diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-07-09 01:39:20 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:19:39 +0100 |
commit | d49de477a33e5a30139febca24bb2d140331eb03 (patch) | |
tree | 54d15171be90f6cc4cff19212eb8c178e13f37e4 /ui.js | |
parent | 7e372b99a448a3997e79f40d2276eb0f67d4fa04 (diff) | |
download | crusader-rex-d49de477a33e5a30139febca24bb2d140331eb03.tar.gz |
Use black highlight when assigning hits to blocks.
Diffstat (limited to 'ui.js')
-rw-r--r-- | ui.js | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -654,12 +654,12 @@ function update_battle() { ui.battle_menu[block].classList.add('storm'); if (game.actions && game.actions.sally && game.actions.sally.includes(block)) ui.battle_menu[block].classList.add('sally'); - if (game.actions && game.actions.hit && game.actions.hit.includes(block)) - ui.battle_menu[block].classList.add('hit'); if (game.actions && game.actions.charge && game.actions.charge.includes(block)) ui.battle_menu[block].classList.add('charge'); if (game.actions && game.actions.treachery && game.actions.treachery.includes(block)) ui.battle_menu[block].classList.add('treachery'); + if (game.actions && game.actions.hit && game.actions.hit.includes(block)) + ui.battle_menu[block].classList.add('hit'); let class_name = battle_block_class_name(BLOCKS[block]); if (game.actions && game.actions.block && game.actions.block.includes(block)) |