506.3pt;font-size:9.8pt">Several legions switched sides during the war,</p> -<p style="top:652.6pt;left:506.3pt;font-size:9.8pt">This is represented by the Jupiter card, which</p> -<p style="top:664.6pt;left:506.3pt;font-size:9.8pt">switches one block to the enemy side. Even the</p> -<p style="top:676.6pt;left:506.3pt;font-size:9.8pt">famous 13th legion, which crossed the Rubicon</p> -<p style="top:688.6pt;left:506.3pt;font-size:9.8pt">with Caesar, later rebelled and changed sides.</p> -<p style="top:935.3pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:932.3pt;left:380.0pt;font-size:14.6pt"><b>6</b></p> -<p style="top:935.3pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page6" style="background-image:url('rules6.jpg');width:765.0pt;height:990.0pt"> +<p style="top:55.9pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:935.0pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:932.1pt;left:380.1pt;font-size:14.6pt"><b>6</b><b> </b></p> +<p style="top:935.0pt;left:646.7pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.9pt;left:506.2pt;font-size:11.0pt"><b>Levies</b></p> +<p style="top:114.0pt;left:506.2pt;font-size:9.6pt">Although many blocks can only be deployed in </p> +<p style="top:126.0pt;left:506.2pt;font-size:9.6pt">specified cities, steps can be added to those blocks </p> +<p style="top:138.0pt;left:506.2pt;font-size:9.6pt">in <b>any</b> city. Elephants still cost 1LP per step and can </p> +<p style="top:150.0pt;left:506.2pt;font-size:9.6pt">be raised to full strength (IV) for a total of 2LP.</p> +<p style="top:185.2pt;left:506.2pt;font-size:11.0pt"><b>Battle Sequence</b></p> +<p style="top:200.8pt;left:506.2pt;font-size:9.6pt">Battle sequence (7.1) is controlled by Player 1. This </p> +<p style="top:212.8pt;left:506.2pt;font-size:9.6pt">can be significant because the results of a battle </p> +<p style="top:224.8pt;left:506.2pt;font-size:9.6pt">will change city or sea control from Contested to </p> +<p style="top:236.8pt;left:506.2pt;font-size:9.6pt">Friendly for the victor and that impacts Retreats and </p> +<p style="top:248.8pt;left:506.2pt;font-size:9.6pt">Regroups. </p> +<p style="top:280.2pt;left:506.2pt;font-size:11.0pt"><b>Battle Turns</b></p> +<p style="top:293.1pt;left:506.2pt;font-size:9.7pt">Caesar (A3) and Equitatus (B2) attack Pompey (B3) </p> +<p style="top:305.1pt;left:506.2pt;font-size:9.7pt">and Navis (D2). Battle Turn sequence:</p> +<p style="top:320.9pt;left:518.8pt;font-size:9.7pt">Caesar: attacking A3</p> +<p style="top:336.6pt;left:518.8pt;font-size:9.7pt">Pompey: defending B3</p> +<p style="top:352.4pt;left:518.8pt;font-size:9.7pt">Caesar Equitatus: attacking B2</p> +<p style="top:368.1pt;left:518.8pt;font-size:9.7pt">Pompey Navis: defending D2</p> +<p style="top:402.3pt;left:506.2pt;font-size:11.0pt"><b>Attacker/Defender</b></p> +<p style="top:415.3pt;left:506.2pt;font-size:9.7pt">Because both players move before combat, a </p> +<p style="top:427.3pt;left:506.2pt;font-size:9.7pt">player can be the Defender in some battles, and </p> +<p style="top:439.3pt;left:506.2pt;font-size:9.7pt">the Attacker in others. </p> +<p style="top:473.4pt;left:506.2pt;font-size:11.0pt"><b>Disruption</b></p> +<p style="top:486.5pt;left:506.2pt;font-size:9.6pt">The 1 step penalty applies to attacking and/or </p> +<p style="top:498.5pt;left:506.2pt;font-size:9.6pt">defending reserves. The step loss for reserves </p> +<p style="top:510.5pt;left:506.2pt;font-size:9.6pt">reflects the loss of morale that would be expected </p> +<p style="top:522.5pt;left:506.2pt;font-size:9.6pt">from seeing routed soldiers fleeing.</p> +<p style="top:557.7pt;left:506.2pt;font-size:11.0pt"><b>Battle Hits</b></p> +<p style="top:570.6pt;left:506.2pt;font-size:9.7pt">Each hit reduces the strongest enemy block at </p> +<p style="top:582.6pt;left:506.2pt;font-size:9.7pt">that instant. Hence, if two hits are scored on three </p> +<p style="top:594.6pt;left:506.2pt;font-size:9.7pt">enemy blocks at strength III, II, II, the first hit must </p> +<p style="top:606.6pt;left:506.2pt;font-size:9.7pt">be taken on the enemy III block. All three blocks </p> +<p style="top:618.6pt;left:506.2pt;font-size:9.7pt">are now at strength II, so the next hit can be on </p> +<p style="top:630.6pt;left:506.2pt;font-size:9.7pt">any enemy block (owner choice). </p> +<p style="top:664.8pt;left:506.2pt;font-size:11.0pt"><b>Pursuit</b></p> +<p style="top:677.8pt;left:506.2pt;font-size:9.7pt">Pursuit is naturally handled by the game system. </p> +<p style="top:689.8pt;left:506.2pt;font-size:9.7pt">A block wishing to retreat must await its normal </p> +<p style="top:701.8pt;left:506.2pt;font-size:9.7pt">battle turn which allows faster enemy troops </p> +<p style="top:713.8pt;left:506.2pt;font-size:9.7pt">to fire before they can retreat. If the Defender </p> +<p style="top:725.8pt;left:506.2pt;font-size:9.7pt">survives three Battle Rounds, the Attacker <b><i>must</i></b> </p> +<p style="top:737.8pt;left:506.2pt;font-size:9.7pt">retreat during round 4, but takes fire from </p> +<p style="top:749.8pt;left:506.2pt;font-size:9.7pt">defending blocks that have an equal or earlier </p> +<p style="top:761.8pt;left:506.2pt;font-size:9.7pt">battle turn. </p> +<p style="top:795.9pt;left:506.2pt;font-size:11.0pt"><b>Treachery</b></p> +<p style="top:808.9pt;left:506.2pt;font-size:9.7pt">Several legions switched sides during the war, This </p> +<p style="top:820.9pt;left:506.2pt;font-size:9.7pt">is represented by the Jupiter card, which switches </p> +<p style="top:832.9pt;left:506.2pt;font-size:9.7pt">one block to the enemy side. Even the famous </p> +<p style="top:844.9pt;left:506.2pt;font-size:9.7pt">13th legion, which crossed the Rubicon with </p> +<p style="top:856.9pt;left:506.2pt;font-size:9.7pt">Caesar, later rebelled and changed sides. </p> +<p style="top:100.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.3 BATTLE RESERVES</span></b></p> +<p style="top:115.0pt;left:301.2pt;font-size:11.0pt">When attacking via two or more roads </p> +<p style="top:128.1pt;left:282.5pt;font-size:11.0pt">or sea borders, the <b><i>first</i></b> road/border used is </p> +<p style="top:141.2pt;left:282.5pt;font-size:11.0pt">the <b><i>Main Attack. </i></b>Blocks using other roads/</p> +<p style="top:154.4pt;left:282.5pt;font-size:11.0pt">borders are <b><i>Reserves</i></b>.</p> +<p style="top:171.2pt;left:301.2pt;font-size:11.0pt">Blocks moved by <b><i>Player 2 </i></b>to <i>reinforce</i> a </p> +<p style="top:184.4pt;left:282.5pt;font-size:11.0pt">battle started by Player 1 are also <b><i>Reserves</i></b>.</p> +<p style="top:201.2pt;left:301.3pt;font-size:11.0pt"><b><i>Reserve</i></b> blocks may not fire, retreat, or </p> +<p style="top:214.4pt;left:282.5pt;font-size:11.0pt">take hits in Round 1. They are revealed and </p> +<p style="top:227.5pt;left:282.5pt;font-size:11.0pt">arrive at the start of Round 2 to take normal </p> +<p style="top:240.6pt;left:282.5pt;font-size:11.0pt">turns. </p> +<p style="top:257.5pt;left:289.0pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>Caesar</i><i> attacks Tarraco from </i></p> +<p style="top:270.6pt;left:288.8pt;font-size:11.0pt"><i>Narbo with 4 blocks (main attack) and </i></p> +<p style="top:283.7pt;left:288.8pt;font-size:11.0pt"><i>from Bilbilis with 2 blocks. </i><i>Pompey</i><i> has </i></p> +<p style="top:296.9pt;left:288.8pt;font-size:11.0pt"><i>3 blocks defending Tarraco, but moves 4 </i></p> +<p style="top:310.0pt;left:288.8pt;font-size:11.0pt"><i>blocks from Nova Carthago to Tarraco. </i></p> +<p style="top:323.1pt;left:288.8pt;font-size:11.0pt"><i>Round 1 has the 3 Tarraco blocks </i></p> +<p style="top:336.2pt;left:288.8pt;font-size:11.0pt"><i>defending against 4 </i><i>Caesar</i><i> blocks from </i></p> +<p style="top:349.4pt;left:288.8pt;font-size:11.0pt"><i>Narbo. </i><i>Caesar</i><i> blocks from Bilbilis and </i></p> +<p style="top:362.5pt;left:288.8pt;font-size:11.0pt"><i>Pompey</i><i> blocks from Nova Carthago are </i></p> +<p style="top:375.6pt;left:288.8pt;font-size:11.0pt"><b><i>Reserves</i></b><i> that arrive for Round 2. </i></p> +<p style="top:399.0pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.31 Disruption</span></b></p> +<p style="top:413.1pt;left:301.3pt;font-size:11.0pt"><b><i>Reserve</i></b> blocks are <b><i>Disrupted</i></b> if their </p> +<p style="top:426.2pt;left:282.5pt;font-size:11.0pt">main force is eliminated in Round 1. </p> +<p style="top:439.4pt;left:282.5pt;font-size:11.0pt">Disrupted blocks immediately lose one (1) </p> +<p style="top:452.5pt;left:282.5pt;font-size:11.0pt">step and then fight normally.</p> +<p style="top:469.4pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>If the disrupted player is the </i></p> +<p style="top:482.5pt;left:288.8pt;font-size:11.0pt"><i>Defender, the Attacker now becomes the </i></p> +<p style="top:495.6pt;left:288.8pt;font-size:11.0pt"><i>Defender for the rest of the battle. </i></p> +<p style="top:519.0pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.4 BATTLE HITS</span></b></p> +<p style="top:533.1pt;left:301.3pt;font-size:11.0pt">Each firing block in its Battle Turn rolls </p> +<p style="top:546.2pt;left:282.5pt;font-size:11.0pt">as many dice as its current <i>strength</i>. A hit </p> +<p style="top:559.4pt;left:282.5pt;font-size:11.0pt">is scored for each die roll equal to or lower </p> +<p style="top:572.5pt;left:282.5pt;font-size:11.0pt">than the block’s firepower.</p> +<p style="top:589.4pt;left:289.0pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>Caesar 3 rolls 3 dice. He has </i></p> +<p style="top:602.5pt;left:288.8pt;font-size:11.0pt"><i>A3 combat: rolls of 1, 2, 3 are hits. </i></p> +<p style="top:619.4pt;left:301.3pt;font-size:11.0pt"><b>Each</b> <b>hit</b> reduces the <i>strongest </i>enemy<i> </i></p> +<p style="top:632.5pt;left:282.5pt;font-size:11.0pt">block at that <b><i>instant</i></b>. When two or more </p> +<p style="top:645.6pt;left:282.5pt;font-size:11.0pt">blocks share the highest strength, the owner </p> +<p style="top:658.7pt;left:282.5pt;font-size:11.0pt">chooses which to reduce. Except for Leaders, </p> +<p style="top:671.9pt;left:282.5pt;font-size:11.0pt">when blocks are reduced below strength I, </p> +<p style="top:685.0pt;left:282.5pt;font-size:11.0pt">they are <i>immediately</i> eliminated (see 7.5) </p> +<p style="top:698.1pt;left:282.5pt;font-size:11.0pt">and returned to the Levy Pool. </p> +<p style="top:715.0pt;left:289.0pt;font-size:11.0pt"><b><i>NOTE: </i></b><i>Combat is not simultaneous. All </i></p> +<p style="top:728.1pt;left:288.8pt;font-size:11.0pt"><i>hits are applied immediately.</i></p> +<p style="top:749.0pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.41 Elephant</span></b></p> +<p style="top:763.1pt;left:301.3pt;font-size:11.0pt">The elephant block has two steps, IV and </p> +<p style="top:776.2pt;left:282.5pt;font-size:11.0pt">II. It drops <b><i>one step per hit</i></b> which means the </p> +<p style="top:789.4pt;left:282.5pt;font-size:11.0pt">block is powerful but fragile. </p> +<p style="top:812.8pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.42 Ballista</span></b></p> +<p style="top:826.9pt;left:301.3pt;font-size:11.0pt">The Ballista block fights at B4 when </p> +<p style="top:840.0pt;left:282.5pt;font-size:11.0pt">Defending, but at D4 when Attacking. </p> +<p style="top:100.9pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">6.4 LEVIES</span></b></p> +<p style="top:115.0pt;left:80.0pt;font-size:11.0pt">Command cards have 1, 2, or 3 Levy </p> +<p style="top:128.1pt;left:61.2pt;font-size:11.0pt">Points (LP). <b><i>Each</i></b> LP allows:</p> +<p style="top:145.4pt;left:67.5pt;font-size:11.0pt">• One (1) step to be added to one (1) </p> +<p style="top:158.9pt;left:73.8pt;font-size:11.0pt">existing block. Multiple steps can be </p> +<p style="top:172.4pt;left:73.8pt;font-size:11.0pt">added to the same block, each for LP1. </p> +<p style="top:185.9pt;left:73.8pt;font-size:11.0pt">Blocks that move can levy as long as </p> +<p style="top:199.4pt;left:73.8pt;font-size:11.0pt">they're in a friendly city (not contested).</p> +<p style="top:216.6pt;left:67.5pt;font-size:11.0pt">• One (1) new block can be chosen from </p> +<p style="top:230.1pt;left:73.8pt;font-size:11.0pt">a player's Levy Pool and deployed in a </p> +<p style="top:243.6pt;left:73.8pt;font-size:11.0pt">city at minimum strength. Steps can be </p> +<p style="top:257.1pt;left:73.8pt;font-size:11.0pt">added to a new block immediately, each </p> +<p style="top:270.6pt;left:73.8pt;font-size:11.0pt">step costing LP1 (including the elephant). </p> +<p style="top:284.1pt;left:73.8pt;font-size:11.0pt">Multiple new blocks can be deployed in </p> +<p style="top:297.6pt;left:73.8pt;font-size:11.0pt">the same city if desired.</p> +<p style="top:314.9pt;left:80.0pt;font-size:11.0pt"><b>Leaders</b> deploy in any Friendly city. </p> +<p style="top:332.1pt;left:80.0pt;font-size:11.0pt"><b>Legions</b> deploy in their <i>named</i> city, </p> +<p style="top:345.6pt;left:80.0pt;font-size:11.0pt">which must be Friendly. </p> +<p style="top:362.9pt;left:80.0pt;font-size:11.0pt"><b>Equitatae/Elephant</b> deploy in their </p> +<p style="top:376.4pt;left:80.0pt;font-size:11.0pt"><i>named</i> city, which must be Friendly. </p> +<p style="top:393.6pt;left:80.0pt;font-size:11.0pt"><b>Auxilia/Ballista</b> deploy in any Friendly </p> +<p style="top:407.1pt;left:80.0pt;font-size:11.0pt">city. </p> +<p style="top:424.4pt;left:80.0pt;font-size:11.0pt"><b>Navis</b> deploy in any Friendly <b><i>major</i></b> port. </p> +<p style="top:437.9pt;left:80.0pt;font-size:11.0pt">Steps can be added to existing Navis in </p> +<p style="top:451.4pt;left:80.0pt;font-size:11.0pt"><b>any</b> port, but never at sea.</p> +<p style="top:468.2pt;left:80.0pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>In all cases, new blocks and </i></p> +<p style="top:481.4pt;left:80.0pt;font-size:11.0pt"><i>steps must be raised in Friendly cities, </i></p> +<p style="top:494.5pt;left:80.0pt;font-size:11.0pt"><i>meaning a city currently occupied by at </i></p> +<p style="top:507.6pt;left:80.0pt;font-size:11.0pt"><i>least one Friendly block. New blocks and </i></p> +<p style="top:520.7pt;left:80.0pt;font-size:11.0pt"><i>steps can </i><b><i>never</i></b><i> be added to Vacant or </i></p> +<p style="top:533.9pt;left:80.0pt;font-size:11.0pt"><i>Contested cities. </i></p> +<p style="top:557.1pt;left:61.2pt;font-size:17.1pt"><b><span style="color:#9d0a0e">7.0 BATTLES</span></b></p> +<p style="top:580.4pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.1 BATTLE SEQUENCE</span></b></p> +<p style="top:594.5pt;left:80.0pt;font-size:11.0pt">Battles are fought one by one after all </p> +<p style="top:607.6pt;left:61.2pt;font-size:11.0pt">moves are completed. Player 1 determines </p> +<p style="top:620.7pt;left:61.2pt;font-size:11.0pt">which battle to fight first. Blocks are not </p> +<p style="top:633.9pt;left:61.2pt;font-size:11.0pt">revealed until a battle is fought. Reveal </p> +<p style="top:647.0pt;left:61.2pt;font-size:11.0pt">blocks (not Reserves) by tipping them </p> +<p style="top:660.1pt;left:61.2pt;font-size:11.0pt">forward at current <i>strength</i>. After the battle </p> +<p style="top:673.2pt;left:61.2pt;font-size:11.0pt">is completed, stand all blocks upright, then </p> +<p style="top:686.4pt;left:61.2pt;font-size:11.0pt">Player 1 selects the next battle. </p> +<p style="top:709.8pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.2 BATTLE TURNS</span></b></p> +<p style="top:723.9pt;left:80.0pt;font-size:11.0pt">Each block has one battle turn per </p> +<p style="top:737.0pt;left:61.2pt;font-size:11.0pt">Battle Round. In its turn, a block may <b><i>either</i></b> </p> +<p style="top:750.1pt;left:61.2pt;font-size:11.0pt">Fire, Retreat, or Pass, <b><i>except Retreat is not </i></b></p> +<p style="top:763.2pt;left:61.2pt;font-size:11.0pt"><b><i>allowed in Round 1. </i></b>The sequence of turns </p> +<p style="top:776.4pt;left:61.2pt;font-size:11.0pt">depends on combat ratings. “A” blocks go </p> +<p style="top:789.5pt;left:61.2pt;font-size:11.0pt">before “B” blocks, then “C” blocks, then </p> +<p style="top:802.6pt;left:61.2pt;font-size:11.0pt">"D" blocks. <b><i>Defending</i></b><i> </i>“A” blocks go before </p> +<p style="top:815.7pt;left:61.2pt;font-size:11.0pt">Attacking<i> </i>“A”<i> </i>blocks, and so on. </p> +<p style="top:832.6pt;left:80.0pt;font-size:11.0pt"> After all blocks have taken one Battle </p> +<p style="top:845.7pt;left:61.2pt;font-size:11.0pt">Turn, one Round<i> </i>has been fought. Battles are </p> +<p style="top:858.9pt;left:61.2pt;font-size:11.0pt">fought for a maximum of <b><i>four</i></b><b> </b><b><i>(4)</i></b> Rounds. </p> +<p style="top:872.0pt;left:61.2pt;font-size:11.0pt"><b><i>Attacking</i></b><b> </b>blocks <b><i>must retreat </i></b>during <b><i>Round </i></b></p> +<p style="top:885.1pt;left:61.2pt;font-size:11.0pt"><b><i>4 </i></b>in their normal battle turn.</p> </div> -<div id="page7" style="width:765.0pt;height:990.0pt;background-image:url('rules07.jpg')"> -<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:101.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.5 ELIMINATED BLOCKS</span></b></p> -<p style="top:115.3pt;left:80.0pt;font-size:11.0pt">Eliminated blocks are returned to their</p> -<p style="top:128.4pt;left:61.3pt;font-size:11.0pt">owner's Levy Pool, but are placed <b><i>face-up</i></b></p> -<p style="top:141.5pt;left:61.3pt;font-size:11.0pt"><i>(in front of the upright blocks) </i>and <b><i>cannot</i></b> be</p> -<p style="top:154.6pt;left:61.3pt;font-size:11.0pt">levied again this Year.</p> -<p style="top:178.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.51 Leaders</span></b></p> -<p style="top:192.1pt;left:80.0pt;font-size:11.0pt">Leaders are <b><i>permanently</i></b> eliminated.</p> -<p style="top:205.3pt;left:61.3pt;font-size:11.0pt">Give the block as a "trophy" to the enemy</p> -<p style="top:218.4pt;left:61.3pt;font-size:11.0pt">player, who counts it as 1vp. </p> -<p style="top:235.3pt;left:80.0pt;font-size:11.0pt">When a player loses a leader, the</p> -<p style="top:248.4pt;left:61.3pt;font-size:11.0pt">third leader is added to the Levy Pool and</p> -<p style="top:261.5pt;left:61.3pt;font-size:11.0pt">becomes available to be built and deployed</p> -<p style="top:274.6pt;left:61.3pt;font-size:11.0pt">(normal cost) in any Friendly city.</p> -<p style="top:298.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.52 Cleopatra</span></b></p> -<p style="top:312.1pt;left:80.0pt;font-size:11.0pt">Cleopatra can fight for either side. If</p> -<p style="top:325.3pt;left:61.3pt;font-size:11.0pt">eliminated in battle she <i>immediately</i> joins</p> -<p style="top:338.4pt;left:61.3pt;font-size:11.0pt">the other side at strength I and fights for</p> -<p style="top:351.5pt;left:61.3pt;font-size:11.0pt">that side on her <b><i>next</i></b> battle turn. </p> -<p style="top:368.4pt;left:80.0pt;font-size:11.0pt">During each <b><i>Winter</i></b> turn, she must</p> -<p style="top:381.5pt;left:61.3pt;font-size:11.0pt">return to Alexandria. See 8.1.</p> -<p style="top:404.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.6 Retreats</span></b></p> -<p style="top:419.0pt;left:80.0pt;font-size:11.0pt">Each block may retreat on its Battle</p> -<p style="top:432.5pt;left:61.3pt;font-size:11.0pt">Turn (instead of firing), except blocks can</p> -<p style="top:446.0pt;left:61.3pt;font-size:11.0pt"><b><i>never</i></b> retreat on <b><i>Battle Round 1.</i></b> Blocks</p> -<p style="top:459.5pt;left:61.3pt;font-size:11.0pt">that cannot retreat when required are</p> -<p style="top:473.0pt;left:61.3pt;font-size:11.0pt">eliminated.</p> -<p style="top:496.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.61 Retreat Limits</span></b></p> -<p style="top:510.5pt;left:80.0pt;font-size:11.0pt">Road Limits (6.11) apply to all</p> -<p style="top:523.6pt;left:61.3pt;font-size:11.0pt">retreating blocks <b><i>each</i></b> Battle Round.</p> -<p style="top:536.8pt;left:61.3pt;font-size:11.0pt">Blocks can never retreat to <b><i>Enemy</i></b> or</p> -<p style="top:549.9pt;left:61.3pt;font-size:11.0pt"><b><i>Contested</i></b> cities/seas.</p> -<p style="top:566.8pt;left:80.0pt;font-size:11.0pt">Retreating across a <b><i>strait</i></b> has a limit of</p> -<p style="top:579.9pt;left:61.3pt;font-size:11.0pt">one (1) block per round.</p> -<p style="top:603.3pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.62 Attacker Retreats</span></b></p> -<p style="top:617.4pt;left:80.0pt;font-size:11.0pt">Attacking blocks can retreat on their</p> -<p style="top:630.5pt;left:61.3pt;font-size:11.0pt">battle turn starting in Round 2 and must</p> -<p style="top:643.6pt;left:61.3pt;font-size:11.0pt">retreat during Round 4. Blocks may Retreat</p> -<p style="top:656.8pt;left:61.3pt;font-size:11.0pt">to an adjacent <b><i>Vacant</i></b> city via road(s) used</p> -<p style="top:669.9pt;left:61.3pt;font-size:11.0pt">to start or reinforce the battle, or to any</p> -<p style="top:683.0pt;left:61.3pt;font-size:11.0pt"><b><i>Friendly</i></b> adjacent cities.</p> -<p style="top:706.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.63 Defender Retreats</span></b></p> -<p style="top:720.5pt;left:80.0pt;font-size:11.0pt">Defending blocks can retreat on their</p> -<p style="top:733.6pt;left:61.3pt;font-size:11.0pt">battle turn starting on Round 2. Retreat is</p> -<p style="top:746.8pt;left:61.3pt;font-size:11.0pt">made to any adjacent cities, Friendly or</p> -<p style="top:759.9pt;left:61.3pt;font-size:11.0pt">Vacant, <b><i>but not along roads used by the</i></b></p> -<p style="top:773.0pt;left:61.3pt;font-size:11.0pt"><b><i>Attacker to enter the battle.</i></b></p> -<p style="top:796.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.64 Sea Retreats</span></b></p> -<p style="top:810.5pt;left:80.0pt;font-size:11.0pt"> Players can retreat land blocks by</p> -<p style="top:823.6pt;left:61.3pt;font-size:11.0pt">sea provided an adjacent sea is <b><i>Friendly</i></b>.</p> -<p style="top:836.8pt;left:61.3pt;font-size:11.0pt">A maximum of <b><i>one (1) block</i></b> <b><i>per Battle</i></b></p> -<p style="top:849.9pt;left:61.3pt;font-size:11.0pt"><b><i>Round</i></b> can Sea Retreat. The destination</p> -<p style="top:863.0pt;left:61.3pt;font-size:11.0pt">port must be Friendly. Each block can Sea</p> -<p style="top:876.1pt;left:61.3pt;font-size:11.0pt">Retreat across <b><i>one (1) adjacent sea, </i></b>to a</p> -<p style="top:889.3pt;left:61.3pt;font-size:11.0pt">Friendly port(s) on that <b><i>same</i></b> sea only.</p> -<p style="top:101.0pt;left:301.3pt;font-size:11.0pt">If both players have an adjacent and</p> -<p style="top:114.1pt;left:282.5pt;font-size:11.0pt">Friendly sea and a Friendly destination,</p> -<p style="top:127.3pt;left:282.5pt;font-size:11.0pt">both can sea retreat.</p> -<p style="top:144.1pt;left:288.8pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>with a battle in Utica, if one</i></p> -<p style="top:157.3pt;left:288.8pt;font-size:11.0pt"><i>player has a Navis on Mare Internum, and</i></p> -<p style="top:170.4pt;left:288.8pt;font-size:11.0pt"><i>the other has a Navis on Mare Hispanum,</i></p> -<p style="top:183.5pt;left:288.8pt;font-size:11.0pt"><i>both players can Sea Retreat via their own</i></p> -<p style="top:196.6pt;left:288.8pt;font-size:11.0pt"><i>Friendly sea.</i></p> -<p style="top:220.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.7 REGROUPS</span></b></p> -<p style="top:234.1pt;left:301.3pt;font-size:11.0pt">When a battle ends the <b><i>victor</i></b> may</p> -<p style="top:247.3pt;left:282.5pt;font-size:11.0pt"><b><i>Regroup</i></b>. All victorious blocks (including</p> -<p style="top:260.4pt;left:282.5pt;font-size:11.0pt">any in Reserve) <b><i>can</i></b> move to any adjacent</p> -<p style="top:273.5pt;left:282.5pt;font-size:11.0pt">city that is currently Friendly or Vacant.</p> -<p style="top:286.6pt;left:282.5pt;font-size:11.0pt">Road Limits (6.11) apply.</p> -<p style="top:303.5pt;left:301.3pt;font-size:11.0pt">Amphibious Movement cannot be</p> -<p style="top:316.6pt;left:282.5pt;font-size:11.0pt">used to Regroup.</p> -<p style="top:340.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.8 NAVIS BATTLES</span></b></p> -<p style="top:354.1pt;left:301.3pt;font-size:11.0pt">When enemy Navis occupy the same</p> -<p style="top:367.3pt;left:282.5pt;font-size:11.0pt">sea a Navis battle occurs. Navis have D2</p> -<p style="top:380.4pt;left:282.5pt;font-size:11.0pt">or D3 combat, Defender first. As with land</p> -<p style="top:393.5pt;left:282.5pt;font-size:11.0pt">battles, the attacker must retreat during</p> -<p style="top:406.6pt;left:282.5pt;font-size:11.0pt">Round 4 if any defending ships remain.</p> -<p style="top:430.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.81 Shore Combat</span></b></p> -<p style="top:444.1pt;left:301.3pt;font-size:11.0pt">Navis can also be involved in battles</p> -<p style="top:457.3pt;left:282.5pt;font-size:11.0pt">ashore in ports, either as the Attacker</p> -<p style="top:470.4pt;left:282.5pt;font-size:11.0pt">or Defender. Navis can attack from an</p> -<p style="top:483.5pt;left:282.5pt;font-size:11.0pt">adjacent sea only.</p> -<p style="top:507.0pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.82 Navis Retreats</span></b></p> -<p style="top:521.0pt;left:301.3pt;font-size:11.0pt"> Navis may retreat in their normal "D"</p> -<p style="top:534.1pt;left:282.5pt;font-size:11.0pt">battle turn, starting in Round 2.</p> -<p style="top:551.4pt;left:288.8pt;font-size:11.0pt"><b>Attacking</b> Navis Retreat to:</p> -<p style="top:568.6pt;left:288.8pt;font-size:11.0pt">• Seas or Ports they came from, provided</p> -<p style="top:582.1pt;left:295.0pt;font-size:11.0pt">these locations are still Friendly or</p> -<p style="top:595.6pt;left:295.0pt;font-size:11.0pt">Vacant, or</p> -<p style="top:612.9pt;left:288.8pt;font-size:11.0pt">• Friendly adjacent seas, or</p> -<p style="top:630.1pt;left:288.8pt;font-size:11.0pt">• Friendly ports on the same sea.</p> -<p style="top:647.4pt;left:288.8pt;font-size:11.0pt"><b>Defending</b> Navis Retreat to:</p> -<p style="top:664.6pt;left:288.8pt;font-size:11.0pt">• Friendly adjacent seas, or</p> -<p style="top:681.9pt;left:288.8pt;font-size:11.0pt">• Vacant adjacent seas except where</p> -<p style="top:695.4pt;left:295.0pt;font-size:11.0pt">the Attacker came from, or</p> -<p style="top:712.6pt;left:288.8pt;font-size:11.0pt">• Friendly port on the <i>same</i> sea.</p> -<p style="top:729.5pt;left:301.3pt;font-size:11.0pt">If no Retreat is possible, Navis must</p> -<p style="top:742.6pt;left:282.5pt;font-size:11.0pt">win the fight or perish.</p> -<p style="top:766.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.83 Navis Regroups</span></b></p> -<p style="top:780.1pt;left:301.3pt;font-size:11.0pt">Navis that win a sea battle can</p> -<p style="top:793.3pt;left:282.5pt;font-size:11.0pt"><b><i>Regroup</i></b> to any adjacent sea that is</p> -<p style="top:806.4pt;left:282.5pt;font-size:11.0pt">Friendly or Vacant, or to any Friendly or</p> -<p style="top:819.5pt;left:282.5pt;font-size:11.0pt">Vacant port on the <b><i>same</i></b> sea.</p> -<p style="top:100.1pt;left:505.0pt;font-size:9.5pt"><b>TIMELINE</b></p> -<p style="top:115.9pt;left:505.0pt;font-size:9.5pt"><b>60 BC: </b>First Triumvirate formed between Caesar,</p> -<p style="top:127.9pt;left:505.0pt;font-size:9.5pt">Crassius, and Pompey. Caesar is made proconsul</p> -<p style="top:139.9pt;left:505.0pt;font-size:9.5pt">of Gaul, Cisalpine Gaul, and Illyricum, commanding</p> -<p style="top:151.9pt;left:505.0pt;font-size:9.5pt">four legions. Pompey is made proconsul of</p> -<p style="top:163.9pt;left:505.0pt;font-size:9.5pt">Hispania, and Crassius proconsul of Syria.</p> -<p style="top:179.6pt;left:505.0pt;font-size:9.5pt"><b>53 BC: </b>Crassius is killed fighting in Parthia ending</p> -<p style="top:191.6pt;left:505.0pt;font-size:9.5pt">the First Triumvirate. Pompey governs Hispania</p> -<p style="top:203.6pt;left:505.0pt;font-size:9.5pt">from Rome while Caesar fights in Gaul.</p> -<p style="top:219.4pt;left:505.0pt;font-size:9.5pt"><b>52 BC: </b>Caesar commands ten legions and defeats</p> -<p style="top:231.4pt;left:505.0pt;font-size:9.5pt">Vercingetorix at Alesia, ending the Gallic Wars.</p> -<p style="top:243.4pt;left:505.0pt;font-size:9.5pt">Cato, Pompey, and Scipio lead a Senate faction</p> -<p style="top:255.4pt;left:505.0pt;font-size:9.5pt">opposed to Caesar's "populist policies". The Senate</p> -<p style="top:267.4pt;left:505.0pt;font-size:9.5pt">demands Caesar disband and return to Rome to</p> -<p style="top:279.4pt;left:505.0pt;font-size:9.5pt">answer charges of "war crimes". Caesar refuses to</p> -<p style="top:291.4pt;left:505.0pt;font-size:9.5pt">disband arguing he is proconsul of Gaul until 49BC.</p> -<p style="top:307.1pt;left:505.0pt;font-size:9.5pt"><b>50</b> <b>BC</b>: Caesar now has nine veteran legions, 3000</p> -<p style="top:319.1pt;left:505.0pt;font-size:9.5pt">cavalry, and a 900 man bodyguard. Pompey has</p> -<p style="top:331.1pt;left:505.0pt;font-size:9.5pt">seven legions in Hispania, two in Italia, and two</p> -<p style="top:343.1pt;left:505.0pt;font-size:9.5pt">in Syria and Africa. Pompey has naval superiority.</p> -<p style="top:355.1pt;left:505.0pt;font-size:9.5pt">Senate declares Caesar an enemy of the state.</p> -<p style="top:370.9pt;left:505.0pt;font-size:9.5pt"><b>49 BC: </b>Caesar crosses Rubicon with XIII Legion</p> -<p style="top:382.9pt;left:505.0pt;font-size:9.5pt">in January. Pompey retreats from Rome to</p> -<p style="top:394.9pt;left:505.0pt;font-size:9.5pt">Brundisium. Caesar besieges Brundisium, but</p> -<p style="top:406.9pt;left:505.0pt;font-size:9.5pt">Pompey escapes by ship to Greece. Caesar now</p> -<p style="top:418.9pt;left:505.0pt;font-size:9.5pt">marches to Spain, where he forces five Pompey</p> -<p style="top:430.9pt;left:505.0pt;font-size:9.5pt">Legions to surrender at Llerda.</p> -<p style="top:446.6pt;left:505.0pt;font-size:9.5pt"><b>48 BC: </b>Caesar and Antonius assemble five legions</p> -<p style="top:458.6pt;left:505.0pt;font-size:9.5pt">at Brundisium and ship them to Greece. The</p> -<p style="top:470.6pt;left:505.0pt;font-size:9.5pt">Battle of Dyrrachium is fought in July, ending</p> -<p style="top:482.6pt;left:505.0pt;font-size:9.5pt">with a Pompey victory. Caesar retreats but then</p> -<p style="top:494.6pt;left:505.0pt;font-size:9.5pt">wins a decisive victory at Pharsalus in Thessaly. </p> -<p style="top:506.6pt;left:505.0pt;font-size:9.5pt">Pompey flees to Egypt where he is assassinated by</p> -<p style="top:518.6pt;left:505.0pt;font-size:9.5pt">command of Ptolemy XIII. Caesar now becomes</p> -<p style="top:530.6pt;left:505.0pt;font-size:9.5pt">involved in a civil war between Ptolemy XIII and</p> -<p style="top:542.6pt;left:505.0pt;font-size:9.5pt">his sister Cleopatra VII. Caesar supports Cleopatra</p> -<p style="top:554.6pt;left:505.0pt;font-size:9.5pt">and defeats Ptolemy XIII who drowns in the Nile.</p> -<p style="top:570.4pt;left:505.0pt;font-size:9.5pt"><b>47 BC: </b>Caesar attacks into Syria and Pontus,</p> -<p style="top:582.4pt;left:505.0pt;font-size:9.5pt">defeating Pharnaces II, a petty king who took</p> -<p style="top:594.4pt;left:505.0pt;font-size:9.5pt">advantage of the Roman Civil War to expand his</p> -<p style="top:606.4pt;left:505.0pt;font-size:9.5pt">power. Pharnaces is crushed at Battle of Zela, said</p> -<p style="top:618.4pt;left:505.0pt;font-size:9.5pt">to be the origin of the famous phrase "Veni, Vidi,</p> -<p style="top:630.4pt;left:505.0pt;font-size:9.5pt">Vici" (I came, I saw, I conquered).</p> -<p style="top:646.1pt;left:505.0pt;font-size:9.5pt"><b>46 BC: </b>Battle of Thapsus. Caesar invades Africa</p> -<p style="top:658.1pt;left:505.0pt;font-size:9.5pt">with 10 legions and defeats Scipio's 14 legions.</p> -<p style="top:670.1pt;left:505.0pt;font-size:9.5pt">Scipio & Cato take their own lives. Pompey's son,</p> -<p style="top:682.1pt;left:505.0pt;font-size:9.5pt">Sextus Pompey, escapes to Hispania to continue</p> -<p style="top:694.1pt;left:505.0pt;font-size:9.5pt">the war.</p> -<p style="top:709.9pt;left:505.0pt;font-size:9.5pt"><b>45 BC: </b>Battle of Munda. Caesar invades Hispania</p> -<p style="top:721.9pt;left:505.0pt;font-size:9.5pt">by sea with 8 legions. He defeats Sextus (13 legions)</p> -<p style="top:733.9pt;left:505.0pt;font-size:9.5pt">who is killed, ending the war.</p> -<p style="top:749.6pt;left:505.0pt;font-size:9.5pt"><b>44 BC: </b>On the Ides of March, Caesar is</p> -<p style="top:761.6pt;left:505.0pt;font-size:9.5pt">assassinated in a conspiracy arranged by Brutus</p> -<p style="top:773.6pt;left:505.0pt;font-size:9.5pt">and Cassius. The assassins flee Rome; Antonius and</p> -<p style="top:785.6pt;left:505.0pt;font-size:9.5pt">Octavian assume command.</p> -<p style="top:801.4pt;left:505.0pt;font-size:9.5pt"><b>42 BC: </b>Battle of Phillipi. Octavian and Antonius</p> -<p style="top:813.4pt;left:505.0pt;font-size:9.5pt">defeat Brutus and Cassius, who both commit</p> -<p style="top:825.4pt;left:505.0pt;font-size:9.5pt">suicide. Eleven years later, the two victors fight for</p> -<p style="top:837.4pt;left:505.0pt;font-size:9.5pt">supremacy, a struggle that Octavian wins at Actium</p> -<p style="top:849.4pt;left:505.0pt;font-size:9.5pt">to become Augustus, the first Emperor of Imperial</p> -<p style="top:861.1pt;left:505.0pt;font-size:9.8pt">Rome.</p> -<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>7</b></p> -<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page7" style="background-image:url('rules7.jpg');width:765.0pt;height:990.0pt"> +<p style="top:55.9pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:932.5pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:929.6pt;left:380.1pt;font-size:14.6pt"><b>7</b><b> </b></p> +<p style="top:932.5pt;left:646.7pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.9pt;left:301.2pt;font-size:11.0pt">If both players have an adjacent and </p> +<p style="top:114.0pt;left:282.5pt;font-size:11.0pt">Friendly sea and a Friendly destination, both </p> +<p style="top:127.2pt;left:282.5pt;font-size:11.0pt">can sea retreat.</p> +<p style="top:144.0pt;left:289.0pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>with a battle in Utica, if one </i></p> +<p style="top:157.2pt;left:288.8pt;font-size:11.0pt"><i>player has a Navis on Mare Internum, and </i></p> +<p style="top:170.3pt;left:288.8pt;font-size:11.0pt"><i>the other has a Navis on Mare Hispanum, </i></p> +<p style="top:183.4pt;left:288.8pt;font-size:11.0pt"><i>both players can Sea Retreat via their own </i></p> +<p style="top:196.5pt;left:288.8pt;font-size:11.0pt"><i>Friendly sea. </i></p> +<p style="top:219.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.7 REGROUPS</span></b></p> +<p style="top:234.0pt;left:301.2pt;font-size:11.0pt">When a battle ends the <b><i>victor</i></b> may </p> +<p style="top:247.2pt;left:282.5pt;font-size:11.0pt"><b><i>Regroup</i></b>. All victorious blocks (including any </p> +<p style="top:260.3pt;left:282.5pt;font-size:11.0pt">in Reserve) <b><i>can</i></b> move to any adjacent cities </p> +<p style="top:273.4pt;left:282.5pt;font-size:11.0pt">that are currently Friendly or Vacant. Road </p> +<p style="top:286.5pt;left:282.5pt;font-size:11.0pt">Limits (6.11) apply. </p> +<p style="top:303.4pt;left:301.2pt;font-size:11.0pt">Amphibious Movement cannot be used </p> +<p style="top:316.5pt;left:282.5pt;font-size:11.0pt">to Regroup. </p> +<p style="top:339.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.8 NAVIS BATTLES</span></b></p> +<p style="top:354.0pt;left:301.2pt;font-size:11.0pt">When enemy Navis occupy the same sea </p> +<p style="top:367.2pt;left:282.5pt;font-size:11.0pt">a Navis battle occurs. Navis have D2 or D3 </p> +<p style="top:380.3pt;left:282.5pt;font-size:11.0pt">combat, Defender first. As with land battles, </p> +<p style="top:393.4pt;left:282.5pt;font-size:11.0pt">the attacker must retreat during Round 4 if </p> +<p style="top:406.5pt;left:282.5pt;font-size:11.0pt">any defending ships remain.</p> +<p style="top:429.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.81 Shore Combat</span></b></p> +<p style="top:444.0pt;left:301.2pt;font-size:11.0pt">Navis can also be involved in battles </p> +<p style="top:457.2pt;left:282.5pt;font-size:11.0pt">ashore in ports, either as the Attacker or </p> +<p style="top:470.3pt;left:282.5pt;font-size:11.0pt">Defender. Navis can attack from an adjacent </p> +<p style="top:483.4pt;left:282.5pt;font-size:11.0pt">sea only. </p> +<p style="top:506.8pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.82 Navis Retreats</span></b></p> +<p style="top:520.9pt;left:301.2pt;font-size:11.0pt"> Navis may retreat in their normal "D" </p> +<p style="top:534.0pt;left:282.5pt;font-size:11.0pt">battle turn, starting in Round 2. </p> +<p style="top:551.3pt;left:288.8pt;font-size:11.0pt"><b>Attacking</b> Navis Retreat to:</p> +<p style="top:568.5pt;left:288.8pt;font-size:11.0pt">• Seas or Ports they came from, provided </p> +<p style="top:582.0pt;left:295.0pt;font-size:11.0pt">these locations are still Friendly or Vacant, </p> +<p style="top:595.5pt;left:295.0pt;font-size:11.0pt">or </p> +<p style="top:612.8pt;left:288.8pt;font-size:11.0pt">• Friendly adjacent seas, or </p> +<p style="top:630.0pt;left:288.8pt;font-size:11.0pt">• Friendly ports on the same sea. </p> +<p style="top:647.3pt;left:288.8pt;font-size:11.0pt"><b>Defending</b> Navis Retreat to:</p> +<p style="top:664.5pt;left:288.8pt;font-size:11.0pt">• Friendly adjacent seas, or </p> +<p style="top:681.8pt;left:288.8pt;font-size:11.0pt">• Vacant adjacent seas except where </p> +<p style="top:695.3pt;left:295.0pt;font-size:11.0pt">the Attacker came from, or </p> +<p style="top:712.5pt;left:288.8pt;font-size:11.0pt">• Friendly port on the <i>same</i> sea. </p> +<p style="top:729.4pt;left:301.2pt;font-size:11.0pt">If no Retreat is possible, Navis must win </p> +<p style="top:742.5pt;left:282.5pt;font-size:11.0pt">the fight or perish. </p> +<p style="top:765.9pt;left:282.5pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.83 Navis Regroups</span></b></p> +<p style="top:780.0pt;left:301.2pt;font-size:11.0pt">Navis that win a sea battle can <b><i>Regroup</i></b> </p> +<p style="top:793.2pt;left:282.5pt;font-size:11.0pt">to any adjacent sea that is Friendly or </p> +<p style="top:806.3pt;left:282.5pt;font-size:11.0pt">Vacant, or to any Friendly or Vacant port on </p> +<p style="top:819.4pt;left:282.5pt;font-size:11.0pt">the <b><i>same</i></b> sea. </p> +<p style="top:100.9pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.5 ELIMINATED BLOCKS</span></b></p> +<p style="top:115.0pt;left:80.0pt;font-size:11.0pt">Eliminated blocks are returned to their </p> +<p style="top:128.1pt;left:61.2pt;font-size:11.0pt">owner's Levy Pool, but are placed <b><i>face-up</i></b><i> (in </i></p> +<p style="top:141.2pt;left:61.2pt;font-size:11.0pt"><i>front of the upright blocks) </i>and <b><i>cannot</i></b> be </p> +<p style="top:154.4pt;left:61.2pt;font-size:11.0pt">levied again this Year. </p> +<p style="top:177.8pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.51 Leaders</span></b></p> +<p style="top:191.9pt;left:80.0pt;font-size:11.0pt">Leaders are <b><i>permanently</i></b> eliminated. </p> +<p style="top:205.0pt;left:61.2pt;font-size:11.0pt">Give the block as a "trophy" to the enemy </p> +<p style="top:218.1pt;left:61.2pt;font-size:11.0pt">player, who counts it as 1vp. </p> +<p style="top:235.0pt;left:80.0pt;font-size:11.0pt">When a player loses a leader, the </p> +<p style="top:248.1pt;left:61.2pt;font-size:11.0pt">third leader is added to the Levy Pool and </p> +<p style="top:261.2pt;left:61.2pt;font-size:11.0pt">becomes available to be built and deployed </p> +<p style="top:274.4pt;left:61.2pt;font-size:11.0pt">(normal cost) in any Friendly city.</p> +<p style="top:297.8pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.52 Cleopatra</span></b></p> +<p style="top:311.9pt;left:80.0pt;font-size:11.0pt">Cleopatra can fight for either side. If </p> +<p style="top:325.0pt;left:61.2pt;font-size:11.0pt">eliminated in battle she <i>immediately</i> joins </p> +<p style="top:338.1pt;left:61.2pt;font-size:11.0pt">the other side at strength I and fights for </p> +<p style="top:351.2pt;left:61.2pt;font-size:11.0pt">that side on her <b><i>next</i></b> battle turn.</p> +<p style="top:368.1pt;left:80.0pt;font-size:11.0pt">During each <b><i>Winter</i></b> turn, she must </p> +<p style="top:381.2pt;left:61.2pt;font-size:11.0pt">return to Alexandria. See 8.1.</p> +<p style="top:404.6pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.6 RETREATS</span></b></p> +<p style="top:418.7pt;left:80.0pt;font-size:11.0pt">Each block may retreat on its Battle </p> +<p style="top:432.2pt;left:61.2pt;font-size:11.0pt">Turn (instead of firing), except blocks can </p> +<p style="top:445.7pt;left:61.2pt;font-size:11.0pt"><b><i>never</i></b> retreat on <b><i>Battle Round 1.</i></b><i> </i>Blocks that </p> +<p style="top:459.2pt;left:61.2pt;font-size:11.0pt">cannot retreat when required are eliminated. </p> +<p style="top:482.6pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.61 Retreat Limits</span></b></p> +<p style="top:496.7pt;left:80.0pt;font-size:11.0pt">Road Limits (6.11) apply to all retreating </p> +<p style="top:509.9pt;left:61.2pt;font-size:11.0pt">blocks <b><i>each</i></b> Battle Round. Blocks can never </p> +<p style="top:523.0pt;left:61.2pt;font-size:11.0pt">retreat to <b><i>Enemy</i></b> or <b><i>Contested</i></b> cities/seas. </p> +<p style="top:539.9pt;left:80.0pt;font-size:11.0pt">Retreating across a <b><i>strait</i></b> has a limit of </p> +<p style="top:553.0pt;left:61.2pt;font-size:11.0pt">one (1) block per round. </p> +<p style="top:576.4pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.62 Attacker Retreats</span></b></p> +<p style="top:590.5pt;left:80.0pt;font-size:11.0pt">Attacking blocks can retreat on their </p> +<p style="top:603.6pt;left:61.2pt;font-size:11.0pt">battle turn starting in Round 2 and must </p> +<p style="top:616.7pt;left:61.2pt;font-size:11.0pt">retreat during Round 4. Blocks may Retreat </p> +<p style="top:629.9pt;left:61.2pt;font-size:11.0pt">to any adjacent <b><i>Vacant</i></b> cities via road(s) used </p> +<p style="top:643.0pt;left:61.2pt;font-size:11.0pt">to start or reinforce the battle, or to any </p> +<p style="top:656.1pt;left:61.2pt;font-size:11.0pt"><b><i>Friendly</i></b> adjacent cities. </p> +<p style="top:679.5pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.63 Defender Retreats</span></b></p> +<p style="top:693.6pt;left:80.0pt;font-size:11.0pt">Defending blocks can retreat on their </p> +<p style="top:706.7pt;left:61.2pt;font-size:11.0pt">battle turn starting on Round 2. Retreats </p> +<p style="top:719.9pt;left:61.2pt;font-size:11.0pt">are made to any adjacent cities, Friendly </p> +<p style="top:733.0pt;left:61.2pt;font-size:11.0pt">or Vacant, <b><i>but not along roads used by the </i></b></p> +<p style="top:746.1pt;left:61.2pt;font-size:11.0pt"><b><i>Attacker to enter the battle. </i></b></p> +<p style="top:769.5pt;left:61.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">7.64 Amphibious Retreats</span></b></p> +<p style="top:783.6pt;left:80.0pt;font-size:11.0pt"> Players can retreat land blocks by sea </p> +<p style="top:796.7pt;left:61.2pt;font-size:11.0pt">provided an adjacent sea is <b><i>Friendly</i></b>. A </p> +<p style="top:809.9pt;left:61.2pt;font-size:11.0pt">maximum of <b><i>one (1) block</i></b> <b><i>per Battle Round</i></b> </p> +<p style="top:823.0pt;left:61.2pt;font-size:11.0pt">can Sea Retreat. The destination port must </p> +<p style="top:836.1pt;left:61.2pt;font-size:11.0pt">be Friendly. Each block can Sea Retreat </p> +<p style="top:849.2pt;left:61.2pt;font-size:11.0pt">across <b><i>one (1) adjacent sea, </i></b>to a Friendly </p> +<p style="top:862.4pt;left:61.2pt;font-size:11.0pt">port(s) on that <b><i>same</i></b> sea only.</p> +<p style="top:99.9pt;left:505.0pt;font-size:9.5pt"><b>TIMELINE</b></p> +<p style="top:115.7pt;left:505.0pt;font-size:9.5pt"><b>60 BC: </b>First Triumvirate formed between Caesar, </p> +<p style="top:127.7pt;left:505.0pt;font-size:9.5pt">Crassius, and Pompey. Caesar is made proconsul of </p> +<p style="top:139.7pt;left:505.0pt;font-size:9.5pt">Gaul, Cisalpine Gaul, and Illyricum, commanding four </p> +<p style="top:151.7pt;left:505.0pt;font-size:9.5pt">legions. Pompey is made proconsul of Hispania, and </p> +<p style="top:163.7pt;left:505.0pt;font-size:9.5pt">Crassius proconsul of Syria.</p> +<p style="top:179.4pt;left:505.0pt;font-size:9.5pt"><b>53 BC: </b>Crassius is killed fighting in Parthia ending </p> +<p style="top:191.4pt;left:505.0pt;font-size:9.5pt">the First Triumvirate. Pompey governs Hispania from </p> +<p style="top:203.4pt;left:505.0pt;font-size:9.5pt">Rome while Caesar fights in Gaul.</p> +<p style="top:219.2pt;left:505.0pt;font-size:9.5pt"><b>52 BC: </b>Caesar commands ten legions and defeats </p> +<p style="top:231.2pt;left:505.0pt;font-size:9.5pt">Vercingetorix at Alesia, ending the Gallic Wars. Cato, </p> +<p style="top:243.2pt;left:505.0pt;font-size:9.5pt">Pompey, and Scipio lead a Senate faction opposed </p> +<p style="top:255.2pt;left:505.0pt;font-size:9.5pt">to Caesar's "populist policies". The Senate demands </p> +<p style="top:267.2pt;left:505.0pt;font-size:9.5pt">Caesar disband and return to Rome to answer charges </p> +<p style="top:279.2pt;left:505.0pt;font-size:9.5pt">of "war crimes". Caesar refuses to disband arguing he </p> +<p style="top:291.2pt;left:505.0pt;font-size:9.5pt">is proconsul of Gaul until 49BC. </p> +<p style="top:306.9pt;left:505.0pt;font-size:9.5pt"><b>50</b> <b>BC</b>: Caesar now has nine veteran legions, 3000 </p> +<p style="top:318.9pt;left:505.0pt;font-size:9.5pt">cavalry, and a 900 man bodyguard. Pompey has seven </p> +<p style="top:330.9pt;left:505.0pt;font-size:9.5pt">legions in Hispania, two in Italia, and two in Syria and </p> +<p style="top:342.9pt;left:505.0pt;font-size:9.5pt">Africa. Pompey has naval superiority. Senate declares </p> +<p style="top:354.9pt;left:505.0pt;font-size:9.5pt">Caesar an enemy of the state.</p> +<p style="top:370.7pt;left:505.0pt;font-size:9.5pt"><b>49 BC: </b>Caesar crosses Rubicon with XIII Legion in </p> +<p style="top:382.7pt;left:505.0pt;font-size:9.5pt">January. Pompey retreats from Rome to Brundisium. </p> +<p style="top:394.7pt;left:505.0pt;font-size:9.5pt">Caesar besieges Brundisium, but Pompey escapes by </p> +<p style="top:406.7pt;left:505.0pt;font-size:9.5pt">ship to Greece. Caesar now marches to Spain, where </p> +<p style="top:418.7pt;left:505.0pt;font-size:9.5pt">he forces five Pompey Legions to surrender at Llerda. </p> +<p style="top:434.4pt;left:505.0pt;font-size:9.5pt"><b>48 BC: </b>Caesar and Antonius assemble five legions at </p> +<p style="top:446.4pt;left:505.0pt;font-size:9.5pt">Brundisium and ship them to Greece. The Battle of </p> +<p style="top:458.4pt;left:505.0pt;font-size:9.5pt">Dyrrachium is fought in July, ending with a Pompey </p> +<p style="top:470.4pt;left:505.0pt;font-size:9.5pt">victory. Caesar retreats but then wins a decisive </p> +<p style="top:482.4pt;left:505.0pt;font-size:9.5pt">victory at Pharsalus in Thessaly. Pompey flees to </p> +<p style="top:494.4pt;left:505.0pt;font-size:9.5pt">Egypt where he is assassinated by command of </p> +<p style="top:506.4pt;left:505.0pt;font-size:9.5pt">Ptolemy XIII. Caesar now becomes involved in a civil </p> +<p style="top:518.4pt;left:505.0pt;font-size:9.5pt">war between Ptolemy XIII and his sister Cleopatra VII. </p> +<p style="top:530.4pt;left:505.0pt;font-size:9.5pt">Caesar supports Cleopatra and defeats Ptolemy XIII </p> +<p style="top:542.4pt;left:505.0pt;font-size:9.5pt">who drowns in the Nile. </p> +<p style="top:558.2pt;left:505.0pt;font-size:9.5pt"><b>47 BC: </b>Caesar attacks into Syria and Pontus, defeating </p> +<p style="top:570.2pt;left:505.0pt;font-size:9.5pt">Pharnaces II, a petty king who took advantage of the </p> +<p style="top:582.2pt;left:505.0pt;font-size:9.5pt">Roman Civil War to expand his power. Pharnaces </p> +<p style="top:594.2pt;left:505.0pt;font-size:9.5pt">is crushed at Battle of Zela, said to be the origin of </p> +<p style="top:606.2pt;left:505.0pt;font-size:9.5pt">the famous phrase "Veni, Vidi, Vici" (I came, I saw, I </p> +<p style="top:618.2pt;left:505.0pt;font-size:9.5pt">conquered).</p> +<p style="top:633.9pt;left:505.0pt;font-size:9.5pt"><b>46 BC: </b>Battle of Thapsus. Caesar invades Africa with </p> +<p style="top:645.9pt;left:505.0pt;font-size:9.5pt">10 legions and defeats Scipio's 14 legions. Scipio </p> +<p style="top:657.9pt;left:505.0pt;font-size:9.5pt">& Cato take their own lives. Pompey's son, Sextus </p> +<p style="top:669.9pt;left:505.0pt;font-size:9.5pt">Pompey, escapes to Hispania to continue the war.</p> +<p style="top:685.7pt;left:505.0pt;font-size:9.5pt"><b>45 BC: </b>Battle of Munda. Caesar invades Hispania by </p> +<p style="top:697.7pt;left:505.0pt;font-size:9.5pt">sea with 8 legions. He defeats Sextus (13 legions) who </p> +<p style="top:709.7pt;left:505.0pt;font-size:9.5pt">is killed, ending the war.</p> +<p style="top:725.4pt;left:505.0pt;font-size:9.5pt"><b>44 BC: </b>On the Ides of March, Caesar is assassinated </p> +<p style="top:737.4pt;left:505.0pt;font-size:9.5pt">in a conspiracy arranged by Brutus and Cassius. The </p> +<p style="top:749.4pt;left:505.0pt;font-size:9.5pt">assassins flee Rome; Antonius and Octavian assume </p> +<p style="top:761.4pt;left:505.0pt;font-size:9.5pt">command. </p> +<p style="top:777.2pt;left:505.0pt;font-size:9.5pt"><b>42 BC: </b>Battle of Phillipi. Octavian and Antonius defeat </p> +<p style="top:789.2pt;left:505.0pt;font-size:9.5pt">Brutus and Cassius, who both commit suicide. Eleven </p> +<p style="top:801.2pt;left:505.0pt;font-size:9.5pt">years later, the two victors fight for supremacy, a </p> +<p style="top:813.2pt;left:505.0pt;font-size:9.5pt">struggle that Octavian wins at Actium to become </p> +<p style="top:825.2pt;left:505.0pt;font-size:9.5pt">Augustus, the first Emperor of Imperial Rome. </p> </div> -<div id="page8" style="width:765.0pt;height:990.0pt;background-image:url('rules08.jpg')"> -<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> -<p style="top:101.0pt;left:62.5pt;font-size:17.0pt"><b><span style="color:#9d0a0e">8.0 WINTER TURN</span></b></p> -<p style="top:122.8pt;left:81.3pt;font-size:11.0pt">A Year ends when all five (5) cards</p> -<p style="top:135.9pt;left:62.5pt;font-size:11.0pt">have been played. A Winter Turn now</p> -<p style="top:149.0pt;left:62.5pt;font-size:11.0pt">occurs during which players determine if</p> -<p style="top:162.1pt;left:62.5pt;font-size:11.0pt">either has won. Play the winter events in</p> -<p style="top:175.3pt;left:62.5pt;font-size:11.0pt">the <b><i>exact</i></b> order given.</p> -<p style="top:198.6pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">8.1 CLEOPATRA GOES HOME</span></b></p> -<p style="top:212.8pt;left:81.3pt;font-size:11.0pt">Move Cleopatra to Alexandria. If</p> -<p style="top:225.9pt;left:62.5pt;font-size:11.0pt">enemy-occupied, she joins that side</p> -<p style="top:239.0pt;left:62.5pt;font-size:11.0pt">immediately at her current strength.</p> -<p style="top:262.4pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.2 VICTORY</span></b></p> -<p style="top:276.5pt;left:81.3pt;font-size:11.0pt">Determine if one player has won.</p> -<p style="top:289.6pt;left:62.5pt;font-size:11.0pt">See: 1.2.</p> -<p style="top:313.0pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.3 NAVIS TO PORT</span></b></p> -<p style="top:327.1pt;left:81.3pt;font-size:11.0pt">Move all Navis to a <b><i>Friendly</i></b> port on</p> -<p style="top:340.3pt;left:62.5pt;font-size:11.0pt">the <b><i>same</i></b> sea (Caesar first). Navis unable</p> -<p style="top:353.4pt;left:62.5pt;font-size:11.0pt">to move to a Friendly port are <b><i>disbanded</i></b>,</p> -<p style="top:366.5pt;left:62.5pt;font-size:11.0pt">but can be rebuilt in the upcoming Year. </p> -<p style="top:389.9pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">8.4 WINTER SUPPLY</span></b></p> -<p style="top:404.0pt;left:81.3pt;font-size:11.0pt">All cities can supply in winter a</p> -<p style="top:417.1pt;left:62.5pt;font-size:11.0pt">maximum of three (3) blocks without</p> -<p style="top:430.3pt;left:62.5pt;font-size:11.0pt">penalty. This limit is increased by the city</p> -<p style="top:443.4pt;left:62.5pt;font-size:11.0pt">value if any. Hence, <i>Genua</i> can support 3</p> -<p style="top:456.5pt;left:62.5pt;font-size:11.0pt">blocks, <i>Massila</i> can support 3+1=4, and</p> -<p style="top:469.6pt;left:62.5pt;font-size:11.0pt"><i>Rome</i> can support 3+2=5.</p> -<p style="top:486.5pt;left:81.3pt;font-size:11.0pt"><b><i>Each </i></b>surplus block (owner choice) is</p> -<p style="top:499.6pt;left:62.5pt;font-size:11.0pt"><b><i>disbanded</i></b> to the <b><i>Friendly</i></b> Levy Pool, but</p> -<p style="top:512.8pt;left:62.5pt;font-size:11.0pt">can be rebuilt in the upcoming Year.</p> -<p style="top:536.1pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.5 DISBANDING</span></b></p> -<p style="top:550.3pt;left:81.3pt;font-size:11.0pt">Players cannot <b>merge</b> blocks on the</p> -<p style="top:563.4pt;left:62.5pt;font-size:11.0pt">map. They may disband <b>any</b> block (except</p> -<p style="top:576.5pt;left:62.5pt;font-size:11.0pt">Cleopatra) to their <i>Levy Pool. </i>Steps on</p> -<p style="top:589.6pt;left:62.5pt;font-size:11.0pt">disbanded blocks are <b><i>forfeit</i></b>, but they can</p> -<p style="top:602.8pt;left:62.5pt;font-size:11.0pt">be rebuilt in the upcoming Year.</p> -<p style="top:626.1pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.6 YEAR RESET</span></b></p> -<p style="top:640.3pt;left:81.3pt;font-size:11.0pt">All <b><i>face-up</i></b> blocks in Levy Pools <i>stand-</i></p> -<p style="top:653.4pt;left:62.5pt;font-size:11.0pt"><i>up </i>and are available to be recruited in the</p> -<p style="top:666.5pt;left:62.5pt;font-size:11.0pt">upcoming Year.</p> -<p style="top:683.4pt;left:81.3pt;font-size:11.0pt">Shuffle all 27 cards and deal six (6)</p> -<p style="top:696.5pt;left:62.5pt;font-size:11.0pt">cards to each player. Examine your cards</p> -<p style="top:709.6pt;left:62.5pt;font-size:11.0pt">and discard one (1). The discard is not</p> -<p style="top:722.8pt;left:62.5pt;font-size:11.0pt">revealed.</p> -<p style="top:101.0pt;left:282.5pt;font-size:17.0pt"><b><span style="color:#9D0A0E">GAME CREDITS</span></b></p> -<p style="top:119.0pt;left:282.5pt;font-size:11.0pt"><b>Game Design:</b></p> -<p style="top:119.0pt;left:365.0pt;font-size:11.0pt"><i>Justin Thompson</i></p> -<p style="top:132.1pt;left:365.0pt;font-size:11.0pt"><i>Grant Dalgliesh</i></p> -<p style="top:152.8pt;left:282.5pt;font-size:11.0pt"><b>Developer:</b></p> -<p style="top:152.8pt;left:365.0pt;font-size:11.0pt"><i>Tom Dalgliesh</i></p> -<p style="top:173.4pt;left:282.5pt;font-size:11.0pt"><b>Art/Graphics:</b></p> -<p style="top:173.4pt;left:365.0pt;font-size:11.0pt"><i>Karim Chakroun</i></p> -<p style="top:186.5pt;left:365.0pt;font-size:11.0pt"><i>Mark Churms</i></p> -<p style="top:207.1pt;left:282.5pt;font-size:11.0pt"><b>Contributors:</b></p> -<p style="top:207.1pt;left:365.0pt;font-size:11.0pt"><i>Mark Adams</i></p> -<p style="top:220.6pt;left:365.0pt;font-size:11.0pt"><i>Bill Alderman</i></p> -<p style="top:233.8pt;left:365.0pt;font-size:11.0pt"><i>Clayton Baisch</i></p> -<p style="top:246.9pt;left:365.0pt;font-size:11.0pt"><i>Kevin Duke</i></p> -<p style="top:260.0pt;left:365.0pt;font-size:11.0pt"><i>Stan Hilinski</i></p> -<p style="top:273.5pt;left:365.0pt;font-size:11.0pt"><i>Steve Koleszar</i></p> -<p style="top:287.0pt;left:365.0pt;font-size:11.0pt"><i>Gerald Lientz</i></p> -<p style="top:300.5pt;left:365.0pt;font-size:11.0pt"><i>Stuart Pierce</i></p> -<p style="top:314.0pt;left:365.0pt;font-size:11.0pt"><i>Dave Platnick</i></p> -<p style="top:327.5pt;left:365.0pt;font-size:11.0pt"><i>Bill Powers</i></p> -<p style="top:341.0pt;left:365.0pt;font-size:11.0pt"><i>Bruce Reiff</i></p> -<p style="top:354.5pt;left:365.0pt;font-size:11.0pt"><i>George Seary</i></p> -<p style="top:101.8pt;left:505.0pt;font-size:14.6pt"><b><span style="color:#9D0A0E">INDEX</span></b></p> -<p style="top:120.9pt;left:517.5pt;font-size:11.0pt"><b>Amphibious Movement</b></p> -<p style="top:120.9pt;left:665.0pt;font-size:11.0pt"><b>6.3</b></p> -<p style="top:133.4pt;left:517.5pt;font-size:11.0pt"><b>Ballista</b></p> -<p style="top:133.4pt;left:631.3pt;font-size:11.0pt"><b>3.25, 7.42</b></p> -<p style="top:145.9pt;left:517.5pt;font-size:11.0pt"><b>Battles</b></p> -<p style="top:145.9pt;left:642.5pt;font-size:11.0pt"><b>2.3, 7.0</b></p> -<p style="top:158.4pt;left:517.5pt;font-size:11.0pt"> Disruption</p> -<p style="top:158.4pt;left:661.3pt;font-size:11.0pt">7.31</p> -<p style="top:170.9pt;left:517.5pt;font-size:11.0pt"> Hits</p> -<p style="top:170.9pt;left:666.3pt;font-size:11.0pt">7.4</p> -<p style="top:183.4pt;left:517.5pt;font-size:11.0pt"> Reserves</p> -<p style="top:183.4pt;left:666.3pt;font-size:11.0pt">7.3</p> -<p style="top:195.9pt;left:517.5pt;font-size:11.0pt"> Retreats</p> -<p style="top:195.9pt;left:666.3pt;font-size:11.0pt">7.6</p> -<p style="top:208.4pt;left:517.5pt;font-size:11.0pt"> Sequence</p> -<p style="top:208.4pt;left:666.3pt;font-size:11.0pt">7.1</p> -<p style="top:220.9pt;left:517.5pt;font-size:11.0pt"> Turns</p> -<p style="top:220.9pt;left:666.3pt;font-size:11.0pt">7.2</p> -<p style="top:233.4pt;left:517.5pt;font-size:11.0pt"><b>Cavalry</b></p> -<p style="top:233.4pt;left:658.8pt;font-size:11.0pt"><b>3.24</b></p> -<p style="top:245.9pt;left:517.5pt;font-size:11.0pt"><b>Cities</b></p> -<p style="top:245.9pt;left:665.0pt;font-size:11.0pt"><b>4.2</b></p> -<p style="top:258.4pt;left:517.5pt;font-size:11.0pt"> Control</p> -<p style="top:258.4pt;left:661.3pt;font-size:11.0pt">4.21</p> -<p style="top:270.9pt;left:517.5pt;font-size:11.0pt"> Victory</p> -<p style="top:270.9pt;left:666.3pt;font-size:11.0pt">1.2</p> -<p style="top:283.4pt;left:517.5pt;font-size:11.0pt"><b>Cleopatra</b></p> -<p style="top:283.4pt;left:608.8pt;font-size:11.0pt"><b>3.27, 7.52, 8.1</b></p> -<p style="top:295.9pt;left:517.5pt;font-size:11.0pt"><b>Combat Rating</b></p> -<p style="top:295.9pt;left:658.8pt;font-size:11.0pt"><b>3.12</b></p> -<p style="top:308.4pt;left:517.5pt;font-size:11.0pt"><b>Deployment</b></p> -<p style="top:308.4pt;left:665.0pt;font-size:11.0pt"><b>5.0</b></p> -<p style="top:320.9pt;left:517.5pt;font-size:11.0pt"> Historical</p> -<p style="top:320.9pt;left:666.3pt;font-size:11.0pt">5.1</p> -<p style="top:333.4pt;left:517.5pt;font-size:11.0pt"> Free Deployment</p> -<p style="top:333.4pt;left:666.3pt;font-size:11.0pt">5.3</p> -<p style="top:345.9pt;left:517.5pt;font-size:11.0pt"><b>Disbanding</b></p> -<p style="top:345.9pt;left:661.3pt;font-size:11.0pt"><b> 8.5</b></p> -<p style="top:358.4pt;left:517.5pt;font-size:11.0pt"><b>Disruption</b></p> -<p style="top:358.4pt;left:658.8pt;font-size:11.0pt"><b>7.31</b></p> -<p style="top:370.9pt;left:517.5pt;font-size:11.0pt"><b>Eliminations</b></p> -<p style="top:370.9pt;left:665.0pt;font-size:11.0pt"><b>7.5</b></p> -<p style="top:383.4pt;left:517.5pt;font-size:11.0pt"><b>Equitatus</b></p> -<p style="top:383.4pt;left:658.8pt;font-size:11.0pt"><b>3.24</b></p> -<p style="top:395.9pt;left:517.5pt;font-size:11.0pt"><b>Elephants</b></p> -<p style="top:395.9pt;left:658.8pt;font-size:11.0pt"><b>7.41</b></p> -<p style="top:408.4pt;left:517.5pt;font-size:11.0pt"><b>Friendly</b></p> -<p style="top:408.4pt;left:658.8pt;font-size:11.0pt"><b>4.21</b></p> -<p style="top:420.9pt;left:517.5pt;font-size:11.0pt"><b>Game Turns</b></p> -<p style="top:420.9pt;left:665.0pt;font-size:11.0pt"><b>2.0</b></p> -<p style="top:433.4pt;left:517.5pt;font-size:11.0pt"><b>Islands</b></p> -<p style="top:433.4pt;left:658.8pt;font-size:11.0pt"><b>4.41</b></p> -<p style="top:445.9pt;left:517.5pt;font-size:11.0pt"><b>Leaders</b></p> -<p style="top:445.9pt;left:608.8pt;font-size:11.0pt"><b>1.2, 3.21, 7.51</b></p> -<p style="top:458.4pt;left:517.5pt;font-size:11.0pt"><b>Levy</b></p> -<p style="top:458.4pt;left:642.5pt;font-size:11.0pt"><b>2.3, 6.4</b></p> -<p style="top:470.9pt;left:517.5pt;font-size:11.0pt"> Levy Pool</p> -<p style="top:470.9pt;left:666.3pt;font-size:11.0pt">5.2</p> -<p style="top:483.4pt;left:517.5pt;font-size:11.0pt"><b>Movement</b></p> -<p style="top:483.4pt;left:665.0pt;font-size:11.0pt"><b>6.0</b></p> -<p style="top:495.9pt;left:517.5pt;font-size:11.0pt"> Group Move</p> -<p style="top:495.9pt;left:666.3pt;font-size:11.0pt">6.1</p> -<p style="top:508.4pt;left:517.5pt;font-size:11.0pt"> Navis Move</p> -<p style="top:508.4pt;left:666.3pt;font-size:11.0pt">6.2</p> -<p style="top:520.9pt;left:517.5pt;font-size:11.0pt"> Amphibious Move</p> -<p style="top:520.9pt;left:666.3pt;font-size:11.0pt">6.3</p> -<p style="top:533.4pt;left:517.5pt;font-size:11.0pt"><b>Navis</b></p> -<p style="top:533.4pt;left:658.8pt;font-size:11.0pt"><b>3.26</b></p> -<p style="top:545.9pt;left:517.5pt;font-size:11.0pt"> Navis Move</p> -<p style="top:545.9pt;left:666.3pt;font-size:11.0pt">6.2</p> -<p style="top:558.4pt;left:517.5pt;font-size:11.0pt"> Navis Battles</p> -<p style="top:558.4pt;left:666.3pt;font-size:11.0pt">7.8</p> -<p style="top:570.9pt;left:517.5pt;font-size:11.0pt"> Navis Wintering</p> -<p style="top:570.9pt;left:666.3pt;font-size:11.0pt">8.3</p> -<p style="top:583.4pt;left:517.5pt;font-size:11.0pt"><b>Pinning</b></p> -<p style="top:583.4pt;left:658.8pt;font-size:11.0pt"><b>6.13</b></p> -<p style="top:595.9pt;left:517.5pt;font-size:11.0pt"><b>Ports</b></p> -<p style="top:595.9pt;left:636.3pt;font-size:11.0pt"><b>4.42, 6.3</b></p> -<p style="top:608.4pt;left:517.5pt;font-size:11.0pt"><b>Regroups</b></p> -<p style="top:608.4pt;left:665.0pt;font-size:11.0pt"><b>7.7</b></p> -<p style="top:620.9pt;left:517.5pt;font-size:11.0pt"> Navis Regroups</p> -<p style="top:620.9pt;left:661.3pt;font-size:11.0pt">7.83</p> -<p style="top:633.4pt;left:517.5pt;font-size:11.0pt"><b>Reserves</b></p> -<p style="top:633.4pt;left:665.0pt;font-size:11.0pt"><b>7.3</b></p> -<p style="top:645.9pt;left:517.5pt;font-size:11.0pt"><b>Retreats</b></p> -<p style="top:645.9pt;left:665.0pt;font-size:11.0pt"><b>7.6</b></p> -<p style="top:658.4pt;left:517.5pt;font-size:11.0pt"> Attacker Retreats</p> -<p style="top:658.4pt;left:661.3pt;font-size:11.0pt">7.62</p> -<p style="top:670.9pt;left:517.5pt;font-size:11.0pt"> Defender Retreats</p> -<p style="top:670.9pt;left:661.3pt;font-size:11.0pt">7.63</p> -<p style="top:683.4pt;left:517.5pt;font-size:11.0pt"> Navis Retreats</p> -<p style="top:683.4pt;left:661.3pt;font-size:11.0pt">7.82</p> -<p style="top:695.9pt;left:517.5pt;font-size:11.0pt"> Retreat Limits</p> -<p style="top:695.9pt;left:661.3pt;font-size:11.0pt">7.61</p> -<p style="top:708.4pt;left:517.5pt;font-size:11.0pt"> Sea Retreats</p> -<p style="top:708.4pt;left:661.3pt;font-size:11.0pt">7.64</p> -<p style="top:720.9pt;left:517.5pt;font-size:11.0pt"><b>Roads</b></p> -<p style="top:720.9pt;left:665.0pt;font-size:11.0pt"><b>4.3</b></p> -<p style="top:733.4pt;left:517.5pt;font-size:11.0pt"> Major & Minor Roads</p> -<p style="top:733.4pt;left:661.3pt;font-size:11.0pt">4.31</p> -<p style="top:745.9pt;left:517.5pt;font-size:11.0pt"><b>Sea Moves</b></p> -<p style="top:745.9pt;left:665.0pt;font-size:11.0pt"><b>6.2</b></p> -<p style="top:758.4pt;left:517.5pt;font-size:11.0pt"><b>Seas</b></p> -<p style="top:758.4pt;left:665.0pt;font-size:11.0pt"><b>4.4</b></p> -<p style="top:770.9pt;left:517.5pt;font-size:11.0pt"><b>Straits</b></p> -<p style="top:770.9pt;left:658.8pt;font-size:11.0pt"><b>4.32</b></p> -<p style="top:783.4pt;left:517.5pt;font-size:11.0pt"><b>Supply (Winter)</b></p> -<p style="top:783.4pt;left:665.0pt;font-size:11.0pt"><b>8.4</b></p> -<p style="top:795.9pt;left:517.5pt;font-size:11.0pt"><b>Victory</b></p> -<p style="top:795.9pt;left:665.0pt;font-size:11.0pt"><b>1.2</b></p> -<p style="top:808.4pt;left:517.5pt;font-size:11.0pt"><b>Winter</b></p> -<p style="top:808.4pt;left:665.0pt;font-size:11.0pt"><b>8.0</b></p> -<p style="top:799.3pt;left:345.0pt;font-size:11.0pt"><b>Columbia Games, Inc</b></p> -<p style="top:812.4pt;left:345.0pt;font-size:11.0pt"><b>POB 3457, Blaine</b></p> -<p style="top:825.5pt;left:345.0pt;font-size:11.0pt"><b>WA 98231 USA</b></p> -<p style="top:838.6pt;left:345.0pt;font-size:11.0pt">360/366-2228</p> -<p style="top:851.8pt;left:345.0pt;font-size:11.0pt">800/636-3631 (toll free)</p> -<p style="top:885.5pt;left:282.5pt;font-size:11.0pt">For game updates and discussion, see:</p> -<p style="top:898.6pt;left:301.3pt;font-size:11.0pt"><b>www.columbiagames.com</b></p> -<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p> -<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>8</b></p> -<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p> +<div id="page8" style="background-image:url('rules8.jpg');width:765.0pt;height:990.0pt"> +<p style="top:55.9pt;left:294.4pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p> +<p style="top:932.5pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2023 Columbia Games, Inc. </b></p> +<p style="top:929.6pt;left:380.1pt;font-size:14.6pt"><b>8</b><b> </b></p> +<p style="top:932.5pt;left:646.7pt;font-size:11.0pt"><b>Version 2.0</b></p> +<p style="top:100.7pt;left:62.2pt;font-size:17.1pt"><b><span style="color:#9d0a0e">8.0 WINTER TURN</span></b></p> +<p style="top:122.5pt;left:81.0pt;font-size:11.0pt">A Year ends when all five (5) cards have </p> +<p style="top:135.6pt;left:62.2pt;font-size:11.0pt">been played. A Winter Turn now occurs </p> +<p style="top:148.7pt;left:62.2pt;font-size:11.0pt">during which players determine if either has </p> +<p style="top:161.9pt;left:62.2pt;font-size:11.0pt">won. Play the winter events in the <b><i>exact</i></b> </p> +<p style="top:175.0pt;left:62.2pt;font-size:11.0pt">order given. </p> +<p style="top:198.4pt;left:62.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">8.1 CLEOPATRA GOES HOME</span></b></p> +<p style="top:212.5pt;left:81.0pt;font-size:11.0pt">Move Cleopatra to Alexandria. If </p> +<p style="top:225.6pt;left:62.2pt;font-size:11.0pt">enemy-occupied, she joins that side </p> +<p style="top:238.7pt;left:62.2pt;font-size:11.0pt">immediately at her current strength. </p> +<p style="top:262.1pt;left:62.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">8.2 VICTORY</span></b></p> +<p style="top:276.2pt;left:81.0pt;font-size:11.0pt">Determine if one player has won. </p> +<p style="top:289.4pt;left:62.2pt;font-size:11.0pt">See: 1.2.</p> +<p style="top:312.8pt;left:62.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">8.3 NAVIS TO PORT</span></b></p> +<p style="top:326.9pt;left:81.0pt;font-size:11.0pt">Move all Navis to a <b><i>Friendly</i></b> port on </p> +<p style="top:340.0pt;left:62.2pt;font-size:11.0pt">the <b><i>same</i></b> sea (Caesar first). Navis unable to </p> +<p style="top:353.1pt;left:62.2pt;font-size:11.0pt">move to a Friendly port are <b><i>disbanded</i></b>, but </p> +<p style="top:366.2pt;left:62.2pt;font-size:11.0pt">can be rebuilt in the upcoming Year. </p> +<p style="top:389.6pt;left:62.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">8.4 WINTER SUPPLY</span></b></p> +<p style="top:403.7pt;left:81.0pt;font-size:11.0pt">All cities can supply in winter a </p> +<p style="top:416.9pt;left:62.2pt;font-size:11.0pt">maximum of three (3) blocks without </p> +<p style="top:430.0pt;left:62.2pt;font-size:11.0pt">penalty. This limit is increased by the city </p> +<p style="top:443.1pt;left:62.2pt;font-size:11.0pt">value if any. Hence, <i>Genua</i> can support 3 </p> +<p style="top:456.2pt;left:62.2pt;font-size:11.0pt">blocks, <i>Massilia</i> can support 3+1=4, and </p> +<p style="top:469.4pt;left:62.2pt;font-size:11.0pt"><i>Rome</i> can support 3+2=5. </p> +<p style="top:486.2pt;left:81.0pt;font-size:11.0pt"><b><i>Each </i></b>surplus block (owner choice) is </p> +<p style="top:499.4pt;left:62.2pt;font-size:11.0pt"><b><i>disbanded</i></b> to the <b><i>Friendly</i></b> Levy Pool, but can </p> +<p style="top:512.5pt;left:62.2pt;font-size:11.0pt">be rebuilt in the upcoming Year. </p> +<p style="top:535.9pt;left:62.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">8.5 DISBANDING</span></b></p> +<p style="top:550.0pt;left:81.0pt;font-size:11.0pt">Players cannot <b>merge</b> blocks on the </p> +<p style="top:563.1pt;left:62.2pt;font-size:11.0pt">map. They may disband <b>any</b> block (except </p> +<p style="top:576.2pt;left:62.2pt;font-size:11.0pt">Cleopatra) to their <i>Levy Pool. </i>Steps on </p> +<p style="top:589.4pt;left:62.2pt;font-size:11.0pt">disbanded blocks are <b><i>forfeit</i></b>, but they can be </p> +<p style="top:602.5pt;left:62.2pt;font-size:11.0pt">rebuilt in the upcoming Year.</p> +<p style="top:625.9pt;left:62.2pt;font-size:12.2pt"><b><span style="color:#9d0a0e">8.6 YEAR RESET</span></b></p> +<p style="top:640.0pt;left:81.0pt;font-size:11.0pt">All face-up blocks in Levy Pools stand-</p> +<p style="top:653.1pt;left:62.2pt;font-size:11.0pt">up and are available to be recruited in the </p> +<p style="top:666.2pt;left:62.2pt;font-size:11.0pt">upcoming Year. </p> +<p style="top:683.1pt;left:81.0pt;font-size:11.0pt">Shuffle all 27 cards and deal six (6) cards </p> +<p style="top:696.2pt;left:62.2pt;font-size:11.0pt">to each player. Examine your cards and </p> +<p style="top:709.4pt;left:62.2pt;font-size:11.0pt">discard one (1). The discard is not revealed. </p> +<p style="top:101.4pt;left:505.3pt;font-size:14.6pt"><b><span style="color:#9d0a0e">INDEX</span></b></p> +<p style="top:120.6pt;left:517.5pt;font-size:11.0pt"><b>Amphibious Movement </b></p> +<p style="top:120.6pt;left:666.3pt;font-size:11.0pt"><b>6.3</b></p> +<p style="top:133.1pt;left:517.5pt;font-size:11.0pt"><b>Ballista </b></p> +<p style="top:133.1pt;left:636.4pt;font-size:11.0pt"><b>3.25, 7.42</b></p> +<p style="top:145.6pt;left:517.5pt;font-size:11.0pt"><b>Battles </b></p> +<p style="top:145.6pt;left:647.2pt;font-size:11.0pt"><b>2.3, 7.0</b></p> +<p style="top:158.1pt;left:517.5pt;font-size:11.0pt"> Disruption </p> +<p style="top:158.1pt;left:661.1pt;font-size:11.0pt">7.31</p> +<p style="top:170.6pt;left:517.5pt;font-size:11.0pt"> Hits </p> +<p style="top:170.6pt;left:666.5pt;font-size:11.0pt">7.4</p> +<p style="top:183.1pt;left:517.5pt;font-size:11.0pt"> Reserves </p> +<p style="top:183.1pt;left:666.5pt;font-size:11.0pt">7.3</p> +<p style="top:195.6pt;left:517.5pt;font-size:11.0pt"> Retreats </p> +<p style="top:195.6pt;left:666.5pt;font-size:11.0pt">7.6</p> +<p style="top:208.1pt;left:517.5pt;font-size:11.0pt"> Sequence </p> +<p style="top:208.1pt;left:666.5pt;font-size:11.0pt">7.1</p> +<p style="top:220.6pt;left:517.5pt;font-size:11.0pt"> Turns </p> +<p style="top:220.6pt;left:666.5pt;font-size:11.0pt">7.2</p> +<p style="top:233.1pt;left:517.5pt;font-size:11.0pt"><b>Cavalry </b></p> +<p style="top:233.1pt;left:660.9pt;font-size:11.0pt"><b>3.24</b></p> +<p style="top:245.6pt;left:517.5pt;font-size:11.0pt"><b>Cities </b></p> +<p style="top:245.6pt;left:666.3pt;font-size:11.0pt"><b>4.2</b></p> +<p style="top:258.1pt;left:517.5pt;font-size:11.0pt"> Control </p> +<p style="top:258.1pt;left:661.1pt;font-size:11.0pt">4.21</p> +<p style="top:270.6pt;left:517.5pt;font-size:11.0pt"> Victory </p> +<p style="top:270.6pt;left:666.5pt;font-size:11.0pt">1.2</p> +<p style="top:283.1pt;left:517.5pt;font-size:11.0pt"><b>Cleopatra </b></p> +<p style="top:283.1pt;left:617.3pt;font-size:11.0pt"><b>3.27, 7.52, 8.1</b></p> +<p style="top:295.6pt;left:517.5pt;font-size:11.0pt"><b>Combat Rating </b></p> +<p style="top:295.6pt;left:660.9pt;font-size:11.0pt"><b>3.12</b></p> +<p style="top:308.1pt;left:517.5pt;font-size:11.0pt"><b>Deployment </b></p> +<p style="top:308.1pt;left:666.3pt;font-size:11.0pt"><b>5.0</b></p> +<p style="top:320.6pt;left:517.5pt;font-size:11.0pt"> Historical </p> +<p style="top:320.6pt;left:666.5pt;font-size:11.0pt">5.1</p> +<p style="top:333.1pt;left:517.5pt;font-size:11.0pt"> Free Deployment </p> +<p style="top:333.1pt;left:666.5pt;font-size:11.0pt">5.3</p> +<p style="top:345.6pt;left:517.5pt;font-size:11.0pt"><b>Disbanding </b></p> +<p style="top:345.6pt;left:663.7pt;font-size:11.0pt"><b> 8.5</b></p> +<p style="top:358.1pt;left:517.5pt;font-size:11.0pt"><b>Disruption </b></p> +<p style="top:358.1pt;left:660.9pt;font-size:11.0pt"><b>7.31</b></p> +<p style="top:370.6pt;left:517.5pt;font-size:11.0pt"><b>Eliminations </b></p> +<p style="top:370.6pt;left:666.3pt;font-size:11.0pt"><b>7.5</b></p> +<p style="top:383.1pt;left:517.5pt;font-size:11.0pt"><b>Equitatus </b></p> +<p style="top:383.1pt;left:660.9pt;font-size:11.0pt"><b>3.24</b></p> +<p style="top:395.6pt;left:517.5pt;font-size:11.0pt"><b>Elephants </b></p> +<p style="top:395.6pt;left:660.9pt;font-size:11.0pt"><b>7.41</b></p> +<p style="top:408.1pt;left:517.5pt;font-size:11.0pt"><b>Friendly </b></p> +<p style="top:408.1pt;left:660.9pt;font-size:11.0pt"><b>4.21</b></p> +<p style="top:420.6pt;left:517.5pt;font-size:11.0pt"><b>Game Turns </b></p> +<p style="top:420.6pt;left:666.3pt;font-size:11.0pt"><b>2.0</b></p> +<p style="top:433.1pt;left:517.5pt;font-size:11.0pt"><b>Islands </b></p> +<p style="top:433.1pt;left:660.9pt;font-size:11.0pt"><b>4.41</b></p> +<p style="top:445.6pt;left:517.5pt;font-size:11.0pt"><b>Leaders </b></p> +<p style="top:445.6pt;left:617.3pt;font-size:11.0pt"><b>1.2, 3.21, 7.51</b></p> +<p style="top:458.1pt;left:517.5pt;font-size:11.0pt"><b>Levy </b></p> +<p style="top:458.1pt;left:647.2pt;font-size:11.0pt"><b>2.3, 6.4</b></p> +<p style="top:470.6pt;left:517.5pt;font-size:11.0pt"> Levy Pool </p> +<p style="top:470.6pt;left:666.5pt;font-size:11.0pt">5.2</p> +<p style="top:483.1pt;left:517.5pt;font-size:11.0pt"><b>Movement </b></p> +<p style="top:483.1pt;left:666.3pt;font-size:11.0pt"><b>6.0</b></p> +<p style="top:495.6pt;left:517.5pt;font-size:11.0pt"><b> </b>Group Move </p> +<p style="top:495.6pt;left:666.5pt;font-size:11.0pt">6.1</p> +<p style="top:508.1pt;left:517.5pt;font-size:11.0pt"><b> </b>Navis Move </p> +<p style="top:508.1pt;left:666.5pt;font-size:11.0pt">6.2</p> +<p style="top:520.6pt;left:517.5pt;font-size:11.0pt"><b> </b>Amphibious Move </p> +<p style="top:520.6pt;left:666.5pt;font-size:11.0pt">6.3</p> +<p style="top:533.1pt;left:517.5pt;font-size:11.0pt"><b>Navis </b></p> +<p style="top:533.1pt;left:660.9pt;font-size:11.0pt"><b>3.26</b></p> +<p style="top:545.6pt;left:517.5pt;font-size:11.0pt"><b> </b>Navis Move </p> +<p style="top:545.6pt;left:666.5pt;font-size:11.0pt">6.2</p> +<p style="top:558.1pt;left:517.5pt;font-size:11.0pt"><b> </b>Navis Battles </p> +<p style="top:558.1pt;left:666.5pt;font-size:11.0pt">7.8</p> +<p style="top:570.6pt;left:517.5pt;font-size:11.0pt"> Navis Wintering </p> +<p style="top:570.6pt;left:666.5pt;font-size:11.0pt">8.3</p> +<p style="top:583.1pt;left:517.5pt;font-size:11.0pt"><b>Pinning </b></p> +<p style="top:583.1pt;left:660.9pt;font-size:11.0pt"><b>6.13</b></p> +<p style="top:595.6pt;left:517.5pt;font-size:11.0pt"><b>Ports </b></p> +<p style="top:595.6pt;left:641.8pt;font-size:11.0pt"><b>4.42, 6.3</b></p> +<p style="top:608.1pt;left:517.5pt;font-size:11.0pt"><b>Regroups </b></p> +<p style="top:608.1pt;left:666.3pt;font-size:11.0pt"><b>7.7</b></p> +<p style="top:620.6pt;left:517.5pt;font-size:11.0pt"> Navis Regroups </p> +<p style="top:620.6pt;left:661.1pt;font-size:11.0pt">7.83</p> +<p style="top:633.1pt;left:517.5pt;font-size:11.0pt"><b>Reserves </b></p> +<p style="top:633.1pt;left:666.3pt;font-size:11.0pt"><b>7.3</b></p> +<p style="top:645.6pt;left:517.5pt;font-size:11.0pt"><b>Retreats </b></p> +<p style="top:645.6pt;left:666.3pt;font-size:11.0pt"><b>7.6</b></p> +<p style="top:658.1pt;left:517.5pt;font-size:11.0pt"> Attacker Retreats </p> +<p style="top:658.1pt;left:661.1pt;font-size:11.0pt">7.62</p> +<p style="top:670.6pt;left:517.5pt;font-size:11.0pt"> Defender Retreats </p> +<p style="top:670.6pt;left:661.1pt;font-size:11.0pt">7.63</p> +<p style="top:683.1pt;left:517.5pt;font-size:11.0pt"> Navis Retreats </p> +<p style="top:683.1pt;left:661.1pt;font-size:11.0pt">7.82</p> +<p style="top:695.6pt;left:517.5pt;font-size:11.0pt"> Retreat Limits </p> +<p style="top:695.6pt;left:661.1pt;font-size:11.0pt">7.61</p> +<p style="top:708.1pt;left:517.5pt;font-size:11.0pt"> Sea Retreats </p> +<p style="top:708.1pt;left:661.1pt;font-size:11.0pt">7.64</p> +<p style="top:720.6pt;left:517.5pt;font-size:11.0pt"><b>Roads </b></p> +<p style="top:720.6pt;left:666.3pt;font-size:11.0pt"><b>4.3</b></p> +<p style="top:733.1pt;left:517.5pt;font-size:11.0pt"> Major & Minor Roads </p> +<p style="top:733.1pt;left:661.1pt;font-size:11.0pt">4.31</p> +<p style="top:745.6pt;left:517.5pt;font-size:11.0pt"><b>Sea Moves </b></p> +<p style="top:745.6pt;left:666.3pt;font-size:11.0pt"><b>6.2</b></p> +<p style="top:758.1pt;left:517.5pt;font-size:11.0pt"><b>Seas </b></p> +<p style="top:758.1pt;left:666.3pt;font-size:11.0pt"><b>4.4</b></p> +<p style="top:770.6pt;left:517.5pt;font-size:11.0pt"><b>Straits </b></p> +<p style="top:770.6pt;left:660.9pt;font-size:11.0pt"><b>4.32</b></p> +<p style="top:783.1pt;left:517.5pt;font-size:11.0pt"><b>Supply (Winter) </b></p> +<p style="top:783.1pt;left:666.3pt;font-size:11.0pt"><b>8.4</b></p> +<p style="top:795.6pt;left:517.5pt;font-size:11.0pt"><b>Victory </b></p> +<p style="top:795.6pt;left:666.3pt;font-size:11.0pt"><b>1.2</b></p> +<p style="top:808.1pt;left:517.5pt;font-size:11.0pt"><b>Winter </b></p> +<p style="top:808.1pt;left:666.3pt;font-size:11.0pt"><b>8.0</b></p> +<p style="top:100.7pt;left:282.8pt;font-size:17.1pt"><b><span style="color:#9d0a0e">GAME CREDITS</span></b></p> +<p style="top:118.7pt;left:282.5pt;font-size:11.0pt"><b>Game Design:</b> </p> +<p style="top:118.7pt;left:365.0pt;font-size:11.0pt"><i>Justin Thompson </i></p> +<p style="top:131.9pt;left:282.5pt;font-size:11.0pt"> </p> +<p style="top:131.9pt;left:365.0pt;font-size:11.0pt"><i>Grant Dalgliesh</i></p> +<p style="top:152.5pt;left:282.5pt;font-size:11.0pt"><b>Developer:</b> </p> +<p style="top:152.5pt;left:365.0pt;font-size:11.0pt"><i>Tom Dalgliesh</i></p> +<p style="top:173.1pt;left:282.5pt;font-size:11.0pt"><b>Art/Graphics:</b> </p> +<p style="top:173.1pt;left:365.0pt;font-size:11.0pt"><i>Karim Chakroun </i></p> +<p style="top:186.2pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:186.2pt;left:365.0pt;font-size:11.0pt"><i>Mark Churms</i></p> +<p style="top:206.9pt;left:282.5pt;font-size:11.0pt"><b>Contributors:</b><i> </i></p> +<p style="top:206.9pt;left:365.0pt;font-size:11.0pt"><i>Mark Adams </i></p> +<p style="top:220.4pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:220.4pt;left:365.0pt;font-size:11.0pt"><i>Bill Alderman </i></p> +<p style="top:233.9pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:233.9pt;left:365.0pt;font-size:11.0pt"><i>Tor Andersson </i></p> +<p style="top:247.0pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:247.0pt;left:365.0pt;font-size:11.0pt"><i>Clayton Baisch </i></p> +<p style="top:260.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:260.1pt;left:365.0pt;font-size:11.0pt"><i>Kevin Duke </i></p> +<p style="top:273.2pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:273.2pt;left:365.0pt;font-size:11.0pt"><i>Stan Hilinski </i></p> +<p style="top:286.7pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:286.7pt;left:365.0pt;font-size:11.0pt"><i>Steve Koleszar </i></p> +<p style="top:300.2pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:300.2pt;left:365.0pt;font-size:11.0pt"><i>Gerald Lientz </i></p> +<p style="top:313.7pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:313.7pt;left:365.0pt;font-size:11.0pt"><i>Stuart Pierce </i></p> +<p style="top:327.2pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:327.2pt;left:365.0pt;font-size:11.0pt"><i>Dave Platnick </i></p> +<p style="top:340.7pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:340.7pt;left:365.0pt;font-size:11.0pt"><i>Bill Powers </i></p> +<p style="top:354.2pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:354.2pt;left:365.0pt;font-size:11.0pt"><i>Bruce Reiff </i></p> +<p style="top:367.7pt;left:282.5pt;font-size:11.0pt"><i> </i></p> +<p style="top:367.7pt;left:365.0pt;font-size:11.0pt"><i>George Seary</i></p> +<p style="top:799.0pt;left:344.8pt;font-size:11.0pt"><b>COLUMBIA GAMES, INC </b></p> +<p style="top:812.2pt;left:344.8pt;font-size:11.0pt"><b>POB 1600, BLAINE </b></p> +<p style="top:825.3pt;left:344.8pt;font-size:11.0pt"><b>WA 98231 USA</b></p> +<p style="top:838.4pt;left:344.6pt;font-size:11.0pt">800/636-3631 (toll free)</p> +<p style="top:872.2pt;left:301.2pt;font-size:11.0pt">For rule updates, see:</p> +<p style="top:889.0pt;left:301.2pt;font-size:11.0pt">www.columbiagames.com</p> </div> </body> diff --git a/info/rules01.jpg b/info/rules01.jpg Binary files differdeleted file mode 100644 index 04145b3..0000000 --- a/info/rules01.jpg +++ /dev/null diff --git a/info/rules02.jpg b/info/rules02.jpg Binary files differdeleted file mode 100644 index db005dd..0000000 --- a/info/rules02.jpg +++ /dev/null diff --git a/info/rules03.jpg b/info/rules03.jpg Binary files differdeleted file mode 100644 index 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