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author | Tor Andersson <tor@ccxvii.net> | 2021-05-20 12:56:11 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:19:38 +0100 |
commit | dfe6a18135bbaf19b749ab28b93b2d556b0eae0a (patch) | |
tree | 824ad464e1d71d86ead4fa53a065392ac87c92ed /info/notes.html | |
parent | 1b14eee45f96b6fa2a1653a8e6d4c93775b58268 (diff) | |
download | crusader-rex-dfe6a18135bbaf19b749ab28b93b2d556b0eae0a.tar.gz |
crusader: Stuff.
Diffstat (limited to 'info/notes.html')
-rw-r--r-- | info/notes.html | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/info/notes.html b/info/notes.html index 4a4e5f6..c1361cf 100644 --- a/info/notes.html +++ b/info/notes.html @@ -14,11 +14,14 @@ Crusader Rex: Implementation Notes</h1> <hr> <p> -How do I designate the attacking main force? +How do I designate the Main Attack? <p> -The first block that moves into a contested area defines the main force. Any other blocks -who enter the battle from the same road also count as being part of the main force. -The attacking main force move is marked with an asterisk in the game log. +The first block that moves into an enemy area defines the main attack road. +Any other blocks who enter the battle from the same road also count as being part of the main attack. +<p> +Likewise, the first block that moves to reinforce a battle started by player one defines the main reinforcement. +<p> +The main attack, main reinforcement, and secondary reinforcement moves are noted in the game log with *, †, and ‡ respectively. <hr> |