From 35089a2fc51cac2232ca4376037ec4ef2301da81 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 15 Jul 2021 23:24:39 +0200 Subject: crusader: Fix wrong active when checking main attack regrouping at start. --- rules.js | 1 + 1 file changed, 1 insertion(+) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 055818b..93df784 100644 --- a/rules.js +++ b/rules.js @@ -2357,6 +2357,7 @@ function goto_combat_round(new_combat_round) { let was_contested = is_contested_battle_field(); + game.active = game.attacker[game.where]; if (game.combat_round === 1 && count_friendly_in_field_excluding_reserves(game.where) === 0) { log("Combat round skipped because main attack regrouped away."); console.log("MAIN ATTACK REGROUPED AWAY, SKIP ROUND 1"); -- cgit v1.2.3