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author | Tor Andersson <tor@ccxvii.net> | 2021-10-28 17:32:43 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:19:39 +0100 |
commit | 01298ca8a4af73865275e868f18255ac033e4782 (patch) | |
tree | 1c255b23d4be6ba84d753f22bb1f900bc605c273 | |
parent | 03227f80a89508b0e709a41b4a99e34f75777144 (diff) | |
download | crusader-rex-01298ca8a4af73865275e868f18255ac033e4782.tar.gz |
crusader: Update VP display instantly.
-rw-r--r-- | rules.js | 59 |
1 files changed, 32 insertions, 27 deletions
@@ -386,6 +386,14 @@ function reset_road_limits() { game.road_limit = {}; } +function count_player(p, where) { + let count = 0; + for (let b in BLOCKS) + if (game.location[b] === where && block_owner(b) === p) + ++count; + return count; +} + function count_friendly(where) { let p = game.active; let count = 0; @@ -470,6 +478,10 @@ function count_reserves(where) { return n; } +function is_player_kingdom(p, where) { + return KINGDOMS[TOWNS[where].region] === p; +} + function is_friendly_kingdom(where) { return KINGDOMS[TOWNS[where].region] === game.active; } @@ -1083,34 +1095,28 @@ states.saracen_deployment = { // GAME TURN -function is_friendly_town_for_vp(town) { - if (is_friendly_town(town)) +function is_friendly_town_for_player(p, where) { + return (count_player(enemy(p), where) === 0) && (count_player(p, where) > 0 || is_player_kingdom(p, where)); +} + +function is_friendly_town_for_vp(p, town) { + if (is_friendly_town_for_player(p, town)) return true; if (is_under_siege(town)) - return besieged_player(town) === game.active; + return besieged_player(town) === p; return false; } -function count_victory_points() { - let save_active = game.active; - - game.f_vp = 0; - game.active = FRANKS; - for (let town of VICTORY_TOWNS) - if (is_friendly_town_for_vp(town)) - ++ game.f_vp; - - game.s_vp = 0; - game.active = SARACENS; +function count_victory_points(p) { + let vp = 0; for (let town of VICTORY_TOWNS) - if (is_friendly_town_for_vp(town)) - ++ game.s_vp; - - game.active = save_active; + if (is_friendly_town_for_vp(p, town)) + ++ vp; + return vp; } function check_sudden_death() { - if (game.f_vp === 7) { + if (count_victory_points(FRANKS) === 7) { game.state = 'game_over'; game.result = FRANKS; game.victory = "Franks control all seven victory cities." @@ -1118,7 +1124,7 @@ function check_sudden_death() { log(game.victory); return true; } - if (game.s_vp === 7) { + if (count_victory_points(SARACENS) === 7) { game.state = 'game_over'; game.result = SARACENS; game.victory = "Saracens control all seven victory cities." @@ -3311,7 +3317,6 @@ function end_draw_phase() { } function end_game_turn() { - count_victory_points(); if (is_winter()) { goto_winter_1(); } else { @@ -3386,7 +3391,6 @@ function goto_winter_2() { eliminate_besieging_blocks(FRANKS); eliminate_besieging_blocks(SARACENS); lift_all_sieges(); - count_victory_points(); if (check_sudden_death()) return; if (game.year === 1192) @@ -3560,10 +3564,12 @@ function end_winter_replacements() { function goto_year_end() { if (game.year === 1192) { game.state = 'game_over'; - if (game.f_vp > game.s_vp) { + let f_vp = count_victory_points(FRANKS); + let s_vp = count_victory_points(SARACENS); + if (f_vp > s_vp) { game.result = FRANKS; game.victory = "Franks win!"; - } else if (game.f_vp < game.s_vp) { + } else if (f_vp < s_vp) { game.victory = "Saracens win!"; game.result = SARACENS; } else { @@ -3622,7 +3628,6 @@ function setup_game() { deploy(b, block_home(b)); } } - count_victory_points(); goto_frank_deployment(); } @@ -3749,8 +3754,8 @@ exports.view = function(state, current) { turn: game.turn, active: game.active, p1: game.p1, - f_vp: game.f_vp, - s_vp: game.s_vp, + f_vp: count_victory_points(FRANKS), + s_vp: count_victory_points(SARACENS), f_card: (game.show_cards || current === FRANKS) ? game.f_card : 0, s_card: (game.show_cards || current === SARACENS) ? game.s_card : 0, hand: (current === FRANKS) ? game.f_hand : (current === SARACENS) ? game.s_hand : [], |