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authorTor Andersson <tor@ccxvii.net>2021-05-20 12:56:11 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:38 +0100
commitdfe6a18135bbaf19b749ab28b93b2d556b0eae0a (patch)
tree824ad464e1d71d86ead4fa53a065392ac87c92ed /info/notes.html
parent1b14eee45f96b6fa2a1653a8e6d4c93775b58268 (diff)
downloadcrusader-rex-dfe6a18135bbaf19b749ab28b93b2d556b0eae0a.tar.gz
crusader: Stuff.
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@@ -14,11 +14,14 @@ Crusader Rex: Implementation Notes</h1>
<hr>
<p>
-How do I designate the attacking main force?
+How do I designate the Main Attack?
<p>
-The first block that moves into a contested area defines the main force. Any other blocks
-who enter the battle from the same road also count as being part of the main force.
-The attacking main force move is marked with an asterisk in the game log.
+The first block that moves into an enemy area defines the main attack road.
+Any other blocks who enter the battle from the same road also count as being part of the main attack.
+<p>
+Likewise, the first block that moves to reinforce a battle started by player one defines the main reinforcement.
+<p>
+The main attack, main reinforcement, and secondary reinforcement moves are noted in the game log with *, &#x2020;, and &#x2021; respectively.
<hr>