diff options
-rw-r--r-- | play.html | 3 | ||||
-rw-r--r-- | ui.js | 4 |
2 files changed, 5 insertions, 2 deletions
@@ -166,6 +166,9 @@ body.shift .block.known:hover { .block.Franks.highlight:not(.selected) { box-shadow: 0 0 3px 0px white; } +.hit .block.highlight { border-color: black; } +.hit .block.Franks.highlight { box-shadow: 0 0 4px 0px black; } + .block.highlight { cursor: pointer; } .block.moved { filter: brightness(80%) grayscale(40%); } .block.highlight.moved { filter: brightness(95%) grayscale(40%); } @@ -654,12 +654,12 @@ function update_battle() { ui.battle_menu[block].classList.add('storm'); if (game.actions && game.actions.sally && game.actions.sally.includes(block)) ui.battle_menu[block].classList.add('sally'); - if (game.actions && game.actions.hit && game.actions.hit.includes(block)) - ui.battle_menu[block].classList.add('hit'); if (game.actions && game.actions.charge && game.actions.charge.includes(block)) ui.battle_menu[block].classList.add('charge'); if (game.actions && game.actions.treachery && game.actions.treachery.includes(block)) ui.battle_menu[block].classList.add('treachery'); + if (game.actions && game.actions.hit && game.actions.hit.includes(block)) + ui.battle_menu[block].classList.add('hit'); let class_name = battle_block_class_name(BLOCKS[block]); if (game.actions && game.actions.block && game.actions.block.includes(block)) |