1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
|
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=1060">
<title>Julius Caesar 1.1</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<style>
body{background-color:slategray;margin:20px}
div{position:relative;background-color:white;margin:20px auto;line-height:0.8;box-shadow:1px 1px 8px -2px black}
p{position:absolute;white-space:pre;margin:0;font-family:Gentium Basic}
</style>
</head>
<body>
<div id="page1" style="width:765.0pt;height:990.0pt;background-image:url('rules01.jpg')">
<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:385.4pt;left:60.0pt;font-size:17.0pt"><b><span style="color:#9D0A0E">1.0 INTRODUCTION</span></b></p>
<p style="top:407.1pt;left:78.8pt;font-size:11.0pt"><b><i>Julius Caesar </i></b>brings the drama of the</p>
<p style="top:420.3pt;left:60.0pt;font-size:11.0pt">most famous and significant Roman Civil</p>
<p style="top:433.4pt;left:60.0pt;font-size:11.0pt">War (49–45 BC) to life. Players take control</p>
<p style="top:446.5pt;left:60.0pt;font-size:11.0pt">of the legions of Caesar or Pompey and</p>
<p style="top:459.6pt;left:60.0pt;font-size:11.0pt">fight to determine the future of Rome –</p>
<p style="top:472.8pt;left:60.0pt;font-size:11.0pt">republic or empire.</p>
<p style="top:496.1pt;left:60.0pt;font-size:12.1pt"><b><span style="color:#9D0A0E">1.1 PLAYERS</span></b></p>
<p style="top:510.3pt;left:78.8pt;font-size:11.0pt">The game is intended for two players.</p>
<p style="top:523.4pt;left:60.0pt;font-size:11.0pt">One player represents Julius Caesar, the</p>
<p style="top:536.5pt;left:60.0pt;font-size:11.0pt">other Pompey the Great.</p>
<p style="top:559.9pt;left:60.0pt;font-size:12.1pt"><b><span style="color:#9d0a0e">1.2 VICTORY</span></b></p>
<p style="top:574.0pt;left:78.8pt;font-size:11.0pt">The game is divided into five (5) Years,</p>
<p style="top:587.1pt;left:60.0pt;font-size:11.0pt">each with five (5) game turns. After each</p>
<p style="top:600.3pt;left:60.0pt;font-size:11.0pt">Year ends, a Winter Turn (8.0) is played</p>
<p style="top:613.4pt;left:60.0pt;font-size:11.0pt">when players check to see if either has</p>
<p style="top:626.5pt;left:60.0pt;font-size:11.0pt">won.</p>
<p style="top:643.4pt;left:78.8pt;font-size:11.0pt">To determine victory, after each Year,</p>
<p style="top:656.5pt;left:60.0pt;font-size:11.0pt">players score the total value of <b>Friendly</b></p>
<p style="top:669.6pt;left:60.0pt;font-size:11.0pt">cities, plus one Victory Point (<b>1vp)</b> for each</p>
<p style="top:682.8pt;left:60.0pt;font-size:11.0pt">enemy leader killed. To win, a player must</p>
<p style="top:695.9pt;left:60.0pt;font-size:11.0pt">have 10 (or more) VPs.</p>
<p style="top:712.8pt;left:78.8pt;font-size:11.0pt">If neither player wins by the end of</p>
<p style="top:725.9pt;left:60.0pt;font-size:11.0pt">Year 5, the winner is the player with the</p>
<p style="top:739.0pt;left:60.0pt;font-size:11.0pt"><b><i>higher</i></b> VPs. If still tied, the game is won</p>
<p style="top:752.1pt;left:60.0pt;font-size:11.0pt">by the player holding <b>Rome</b>. Otherwise the</p>
<p style="top:765.3pt;left:60.0pt;font-size:11.0pt">game is a draw.</p>
<p style="top:788.6pt;left:60.0pt;font-size:12.1pt"><b><span style="color:#9d0a0e">1.3 CONTENTS</span></b></p>
<p style="top:803.1pt;left:66.3pt;font-size:11.0pt">• Game Map</p>
<p style="top:820.4pt;left:66.3pt;font-size:11.0pt">• 63 blocks (31 tan, 31 green, 1 blue).</p>
<p style="top:837.6pt;left:66.3pt;font-size:11.0pt">• Label sheet (for blocks)</p>
<p style="top:854.9pt;left:66.3pt;font-size:11.0pt">• Cards (27)</p>
<p style="top:872.1pt;left:66.3pt;font-size:11.0pt">• Dice (4)</p>
<p style="top:889.4pt;left:66.3pt;font-size:11.0pt">• These Rules</p>
<p style="top:101.0pt;left:278.8pt;font-size:17.0pt"><b><span style="color:#9D0A0E">2.0 GAME TURNS</span></b></p>
<p style="top:122.8pt;left:297.5pt;font-size:11.0pt">There are five <b><i>Years</i></b> in the game, each</p>
<p style="top:135.9pt;left:278.8pt;font-size:11.0pt">divided into five <b><i>Game Turns. </i></b>Each game</p>
<p style="top:149.0pt;left:278.8pt;font-size:11.0pt">turn has three (3) Phases, played in the</p>
<p style="top:162.1pt;left:278.8pt;font-size:11.0pt">sequence below.</p>
<p style="top:185.5pt;left:278.8pt;font-size:12.1pt"><b><span style="color:#9D0A0E">2.1 CARD PHASE</span></b></p>
<p style="top:199.6pt;left:297.5pt;font-size:11.0pt">There are twenty-seven (27) cards:</p>
<p style="top:212.8pt;left:278.8pt;font-size:11.0pt">twenty (20) Command cards and seven</p>
<p style="top:225.9pt;left:278.8pt;font-size:11.0pt">(7) Event cards. At the beginning of each</p>
<p style="top:239.0pt;left:278.8pt;font-size:11.0pt">Year, the cards are shuffled and six (6)</p>
<p style="top:252.1pt;left:278.8pt;font-size:11.0pt">cards are dealt to each player. Examine</p>
<p style="top:265.3pt;left:278.8pt;font-size:11.0pt">your cards and discard one (1). The discard</p>
<p style="top:278.4pt;left:278.8pt;font-size:11.0pt">is not revealed.</p>
<p style="top:295.3pt;left:297.5pt;font-size:11.0pt">Each player starts a game turn by</p>
<p style="top:308.4pt;left:278.8pt;font-size:11.0pt">playing <b><i>one</i> (1) </b>card <i>face-down</i>. The cards</p>
<p style="top:321.5pt;left:278.8pt;font-size:11.0pt">are then revealed. Card values are Moves</p>
<p style="top:334.6pt;left:278.8pt;font-size:11.0pt">(banner) and Levies (circles on banner</p>
<p style="top:347.8pt;left:278.8pt;font-size:11.0pt">staff). The player with the <b><i>higher</i></b> Move</p>
<p style="top:360.9pt;left:278.8pt;font-size:11.0pt">card is Player 1 that game turn.</p>
<p style="top:377.8pt;left:285.0pt;font-size:11.0pt"><b>IMPORTANT:</b><i> If the cards played are</i></p>
<p style="top:390.9pt;left:285.0pt;font-size:11.0pt"><i>equal (Move number) Caesar is Player 1.</i></p>
<p style="top:407.8pt;left:297.5pt;font-size:11.0pt">Event cards have a special action</p>
<p style="top:420.9pt;left:278.8pt;font-size:11.0pt">defined on the card. <b><i>The player of an</i></b></p>
<p style="top:434.0pt;left:278.8pt;font-size:11.0pt"><b><i>Event card is always Player 1. </i></b><i>However,</i></p>
<p style="top:447.1pt;left:278.8pt;font-size:11.0pt">if <b><i>both</i></b> plays are Event cards, both events</p>
<p style="top:460.3pt;left:278.8pt;font-size:11.0pt">are <b><i>cancelled</i></b> and the <b><i>game turn</i></b> ends.</p>
<p style="top:477.1pt;left:285.0pt;font-size:11.0pt"><b>NOTE: </b><i>Players must play a card, but can</i></p>
<p style="top:490.3pt;left:285.0pt;font-size:11.0pt"><i>elect to take less moves/levies if desired.</i></p>
<p style="top:503.4pt;left:285.0pt;font-size:11.0pt"><i>Commands cannot be saved for future use.</i></p>
<p style="top:526.8pt;left:278.8pt;font-size:12.1pt"><b><span style="color:#9D0A0E">2.2 COMMAND PHASE</span></b></p>
<p style="top:540.9pt;left:297.5pt;font-size:11.0pt">Player 1 moves and levies (or executes</p>
<p style="top:554.0pt;left:278.8pt;font-size:11.0pt">an Event), then Player 2 moves and levies.</p>
<p style="top:571.3pt;left:285.0pt;font-size:11.0pt"><b>• Move: </b>Each move allows one <b><i>Group</i></b></p>
<p style="top:584.8pt;left:291.3pt;font-size:11.0pt">(any/all blocks in one location) to move</p>
<p style="top:598.3pt;left:291.3pt;font-size:11.0pt">one or two cities; Navis can move one</p>
<p style="top:611.8pt;left:291.3pt;font-size:11.0pt">or two seas. Blocks cannot attack or</p>
<p style="top:625.3pt;left:291.3pt;font-size:11.0pt">reinforce if they move two cities/seas.</p>
<p style="top:638.8pt;left:291.3pt;font-size:11.0pt">Blocks entering a city or sea containing</p>
<p style="top:652.3pt;left:291.3pt;font-size:11.0pt">enemy blocks must stop. See 6.0 for</p>
<p style="top:665.8pt;left:291.3pt;font-size:11.0pt">details.</p>
<p style="top:683.0pt;left:285.0pt;font-size:11.0pt"><b>• Levy:</b> for each Levy, one (1) step can</p>
<p style="top:696.5pt;left:291.3pt;font-size:11.0pt">be added to one (1) existing block, or</p>
<p style="top:710.0pt;left:291.3pt;font-size:11.0pt">one (1) new block can be chosen from</p>
<p style="top:723.5pt;left:291.3pt;font-size:11.0pt">a player's Levy Pool and deployed on</p>
<p style="top:737.0pt;left:291.3pt;font-size:11.0pt">the map at strength I. Choose levies</p>
<p style="top:750.1pt;left:291.3pt;font-size:11.0pt">after all movement is complete – they</p>
<p style="top:763.3pt;left:291.3pt;font-size:11.0pt">cannot move in the same turn. See 6.4</p>
<p style="top:776.4pt;left:291.3pt;font-size:11.0pt">for details.</p>
<p style="top:799.8pt;left:278.8pt;font-size:12.1pt"><b><span style="color:#9D0A0E">2.3 BATTLE PHASE</span></b></p>
<p style="top:813.9pt;left:297.5pt;font-size:11.0pt">Battles are fought between opposing</p>
<p style="top:827.0pt;left:278.8pt;font-size:11.0pt">blocks in the same city or sea. They are</p>
<p style="top:840.1pt;left:278.8pt;font-size:11.0pt">fought one at a time in any sequence</p>
<p style="top:853.3pt;left:278.8pt;font-size:11.0pt">determined by Player 1. See: 7.0 for details.</p>
<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>The Roman Calendar</b></p>
<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">Few Romans knew or cared what year it was,</p>
<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">but those who did counted the years from the</p>
<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">semi-fabled founding of Rome by Romulus in</p>
<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">754BC. Hence the civil war began in 705 (49bc),</p>
<p style="top:162.1pt;left:506.3pt;font-size:9.8pt">and the assassination of Julius Caesar occurred</p>
<p style="top:174.1pt;left:506.3pt;font-size:9.8pt">in 710 (44bc) of the Roman Calendar.</p>
<p style="top:189.9pt;left:506.3pt;font-size:9.8pt">Julius Caesar established the Julian Calendar</p>
<p style="top:201.9pt;left:506.3pt;font-size:9.8pt">in 709 (45bc). This Calendar corrected a two</p>
<p style="top:213.9pt;left:506.3pt;font-size:9.8pt">month error in the solar cycle and established</p>
<p style="top:225.9pt;left:506.3pt;font-size:9.8pt">the leap year concept to keep it accurate.</p>
<p style="top:237.9pt;left:506.3pt;font-size:9.8pt">The month of July was renamed after Caesar.</p>
<p style="top:249.9pt;left:506.3pt;font-size:9.8pt">With minor revisions to leap years, this is the</p>
<p style="top:261.9pt;left:506.3pt;font-size:9.8pt">Calendar we still use (in the West) today.</p>
<p style="top:280.3pt;left:506.3pt;font-size:11.0pt"><b>Victory</b></p>
<p style="top:293.3pt;left:506.3pt;font-size:9.8pt">City vps total 13. Pompey starts the game</p>
<p style="top:305.3pt;left:506.3pt;font-size:9.8pt">holding 7vp while Caesar has only 1vp (<i>Massilia</i>).</p>
<p style="top:317.3pt;left:506.3pt;font-size:9.8pt"><i>Rome</i>, <i>Athens</i>, <i>Byzantium, and Ephesus</i> are</p>
<p style="top:329.3pt;left:506.3pt;font-size:9.8pt">Vacant. The burden of attack lies with Caesar to</p>
<p style="top:341.3pt;left:506.3pt;font-size:9.8pt">avoid an early defeat.</p>
<p style="top:359.6pt;left:506.3pt;font-size:11.0pt"><b>Event Cards</b></p>
<p style="top:372.6pt;left:506.3pt;font-size:9.8pt">The deck contains seven (7) event cards, each</p>
<p style="top:384.6pt;left:506.3pt;font-size:9.8pt">of them named after a major Roman deity.</p>
<p style="top:396.6pt;left:506.3pt;font-size:9.8pt">These cards allow special actions to occur that</p>
<p style="top:408.6pt;left:506.3pt;font-size:9.8pt">break the normal rules. See each card for details.</p>
<p style="top:427.0pt;left:506.3pt;font-size:11.0pt"><b>Game Turn Example</b></p>
<p style="top:441.4pt;left:506.3pt;font-size:9.6pt"><b> •Card Play: </b>Caesar 2/1, Pompey 2/2. Cards are</p>
<p style="top:453.4pt;left:506.3pt;font-size:9.6pt">tied (compare only Moves) but Caesar is Player</p>
<p style="top:465.4pt;left:506.3pt;font-size:9.6pt">1 on ties.</p>
<p style="top:478.6pt;left:506.3pt;font-size:9.6pt"> <b>•Caesar (Player 1):</b> 2 Moves then 1 Levy</p>
<p style="top:491.9pt;left:506.3pt;font-size:9.6pt"> <b>•Pompey (Player 2):</b> 2 Moves then 2 Levies</p>
<p style="top:505.1pt;left:506.3pt;font-size:9.6pt"><b> •Battle Phase: </b>Resolve any battles in the order</p>
<p style="top:517.1pt;left:506.3pt;font-size:9.6pt">chosen by Player 1.</p>
<p style="top:612.4pt;left:558.8pt;font-size:11.0pt"><b>MOVE 3</b></p>
<p style="top:639.9pt;left:620.0pt;font-size:11.0pt"><b>LEVY 2</b></p>
<p style="top:854.6pt;left:565.0pt;font-size:17.1pt"><b>COMMAND</b></p>
<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>1</b></p>
<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page2" style="width:765.0pt;height:990.0pt;background-image:url('rules02.jpg')">
<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9D0A0E">3.0 ARMIES</span></b></p>
<p style="top:122.8pt;left:80.0pt;font-size:11.0pt">One label must be attached to the face</p>
<p style="top:135.9pt;left:61.3pt;font-size:11.0pt">of each block. Lightly position each label,</p>
<p style="top:149.0pt;left:61.3pt;font-size:11.0pt">ensure it is straight, and then press firmly</p>
<p style="top:162.1pt;left:61.3pt;font-size:11.0pt">to the block.</p>
<p style="top:179.4pt;left:133.8pt;font-size:11.0pt"><b>Blocks</b></p>
<p style="top:179.4pt;left:185.0pt;font-size:11.0pt"><b>Labels</b></p>
<p style="top:194.1pt;left:80.0pt;font-size:11.0pt">Caesar</p>
<p style="top:194.1pt;left:133.8pt;font-size:11.0pt">Tan</p>
<p style="top:194.1pt;left:185.0pt;font-size:11.0pt">Red</p>
<p style="top:208.9pt;left:80.0pt;font-size:11.0pt">Pompey</p>
<p style="top:208.9pt;left:133.8pt;font-size:11.0pt">Green</p>
<p style="top:208.9pt;left:185.0pt;font-size:11.0pt">Ochre</p>
<p style="top:223.6pt;left:80.0pt;font-size:11.0pt">Cleopatra</p>
<p style="top:223.6pt;left:133.8pt;font-size:11.0pt">Blue</p>
<p style="top:223.6pt;left:185.0pt;font-size:11.0pt">Blue</p>
<p style="top:244.5pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">3.1 BLOCK DATA</span></b></p>
<p style="top:265.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.11 Strength</span></b></p>
<p style="top:279.3pt;left:80.0pt;font-size:11.0pt">The current strength of a block is the</p>
<p style="top:292.4pt;left:61.3pt;font-size:11.0pt">Roman numeral on the top edge when the</p>
<p style="top:305.5pt;left:61.3pt;font-size:11.0pt">block stands upright. Blocks can have a</p>
<p style="top:318.6pt;left:61.3pt;font-size:11.0pt">maximum strength of IV, III, or II.</p>
<p style="top:335.5pt;left:80.0pt;font-size:11.0pt">Strength determines how many six-</p>
<p style="top:348.6pt;left:61.3pt;font-size:11.0pt">sided dice (d6) are rolled for a block in</p>
<p style="top:361.8pt;left:61.3pt;font-size:11.0pt">combat. A block at strength IV rolls 4d6</p>
<p style="top:374.9pt;left:61.3pt;font-size:11.0pt">(four six-sided dice); a block at strength I</p>
<p style="top:388.0pt;left:61.3pt;font-size:11.0pt">rolls 1d6.</p>
<p style="top:404.9pt;left:80.0pt;font-size:11.0pt">For each hit taken in combat, the</p>
<p style="top:418.0pt;left:61.3pt;font-size:11.0pt">block’s strength is reduced by rotating the</p>
<p style="top:431.1pt;left:61.3pt;font-size:11.0pt">block 90 degrees counter-clockwise. The</p>
<p style="top:444.3pt;left:61.3pt;font-size:11.0pt">sidebar shows the same block at strength</p>
<p style="top:457.4pt;left:61.3pt;font-size:11.0pt">III, II, and I.</p>
<p style="top:480.8pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.12 Combat Rating</span></b></p>
<p style="top:494.9pt;left:80.0pt;font-size:11.0pt">The Combat Rating is indicated by</p>
<p style="top:508.0pt;left:61.3pt;font-size:11.0pt">a letter and number, such as <b>A2 </b>or <b>B3</b>.</p>
<p style="top:521.1pt;left:61.3pt;font-size:11.0pt">The letter (<b><i>initiative</i></b>) determines when</p>
<p style="top:534.3pt;left:61.3pt;font-size:11.0pt">a block has a battle turn. All <b>A</b> blocks go</p>
<p style="top:547.4pt;left:61.3pt;font-size:11.0pt">first, then all <b>B</b> blocks, then all <b>C</b> blocks.</p>
<p style="top:560.5pt;left:61.3pt;font-size:11.0pt">If tied, the Defender has the first battle</p>
<p style="top:573.6pt;left:61.3pt;font-size:11.0pt">turn. The number (<b><i>firepower</i></b>) indicates the</p>
<p style="top:586.8pt;left:61.3pt;font-size:11.0pt">maximum roll that will score a hit. See 7.3.</p>
<p style="top:610.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.13 Name</span></b></p>
<p style="top:624.3pt;left:80.0pt;font-size:11.0pt"><b><i>Legions</i></b> have a city name where this</p>
<p style="top:637.4pt;left:61.3pt;font-size:11.0pt">block must be recruited when deployed</p>
<p style="top:650.5pt;left:61.3pt;font-size:11.0pt">from the Levy Pool.</p>
<p style="top:673.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.2 BLOCK TYPES</span></b></p>
<p style="top:694.5pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.21 Leaders</span></b></p>
<p style="top:709.0pt;left:135.0pt;font-size:11.0pt">Both sides have three (3)</p>
<p style="top:722.5pt;left:135.0pt;font-size:11.0pt">named leaders:</p>
<p style="top:739.1pt;left:135.0pt;font-size:9.9pt"><b>Caesar,</b> Antonius, Octavian</p>
<p style="top:754.9pt;left:135.0pt;font-size:9.9pt"><b>Pompey,</b> Scipio, Brutus.</p>
<p style="top:771.3pt;left:135.0pt;font-size:11.0pt">Leader blocks include</p>
<p style="top:784.8pt;left:135.0pt;font-size:11.0pt">their significant guards,</p>
<p style="top:798.3pt;left:61.3pt;font-size:11.0pt">generally elite cavalry. Players start the</p>
<p style="top:811.8pt;left:61.3pt;font-size:11.0pt">game with two leaders. The third may be</p>
<p style="top:825.3pt;left:61.3pt;font-size:11.0pt">brought into play if a leader is killed (see:</p>
<p style="top:838.8pt;left:61.3pt;font-size:11.0pt">7.51).</p>
<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.22 Legions</span></b></p>
<p style="top:115.6pt;left:356.3pt;font-size:11.0pt">Legions are identified by</p>
<p style="top:129.1pt;left:356.3pt;font-size:11.0pt">an Eagle icon. They have</p>
<p style="top:142.6pt;left:356.3pt;font-size:11.0pt">a number ID on the top</p>
<p style="top:156.1pt;left:356.3pt;font-size:11.0pt">left, and a levy city on</p>
<p style="top:169.6pt;left:356.3pt;font-size:11.0pt">the bottom. Legions have</p>
<p style="top:183.1pt;left:356.3pt;font-size:11.0pt">combat ratings of C2, C3,</p>
<p style="top:196.6pt;left:282.5pt;font-size:11.0pt">or C4, with veteran legions having the</p>
<p style="top:210.1pt;left:282.5pt;font-size:11.0pt">higher ratings.</p>
<p style="top:233.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.23 Auxilia</span></b></p>
<p style="top:248.0pt;left:356.3pt;font-size:11.0pt">Both players have four (4)</p>
<p style="top:261.5pt;left:356.3pt;font-size:11.0pt"><i>Auxilia</i>, two light infantry</p>
<p style="top:275.0pt;left:356.3pt;font-size:11.0pt">(B1) and two archers (A1).</p>
<p style="top:288.5pt;left:356.3pt;font-size:11.0pt">These troops can be raised</p>
<p style="top:302.0pt;left:356.3pt;font-size:11.0pt">in any <b><i>Friendly</i></b> city.</p>
<p style="top:342.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.24 Equitatus</span></b></p>
<p style="top:356.8pt;left:356.3pt;font-size:11.0pt">Equitatus (cavalry) are</p>
<p style="top:370.3pt;left:356.3pt;font-size:11.0pt">rated B2 or B3. Like</p>
<p style="top:383.8pt;left:356.3pt;font-size:11.0pt">legions, they are raised in</p>
<p style="top:397.3pt;left:356.3pt;font-size:11.0pt">specific <b><i>Friendly</i></b> cities.</p>
<p style="top:410.8pt;left:356.3pt;font-size:11.0pt">These cities have a nearby</p>
<p style="top:424.3pt;left:356.3pt;font-size:11.0pt">equitatus symbol on the</p>
<p style="top:437.8pt;left:282.5pt;font-size:11.0pt">map. Caesar has four (4) equitatus. Pompey</p>
<p style="top:451.3pt;left:282.5pt;font-size:11.0pt">has three (3) equitatus, but also one</p>
<p style="top:464.8pt;left:282.5pt;font-size:11.0pt"><i>Elephant</i> (7.41).</p>
<p style="top:488.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.25 Ballista</span></b></p>
<p style="top:502.3pt;left:357.5pt;font-size:11.0pt">Each player has one</p>
<p style="top:515.4pt;left:357.5pt;font-size:11.0pt">(1) <i>Ballista</i>. They have</p>
<p style="top:528.5pt;left:357.5pt;font-size:11.0pt">different combat values for</p>
<p style="top:541.6pt;left:357.5pt;font-size:11.0pt">defense and offense, see</p>
<p style="top:554.8pt;left:357.5pt;font-size:11.0pt">7.42. They can be built in</p>
<p style="top:567.9pt;left:357.5pt;font-size:11.0pt">any <b><i>Friendly</i></b> city.</p>
<p style="top:591.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.26 Navis</span></b></p>
<p style="top:605.8pt;left:356.3pt;font-size:11.0pt">Players have five (5) Navis</p>
<p style="top:619.3pt;left:356.3pt;font-size:11.0pt">to represent the warships</p>
<p style="top:632.8pt;left:356.3pt;font-size:11.0pt">used by both sides. They</p>
<p style="top:646.3pt;left:356.3pt;font-size:11.0pt">have D2 or D3 combat. In</p>
<p style="top:659.8pt;left:356.3pt;font-size:11.0pt">a sea battle this "D" rating</p>
<p style="top:673.3pt;left:356.3pt;font-size:11.0pt">has no impact since all</p>
<p style="top:686.8pt;left:282.5pt;font-size:11.0pt">Navis have the same rating, but they are</p>
<p style="top:700.3pt;left:282.5pt;font-size:11.0pt">vulnerable in land battles. Navis must be</p>
<p style="top:713.8pt;left:282.5pt;font-size:11.0pt">built in <b><i>Friendly</i></b> <b><i>major ports</i></b>, identified on</p>
<p style="top:727.3pt;left:282.5pt;font-size:11.0pt">the map with a Navis symbol.</p>
<p style="top:750.6pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">3.27 Cleopatra</span></b></p>
<p style="top:765.1pt;left:357.5pt;font-size:11.0pt"><i>Cleopatra</i> represents the</p>
<p style="top:778.6pt;left:357.5pt;font-size:11.0pt">forces of Egypt and is</p>
<p style="top:792.1pt;left:357.5pt;font-size:11.0pt">rated C1. She is<b><i> not a</i></b></p>
<p style="top:805.6pt;left:357.5pt;font-size:11.0pt"><b><i>leader </i></b>per these rules.</p>
<p style="top:819.1pt;left:357.5pt;font-size:11.0pt"><i>Cleopatra</i> starts play on</p>
<p style="top:832.6pt;left:357.5pt;font-size:11.0pt">the Pompey side, but can</p>
<p style="top:846.1pt;left:282.5pt;font-size:11.0pt">fight for either side. See: 7.52.</p>
<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Label Sheet</b></p>
<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">The red labels on the die-cut sheet are for</p>
<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">Caesar (tan blocks) and ochre labels for Pompey</p>
<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">(green blocks). The <b><i>Cleopatra</i></b> label goes on the</p>
<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">blue block.</p>
<p style="top:168.5pt;left:506.3pt;font-size:11.0pt"><b>Fog-of-War</b></p>
<p style="top:181.5pt;left:506.3pt;font-size:9.8pt">Surprise is an exciting aspect of this game.</p>
<p style="top:193.5pt;left:506.3pt;font-size:9.8pt">Except when fighting a battle, active blocks</p>
<p style="top:205.5pt;left:506.3pt;font-size:9.8pt">stand upright facing the owner. This promotes</p>
<p style="top:217.5pt;left:506.3pt;font-size:9.8pt">bluff and innovative strategies because players</p>
<p style="top:229.5pt;left:506.3pt;font-size:9.8pt">are uncertain of the strength or identity of an</p>
<p style="top:241.5pt;left:506.3pt;font-size:9.8pt">enemy block.</p>
<p style="top:275.6pt;left:506.3pt;font-size:11.0pt"><b><i>Equitatus</i></b></p>
<p style="top:288.6pt;left:506.3pt;font-size:9.8pt"><i>Romans were never considered exceptionally good</i></p>
<p style="top:300.6pt;left:506.3pt;font-size:9.8pt"><i>horsemen, at least not after the connection between</i></p>
<p style="top:312.6pt;left:506.3pt;font-size:9.8pt"><i>cavalry and the aristocracy was abandoned. By the</i></p>
<p style="top:324.6pt;left:506.3pt;font-size:9.8pt"><i>time of late Republic, the Equitatus was generally</i></p>
<p style="top:336.6pt;left:506.3pt;font-size:9.8pt"><i>made up of non-Roman horsemen from Gallia,</i></p>
<p style="top:348.6pt;left:506.3pt;font-size:9.8pt"><i>Germania, Hispania, Numidia, Syria, and Thracia.</i></p>
<p style="top:360.6pt;left:506.3pt;font-size:9.8pt"><i>Caesar used Germanic cavalry to fight the Gauls</i></p>
<p style="top:372.6pt;left:506.3pt;font-size:9.8pt"><i>and also to serve as his formidable bodyguard.</i></p>
<p style="top:406.8pt;left:506.3pt;font-size:11.0pt"><b><i>Elephants</i></b></p>
<p style="top:419.8pt;left:506.3pt;font-size:9.8pt"><i>There is one Elephant block for Pompey. Caesar</i></p>
<p style="top:431.8pt;left:506.3pt;font-size:9.8pt"><i>would not have elephants in his army believing them</i></p>
<p style="top:443.8pt;left:506.3pt;font-size:9.8pt"><i>to be fragile and unpredictable.</i></p>
<p style="top:628.3pt;left:506.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">STEP REDUCTION</span></b></p>
<p style="top:705.5pt;left:508.8pt;font-size:10.6pt"><b>Strength III </b> <b>Strength II</b></p>
<p style="top:705.3pt;left:640.0pt;font-size:11.0pt"><b>Strength I</b></p>
<p style="top:741.1pt;left:518.8pt;font-size:11.0pt"><b>LEGION</b></p>
<p style="top:754.3pt;left:531.3pt;font-size:11.0pt">(13)</p>
<p style="top:739.9pt;left:627.5pt;font-size:11.0pt"><b>STRENGTH</b></p>
<p style="top:753.0pt;left:623.8pt;font-size:11.0pt">(Maximum III)</p>
<p style="top:846.8pt;left:508.8pt;font-size:11.0pt"><b>LEVY</b></p>
<p style="top:860.5pt;left:510.0pt;font-size:11.0pt"><b>CITY</b></p>
<p style="top:874.3pt;left:496.3pt;font-size:11.0pt"><b>(RAVENNA)</b></p>
<p style="top:853.6pt;left:666.3pt;font-size:11.0pt"><b>COMBAT</b></p>
<p style="top:866.8pt;left:678.8pt;font-size:11.0pt"><b>(C3)</b></p>
<p style="top:932.8pt;left:65.0pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:929.8pt;left:376.3pt;font-size:14.6pt"><b>2</b></p>
<p style="top:932.8pt;left:635.0pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page3" style="width:765.0pt;height:990.0pt;background-image:url('rules03.jpg')">
<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:122.8pt;left:80.0pt;font-size:11.0pt">The mapboard depicts the</p>
<p style="top:135.9pt;left:61.3pt;font-size:11.0pt">Mediterranean Sea and surrounding</p>
<p style="top:149.0pt;left:61.3pt;font-size:11.0pt">territory. The Caesar player sits at the</p>
<p style="top:162.1pt;left:61.3pt;font-size:11.0pt">north edge of the map, Pompey player at</p>
<p style="top:175.3pt;left:61.3pt;font-size:11.0pt">the south edge.</p>
<p style="top:198.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">4.1 LOCATIONS</span></b></p>
<p style="top:212.8pt;left:80.0pt;font-size:11.0pt">Blocks on the map must be located on</p>
<p style="top:225.9pt;left:61.3pt;font-size:11.0pt">cities or seas. Navis must be located on</p>
<p style="top:239.0pt;left:61.3pt;font-size:11.0pt">seas or in <b><i>port</i></b> cities.</p>
<p style="top:262.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.2 CITIES</span></b></p>
<p style="top:276.5pt;left:80.0pt;font-size:11.0pt">Cities govern the movement and</p>
<p style="top:289.6pt;left:61.3pt;font-size:11.0pt">location of blocks. Eleven cities have a</p>
<p style="top:302.8pt;left:61.3pt;font-size:11.0pt">value of 1 or 2. These numbers (total 13)</p>
<p style="top:315.9pt;left:61.3pt;font-size:11.0pt">are <b><i>Victory Points (VPs). </i></b>The numbers</p>
<p style="top:329.0pt;left:61.3pt;font-size:11.0pt">are also significant for Wintering (8.4).</p>
<p style="top:352.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.21 City Control</span></b></p>
<p style="top:366.5pt;left:80.0pt;font-size:11.0pt">The control status of a city can be:</p>
<p style="top:383.4pt;left:67.5pt;font-size:11.0pt"><b>Friendly: </b>Occupied by one or more of</p>
<p style="top:396.5pt;left:67.5pt;font-size:11.0pt">your blocks.</p>
<p style="top:413.4pt;left:67.5pt;font-size:11.0pt"><b>Enemy: </b>Friendly to your opponent.</p>
<p style="top:430.3pt;left:67.5pt;font-size:11.0pt"><b>Vacant: </b>Friendly to neither player.</p>
<p style="top:447.1pt;left:67.5pt;font-size:11.0pt"><b>Contested: </b>Contains blocks of both</p>
<p style="top:460.3pt;left:67.5pt;font-size:11.0pt">players, awaiting Battle Resolution.</p>
<p style="top:477.1pt;left:67.5pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Changes to city control</i></p>
<p style="top:490.3pt;left:67.5pt;font-size:11.0pt"><i>are effective </i><b><i>immediately</i></b><i>. Friendly cities</i></p>
<p style="top:503.4pt;left:67.5pt;font-size:11.0pt"><i>become immediately neutral when left</i></p>
<p style="top:516.5pt;left:67.5pt;font-size:11.0pt"><i>Vacant. Similarly, attacking an Enemy city,</i></p>
<p style="top:529.6pt;left:67.5pt;font-size:11.0pt"><i>even with one block, immediately converts</i></p>
<p style="top:542.8pt;left:67.5pt;font-size:11.0pt"><i>it to </i><b><i>Contested</i></b><i> status until the battle is</i></p>
<p style="top:555.9pt;left:67.5pt;font-size:11.0pt"><i>resolved.</i></p>
<p style="top:579.3pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">4.3 ROADS</span></b></p>
<p style="top:593.4pt;left:80.0pt;font-size:11.0pt">Cities are connected by important</p>
<p style="top:606.5pt;left:61.3pt;font-size:11.0pt">roads of the period, some of them named</p>
<p style="top:619.6pt;left:61.3pt;font-size:11.0pt">for historical interest. Blocks move from</p>
<p style="top:632.8pt;left:61.3pt;font-size:11.0pt">one city to another via these roads.</p>
<p style="top:652.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.31 Road Classes</span></b></p>
<p style="top:666.5pt;left:80.0pt;font-size:11.0pt">Two classes of road are depicted,</p>
<p style="top:679.6pt;left:61.3pt;font-size:11.0pt"><b><i>Major</i></b> (solid line) and <b><i>Minor</i></b> (dotted line).</p>
<p style="top:692.8pt;left:61.3pt;font-size:11.0pt">In one game turn, four (4) blocks can move</p>
<p style="top:705.9pt;left:61.3pt;font-size:11.0pt">along a Major Road, but only two (2) along</p>
<p style="top:719.0pt;left:61.3pt;font-size:11.0pt">a Minor road. See 6.11.</p>
<p style="top:738.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.32 Straits</span></b></p>
<p style="top:752.8pt;left:80.0pt;font-size:11.0pt">Four straits appear on the map, each</p>
<p style="top:765.9pt;left:61.3pt;font-size:11.0pt">identified by a blue arrow: <i>Herculeum,</i></p>
<p style="top:779.0pt;left:61.3pt;font-size:11.0pt"><i>Messana, Hellespontus, and Bosphorus.</i></p>
<p style="top:792.1pt;left:61.3pt;font-size:11.0pt">Each game turn, two (2) land blocks may</p>
<p style="top:805.3pt;left:61.3pt;font-size:11.0pt">cross <i>each</i> strait, but only one (1) land</p>
<p style="top:818.4pt;left:61.3pt;font-size:11.0pt">block when the city on the other side is</p>
<p style="top:831.5pt;left:61.3pt;font-size:11.0pt">defended.</p>
<p style="top:848.4pt;left:80.0pt;font-size:11.0pt">Navis ignore straits when moving from</p>
<p style="top:861.5pt;left:61.3pt;font-size:11.0pt">one sea to an adjacent sea. Control of</p>
<p style="top:874.6pt;left:61.3pt;font-size:11.0pt">cities on either side of a strait has no effect</p>
<p style="top:887.8pt;left:61.3pt;font-size:11.0pt">on Navis or Amphibious movement.</p>
<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.4 Seas</span></b></p>
<p style="top:115.3pt;left:301.3pt;font-size:11.0pt">There are nine (9) seas: <i>Atlanticus</i>,</p>
<p style="top:128.4pt;left:282.5pt;font-size:11.0pt"><i>Hispanum, Tyrrhenum, Internum,</i></p>
<p style="top:141.5pt;left:282.5pt;font-size:11.0pt"><i>Hadriaticum, Egypticum, Aegaeum, Propontis,</i></p>
<p style="top:154.6pt;left:282.5pt;font-size:11.0pt">and<i> Pontus Euxinus. </i>These seas can only be</p>
<p style="top:167.8pt;left:282.5pt;font-size:11.0pt">occupied and controlled by Navis.</p>
<p style="top:184.6pt;left:288.8pt;font-size:11.0pt"><b>Friendly: </b>Seas occupied by one or</p>
<p style="top:197.8pt;left:288.8pt;font-size:11.0pt">more of your Navis.</p>
<p style="top:214.6pt;left:288.8pt;font-size:11.0pt"><b>Enemy: </b>Seas occupied by one or more</p>
<p style="top:227.8pt;left:288.8pt;font-size:11.0pt">enemy Navis.</p>
<p style="top:244.6pt;left:288.8pt;font-size:11.0pt"><b>Vacant: </b>Friendly to neither player.</p>
<p style="top:261.5pt;left:288.8pt;font-size:11.0pt"><b>Contested: </b>Seas containing Navis of</p>
<p style="top:274.6pt;left:288.8pt;font-size:11.0pt">both players, awaiting Battle Resolution.</p>
<p style="top:291.5pt;left:288.8pt;font-size:11.0pt"><b><i>SEA CONTROL: </i></b><i>As with cities, changes</i></p>
<p style="top:304.6pt;left:288.8pt;font-size:11.0pt"><i>to sea control are effective immediately. A</i></p>
<p style="top:317.8pt;left:288.8pt;font-size:11.0pt"><i>sea </i><b><i>immediately</i></b><i> becomes neutral when it</i></p>
<p style="top:330.9pt;left:288.8pt;font-size:11.0pt"><i>is left Vacant.</i></p>
<p style="top:350.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.41 Islands</span></b></p>
<p style="top:364.6pt;left:301.3pt;font-size:11.0pt">The islands of <i>Corsica</i>, <i>Sardinia</i>, <i>Sicilia</i>,</p>
<p style="top:377.8pt;left:282.5pt;font-size:11.0pt"><i>Creta</i>, and <i>Cyprus</i> are <b><i>playable</i></b>. All other</p>
<p style="top:390.9pt;left:282.5pt;font-size:11.0pt">islands are unplayable. Moves to-from</p>
<p style="top:404.0pt;left:282.5pt;font-size:11.0pt">playable islands requires a Navis or</p>
<p style="top:417.1pt;left:282.5pt;font-size:11.0pt">Amphibious Move (6.3).</p>
<p style="top:440.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">4.42 Ports</span></b></p>
<p style="top:454.6pt;left:301.3pt;font-size:11.0pt">All cities located on a coastline are</p>
<p style="top:467.8pt;left:282.5pt;font-size:11.0pt">ports. Some ports have a Navis symbol</p>
<p style="top:480.9pt;left:282.5pt;font-size:11.0pt">that designates a <b><i>major port</i></b>, which are</p>
<p style="top:494.0pt;left:282.5pt;font-size:11.0pt">essential for building Navis.</p>
<p style="top:510.9pt;left:301.3pt;font-size:11.0pt">Ports located on sea borders allow</p>
<p style="top:524.0pt;left:282.5pt;font-size:11.0pt">access to two (2) seas. <b>Utica and Creta</b></p>
<p style="top:537.1pt;left:282.5pt;font-size:11.0pt"><b>have access to three (3) seas. </b>See</p>
<p style="top:550.3pt;left:282.5pt;font-size:11.0pt">sidebar for clarification.</p>
<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Battle Sites</b></p>
<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">The main battles of the war are shown on the</p>
<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">map, red for victories by Caesar and green for</p>
<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">Pompey.</p>
<p style="top:156.5pt;left:506.3pt;font-size:11.0pt"><b>Ports</b></p>
<p style="top:169.5pt;left:506.3pt;font-size:9.8pt">Below is a list of ports and their adjacent seas.</p>
<p style="top:181.5pt;left:506.3pt;font-size:9.8pt">Major ports are indicated in Caps.</p>
<p style="top:197.3pt;left:548.8pt;font-size:9.8pt"><b>SEA PORTS</b></p>
<p style="top:213.1pt;left:520.0pt;font-size:9.5pt"><b>Atlanticus:</b> Burdigala, Gades, Olisipo, Portus,</p>
<p style="top:225.1pt;left:576.3pt;font-size:9.5pt">Sala, Tingis.</p>
<p style="top:239.6pt;left:520.0pt;font-size:9.5pt"><b>Hispanum: </b>Caralis, Carthago Nova, Genua,</p>
<p style="top:251.6pt;left:576.3pt;font-size:9.5pt">Iomnium, Massilia, Narbo, Siga,</p>
<p style="top:263.6pt;left:576.3pt;font-size:9.5pt">Tarraco, Tingis, Utica.</p>
<p style="top:278.1pt;left:506.3pt;font-size:9.5pt"> <b>Tyrrhenum</b>: Aleria, Caralis, Genua, Lilybaeum,</p>
<p style="top:290.1pt;left:576.3pt;font-size:9.5pt">Messana, Neapolis, Rhegium,</p>
<p style="top:302.1pt;left:576.3pt;font-size:9.5pt">Rome, Utica.</p>
<p style="top:316.6pt;left:522.5pt;font-size:9.5pt"><b>Internum:</b> Ambracia, Brundisium, Creta,</p>
<p style="top:328.6pt;left:576.3pt;font-size:9.5pt">Cyrene, Lilybaeum, Messana,</p>
<p style="top:340.6pt;left:576.3pt;font-size:9.5pt">Pylos, Rhegium, Syracuse,</p>
<p style="top:352.6pt;left:576.3pt;font-size:9.5pt">Tacape, Thubactus, Utica.</p>
<p style="top:367.1pt;left:506.3pt;font-size:9.5pt"> <b>Hadriaticum:</b> Aquileia, Brundisium,</p>
<p style="top:379.1pt;left:576.3pt;font-size:9.5pt">Dyrrachium, Ravenna, Salone,</p>
<p style="top:391.1pt;left:576.3pt;font-size:9.5pt">Sipontum.</p>
<p style="top:405.6pt;left:523.8pt;font-size:9.5pt"><b>Aegaeum:</b> Aenos, Athena, Creta, Ephesus,</p>
<p style="top:417.6pt;left:576.3pt;font-size:9.5pt">Thessalonika.</p>
<p style="top:432.1pt;left:522.5pt;font-size:9.5pt"><b>Propontis:</b> Byzantium, Nicomedia.</p>
<p style="top:446.6pt;left:528.8pt;font-size:9.5pt"><b>Euxinus:</b> Byzantium, Sinope.</p>
<p style="top:461.1pt;left:517.5pt;font-size:9.5pt"><b>Egypticum: </b>Alexandria, Antioch,</p>
<p style="top:473.1pt;left:576.3pt;font-size:9.5pt">Catabathmus, Creta, Perga,</p>
<p style="top:485.1pt;left:576.3pt;font-size:9.5pt">Pelusium, Salamis, Tarsus.</p>
<p style="top:504.8pt;left:506.3pt;font-size:11.0pt"><b>Event Cards</b></p>
<p style="top:517.8pt;left:506.3pt;font-size:9.8pt"><b>Apollo: </b>the trickster Sun God grants you the</p>
<p style="top:529.8pt;left:518.8pt;font-size:9.8pt">power to <b><i>copy</i></b> the card played by your</p>
<p style="top:541.8pt;left:518.8pt;font-size:9.8pt">opponent last turn. If that card was an event</p>
<p style="top:553.8pt;left:518.8pt;font-size:9.8pt">card, it copies that card exactly.</p>
<p style="top:569.5pt;left:506.3pt;font-size:9.8pt"><b>Jupiter: </b>the King of the Gods grants you a</p>
<p style="top:581.5pt;left:518.8pt;font-size:9.8pt">defection of one enemy block adjacent</p>
<p style="top:593.5pt;left:518.8pt;font-size:9.8pt">to a friendly city. Navis at sea could be</p>
<p style="top:605.5pt;left:518.8pt;font-size:9.8pt">chosen, but note that Leaders and Navis do</p>
<p style="top:617.5pt;left:518.8pt;font-size:9.8pt">not defect. They are reduced by one step.</p>
<p style="top:629.5pt;left:518.8pt;font-size:9.8pt">Cleopatra is not a leader and can defect</p>
<p style="top:641.5pt;left:518.8pt;font-size:9.8pt">using this card.</p>
<p style="top:657.3pt;left:506.3pt;font-size:9.8pt"><b>Mars: </b>the God of War grants a surprise attack.</p>
<p style="top:669.3pt;left:518.8pt;font-size:9.8pt">All attacking blocks in one battle get to fire</p>
<p style="top:681.3pt;left:518.8pt;font-size:9.8pt">before any defending blocks in Round 1.</p>
<p style="top:693.3pt;left:518.8pt;font-size:9.8pt"><b><i>Caution:</i></b> the Defender may get two fires in a</p>
<p style="top:705.3pt;left:518.8pt;font-size:9.8pt">row (last in Round 1 and first in Round 2).</p>
<p style="top:721.0pt;left:506.3pt;font-size:9.8pt"><b>Mercury: </b>the Messenger of the Gods allows</p>
<p style="top:733.0pt;left:518.8pt;font-size:9.8pt">blocks in one group to move one extra city.</p>
<p style="top:745.0pt;left:518.8pt;font-size:9.8pt">Blocks can move in multiple directions, and</p>
<p style="top:757.0pt;left:518.8pt;font-size:9.8pt">use the bonus (or not) as desired.</p>
<p style="top:772.8pt;left:506.3pt;font-size:9.8pt"><b>Neptune:</b> the God of the Sea favors your sea</p>
<p style="top:784.8pt;left:518.8pt;font-size:9.8pt">battle or shore attack. This is essentially a</p>
<p style="top:796.8pt;left:518.8pt;font-size:9.8pt">"Mars" card for ships.</p>
<p style="top:812.5pt;left:506.3pt;font-size:9.8pt"><b>Pluto: </b>The God of Death likes big battles.</p>
<p style="top:824.5pt;left:518.8pt;font-size:9.8pt">He allows road limits to be increased for</p>
<p style="top:836.5pt;left:518.8pt;font-size:9.8pt">one Group Move, but not for Regroups or</p>
<p style="top:848.5pt;left:518.8pt;font-size:9.8pt">Retreats.</p>
<p style="top:864.3pt;left:506.3pt;font-size:9.8pt"><b>Vulcan: </b>Reduces all blocks in a designated city</p>
<p style="top:876.3pt;left:518.8pt;font-size:9.8pt">by one step. No exceptions. All blocks at</p>
<p style="top:888.3pt;left:518.8pt;font-size:9.8pt">strength I, including leaders, are eliminated.</p>
<p style="top:932.8pt;left:61.3pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:929.8pt;left:372.5pt;font-size:14.6pt"><b>3</b></p>
<p style="top:932.8pt;left:631.3pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page4" style="width:765.0pt;height:990.0pt;background-image:url('rules04.jpg')">
<p style="top:57.5pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9d0a0e">5.0 DEPLOYMENT</span></b></p>
<p style="top:129.3pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">5.1 HISTORICAL DEPLOYMENT</span></b></p>
<p style="top:143.4pt;left:80.0pt;font-size:11.0pt">Both players deploy blocks in cities as</p>
<p style="top:156.5pt;left:61.3pt;font-size:11.0pt">noted. Blocks are always deployed upright</p>
<p style="top:169.6pt;left:61.3pt;font-size:11.0pt">at <b>full</b> strength.</p>
<p style="top:193.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">5.2 LEVY POOL</span></b></p>
<p style="top:207.1pt;left:80.0pt;font-size:11.0pt">Each player maintains a <b><i>Levy Pool</i></b></p>
<p style="top:220.3pt;left:61.3pt;font-size:11.0pt">off-map. Blocks in the Levy Pool stand</p>
<p style="top:233.4pt;left:61.3pt;font-size:11.0pt">upright to conceal their identity. Players</p>
<p style="top:246.5pt;left:61.3pt;font-size:11.0pt">expend Levy Points to deploy blocks from</p>
<p style="top:259.6pt;left:61.3pt;font-size:11.0pt">their pool to the map. Except for Leaders</p>
<p style="top:272.8pt;left:61.3pt;font-size:11.0pt">(see 7.51) blocks that are eliminated during</p>
<p style="top:285.9pt;left:61.3pt;font-size:11.0pt">play are returned to the Levy Pool, but are</p>
<p style="top:299.0pt;left:61.3pt;font-size:11.0pt">always placed <b><i>face-up</i></b> until the current</p>
<p style="top:312.1pt;left:61.3pt;font-size:11.0pt">Year ends. These blocks cannot be levied</p>
<p style="top:325.3pt;left:61.3pt;font-size:11.0pt">until the next Year.</p>
<p style="top:348.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">5.3 FREE DEPLOYMENT</span></b></p>
<p style="top:362.8pt;left:80.0pt;font-size:11.0pt">An optional deployment method.</p>
<p style="top:375.9pt;left:61.3pt;font-size:11.0pt">Players deploy blocks as per historical OB,</p>
<p style="top:389.0pt;left:61.3pt;font-size:11.0pt">but may swap any blocks on the map as</p>
<p style="top:402.1pt;left:61.3pt;font-size:11.0pt">long as the original number of deployed</p>
<p style="top:415.3pt;left:61.3pt;font-size:11.0pt">blocks in each city is maintained. Blocks</p>
<p style="top:428.4pt;left:61.3pt;font-size:11.0pt">from the Friendly Levy Pool cannot be</p>
<p style="top:441.5pt;left:61.3pt;font-size:11.0pt">substituted.</p>
<p style="top:458.4pt;left:67.5pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>In the historical OB, Pompey</i></p>
<p style="top:471.5pt;left:67.5pt;font-size:11.0pt"><i>has three (3) blocks in Neapolis. For free</i></p>
<p style="top:484.6pt;left:67.5pt;font-size:11.0pt"><i>deployment, any three blocks from the</i></p>
<p style="top:497.8pt;left:67.5pt;font-size:11.0pt"><i>historical deployment can be there.</i></p>
<p style="top:101.0pt;left:282.5pt;font-size:14.6pt"><b><span style="color:#9d0a0e">CAESAR, 705 (49 BC)</span></b></p>
<p style="top:118.0pt;left:282.5pt;font-size:12.1pt"><b><i>Caesar</i>: </b><i>Ravenna</i></p>
<p style="top:133.0pt;left:282.5pt;font-size:12.1pt"><b>Legio 13: </b><i>Ravenna</i></p>
<p style="top:148.0pt;left:282.5pt;font-size:12.1pt"><b>Navis 2: </b><i>Ravenna</i></p>
<p style="top:166.8pt;left:282.5pt;font-size:12.1pt"><b><i>Antonius</i>: </b><i>Genua</i></p>
<p style="top:181.8pt;left:282.5pt;font-size:12.1pt"><b>Legio 8: </b><i>Genua</i></p>
<p style="top:196.8pt;left:282.5pt;font-size:12.1pt"><b>Legio 12: </b><i>Genua</i></p>
<p style="top:215.5pt;left:282.5pt;font-size:12.1pt"><b>Legio 11: </b><i>Massilia</i></p>
<p style="top:230.5pt;left:282.5pt;font-size:12.1pt"><b>Legio 14: </b><i>Massilia</i></p>
<p style="top:245.5pt;left:282.5pt;font-size:12.1pt"><b>Navis 1: </b><i>Massilia</i></p>
<p style="top:264.3pt;left:282.5pt;font-size:12.1pt"><b>Legio 7: </b><i>Narbo</i></p>
<p style="top:279.3pt;left:282.5pt;font-size:12.1pt"><b>Legio 9: </b><i>Narbo</i></p>
<p style="top:294.3pt;left:282.5pt;font-size:12.1pt"><b>Legio 10: </b><i>Narbo</i></p>
<p style="top:313.0pt;left:282.5pt;font-size:12.1pt"><b>Legio 16: </b><i>Lugdunum</i></p>
<p style="top:328.0pt;left:282.5pt;font-size:12.1pt"><b>Equitatus 1: </b><i>Lugdunum</i></p>
<p style="top:365.5pt;left:282.5pt;font-size:12.1pt"><b>LEVY POOL</b></p>
<p style="top:384.3pt;left:282.5pt;font-size:12.1pt"><b><i>Octavian</i></b></p>
<p style="top:403.0pt;left:282.5pt;font-size:12.1pt"><b>Legio 17, 18, 19, 20, 21</b></p>
<p style="top:421.8pt;left:282.5pt;font-size:12.1pt"><b>Auxilia 1, 2, 3, 4</b></p>
<p style="top:440.5pt;left:282.5pt;font-size:12.1pt"><b>Equitatus 2, 3, 4</b></p>
<p style="top:459.3pt;left:282.5pt;font-size:12.1pt"><b>Ballista</b></p>
<p style="top:478.0pt;left:282.5pt;font-size:12.1pt"><b>Navis 3, 4, 5</b></p>
<p style="top:101.0pt;left:506.3pt;font-size:14.6pt"><b><span style="color:#9d0a0e">POMPEY, 705 (49 BC)</span></b></p>
<p style="top:118.0pt;left:506.3pt;font-size:12.1pt"><b><i>Pompey</i>: </b><i>Neapolis</i></p>
<p style="top:133.0pt;left:506.3pt;font-size:12.1pt"><b>Legio 1: </b><i>Neapolis</i></p>
<p style="top:148.0pt;left:506.3pt;font-size:12.1pt"><b>Navis 1: </b><i>Neapolis</i></p>
<p style="top:166.8pt;left:506.3pt;font-size:12.1pt"><b>Legio 3: </b><i>Brundisium</i></p>
<p style="top:185.5pt;left:506.3pt;font-size:12.1pt"><b>Legio 37: </b><i>Syracuse</i></p>
<p style="top:204.3pt;left:506.3pt;font-size:12.1pt"><b><i>Scipio</i>: </b><i>Antioch</i></p>
<p style="top:219.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 34: </b><i>Antioch</i></p>
<p style="top:238.0pt;left:506.3pt;font-size:12.1pt"><b><i>Cleopatra: </i></b><i>Alexandria</i></p>
<p style="top:253.0pt;left:506.3pt;font-size:12.1pt"><b>Navis 2: </b><i>Alexandria</i></p>
<p style="top:271.8pt;left:506.3pt;font-size:12.1pt"><b>Legio 39: </b><i>Utica</i></p>
<p style="top:286.8pt;left:506.3pt;font-size:12.1pt"><b>Navis 3: </b><i>Utica</i></p>
<p style="top:305.5pt;left:506.3pt;font-size:12.1pt"><b>Legio 2: </b><i>Carthago Nova</i></p>
<p style="top:320.5pt;left:506.3pt;font-size:12.1pt"><b>Legio 4: </b><i>Carthago Nova</i></p>
<p style="top:339.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 5: </b><i>Tarraco</i></p>
<p style="top:354.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 6: </b><i>Tarraco</i></p>
<p style="top:369.3pt;left:506.3pt;font-size:12.1pt"><b>Equitatus 1: </b><i>Tarraco</i></p>
<p style="top:406.8pt;left:506.3pt;font-size:12.1pt"><b>LEVY POOL</b></p>
<p style="top:425.5pt;left:506.3pt;font-size:12.1pt"><b><i>Brutus</i></b></p>
<p style="top:444.3pt;left:506.3pt;font-size:12.1pt"><b>Legio 32, 33, 35, 36, 38</b></p>
<p style="top:463.0pt;left:506.3pt;font-size:12.1pt"><b>Auxilia 1, 2, 3, 4</b></p>
<p style="top:481.8pt;left:506.3pt;font-size:12.1pt"><b>Equitatus 2, 3, Elephant</b></p>
<p style="top:500.5pt;left:506.3pt;font-size:12.1pt"><b>Ballista</b></p>
<p style="top:519.3pt;left:506.3pt;font-size:12.1pt"><b>Navis 4, 5</b></p>
<p style="top:935.3pt;left:65.0pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:932.3pt;left:376.3pt;font-size:14.6pt"><b>4</b></p>
<p style="top:935.3pt;left:635.0pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page5" style="width:765.0pt;height:990.0pt;background-image:url('rules05.jpg')">
<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9D0A0E">6.0 COMMAND PHASE</span></b></p>
<p style="top:122.8pt;left:80.0pt;font-size:11.0pt">Player 1 Moves and then Levies with</p>
<p style="top:135.9pt;left:61.3pt;font-size:11.0pt">the values from his active card, then Player</p>
<p style="top:149.0pt;left:61.3pt;font-size:11.0pt">2 does the same.</p>
<p style="top:172.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">6.1 GROUP MOVES</span></b></p>
<p style="top:186.5pt;left:80.0pt;font-size:11.0pt">Command cards have Move Points</p>
<p style="top:199.6pt;left:61.3pt;font-size:11.0pt">(MP) of 1 to 4. Each MP allows <b><i>any/</i></b></p>
<p style="top:212.8pt;left:61.3pt;font-size:11.0pt"><b><i>all</i></b> block(s) in one location (city or sea)</p>
<p style="top:225.9pt;left:61.3pt;font-size:11.0pt">to move to adjacent cities/seas. If <b><i>not</i></b></p>
<p style="top:239.0pt;left:61.3pt;font-size:11.0pt">attacking, blocks may continue to the next</p>
<p style="top:252.1pt;left:61.3pt;font-size:11.0pt">adjacent location(s).</p>
<p style="top:269.0pt;left:80.0pt;font-size:11.0pt">Blocks that move cannot move</p>
<p style="top:282.1pt;left:61.3pt;font-size:11.0pt">again this game turn, except to <i>Retreat</i></p>
<p style="top:295.3pt;left:61.3pt;font-size:11.0pt">or <i>Regroup</i>. When a block has finished</p>
<p style="top:308.4pt;left:61.3pt;font-size:11.0pt">moving, turn it face-down to show that it</p>
<p style="top:321.5pt;left:61.3pt;font-size:11.0pt">cannot move again this turn.</p>
<p style="top:344.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.11 Road Limits</span></b></p>
<p style="top:359.0pt;left:80.0pt;font-size:11.0pt">The <i>maximum</i> number of blocks that</p>
<p style="top:372.1pt;left:61.3pt;font-size:11.0pt">can move along any road varies by type:</p>
<p style="top:389.0pt;left:61.3pt;font-size:11.0pt"> <b>Major: </b>4 blocks</p>
<p style="top:403.4pt;left:61.3pt;font-size:11.0pt"> <b>Minor:</b> 2 blocks</p>
<p style="top:417.8pt;left:61.3pt;font-size:11.0pt"> <b>Straits:</b> 2 blocks (1 if attacking)</p>
<p style="top:434.6pt;left:67.5pt;font-size:11.0pt"><b><i>Example: </i></b><i>A maximum of 4 blocks may</i></p>
<p style="top:447.8pt;left:67.5pt;font-size:11.0pt"><i>move from Genua to Rome, and one or two</i></p>
<p style="top:460.9pt;left:67.5pt;font-size:11.0pt"><i>blocks may move from Ravenna to Rome.</i></p>
<p style="top:477.8pt;left:80.0pt;font-size:11.0pt">Road Limits apply to <b><i>each</i></b> player.</p>
<p style="top:490.9pt;left:61.3pt;font-size:11.0pt">Hence, both players can move two blocks</p>
<p style="top:504.0pt;left:61.3pt;font-size:11.0pt">along the same minor road in the same</p>
<p style="top:517.1pt;left:61.3pt;font-size:11.0pt">game turn.</p>
<p style="top:534.0pt;left:67.5pt;font-size:11.0pt"><b><i>Example: </i></b><i>Player 1 moves 4 blocks from</i></p>
<p style="top:547.1pt;left:67.5pt;font-size:11.0pt"><i>Massilia to Genua to Ravenna. Player 2</i></p>
<p style="top:560.3pt;left:67.5pt;font-size:11.0pt"><i>now moves 4 blocks from Rome to Genua</i></p>
<p style="top:573.4pt;left:67.5pt;font-size:11.0pt"><i>to Massilia. Both players used the road</i></p>
<p style="top:586.5pt;left:67.5pt;font-size:11.0pt"><i>section between Massilia and Genua, but</i></p>
<p style="top:599.6pt;left:67.5pt;font-size:11.0pt"><i>at different times. Of course, if Player 1</i></p>
<p style="top:612.8pt;left:67.5pt;font-size:11.0pt"><i>had left at least 1 block in Genua, Player 2</i></p>
<p style="top:625.9pt;left:67.5pt;font-size:11.0pt"><i>could not have moved through this block to</i></p>
<p style="top:639.0pt;left:67.5pt;font-size:11.0pt"><i>Massilia without fighting a battle.</i></p>
<p style="top:659.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.12 Attacking</span></b></p>
<p style="top:674.0pt;left:80.0pt;font-size:11.0pt">Blocks entering an <b><i>Enemy</i></b> city/sea</p>
<p style="top:687.1pt;left:61.3pt;font-size:11.0pt">are <b><i>Attacking;</i></b> the enemy blocks are</p>
<p style="top:700.3pt;left:61.3pt;font-size:11.0pt"><b><i>Defending.</i></b></p>
<p style="top:715.9pt;left:80.0pt;font-size:11.0pt">Blocks may attack from adjacent</p>
<p style="top:729.0pt;left:61.3pt;font-size:11.0pt">cities/seas only. A player may attack via</p>
<p style="top:742.1pt;left:61.3pt;font-size:11.0pt">two or more roads, but each road will</p>
<p style="top:755.3pt;left:61.3pt;font-size:11.0pt">require a separate MP. See 6.2 and 7.3.</p>
<p style="top:778.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.13 Pinning</span></b></p>
<p style="top:792.8pt;left:80.0pt;font-size:11.0pt">Attacking blocks<b> (<i>excluding Reserves</i>)</b></p>
<p style="top:805.9pt;left:61.3pt;font-size:11.0pt">prevent an equal number of defending</p>
<p style="top:819.0pt;left:61.3pt;font-size:11.0pt">blocks from moving<i>.</i> The Defender</p>
<p style="top:832.1pt;left:61.3pt;font-size:11.0pt">chooses which blocks are pinned. The</p>
<p style="top:845.3pt;left:61.3pt;font-size:11.0pt">"unpinned" blocks may move normally and</p>
<p style="top:858.4pt;left:61.3pt;font-size:11.0pt">even attack, <b><i>but</i></b> cannot use any <b><i>road or</i></b></p>
<p style="top:871.5pt;left:61.3pt;font-size:11.0pt"><b><i>sea border </i></b>used by the enemy that battle.</p>
<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.14 Response Movement</span></b></p>
<p style="top:115.3pt;left:301.3pt;font-size:11.0pt">Player 2 can expend MPs to move</p>
<p style="top:128.4pt;left:282.5pt;font-size:11.0pt"><b><i>unpinned</i></b> blocks to reinforce Defending</p>
<p style="top:141.5pt;left:282.5pt;font-size:11.0pt">blocks in Contested cities/seas. Blocks can</p>
<p style="top:154.6pt;left:282.5pt;font-size:11.0pt"><b><i>Respond</i></b> only from <b><i>adjacent</i></b> cities/seas.</p>
<p style="top:171.5pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Responding blocks are</i></p>
<p style="top:184.6pt;left:288.8pt;font-size:11.0pt"><i>always placed in </i><b><i>Reserve</i></b><i>. See: 7.3.</i></p>
<p style="top:208.0pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.15 Stacking</span></b></p>
<p style="top:222.1pt;left:301.3pt;font-size:11.0pt">There is no stacking limit for blocks</p>
<p style="top:235.3pt;left:282.5pt;font-size:11.0pt">during a Year. Stacking applies during the</p>
<p style="top:248.4pt;left:282.5pt;font-size:11.0pt"><b><i>Winter Turn.</i></b> See 8.4.</p>
<p style="top:271.8pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.2 NAVIS MOVEMENT</span></b></p>
<p style="top:285.9pt;left:301.3pt;font-size:11.0pt"><i>Navis</i> move from a port to an adjacent</p>
<p style="top:299.0pt;left:282.5pt;font-size:11.0pt">sea (or vice-versa), or from one sea to an</p>
<p style="top:312.1pt;left:282.5pt;font-size:11.0pt">adjacent sea. They can never move from</p>
<p style="top:325.3pt;left:282.5pt;font-size:11.0pt">one port directly to another port, except</p>
<p style="top:338.4pt;left:282.5pt;font-size:11.0pt">via the adjacent sea.</p>
<p style="top:355.3pt;left:301.3pt;font-size:11.0pt">When located with land blocks, Navis</p>
<p style="top:368.4pt;left:282.5pt;font-size:11.0pt">can move to sea as part of a group move</p>
<p style="top:381.5pt;left:282.5pt;font-size:11.0pt">for that city. See: Navis Move Examples.</p>
<p style="top:398.4pt;left:301.3pt;font-size:11.0pt">Navis can make one (1) move and</p>
<p style="top:411.5pt;left:282.5pt;font-size:11.0pt">attack, or two (2) moves and not attack.</p>
<p style="top:424.6pt;left:282.5pt;font-size:11.0pt">See sidebar for examples.</p>
<p style="top:441.5pt;left:301.3pt;font-size:11.0pt">Navis can attack/respond <b><i>only</i></b> from</p>
<p style="top:454.6pt;left:282.5pt;font-size:11.0pt">an <b><i>adjacent</i></b> sea/port. See Battle Reserves</p>
<p style="top:467.8pt;left:282.5pt;font-size:11.0pt">(7.3) for more details about attacking and</p>
<p style="top:480.9pt;left:282.5pt;font-size:11.0pt">responding.</p>
<p style="top:504.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">6.3 AMPHIBIOUS MOVEMENT</span></b></p>
<p style="top:518.4pt;left:301.3pt;font-size:11.0pt">Land blocks may move from one port</p>
<p style="top:531.5pt;left:282.5pt;font-size:11.0pt">to any other <b><i>Friendly or Vacant</i></b> port</p>
<p style="top:544.6pt;left:282.5pt;font-size:11.0pt">across one or more <b><i>adjacent</i></b> <b><i>Friendly</i></b></p>
<p style="top:557.8pt;left:282.5pt;font-size:11.0pt"><b><i>seas. </i></b>Cost is 1 MP per <b><i>block</i></b>.</p>
<p style="top:574.6pt;left:301.3pt;font-size:11.0pt">Amphibious movement must be made</p>
<p style="top:587.8pt;left:282.5pt;font-size:11.0pt"><b><i>before</i></b> any other moves are made that</p>
<p style="top:600.9pt;left:282.5pt;font-size:11.0pt">turn. Hence, a sea used in amphibious</p>
<p style="top:614.0pt;left:282.5pt;font-size:11.0pt">movement must already be Friendly before</p>
<p style="top:627.1pt;left:282.5pt;font-size:11.0pt">any other moves are made that turn.</p>
<p style="top:644.0pt;left:301.3pt;font-size:11.0pt">Blocks cannot move by land and sea</p>
<p style="top:657.1pt;left:282.5pt;font-size:11.0pt">in the same turn (or vice-versa). 1 Navis</p>
<p style="top:670.3pt;left:282.5pt;font-size:11.0pt">block must remain in the sea that was</p>
<p style="top:683.4pt;left:282.5pt;font-size:11.0pt">crossed for the entire Command Phase;</p>
<p style="top:696.5pt;left:282.5pt;font-size:11.0pt">other Navis may move as desired.</p>
<p style="top:713.4pt;left:301.3pt;font-size:11.0pt">Amphibious moves can <b><i>never</i></b> be made</p>
<p style="top:726.5pt;left:282.5pt;font-size:11.0pt">to Enemy or Contested ports. Unpinned</p>
<p style="top:739.6pt;left:282.5pt;font-size:11.0pt">(6.13) land blocks in a Contested city may</p>
<p style="top:752.8pt;left:282.5pt;font-size:11.0pt">conduct an amphibious move provided the</p>
<p style="top:765.9pt;left:282.5pt;font-size:11.0pt">adjacent sea is Friendly.</p>
<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Move Example</b></p>
<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">For 1mp, a player may move any/all <i>Massilia</i></p>
<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">blocks to one or more of <i>Narbo</i>, <i>Lugdunum</i>, and</p>
<p style="top:138.1pt;left:506.3pt;font-size:9.8pt"><i>Genua</i>. If not attacking, blocks can move further</p>
<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">to any/all of <i>Tarraco</i>, <i>Burdigala</i>, <i>Cenabum</i>,</p>
<p style="top:162.1pt;left:506.3pt;font-size:9.8pt"><i>Treveri</i>, <i>Ravenna</i>, or <i>Rome</i>. If some of the</p>
<p style="top:174.1pt;left:506.3pt;font-size:9.8pt">Massilia blocks are Navis, they can move to</p>
<p style="top:186.1pt;left:506.3pt;font-size:9.8pt"><i>Mare Hispanum</i>, then to an adjacent sea or port</p>
<p style="top:198.1pt;left:506.3pt;font-size:9.8pt">if not attacking.</p>
<p style="top:216.5pt;left:506.3pt;font-size:11.0pt"><b>Movement & Attacking</b></p>
<p style="top:229.5pt;left:506.3pt;font-size:9.8pt">Blocks can move only one city/sea when they</p>
<p style="top:241.5pt;left:506.3pt;font-size:9.8pt">attack. This has many subtle implications. For</p>
<p style="top:253.5pt;left:506.3pt;font-size:9.8pt">example, assuming 6 Caesar blocks located in</p>
<p style="top:265.5pt;left:506.3pt;font-size:9.8pt">Massila and 3 Pompey blocks in Tarraco and</p>
<p style="top:277.5pt;left:506.3pt;font-size:9.8pt">3 in Genua. The Caesar blocks cannot attack</p>
<p style="top:289.5pt;left:506.3pt;font-size:9.8pt">Tarraco since that is two moves away. Genua</p>
<p style="top:301.5pt;left:506.3pt;font-size:9.8pt">is adjacent and can therefore be attacked with</p>
<p style="top:313.5pt;left:506.3pt;font-size:9.8pt">4 Caesar blocks (road limit). Unlike many</p>
<p style="top:325.5pt;left:506.3pt;font-size:9.8pt">other games, however, the remaining 2 Caesar</p>
<p style="top:337.5pt;left:506.3pt;font-size:9.8pt">blocks cannot also attack Genua via Lugdunum</p>
<p style="top:349.5pt;left:506.3pt;font-size:9.8pt">since that would be a move of two cities. Note</p>
<p style="top:361.5pt;left:506.3pt;font-size:9.8pt">however, the effect of the <b><i>Mercury</i></b> card which</p>
<p style="top:373.5pt;left:506.3pt;font-size:9.8pt">could allow an attack on Tarraco, and/or a</p>
<p style="top:385.5pt;left:506.3pt;font-size:9.8pt">two-pronged attack on Genua. </p>
<p style="top:403.9pt;left:506.3pt;font-size:11.0pt"><b>Pinning Example</b></p>
<p style="top:416.9pt;left:506.3pt;font-size:9.8pt">Five (5) blocks defend <i>Rome</i>. Four (4) blocks</p>
<p style="top:428.9pt;left:506.3pt;font-size:9.8pt">attack from <i>Genua</i> and two (2) from <i>Ravenna</i>,</p>
<p style="top:440.9pt;left:506.3pt;font-size:9.8pt">the latter being reserves. Assuming the Genua</p>
<p style="top:452.9pt;left:506.3pt;font-size:9.8pt">blocks are the Main Attack, a total of 4 blocks</p>
<p style="top:464.9pt;left:506.3pt;font-size:9.8pt">in Rome are pinned, but 1 is unpinned and may</p>
<p style="top:476.9pt;left:506.3pt;font-size:9.8pt">move except via the two roads being used by</p>
<p style="top:488.9pt;left:506.3pt;font-size:9.8pt">the Attacker.</p>
<p style="top:507.3pt;left:506.3pt;font-size:11.0pt"><b>Seapower</b></p>
<p style="top:520.3pt;left:506.3pt;font-size:9.8pt">The function of Navis are to win control of a</p>
<p style="top:532.3pt;left:506.3pt;font-size:9.8pt">Sea to enable amphibious movement. They can</p>
<p style="top:544.3pt;left:506.3pt;font-size:9.8pt">also attack and occupy enemy ports, or occupy</p>
<p style="top:556.3pt;left:506.3pt;font-size:9.8pt">Vacant ports.</p>
<p style="top:574.6pt;left:506.3pt;font-size:11.0pt"><b>Navis Move Examples</b></p>
<p style="top:587.6pt;left:506.3pt;font-size:9.8pt"><b>1. </b>Navis located in <i>Massilia</i> can move to a</p>
<p style="top:599.6pt;left:506.3pt;font-size:9.8pt">Friendly or Vacant <i>Mare Hispanum. </i>If not</p>
<p style="top:611.6pt;left:506.3pt;font-size:9.8pt">attacking, the Navis can then move to <i>Oceanus</i></p>
<p style="top:623.6pt;left:506.3pt;font-size:9.8pt"><i>Atlanticus</i>, or <i>Mare Tyrrhenum, or </i>to any other</p>
<p style="top:635.6pt;left:506.3pt;font-size:9.8pt">Friendly or Vacant port on <i>Mare Hispanum</i></p>
<p style="top:647.6pt;left:506.3pt;font-size:9.8pt">(Utica, Caralis, Iomnium, Siga, Tingis, Carthago</p>
<p style="top:659.6pt;left:506.3pt;font-size:9.8pt">Nova, Tarraco, Narbo, and Genua).</p>
<p style="top:675.4pt;left:506.3pt;font-size:9.8pt"><b>2. </b>Navis located on <i>Mare Internum</i> can move</p>
<p style="top:687.4pt;left:506.3pt;font-size:9.8pt">to <i>Mare Tyrrhenum, Mare Hadriaticum, Mare</i></p>
<p style="top:699.4pt;left:506.3pt;font-size:9.8pt"><i>Aegaeum, or Mare Egypticum. </i>If not attacking, a</p>
<p style="top:711.4pt;left:506.3pt;font-size:9.8pt">Navis that moved to <i>Mare Aegaeum </i>could move</p>
<p style="top:723.4pt;left:506.3pt;font-size:9.8pt">to another adjacent Friendly or Vacant sea</p>
<p style="top:735.4pt;left:506.3pt;font-size:9.8pt">(<i>Propontis or Mare Egypticum) or to </i>any Friendly</p>
<p style="top:747.4pt;left:506.3pt;font-size:9.8pt">or Vacant port on this sea, (Creta, Athena,</p>
<p style="top:759.4pt;left:506.3pt;font-size:9.8pt">Thessalonika, Aenos, or Ephesus). Note that the</p>
<p style="top:771.4pt;left:506.3pt;font-size:9.8pt">city of <i>Pergamum</i> is not a port.</p>
<p style="top:789.8pt;left:506.3pt;font-size:11.0pt"><b>Amphibious Move Example</b></p>
<p style="top:802.8pt;left:506.3pt;font-size:9.8pt">Caesar has 3 Navis, 1 each on <i>Mare Tyrrhenum</i>,</p>
<p style="top:814.8pt;left:506.3pt;font-size:9.8pt"><i>Mare Internum, </i>and <i>Mare Egypticum. </i>He elects to</p>
<p style="top:826.8pt;left:506.3pt;font-size:9.8pt">spend 2mp to make an amphibious move of two</p>
<p style="top:838.8pt;left:506.3pt;font-size:9.8pt">legions from Rome to Antioch, which is Vacant.</p>
<p style="top:850.8pt;left:506.3pt;font-size:9.8pt">This is possible because the three seas crossed</p>
<p style="top:862.8pt;left:506.3pt;font-size:9.8pt">are Friendly and adjacent, and the amphibious</p>
<p style="top:874.8pt;left:506.3pt;font-size:9.8pt">move is made before any other move. Note that</p>
<p style="top:886.8pt;left:506.3pt;font-size:9.8pt">an Amphibious move by Player 1 is completed</p>
<p style="top:899.9pt;left:506.3pt;font-size:9.8pt">in the Command Phase, before Player 2 moves.</p>
<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>5</b></p>
<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page6" style="width:765.0pt;height:990.0pt;background-image:url('rules06.jpg')">
<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:101.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">6.4 LEVIES</span></b></p>
<p style="top:115.3pt;left:80.0pt;font-size:11.0pt">Command cards have 1, 2, or 3 Levy</p>
<p style="top:128.4pt;left:61.3pt;font-size:11.0pt">Points (LP). <b><i>Each</i></b> LP allows:</p>
<p style="top:145.6pt;left:67.5pt;font-size:11.0pt">• One (1) step to be added to one (1)</p>
<p style="top:159.1pt;left:73.8pt;font-size:11.0pt">existing block. Multiple steps can be</p>
<p style="top:172.6pt;left:73.8pt;font-size:11.0pt">added to the same block, each for LP1. </p>
<p style="top:189.9pt;left:67.5pt;font-size:11.0pt">• One (1) new block can be chosen from</p>
<p style="top:203.4pt;left:73.8pt;font-size:11.0pt">a player's Levy Pool and deployed in</p>
<p style="top:216.9pt;left:73.8pt;font-size:11.0pt">a city at minimum strength. Steps can</p>
<p style="top:230.4pt;left:73.8pt;font-size:11.0pt">be added to a new block immediately,</p>
<p style="top:243.9pt;left:73.8pt;font-size:11.0pt">each step costing LP1 (including the</p>
<p style="top:257.4pt;left:73.8pt;font-size:11.0pt">elephant). Multiple new blocks can be</p>
<p style="top:270.9pt;left:73.8pt;font-size:11.0pt">deployed in the same city if desired.</p>
<p style="top:288.1pt;left:80.0pt;font-size:11.0pt"><b>Leaders</b> deploy in any Friendly city.</p>
<p style="top:305.4pt;left:80.0pt;font-size:11.0pt"><b>Legions</b> deploy in their <i>named</i> city,</p>
<p style="top:318.9pt;left:80.0pt;font-size:11.0pt">which must be Friendly.</p>
<p style="top:336.1pt;left:80.0pt;font-size:11.0pt"><b>Equitatae/Elephant</b> deploy in their</p>
<p style="top:349.6pt;left:80.0pt;font-size:11.0pt"><i>named</i> city, which must be Friendly.</p>
<p style="top:366.9pt;left:80.0pt;font-size:11.0pt"><b>Auxilia/Ballista</b> deploy in any</p>
<p style="top:380.4pt;left:80.0pt;font-size:11.0pt">Friendly city.</p>
<p style="top:397.6pt;left:80.0pt;font-size:11.0pt"><b>Navis</b> deploy in any Friendly <b><i>major</i></b></p>
<p style="top:411.1pt;left:80.0pt;font-size:11.0pt">port. Steps can be added to existing</p>
<p style="top:424.6pt;left:80.0pt;font-size:11.0pt">Navis in <b>any</b> port, but never at sea.</p>
<p style="top:441.5pt;left:80.0pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>In all cases, new blocks</i></p>
<p style="top:454.6pt;left:80.0pt;font-size:11.0pt"><i>and steps must be raised in Friendly cities,</i></p>
<p style="top:467.8pt;left:80.0pt;font-size:11.0pt"><i>meaning a city currently occupied by at</i></p>
<p style="top:480.9pt;left:80.0pt;font-size:11.0pt"><i>least one Friendly block. New blocks and</i></p>
<p style="top:494.0pt;left:80.0pt;font-size:11.0pt"><i>steps can </i><b><i>never</i></b><i> be added to Vacant or</i></p>
<p style="top:507.1pt;left:80.0pt;font-size:11.0pt"><i>Contested cities.</i></p>
<p style="top:530.4pt;left:61.3pt;font-size:17.0pt"><b><span style="color:#9d0a0e">7.0 BATTLES</span></b></p>
<p style="top:553.6pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.1 BATTLE SEQUENCE</span></b></p>
<p style="top:567.8pt;left:80.0pt;font-size:11.0pt">Battles are fought one by one after all</p>
<p style="top:580.9pt;left:61.3pt;font-size:11.0pt">moves are completed. Player 1 determines</p>
<p style="top:594.0pt;left:61.3pt;font-size:11.0pt">which battle to fight first. Blocks are not</p>
<p style="top:607.1pt;left:61.3pt;font-size:11.0pt">revealed until a battle is fought. Reveal</p>
<p style="top:620.3pt;left:61.3pt;font-size:11.0pt">blocks (not Reserves) by tipping them</p>
<p style="top:633.4pt;left:61.3pt;font-size:11.0pt">forward at current <i>strength</i>. After the battle</p>
<p style="top:646.5pt;left:61.3pt;font-size:11.0pt">is completed, stand all blocks upright, then</p>
<p style="top:659.6pt;left:61.3pt;font-size:11.0pt">Player 1 selects the next battle.</p>
<p style="top:683.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.2 BATTLE TURNS</span></b></p>
<p style="top:697.1pt;left:80.0pt;font-size:11.0pt">Each block has one battle turn per</p>
<p style="top:710.3pt;left:61.3pt;font-size:11.0pt">Battle Round. In its turn, a block may</p>
<p style="top:723.4pt;left:61.3pt;font-size:11.0pt"><b><i>either</i></b> Fire, Retreat, or Pass, <b><i>except</i></b></p>
<p style="top:736.5pt;left:61.3pt;font-size:11.0pt"><b><i>Retreat is not allowed in Round 1.</i></b></p>
<p style="top:749.6pt;left:61.3pt;font-size:11.0pt">The sequence of turns depends on</p>
<p style="top:762.8pt;left:61.3pt;font-size:11.0pt">combat ratings. “A” blocks go before “B”</p>
<p style="top:775.9pt;left:61.3pt;font-size:11.0pt">blocks, then “C” blocks, then "D" blocks.</p>
<p style="top:789.0pt;left:61.3pt;font-size:11.0pt"><b><i>Defending</i></b> “A” blocks go before Attacking</p>
<p style="top:802.1pt;left:61.3pt;font-size:11.0pt">“A” blocks, and so on. </p>
<p style="top:819.0pt;left:80.0pt;font-size:11.0pt"> After all blocks have taken one Battle</p>
<p style="top:832.1pt;left:61.3pt;font-size:11.0pt">Turn, one Round has been fought. Battles</p>
<p style="top:845.3pt;left:61.3pt;font-size:11.0pt">are fought for a maximum of <b><i>four</i></b> <b><i>(4)</i></b></p>
<p style="top:858.4pt;left:61.3pt;font-size:11.0pt">Rounds. <b><i>Attacking</i></b> blocks <b><i>must retreat</i></b></p>
<p style="top:871.5pt;left:61.3pt;font-size:11.0pt">during <b><i>Round 4 </i></b>in their normal battle turn.</p>
<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.3 BATTLE RESERVES</span></b></p>
<p style="top:115.3pt;left:301.3pt;font-size:11.0pt">When attacking via two or more roads</p>
<p style="top:128.4pt;left:282.5pt;font-size:11.0pt">or sea borders, one road/border (Attacker</p>
<p style="top:141.5pt;left:282.5pt;font-size:11.0pt">choice) must be declared the <b><i>Main</i></b></p>
<p style="top:154.6pt;left:282.5pt;font-size:11.0pt"><b><i>Attack. </i></b>Blocks using other roads/borders</p>
<p style="top:167.8pt;left:282.5pt;font-size:11.0pt">are <b><i>Reserves</i></b>.</p>
<p style="top:184.6pt;left:301.3pt;font-size:11.0pt">Blocks moved by <b><i>Player 2 </i></b>to <i>reinforce</i></p>
<p style="top:197.8pt;left:282.5pt;font-size:11.0pt">a battle started by Player 1 are also</p>
<p style="top:210.9pt;left:282.5pt;font-size:11.0pt"><b><i>Reserves</i></b>.</p>
<p style="top:227.8pt;left:301.3pt;font-size:11.0pt"><b><i>Reserve</i></b> blocks may not fire, retreat,</p>
<p style="top:240.9pt;left:282.5pt;font-size:11.0pt">or take hits in Round 1. They are revealed</p>
<p style="top:254.0pt;left:282.5pt;font-size:11.0pt">and arrive at the start of Round 2 to take</p>
<p style="top:267.1pt;left:282.5pt;font-size:11.0pt">normal turns.</p>
<p style="top:284.0pt;left:288.8pt;font-size:11.0pt"><b><i>Example: </i></b><i>Caesar attacks Tarraco</i></p>
<p style="top:297.1pt;left:288.8pt;font-size:11.0pt"><i>from Narbo with 4 blocks (main attack)</i></p>
<p style="top:310.3pt;left:288.8pt;font-size:11.0pt"><i>and from Bilbilis with 2 blocks. Pompey</i></p>
<p style="top:323.4pt;left:288.8pt;font-size:11.0pt"><i>has 3 blocks defending Tarraco, but</i></p>
<p style="top:336.5pt;left:288.8pt;font-size:11.0pt"><i>moves 4 blocks from Nova Carthago to</i></p>
<p style="top:349.6pt;left:288.8pt;font-size:11.0pt"><i>Tarraco. Round 1 has the 3 Tarraco blocks</i></p>
<p style="top:362.8pt;left:288.8pt;font-size:11.0pt"><i>defending against 4 Caesar blocks from</i></p>
<p style="top:375.9pt;left:288.8pt;font-size:11.0pt"><i>Narbo. Caesar blocks from Bilbilis and</i></p>
<p style="top:389.0pt;left:288.8pt;font-size:11.0pt"><i>Pompey blocks from Nova Carthago are</i></p>
<p style="top:402.1pt;left:288.8pt;font-size:11.0pt"><b><i>Reserves</i></b><i> that arrive for Round 2.</i></p>
<p style="top:425.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.31 Disruption</span></b></p>
<p style="top:439.6pt;left:301.3pt;font-size:11.0pt"><b><i>Reserve</i></b> blocks are <b><i>Disrupted</i></b> if</p>
<p style="top:452.8pt;left:282.5pt;font-size:11.0pt">their main force is eliminated in Round 1.</p>
<p style="top:465.9pt;left:282.5pt;font-size:11.0pt">Disrupted blocks immediately lose one (1)</p>
<p style="top:479.0pt;left:282.5pt;font-size:11.0pt">step and then fight normally.</p>
<p style="top:495.9pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>If the disrupted player is</i></p>
<p style="top:509.0pt;left:288.8pt;font-size:11.0pt"><i>the Defender, the Attacker now becomes the</i></p>
<p style="top:522.1pt;left:288.8pt;font-size:11.0pt"><i>Defender for the rest of the battle.</i></p>
<p style="top:545.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.4 Battle HITS</span></b></p>
<p style="top:559.6pt;left:301.3pt;font-size:11.0pt">Each firing block in its Battle Turn rolls</p>
<p style="top:572.8pt;left:282.5pt;font-size:11.0pt">as many dice as its current <i>strength</i>. A hit</p>
<p style="top:585.9pt;left:282.5pt;font-size:11.0pt">is scored for each die roll equal to or lower</p>
<p style="top:599.0pt;left:282.5pt;font-size:11.0pt">than the block’s firepower.</p>
<p style="top:615.9pt;left:288.8pt;font-size:11.0pt"><b><i>Example: </i></b><i>Caesar 3 rolls 3 dice. He has</i></p>
<p style="top:629.0pt;left:288.8pt;font-size:11.0pt"><i>A3 combat: rolls of 1, 2, 3 are hits.</i></p>
<p style="top:645.9pt;left:301.3pt;font-size:11.0pt"><b>Each</b> <b>hit</b> reduces the <i>strongest </i>enemy</p>
<p style="top:659.0pt;left:282.5pt;font-size:11.0pt">block at that <b><i>instant</i></b>. When two or more</p>
<p style="top:672.1pt;left:282.5pt;font-size:11.0pt">blocks share the highest strength, the</p>
<p style="top:685.3pt;left:282.5pt;font-size:11.0pt">owner chooses which to reduce. Except for</p>
<p style="top:698.4pt;left:282.5pt;font-size:11.0pt">Leaders, when blocks are reduced below</p>
<p style="top:711.5pt;left:282.5pt;font-size:11.0pt">strength I, they are <i>immediately</i> eliminated</p>
<p style="top:724.6pt;left:282.5pt;font-size:11.0pt">(see 7.5) and returned to the Levy Pool.</p>
<p style="top:741.5pt;left:288.8pt;font-size:11.0pt"><b><i>Note: </i></b><i>combat is not simultaneous. All</i></p>
<p style="top:754.6pt;left:288.8pt;font-size:11.0pt"><i>hits are applied immediately.</i></p>
<p style="top:775.5pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.41 Elephant</span></b></p>
<p style="top:789.6pt;left:301.3pt;font-size:11.0pt">The elephant block has two steps, IV</p>
<p style="top:802.8pt;left:282.5pt;font-size:11.0pt">and II. It drops <b><i>one step per hit</i></b> which</p>
<p style="top:815.9pt;left:282.5pt;font-size:11.0pt">means the block is powerful but fragile.</p>
<p style="top:839.3pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.42 Ballista</span></b></p>
<p style="top:853.4pt;left:301.3pt;font-size:11.0pt">The Ballista block fights at B4 when</p>
<p style="top:866.5pt;left:282.5pt;font-size:11.0pt">Defending, but at D4 when Attacking.</p>
<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Battle Sequence</b></p>
<p style="top:116.8pt;left:506.3pt;font-size:9.6pt">Battle sequence (7.1) is controlled by Player</p>
<p style="top:128.8pt;left:506.3pt;font-size:9.6pt">1. This can be significant because the results</p>
<p style="top:140.8pt;left:506.3pt;font-size:9.6pt">of a battle will change city or sea control from</p>
<p style="top:152.8pt;left:506.3pt;font-size:9.6pt">Contested to Friendly for the victor and that</p>
<p style="top:164.8pt;left:506.3pt;font-size:9.6pt">impacts Retreats and Regroups.</p>
<p style="top:196.1pt;left:506.3pt;font-size:11.0pt"><b>Battle Turns</b></p>
<p style="top:209.1pt;left:506.3pt;font-size:9.8pt">Caesar (A3) and Equitatus (B2) attack Pompey</p>
<p style="top:221.1pt;left:506.3pt;font-size:9.8pt">(B3) and Navis (D2). Battle Turn sequence:</p>
<p style="top:236.9pt;left:518.8pt;font-size:9.8pt">Caesar: attacking A3</p>
<p style="top:252.6pt;left:518.8pt;font-size:9.8pt">Pompey: defending B3</p>
<p style="top:268.4pt;left:518.8pt;font-size:9.8pt">Caesar Equitatus: attacking B2</p>
<p style="top:284.1pt;left:518.8pt;font-size:9.8pt">Pompey Navis: defending D2</p>
<p style="top:318.3pt;left:506.3pt;font-size:11.0pt"><b>Attacker/Defender</b></p>
<p style="top:331.3pt;left:506.3pt;font-size:9.8pt">Because both players move before combat, a</p>
<p style="top:343.3pt;left:506.3pt;font-size:9.8pt">player can be the Defender in some battles, and</p>
<p style="top:355.3pt;left:506.3pt;font-size:9.8pt">the Attacker in others.</p>
<p style="top:389.4pt;left:506.3pt;font-size:11.0pt"><b>Battle Hits</b></p>
<p style="top:402.4pt;left:506.3pt;font-size:9.8pt">Each hit reduces the strongest enemy block at</p>
<p style="top:414.4pt;left:506.3pt;font-size:9.8pt">that instant. Hence, if two hits are scored on</p>
<p style="top:426.4pt;left:506.3pt;font-size:9.8pt">three enemy blocks at strength III, II, II, the first</p>
<p style="top:438.4pt;left:506.3pt;font-size:9.8pt">hit must be taken on the enemy III block. All</p>
<p style="top:450.4pt;left:506.3pt;font-size:9.8pt">three blocks are now at strength II, so the next</p>
<p style="top:462.4pt;left:506.3pt;font-size:9.8pt">hit can be on any enemy block (owner choice).</p>
<p style="top:496.5pt;left:506.3pt;font-size:11.0pt"><b>Pursuit</b></p>
<p style="top:509.5pt;left:506.3pt;font-size:9.8pt">Pursuit is naturally handled by the game system.</p>
<p style="top:521.5pt;left:506.3pt;font-size:9.8pt">A block wishing to retreat must await its normal</p>
<p style="top:533.5pt;left:506.3pt;font-size:9.8pt">battle turn which allows faster enemy troops</p>
<p style="top:545.5pt;left:506.3pt;font-size:9.8pt">to fire before they can retreat. If the Defender</p>
<p style="top:557.5pt;left:506.3pt;font-size:9.8pt">survives three Battle Rounds, the Attacker</p>
<p style="top:569.5pt;left:506.3pt;font-size:9.8pt"><b><i>must</i></b> retreat during round 4, but takes fire from</p>
<p style="top:581.5pt;left:506.3pt;font-size:9.8pt">defending blocks that have an equal or earlier</p>
<p style="top:593.5pt;left:506.3pt;font-size:9.8pt">battle turn.</p>
<p style="top:627.6pt;left:506.3pt;font-size:11.0pt"><b>Treachery</b></p>
<p style="top:640.6pt;left:506.3pt;font-size:9.8pt">Several legions switched sides during the war,</p>
<p style="top:652.6pt;left:506.3pt;font-size:9.8pt">This is represented by the Jupiter card, which</p>
<p style="top:664.6pt;left:506.3pt;font-size:9.8pt">switches one block to the enemy side. Even the</p>
<p style="top:676.6pt;left:506.3pt;font-size:9.8pt">famous 13th legion, which crossed the Rubicon</p>
<p style="top:688.6pt;left:506.3pt;font-size:9.8pt">with Caesar, later rebelled and changed sides.</p>
<p style="top:935.3pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:932.3pt;left:380.0pt;font-size:14.6pt"><b>6</b></p>
<p style="top:935.3pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page7" style="width:765.0pt;height:990.0pt;background-image:url('rules07.jpg')">
<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:101.1pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.5 ELIMINATED BLOCKS</span></b></p>
<p style="top:115.3pt;left:80.0pt;font-size:11.0pt">Eliminated blocks are returned to their</p>
<p style="top:128.4pt;left:61.3pt;font-size:11.0pt">owner's Levy Pool, but are placed <b><i>face-up</i></b></p>
<p style="top:141.5pt;left:61.3pt;font-size:11.0pt"><i>(in front of the upright blocks) </i>and <b><i>cannot</i></b> be</p>
<p style="top:154.6pt;left:61.3pt;font-size:11.0pt">levied again this Year.</p>
<p style="top:178.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.51 Leaders</span></b></p>
<p style="top:192.1pt;left:80.0pt;font-size:11.0pt">Leaders are <b><i>permanently</i></b> eliminated.</p>
<p style="top:205.3pt;left:61.3pt;font-size:11.0pt">Give the block as a "trophy" to the enemy</p>
<p style="top:218.4pt;left:61.3pt;font-size:11.0pt">player, who counts it as 1vp. </p>
<p style="top:235.3pt;left:80.0pt;font-size:11.0pt">When a player loses a leader, the</p>
<p style="top:248.4pt;left:61.3pt;font-size:11.0pt">third leader is added to the Levy Pool and</p>
<p style="top:261.5pt;left:61.3pt;font-size:11.0pt">becomes available to be built and deployed</p>
<p style="top:274.6pt;left:61.3pt;font-size:11.0pt">(normal cost) in any Friendly city.</p>
<p style="top:298.0pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.52 Cleopatra</span></b></p>
<p style="top:312.1pt;left:80.0pt;font-size:11.0pt">Cleopatra can fight for either side. If</p>
<p style="top:325.3pt;left:61.3pt;font-size:11.0pt">eliminated in battle she <i>immediately</i> joins</p>
<p style="top:338.4pt;left:61.3pt;font-size:11.0pt">the other side at strength I and fights for</p>
<p style="top:351.5pt;left:61.3pt;font-size:11.0pt">that side on her <b><i>next</i></b> battle turn. </p>
<p style="top:368.4pt;left:80.0pt;font-size:11.0pt">During each <b><i>Winter</i></b> turn, she must</p>
<p style="top:381.5pt;left:61.3pt;font-size:11.0pt">return to Alexandria. See 8.1.</p>
<p style="top:404.9pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.6 Retreats</span></b></p>
<p style="top:419.0pt;left:80.0pt;font-size:11.0pt">Each block may retreat on its Battle</p>
<p style="top:432.5pt;left:61.3pt;font-size:11.0pt">Turn (instead of firing), except blocks can</p>
<p style="top:446.0pt;left:61.3pt;font-size:11.0pt"><b><i>never</i></b> retreat on <b><i>Battle Round 1.</i></b> Blocks</p>
<p style="top:459.5pt;left:61.3pt;font-size:11.0pt">that cannot retreat when required are</p>
<p style="top:473.0pt;left:61.3pt;font-size:11.0pt">eliminated.</p>
<p style="top:496.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.61 Retreat Limits</span></b></p>
<p style="top:510.5pt;left:80.0pt;font-size:11.0pt">Road Limits (6.11) apply to all</p>
<p style="top:523.6pt;left:61.3pt;font-size:11.0pt">retreating blocks <b><i>each</i></b> Battle Round.</p>
<p style="top:536.8pt;left:61.3pt;font-size:11.0pt">Blocks can never retreat to <b><i>Enemy</i></b> or</p>
<p style="top:549.9pt;left:61.3pt;font-size:11.0pt"><b><i>Contested</i></b> cities/seas.</p>
<p style="top:566.8pt;left:80.0pt;font-size:11.0pt">Retreating across a <b><i>strait</i></b> has a limit of</p>
<p style="top:579.9pt;left:61.3pt;font-size:11.0pt">one (1) block per round.</p>
<p style="top:603.3pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.62 Attacker Retreats</span></b></p>
<p style="top:617.4pt;left:80.0pt;font-size:11.0pt">Attacking blocks can retreat on their</p>
<p style="top:630.5pt;left:61.3pt;font-size:11.0pt">battle turn starting in Round 2 and must</p>
<p style="top:643.6pt;left:61.3pt;font-size:11.0pt">retreat during Round 4. Blocks may Retreat</p>
<p style="top:656.8pt;left:61.3pt;font-size:11.0pt">to an adjacent <b><i>Vacant</i></b> city via road(s) used</p>
<p style="top:669.9pt;left:61.3pt;font-size:11.0pt">to start or reinforce the battle, or to any</p>
<p style="top:683.0pt;left:61.3pt;font-size:11.0pt"><b><i>Friendly</i></b> adjacent cities.</p>
<p style="top:706.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.63 Defender Retreats</span></b></p>
<p style="top:720.5pt;left:80.0pt;font-size:11.0pt">Defending blocks can retreat on their</p>
<p style="top:733.6pt;left:61.3pt;font-size:11.0pt">battle turn starting on Round 2. Retreat is</p>
<p style="top:746.8pt;left:61.3pt;font-size:11.0pt">made to any adjacent cities, Friendly or</p>
<p style="top:759.9pt;left:61.3pt;font-size:11.0pt">Vacant, <b><i>but not along roads used by the</i></b></p>
<p style="top:773.0pt;left:61.3pt;font-size:11.0pt"><b><i>Attacker to enter the battle.</i></b></p>
<p style="top:796.4pt;left:61.3pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.64 Sea Retreats</span></b></p>
<p style="top:810.5pt;left:80.0pt;font-size:11.0pt"> Players can retreat land blocks by</p>
<p style="top:823.6pt;left:61.3pt;font-size:11.0pt">sea provided an adjacent sea is <b><i>Friendly</i></b>.</p>
<p style="top:836.8pt;left:61.3pt;font-size:11.0pt">A maximum of <b><i>one (1) block</i></b> <b><i>per Battle</i></b></p>
<p style="top:849.9pt;left:61.3pt;font-size:11.0pt"><b><i>Round</i></b> can Sea Retreat. The destination</p>
<p style="top:863.0pt;left:61.3pt;font-size:11.0pt">port must be Friendly. Each block can Sea</p>
<p style="top:876.1pt;left:61.3pt;font-size:11.0pt">Retreat across <b><i>one (1) adjacent sea, </i></b>to a</p>
<p style="top:889.3pt;left:61.3pt;font-size:11.0pt">Friendly port(s) on that <b><i>same</i></b> sea only.</p>
<p style="top:101.0pt;left:301.3pt;font-size:11.0pt">If both players have an adjacent and</p>
<p style="top:114.1pt;left:282.5pt;font-size:11.0pt">Friendly sea and a Friendly destination,</p>
<p style="top:127.3pt;left:282.5pt;font-size:11.0pt">both can sea retreat.</p>
<p style="top:144.1pt;left:288.8pt;font-size:11.0pt"><b><i>EXAMPLE: </i></b><i>with a battle in Utica, if one</i></p>
<p style="top:157.3pt;left:288.8pt;font-size:11.0pt"><i>player has a Navis on Mare Internum, and</i></p>
<p style="top:170.4pt;left:288.8pt;font-size:11.0pt"><i>the other has a Navis on Mare Hispanum,</i></p>
<p style="top:183.5pt;left:288.8pt;font-size:11.0pt"><i>both players can Sea Retreat via their own</i></p>
<p style="top:196.6pt;left:288.8pt;font-size:11.0pt"><i>Friendly sea.</i></p>
<p style="top:220.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.7 REGROUPS</span></b></p>
<p style="top:234.1pt;left:301.3pt;font-size:11.0pt">When a battle ends the <b><i>victor</i></b> may</p>
<p style="top:247.3pt;left:282.5pt;font-size:11.0pt"><b><i>Regroup</i></b>. All victorious blocks (including</p>
<p style="top:260.4pt;left:282.5pt;font-size:11.0pt">any in Reserve) <b><i>can</i></b> move to any adjacent</p>
<p style="top:273.5pt;left:282.5pt;font-size:11.0pt">city that is currently Friendly or Vacant.</p>
<p style="top:286.6pt;left:282.5pt;font-size:11.0pt">Road Limits (6.11) apply.</p>
<p style="top:303.5pt;left:301.3pt;font-size:11.0pt">Amphibious Movement cannot be</p>
<p style="top:316.6pt;left:282.5pt;font-size:11.0pt">used to Regroup.</p>
<p style="top:340.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">7.8 NAVIS BATTLES</span></b></p>
<p style="top:354.1pt;left:301.3pt;font-size:11.0pt">When enemy Navis occupy the same</p>
<p style="top:367.3pt;left:282.5pt;font-size:11.0pt">sea a Navis battle occurs. Navis have D2</p>
<p style="top:380.4pt;left:282.5pt;font-size:11.0pt">or D3 combat, Defender first. As with land</p>
<p style="top:393.5pt;left:282.5pt;font-size:11.0pt">battles, the attacker must retreat during</p>
<p style="top:406.6pt;left:282.5pt;font-size:11.0pt">Round 4 if any defending ships remain.</p>
<p style="top:430.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.81 Shore Combat</span></b></p>
<p style="top:444.1pt;left:301.3pt;font-size:11.0pt">Navis can also be involved in battles</p>
<p style="top:457.3pt;left:282.5pt;font-size:11.0pt">ashore in ports, either as the Attacker</p>
<p style="top:470.4pt;left:282.5pt;font-size:11.0pt">or Defender. Navis can attack from an</p>
<p style="top:483.5pt;left:282.5pt;font-size:11.0pt">adjacent sea only.</p>
<p style="top:507.0pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.82 Navis Retreats</span></b></p>
<p style="top:521.0pt;left:301.3pt;font-size:11.0pt"> Navis may retreat in their normal "D"</p>
<p style="top:534.1pt;left:282.5pt;font-size:11.0pt">battle turn, starting in Round 2.</p>
<p style="top:551.4pt;left:288.8pt;font-size:11.0pt"><b>Attacking</b> Navis Retreat to:</p>
<p style="top:568.6pt;left:288.8pt;font-size:11.0pt">• Seas or Ports they came from, provided</p>
<p style="top:582.1pt;left:295.0pt;font-size:11.0pt">these locations are still Friendly or</p>
<p style="top:595.6pt;left:295.0pt;font-size:11.0pt">Vacant, or</p>
<p style="top:612.9pt;left:288.8pt;font-size:11.0pt">• Friendly adjacent seas, or</p>
<p style="top:630.1pt;left:288.8pt;font-size:11.0pt">• Friendly ports on the same sea.</p>
<p style="top:647.4pt;left:288.8pt;font-size:11.0pt"><b>Defending</b> Navis Retreat to:</p>
<p style="top:664.6pt;left:288.8pt;font-size:11.0pt">• Friendly adjacent seas, or</p>
<p style="top:681.9pt;left:288.8pt;font-size:11.0pt">• Vacant adjacent seas except where</p>
<p style="top:695.4pt;left:295.0pt;font-size:11.0pt">the Attacker came from, or</p>
<p style="top:712.6pt;left:288.8pt;font-size:11.0pt">• Friendly port on the <i>same</i> sea.</p>
<p style="top:729.5pt;left:301.3pt;font-size:11.0pt">If no Retreat is possible, Navis must</p>
<p style="top:742.6pt;left:282.5pt;font-size:11.0pt">win the fight or perish.</p>
<p style="top:766.1pt;left:282.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">7.83 Navis Regroups</span></b></p>
<p style="top:780.1pt;left:301.3pt;font-size:11.0pt">Navis that win a sea battle can</p>
<p style="top:793.3pt;left:282.5pt;font-size:11.0pt"><b><i>Regroup</i></b> to any adjacent sea that is</p>
<p style="top:806.4pt;left:282.5pt;font-size:11.0pt">Friendly or Vacant, or to any Friendly or</p>
<p style="top:819.5pt;left:282.5pt;font-size:11.0pt">Vacant port on the <b><i>same</i></b> sea.</p>
<p style="top:100.1pt;left:505.0pt;font-size:9.5pt"><b>TIMELINE</b></p>
<p style="top:115.9pt;left:505.0pt;font-size:9.5pt"><b>60 BC: </b>First Triumvirate formed between Caesar,</p>
<p style="top:127.9pt;left:505.0pt;font-size:9.5pt">Crassius, and Pompey. Caesar is made proconsul</p>
<p style="top:139.9pt;left:505.0pt;font-size:9.5pt">of Gaul, Cisalpine Gaul, and Illyricum, commanding</p>
<p style="top:151.9pt;left:505.0pt;font-size:9.5pt">four legions. Pompey is made proconsul of</p>
<p style="top:163.9pt;left:505.0pt;font-size:9.5pt">Hispania, and Crassius proconsul of Syria.</p>
<p style="top:179.6pt;left:505.0pt;font-size:9.5pt"><b>53 BC: </b>Crassius is killed fighting in Parthia ending</p>
<p style="top:191.6pt;left:505.0pt;font-size:9.5pt">the First Triumvirate. Pompey governs Hispania</p>
<p style="top:203.6pt;left:505.0pt;font-size:9.5pt">from Rome while Caesar fights in Gaul.</p>
<p style="top:219.4pt;left:505.0pt;font-size:9.5pt"><b>52 BC: </b>Caesar commands ten legions and defeats</p>
<p style="top:231.4pt;left:505.0pt;font-size:9.5pt">Vercingetorix at Alesia, ending the Gallic Wars.</p>
<p style="top:243.4pt;left:505.0pt;font-size:9.5pt">Cato, Pompey, and Scipio lead a Senate faction</p>
<p style="top:255.4pt;left:505.0pt;font-size:9.5pt">opposed to Caesar's "populist policies". The Senate</p>
<p style="top:267.4pt;left:505.0pt;font-size:9.5pt">demands Caesar disband and return to Rome to</p>
<p style="top:279.4pt;left:505.0pt;font-size:9.5pt">answer charges of "war crimes". Caesar refuses to</p>
<p style="top:291.4pt;left:505.0pt;font-size:9.5pt">disband arguing he is proconsul of Gaul until 49BC.</p>
<p style="top:307.1pt;left:505.0pt;font-size:9.5pt"><b>50</b> <b>BC</b>: Caesar now has nine veteran legions, 3000</p>
<p style="top:319.1pt;left:505.0pt;font-size:9.5pt">cavalry, and a 900 man bodyguard. Pompey has</p>
<p style="top:331.1pt;left:505.0pt;font-size:9.5pt">seven legions in Hispania, two in Italia, and two</p>
<p style="top:343.1pt;left:505.0pt;font-size:9.5pt">in Syria and Africa. Pompey has naval superiority.</p>
<p style="top:355.1pt;left:505.0pt;font-size:9.5pt">Senate declares Caesar an enemy of the state.</p>
<p style="top:370.9pt;left:505.0pt;font-size:9.5pt"><b>49 BC: </b>Caesar crosses Rubicon with XIII Legion</p>
<p style="top:382.9pt;left:505.0pt;font-size:9.5pt">in January. Pompey retreats from Rome to</p>
<p style="top:394.9pt;left:505.0pt;font-size:9.5pt">Brundisium. Caesar besieges Brundisium, but</p>
<p style="top:406.9pt;left:505.0pt;font-size:9.5pt">Pompey escapes by ship to Greece. Caesar now</p>
<p style="top:418.9pt;left:505.0pt;font-size:9.5pt">marches to Spain, where he forces five Pompey</p>
<p style="top:430.9pt;left:505.0pt;font-size:9.5pt">Legions to surrender at Llerda.</p>
<p style="top:446.6pt;left:505.0pt;font-size:9.5pt"><b>48 BC: </b>Caesar and Antonius assemble five legions</p>
<p style="top:458.6pt;left:505.0pt;font-size:9.5pt">at Brundisium and ship them to Greece. The</p>
<p style="top:470.6pt;left:505.0pt;font-size:9.5pt">Battle of Dyrrachium is fought in July, ending</p>
<p style="top:482.6pt;left:505.0pt;font-size:9.5pt">with a Pompey victory. Caesar retreats but then</p>
<p style="top:494.6pt;left:505.0pt;font-size:9.5pt">wins a decisive victory at Pharsalus in Thessaly. </p>
<p style="top:506.6pt;left:505.0pt;font-size:9.5pt">Pompey flees to Egypt where he is assassinated by</p>
<p style="top:518.6pt;left:505.0pt;font-size:9.5pt">command of Ptolemy XIII. Caesar now becomes</p>
<p style="top:530.6pt;left:505.0pt;font-size:9.5pt">involved in a civil war between Ptolemy XIII and</p>
<p style="top:542.6pt;left:505.0pt;font-size:9.5pt">his sister Cleopatra VII. Caesar supports Cleopatra</p>
<p style="top:554.6pt;left:505.0pt;font-size:9.5pt">and defeats Ptolemy XIII who drowns in the Nile.</p>
<p style="top:570.4pt;left:505.0pt;font-size:9.5pt"><b>47 BC: </b>Caesar attacks into Syria and Pontus,</p>
<p style="top:582.4pt;left:505.0pt;font-size:9.5pt">defeating Pharnaces II, a petty king who took</p>
<p style="top:594.4pt;left:505.0pt;font-size:9.5pt">advantage of the Roman Civil War to expand his</p>
<p style="top:606.4pt;left:505.0pt;font-size:9.5pt">power. Pharnaces is crushed at Battle of Zela, said</p>
<p style="top:618.4pt;left:505.0pt;font-size:9.5pt">to be the origin of the famous phrase "Veni, Vidi,</p>
<p style="top:630.4pt;left:505.0pt;font-size:9.5pt">Vici" (I came, I saw, I conquered).</p>
<p style="top:646.1pt;left:505.0pt;font-size:9.5pt"><b>46 BC: </b>Battle of Thapsus. Caesar invades Africa</p>
<p style="top:658.1pt;left:505.0pt;font-size:9.5pt">with 10 legions and defeats Scipio's 14 legions.</p>
<p style="top:670.1pt;left:505.0pt;font-size:9.5pt">Scipio & Cato take their own lives. Pompey's son,</p>
<p style="top:682.1pt;left:505.0pt;font-size:9.5pt">Sextus Pompey, escapes to Hispania to continue</p>
<p style="top:694.1pt;left:505.0pt;font-size:9.5pt">the war.</p>
<p style="top:709.9pt;left:505.0pt;font-size:9.5pt"><b>45 BC: </b>Battle of Munda. Caesar invades Hispania</p>
<p style="top:721.9pt;left:505.0pt;font-size:9.5pt">by sea with 8 legions. He defeats Sextus (13 legions)</p>
<p style="top:733.9pt;left:505.0pt;font-size:9.5pt">who is killed, ending the war.</p>
<p style="top:749.6pt;left:505.0pt;font-size:9.5pt"><b>44 BC: </b>On the Ides of March, Caesar is</p>
<p style="top:761.6pt;left:505.0pt;font-size:9.5pt">assassinated in a conspiracy arranged by Brutus</p>
<p style="top:773.6pt;left:505.0pt;font-size:9.5pt">and Cassius. The assassins flee Rome; Antonius and</p>
<p style="top:785.6pt;left:505.0pt;font-size:9.5pt">Octavian assume command.</p>
<p style="top:801.4pt;left:505.0pt;font-size:9.5pt"><b>42 BC: </b>Battle of Phillipi. Octavian and Antonius</p>
<p style="top:813.4pt;left:505.0pt;font-size:9.5pt">defeat Brutus and Cassius, who both commit</p>
<p style="top:825.4pt;left:505.0pt;font-size:9.5pt">suicide. Eleven years later, the two victors fight for</p>
<p style="top:837.4pt;left:505.0pt;font-size:9.5pt">supremacy, a struggle that Octavian wins at Actium</p>
<p style="top:849.4pt;left:505.0pt;font-size:9.5pt">to become Augustus, the first Emperor of Imperial</p>
<p style="top:861.1pt;left:505.0pt;font-size:9.8pt">Rome.</p>
<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>7</b></p>
<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
<div id="page8" style="width:765.0pt;height:990.0pt;background-image:url('rules08.jpg')">
<p style="top:56.3pt;left:278.8pt;font-size:24.6pt"><b><span style="color:#ffffff">JULIUS CAESAR</span></b></p>
<p style="top:101.0pt;left:62.5pt;font-size:17.0pt"><b><span style="color:#9d0a0e">8.0 WINTER TURN</span></b></p>
<p style="top:122.8pt;left:81.3pt;font-size:11.0pt">A Year ends when all five (5) cards</p>
<p style="top:135.9pt;left:62.5pt;font-size:11.0pt">have been played. A Winter Turn now</p>
<p style="top:149.0pt;left:62.5pt;font-size:11.0pt">occurs during which players determine if</p>
<p style="top:162.1pt;left:62.5pt;font-size:11.0pt">either has won. Play the winter events in</p>
<p style="top:175.3pt;left:62.5pt;font-size:11.0pt">the <b><i>exact</i></b> order given.</p>
<p style="top:198.6pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">8.1 CLEOPATRA GOES HOME</span></b></p>
<p style="top:212.8pt;left:81.3pt;font-size:11.0pt">Move Cleopatra to Alexandria. If</p>
<p style="top:225.9pt;left:62.5pt;font-size:11.0pt">enemy-occupied, she joins that side</p>
<p style="top:239.0pt;left:62.5pt;font-size:11.0pt">immediately at her current strength.</p>
<p style="top:262.4pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.2 VICTORY</span></b></p>
<p style="top:276.5pt;left:81.3pt;font-size:11.0pt">Determine if one player has won.</p>
<p style="top:289.6pt;left:62.5pt;font-size:11.0pt">See: 1.2.</p>
<p style="top:313.0pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.3 NAVIS TO PORT</span></b></p>
<p style="top:327.1pt;left:81.3pt;font-size:11.0pt">Move all Navis to a <b><i>Friendly</i></b> port on</p>
<p style="top:340.3pt;left:62.5pt;font-size:11.0pt">the <b><i>same</i></b> sea (Caesar first). Navis unable</p>
<p style="top:353.4pt;left:62.5pt;font-size:11.0pt">to move to a Friendly port are <b><i>disbanded</i></b>,</p>
<p style="top:366.5pt;left:62.5pt;font-size:11.0pt">but can be rebuilt in the upcoming Year. </p>
<p style="top:389.9pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9d0a0e">8.4 WINTER SUPPLY</span></b></p>
<p style="top:404.0pt;left:81.3pt;font-size:11.0pt">All cities can supply in winter a</p>
<p style="top:417.1pt;left:62.5pt;font-size:11.0pt">maximum of three (3) blocks without</p>
<p style="top:430.3pt;left:62.5pt;font-size:11.0pt">penalty. This limit is increased by the city</p>
<p style="top:443.4pt;left:62.5pt;font-size:11.0pt">value if any. Hence, <i>Genua</i> can support 3</p>
<p style="top:456.5pt;left:62.5pt;font-size:11.0pt">blocks, <i>Massila</i> can support 3+1=4, and</p>
<p style="top:469.6pt;left:62.5pt;font-size:11.0pt"><i>Rome</i> can support 3+2=5.</p>
<p style="top:486.5pt;left:81.3pt;font-size:11.0pt"><b><i>Each </i></b>surplus block (owner choice) is</p>
<p style="top:499.6pt;left:62.5pt;font-size:11.0pt"><b><i>disbanded</i></b> to the <b><i>Friendly</i></b> Levy Pool, but</p>
<p style="top:512.8pt;left:62.5pt;font-size:11.0pt">can be rebuilt in the upcoming Year.</p>
<p style="top:536.1pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.5 DISBANDING</span></b></p>
<p style="top:550.3pt;left:81.3pt;font-size:11.0pt">Players cannot <b>merge</b> blocks on the</p>
<p style="top:563.4pt;left:62.5pt;font-size:11.0pt">map. They may disband <b>any</b> block (except</p>
<p style="top:576.5pt;left:62.5pt;font-size:11.0pt">Cleopatra) to their <i>Levy Pool. </i>Steps on</p>
<p style="top:589.6pt;left:62.5pt;font-size:11.0pt">disbanded blocks are <b><i>forfeit</i></b>, but they can</p>
<p style="top:602.8pt;left:62.5pt;font-size:11.0pt">be rebuilt in the upcoming Year.</p>
<p style="top:626.1pt;left:62.5pt;font-size:12.1pt"><b><span style="color:#9D0A0E">8.6 YEAR RESET</span></b></p>
<p style="top:640.3pt;left:81.3pt;font-size:11.0pt">All <b><i>face-up</i></b> blocks in Levy Pools <i>stand-</i></p>
<p style="top:653.4pt;left:62.5pt;font-size:11.0pt"><i>up </i>and are available to be recruited in the</p>
<p style="top:666.5pt;left:62.5pt;font-size:11.0pt">upcoming Year.</p>
<p style="top:683.4pt;left:81.3pt;font-size:11.0pt">Shuffle all 27 cards and deal six (6)</p>
<p style="top:696.5pt;left:62.5pt;font-size:11.0pt">cards to each player. Examine your cards</p>
<p style="top:709.6pt;left:62.5pt;font-size:11.0pt">and discard one (1). The discard is not</p>
<p style="top:722.8pt;left:62.5pt;font-size:11.0pt">revealed.</p>
<p style="top:101.0pt;left:282.5pt;font-size:17.0pt"><b><span style="color:#9D0A0E">GAME CREDITS</span></b></p>
<p style="top:119.0pt;left:282.5pt;font-size:11.0pt"><b>Game Design:</b></p>
<p style="top:119.0pt;left:365.0pt;font-size:11.0pt"><i>Justin Thompson</i></p>
<p style="top:132.1pt;left:365.0pt;font-size:11.0pt"><i>Grant Dalgliesh</i></p>
<p style="top:152.8pt;left:282.5pt;font-size:11.0pt"><b>Developer:</b></p>
<p style="top:152.8pt;left:365.0pt;font-size:11.0pt"><i>Tom Dalgliesh</i></p>
<p style="top:173.4pt;left:282.5pt;font-size:11.0pt"><b>Art/Graphics:</b></p>
<p style="top:173.4pt;left:365.0pt;font-size:11.0pt"><i>Karim Chakroun</i></p>
<p style="top:186.5pt;left:365.0pt;font-size:11.0pt"><i>Mark Churms</i></p>
<p style="top:207.1pt;left:282.5pt;font-size:11.0pt"><b>Contributors:</b></p>
<p style="top:207.1pt;left:365.0pt;font-size:11.0pt"><i>Mark Adams</i></p>
<p style="top:220.6pt;left:365.0pt;font-size:11.0pt"><i>Bill Alderman</i></p>
<p style="top:233.8pt;left:365.0pt;font-size:11.0pt"><i>Clayton Baisch</i></p>
<p style="top:246.9pt;left:365.0pt;font-size:11.0pt"><i>Kevin Duke</i></p>
<p style="top:260.0pt;left:365.0pt;font-size:11.0pt"><i>Stan Hilinski</i></p>
<p style="top:273.5pt;left:365.0pt;font-size:11.0pt"><i>Steve Koleszar</i></p>
<p style="top:287.0pt;left:365.0pt;font-size:11.0pt"><i>Gerald Lientz</i></p>
<p style="top:300.5pt;left:365.0pt;font-size:11.0pt"><i>Stuart Pierce</i></p>
<p style="top:314.0pt;left:365.0pt;font-size:11.0pt"><i>Dave Platnick</i></p>
<p style="top:327.5pt;left:365.0pt;font-size:11.0pt"><i>Bill Powers</i></p>
<p style="top:341.0pt;left:365.0pt;font-size:11.0pt"><i>Bruce Reiff</i></p>
<p style="top:354.5pt;left:365.0pt;font-size:11.0pt"><i>George Seary</i></p>
<p style="top:101.8pt;left:505.0pt;font-size:14.6pt"><b><span style="color:#9D0A0E">INDEX</span></b></p>
<p style="top:120.9pt;left:517.5pt;font-size:11.0pt"><b>Amphibious Movement</b></p>
<p style="top:120.9pt;left:665.0pt;font-size:11.0pt"><b>6.3</b></p>
<p style="top:133.4pt;left:517.5pt;font-size:11.0pt"><b>Ballista</b></p>
<p style="top:133.4pt;left:631.3pt;font-size:11.0pt"><b>3.25, 7.42</b></p>
<p style="top:145.9pt;left:517.5pt;font-size:11.0pt"><b>Battles</b></p>
<p style="top:145.9pt;left:642.5pt;font-size:11.0pt"><b>2.3, 7.0</b></p>
<p style="top:158.4pt;left:517.5pt;font-size:11.0pt"> Disruption</p>
<p style="top:158.4pt;left:661.3pt;font-size:11.0pt">7.31</p>
<p style="top:170.9pt;left:517.5pt;font-size:11.0pt"> Hits</p>
<p style="top:170.9pt;left:666.3pt;font-size:11.0pt">7.4</p>
<p style="top:183.4pt;left:517.5pt;font-size:11.0pt"> Reserves</p>
<p style="top:183.4pt;left:666.3pt;font-size:11.0pt">7.3</p>
<p style="top:195.9pt;left:517.5pt;font-size:11.0pt"> Retreats</p>
<p style="top:195.9pt;left:666.3pt;font-size:11.0pt">7.6</p>
<p style="top:208.4pt;left:517.5pt;font-size:11.0pt"> Sequence</p>
<p style="top:208.4pt;left:666.3pt;font-size:11.0pt">7.1</p>
<p style="top:220.9pt;left:517.5pt;font-size:11.0pt"> Turns</p>
<p style="top:220.9pt;left:666.3pt;font-size:11.0pt">7.2</p>
<p style="top:233.4pt;left:517.5pt;font-size:11.0pt"><b>Cavalry</b></p>
<p style="top:233.4pt;left:658.8pt;font-size:11.0pt"><b>3.24</b></p>
<p style="top:245.9pt;left:517.5pt;font-size:11.0pt"><b>Cities</b></p>
<p style="top:245.9pt;left:665.0pt;font-size:11.0pt"><b>4.2</b></p>
<p style="top:258.4pt;left:517.5pt;font-size:11.0pt"> Control</p>
<p style="top:258.4pt;left:661.3pt;font-size:11.0pt">4.21</p>
<p style="top:270.9pt;left:517.5pt;font-size:11.0pt"> Victory</p>
<p style="top:270.9pt;left:666.3pt;font-size:11.0pt">1.2</p>
<p style="top:283.4pt;left:517.5pt;font-size:11.0pt"><b>Cleopatra</b></p>
<p style="top:283.4pt;left:608.8pt;font-size:11.0pt"><b>3.27, 7.52, 8.1</b></p>
<p style="top:295.9pt;left:517.5pt;font-size:11.0pt"><b>Combat Rating</b></p>
<p style="top:295.9pt;left:658.8pt;font-size:11.0pt"><b>3.12</b></p>
<p style="top:308.4pt;left:517.5pt;font-size:11.0pt"><b>Deployment</b></p>
<p style="top:308.4pt;left:665.0pt;font-size:11.0pt"><b>5.0</b></p>
<p style="top:320.9pt;left:517.5pt;font-size:11.0pt"> Historical</p>
<p style="top:320.9pt;left:666.3pt;font-size:11.0pt">5.1</p>
<p style="top:333.4pt;left:517.5pt;font-size:11.0pt"> Free Deployment</p>
<p style="top:333.4pt;left:666.3pt;font-size:11.0pt">5.3</p>
<p style="top:345.9pt;left:517.5pt;font-size:11.0pt"><b>Disbanding</b></p>
<p style="top:345.9pt;left:661.3pt;font-size:11.0pt"><b> 8.5</b></p>
<p style="top:358.4pt;left:517.5pt;font-size:11.0pt"><b>Disruption</b></p>
<p style="top:358.4pt;left:658.8pt;font-size:11.0pt"><b>7.31</b></p>
<p style="top:370.9pt;left:517.5pt;font-size:11.0pt"><b>Eliminations</b></p>
<p style="top:370.9pt;left:665.0pt;font-size:11.0pt"><b>7.5</b></p>
<p style="top:383.4pt;left:517.5pt;font-size:11.0pt"><b>Equitatus</b></p>
<p style="top:383.4pt;left:658.8pt;font-size:11.0pt"><b>3.24</b></p>
<p style="top:395.9pt;left:517.5pt;font-size:11.0pt"><b>Elephants</b></p>
<p style="top:395.9pt;left:658.8pt;font-size:11.0pt"><b>7.41</b></p>
<p style="top:408.4pt;left:517.5pt;font-size:11.0pt"><b>Friendly</b></p>
<p style="top:408.4pt;left:658.8pt;font-size:11.0pt"><b>4.21</b></p>
<p style="top:420.9pt;left:517.5pt;font-size:11.0pt"><b>Game Turns</b></p>
<p style="top:420.9pt;left:665.0pt;font-size:11.0pt"><b>2.0</b></p>
<p style="top:433.4pt;left:517.5pt;font-size:11.0pt"><b>Islands</b></p>
<p style="top:433.4pt;left:658.8pt;font-size:11.0pt"><b>4.41</b></p>
<p style="top:445.9pt;left:517.5pt;font-size:11.0pt"><b>Leaders</b></p>
<p style="top:445.9pt;left:608.8pt;font-size:11.0pt"><b>1.2, 3.21, 7.51</b></p>
<p style="top:458.4pt;left:517.5pt;font-size:11.0pt"><b>Levy</b></p>
<p style="top:458.4pt;left:642.5pt;font-size:11.0pt"><b>2.3, 6.4</b></p>
<p style="top:470.9pt;left:517.5pt;font-size:11.0pt"> Levy Pool</p>
<p style="top:470.9pt;left:666.3pt;font-size:11.0pt">5.2</p>
<p style="top:483.4pt;left:517.5pt;font-size:11.0pt"><b>Movement</b></p>
<p style="top:483.4pt;left:665.0pt;font-size:11.0pt"><b>6.0</b></p>
<p style="top:495.9pt;left:517.5pt;font-size:11.0pt"> Group Move</p>
<p style="top:495.9pt;left:666.3pt;font-size:11.0pt">6.1</p>
<p style="top:508.4pt;left:517.5pt;font-size:11.0pt"> Navis Move</p>
<p style="top:508.4pt;left:666.3pt;font-size:11.0pt">6.2</p>
<p style="top:520.9pt;left:517.5pt;font-size:11.0pt"> Amphibious Move</p>
<p style="top:520.9pt;left:666.3pt;font-size:11.0pt">6.3</p>
<p style="top:533.4pt;left:517.5pt;font-size:11.0pt"><b>Navis</b></p>
<p style="top:533.4pt;left:658.8pt;font-size:11.0pt"><b>3.26</b></p>
<p style="top:545.9pt;left:517.5pt;font-size:11.0pt"> Navis Move</p>
<p style="top:545.9pt;left:666.3pt;font-size:11.0pt">6.2</p>
<p style="top:558.4pt;left:517.5pt;font-size:11.0pt"> Navis Battles</p>
<p style="top:558.4pt;left:666.3pt;font-size:11.0pt">7.8</p>
<p style="top:570.9pt;left:517.5pt;font-size:11.0pt"> Navis Wintering</p>
<p style="top:570.9pt;left:666.3pt;font-size:11.0pt">8.3</p>
<p style="top:583.4pt;left:517.5pt;font-size:11.0pt"><b>Pinning</b></p>
<p style="top:583.4pt;left:658.8pt;font-size:11.0pt"><b>6.13</b></p>
<p style="top:595.9pt;left:517.5pt;font-size:11.0pt"><b>Ports</b></p>
<p style="top:595.9pt;left:636.3pt;font-size:11.0pt"><b>4.42, 6.3</b></p>
<p style="top:608.4pt;left:517.5pt;font-size:11.0pt"><b>Regroups</b></p>
<p style="top:608.4pt;left:665.0pt;font-size:11.0pt"><b>7.7</b></p>
<p style="top:620.9pt;left:517.5pt;font-size:11.0pt"> Navis Regroups</p>
<p style="top:620.9pt;left:661.3pt;font-size:11.0pt">7.83</p>
<p style="top:633.4pt;left:517.5pt;font-size:11.0pt"><b>Reserves</b></p>
<p style="top:633.4pt;left:665.0pt;font-size:11.0pt"><b>7.3</b></p>
<p style="top:645.9pt;left:517.5pt;font-size:11.0pt"><b>Retreats</b></p>
<p style="top:645.9pt;left:665.0pt;font-size:11.0pt"><b>7.6</b></p>
<p style="top:658.4pt;left:517.5pt;font-size:11.0pt"> Attacker Retreats</p>
<p style="top:658.4pt;left:661.3pt;font-size:11.0pt">7.62</p>
<p style="top:670.9pt;left:517.5pt;font-size:11.0pt"> Defender Retreats</p>
<p style="top:670.9pt;left:661.3pt;font-size:11.0pt">7.63</p>
<p style="top:683.4pt;left:517.5pt;font-size:11.0pt"> Navis Retreats</p>
<p style="top:683.4pt;left:661.3pt;font-size:11.0pt">7.82</p>
<p style="top:695.9pt;left:517.5pt;font-size:11.0pt"> Retreat Limits</p>
<p style="top:695.9pt;left:661.3pt;font-size:11.0pt">7.61</p>
<p style="top:708.4pt;left:517.5pt;font-size:11.0pt"> Sea Retreats</p>
<p style="top:708.4pt;left:661.3pt;font-size:11.0pt">7.64</p>
<p style="top:720.9pt;left:517.5pt;font-size:11.0pt"><b>Roads</b></p>
<p style="top:720.9pt;left:665.0pt;font-size:11.0pt"><b>4.3</b></p>
<p style="top:733.4pt;left:517.5pt;font-size:11.0pt"> Major & Minor Roads</p>
<p style="top:733.4pt;left:661.3pt;font-size:11.0pt">4.31</p>
<p style="top:745.9pt;left:517.5pt;font-size:11.0pt"><b>Sea Moves</b></p>
<p style="top:745.9pt;left:665.0pt;font-size:11.0pt"><b>6.2</b></p>
<p style="top:758.4pt;left:517.5pt;font-size:11.0pt"><b>Seas</b></p>
<p style="top:758.4pt;left:665.0pt;font-size:11.0pt"><b>4.4</b></p>
<p style="top:770.9pt;left:517.5pt;font-size:11.0pt"><b>Straits</b></p>
<p style="top:770.9pt;left:658.8pt;font-size:11.0pt"><b>4.32</b></p>
<p style="top:783.4pt;left:517.5pt;font-size:11.0pt"><b>Supply (Winter)</b></p>
<p style="top:783.4pt;left:665.0pt;font-size:11.0pt"><b>8.4</b></p>
<p style="top:795.9pt;left:517.5pt;font-size:11.0pt"><b>Victory</b></p>
<p style="top:795.9pt;left:665.0pt;font-size:11.0pt"><b>1.2</b></p>
<p style="top:808.4pt;left:517.5pt;font-size:11.0pt"><b>Winter</b></p>
<p style="top:808.4pt;left:665.0pt;font-size:11.0pt"><b>8.0</b></p>
<p style="top:799.3pt;left:345.0pt;font-size:11.0pt"><b>Columbia Games, Inc</b></p>
<p style="top:812.4pt;left:345.0pt;font-size:11.0pt"><b>POB 3457, Blaine</b></p>
<p style="top:825.5pt;left:345.0pt;font-size:11.0pt"><b>WA 98231 USA</b></p>
<p style="top:838.6pt;left:345.0pt;font-size:11.0pt">360/366-2228</p>
<p style="top:851.8pt;left:345.0pt;font-size:11.0pt">800/636-3631 (toll free)</p>
<p style="top:885.5pt;left:282.5pt;font-size:11.0pt">For game updates and discussion, see:</p>
<p style="top:898.6pt;left:301.3pt;font-size:11.0pt"><b>www.columbiagames.com</b></p>
<p style="top:932.8pt;left:68.8pt;font-size:11.0pt"><b>Copyright © 2010 Columbia Games</b></p>
<p style="top:929.8pt;left:380.0pt;font-size:14.6pt"><b>8</b></p>
<p style="top:932.8pt;left:638.8pt;font-size:11.0pt"><b>Version 1.1</b></p>
</div>
</body>
</html>
|