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author | Tor Andersson <tor@ccxvii.net> | 2021-07-15 23:24:39 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:19:39 +0100 |
commit | 35089a2fc51cac2232ca4376037ec4ef2301da81 (patch) | |
tree | 125f585be50068edb127e11d24b8b81d38263e1f /rules.js | |
parent | adcd72eeb4691c268b5788fd5d1d506ac2341602 (diff) | |
download | crusader-rex-35089a2fc51cac2232ca4376037ec4ef2301da81.tar.gz |
crusader: Fix wrong active when checking main attack regrouping at start.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -2357,6 +2357,7 @@ function goto_combat_round(new_combat_round) { let was_contested = is_contested_battle_field(); + game.active = game.attacker[game.where]; if (game.combat_round === 1 && count_friendly_in_field_excluding_reserves(game.where) === 0) { log("Combat round skipped because main attack regrouped away."); console.log("MAIN ATTACK REGROUPED AWAY, SKIP ROUND 1"); |