summaryrefslogtreecommitdiff
path: root/rules.js
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2021-10-28 17:32:43 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:39 +0100
commit01298ca8a4af73865275e868f18255ac033e4782 (patch)
tree1c255b23d4be6ba84d753f22bb1f900bc605c273 /rules.js
parent03227f80a89508b0e709a41b4a99e34f75777144 (diff)
downloadcrusader-rex-01298ca8a4af73865275e868f18255ac033e4782.tar.gz
crusader: Update VP display instantly.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js59
1 files changed, 32 insertions, 27 deletions
diff --git a/rules.js b/rules.js
index 68efba2..35a1c4d 100644
--- a/rules.js
+++ b/rules.js
@@ -386,6 +386,14 @@ function reset_road_limits() {
game.road_limit = {};
}
+function count_player(p, where) {
+ let count = 0;
+ for (let b in BLOCKS)
+ if (game.location[b] === where && block_owner(b) === p)
+ ++count;
+ return count;
+}
+
function count_friendly(where) {
let p = game.active;
let count = 0;
@@ -470,6 +478,10 @@ function count_reserves(where) {
return n;
}
+function is_player_kingdom(p, where) {
+ return KINGDOMS[TOWNS[where].region] === p;
+}
+
function is_friendly_kingdom(where) {
return KINGDOMS[TOWNS[where].region] === game.active;
}
@@ -1083,34 +1095,28 @@ states.saracen_deployment = {
// GAME TURN
-function is_friendly_town_for_vp(town) {
- if (is_friendly_town(town))
+function is_friendly_town_for_player(p, where) {
+ return (count_player(enemy(p), where) === 0) && (count_player(p, where) > 0 || is_player_kingdom(p, where));
+}
+
+function is_friendly_town_for_vp(p, town) {
+ if (is_friendly_town_for_player(p, town))
return true;
if (is_under_siege(town))
- return besieged_player(town) === game.active;
+ return besieged_player(town) === p;
return false;
}
-function count_victory_points() {
- let save_active = game.active;
-
- game.f_vp = 0;
- game.active = FRANKS;
- for (let town of VICTORY_TOWNS)
- if (is_friendly_town_for_vp(town))
- ++ game.f_vp;
-
- game.s_vp = 0;
- game.active = SARACENS;
+function count_victory_points(p) {
+ let vp = 0;
for (let town of VICTORY_TOWNS)
- if (is_friendly_town_for_vp(town))
- ++ game.s_vp;
-
- game.active = save_active;
+ if (is_friendly_town_for_vp(p, town))
+ ++ vp;
+ return vp;
}
function check_sudden_death() {
- if (game.f_vp === 7) {
+ if (count_victory_points(FRANKS) === 7) {
game.state = 'game_over';
game.result = FRANKS;
game.victory = "Franks control all seven victory cities."
@@ -1118,7 +1124,7 @@ function check_sudden_death() {
log(game.victory);
return true;
}
- if (game.s_vp === 7) {
+ if (count_victory_points(SARACENS) === 7) {
game.state = 'game_over';
game.result = SARACENS;
game.victory = "Saracens control all seven victory cities."
@@ -3311,7 +3317,6 @@ function end_draw_phase() {
}
function end_game_turn() {
- count_victory_points();
if (is_winter()) {
goto_winter_1();
} else {
@@ -3386,7 +3391,6 @@ function goto_winter_2() {
eliminate_besieging_blocks(FRANKS);
eliminate_besieging_blocks(SARACENS);
lift_all_sieges();
- count_victory_points();
if (check_sudden_death())
return;
if (game.year === 1192)
@@ -3560,10 +3564,12 @@ function end_winter_replacements() {
function goto_year_end() {
if (game.year === 1192) {
game.state = 'game_over';
- if (game.f_vp > game.s_vp) {
+ let f_vp = count_victory_points(FRANKS);
+ let s_vp = count_victory_points(SARACENS);
+ if (f_vp > s_vp) {
game.result = FRANKS;
game.victory = "Franks win!";
- } else if (game.f_vp < game.s_vp) {
+ } else if (f_vp < s_vp) {
game.victory = "Saracens win!";
game.result = SARACENS;
} else {
@@ -3622,7 +3628,6 @@ function setup_game() {
deploy(b, block_home(b));
}
}
- count_victory_points();
goto_frank_deployment();
}
@@ -3749,8 +3754,8 @@ exports.view = function(state, current) {
turn: game.turn,
active: game.active,
p1: game.p1,
- f_vp: game.f_vp,
- s_vp: game.s_vp,
+ f_vp: count_victory_points(FRANKS),
+ s_vp: count_victory_points(SARACENS),
f_card: (game.show_cards || current === FRANKS) ? game.f_card : 0,
s_card: (game.show_cards || current === SARACENS) ? game.s_card : 0,
hand: (current === FRANKS) ? game.f_hand : (current === SARACENS) ? game.s_hand : [],