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authorTor Andersson <tor@ccxvii.net>2021-12-20 17:20:47 +0100
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:39 +0100
commitbedee71eb6b255491bac42cb6d1ace5a5ff25be0 (patch)
tree6657cf684d4fb263da4d52a9b6377cdb91c3489e /ui.js
parent27b37d954b7936b4e8654c7f3dc8b7ced8eab3d3 (diff)
downloadcrusader-rex-bedee71eb6b255491bac42cb6d1ace5a5ff25be0.tar.gz
Use ID instead of class for battle dialog.
Diffstat (limited to 'ui.js')
-rw-r--r--ui.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/ui.js b/ui.js
index f69a376..c46a99f 100644
--- a/ui.js
+++ b/ui.js
@@ -744,7 +744,7 @@ function update_battle() {
let flash_timer = 0;
function start_flash() {
- let element = document.querySelector(".battle_message");
+ let element = document.getElementById("battle_message");
let tick = true;
if (flash_timer)
return;
@@ -783,20 +783,20 @@ function on_update() {
update_map();
if (game.battle) {
- document.querySelector(".battle_header").textContent = game.battle.title;
- document.querySelector(".battle_message").textContent = game.battle.flash;
+ document.getElementById("battle_header").textContent = game.battle.title;
+ document.getElementById("battle_message").textContent = game.battle.flash;
if (game.flash_next)
start_flash();
- document.querySelector(".battle").classList.add("show");
+ document.getElementById("battle").classList.add("show");
update_battle();
} else {
- document.querySelector(".battle").classList.remove("show");
+ document.getElementById("battle").classList.remove("show");
}
}
build_map();
-drag_element_with_mouse(".battle", ".battle_header");
+drag_element_with_mouse("#battle", "#battle_header");
scroll_with_middle_mouse("#grid_center", 3);
init_map_zoom();
init_shift_zoom();