diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-05-20 12:55:56 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:19:38 +0100 |
commit | 1b14eee45f96b6fa2a1653a8e6d4c93775b58268 (patch) | |
tree | 381ffadcdb7673d4ae65df3d2d3ceec9696316c7 /info/notes.html | |
parent | 9586edf84f53d4c72416effa6b18d101da101bcc (diff) | |
download | crusader-rex-1b14eee45f96b6fa2a1653a8e6d4c93775b58268.tar.gz |
crusader: Add info pages.
Diffstat (limited to 'info/notes.html')
-rw-r--r-- | info/notes.html | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/info/notes.html b/info/notes.html new file mode 100644 index 0000000..4a4e5f6 --- /dev/null +++ b/info/notes.html @@ -0,0 +1,25 @@ +<!DOCTYPE html> +<head> +<title>Crusader Rex - Notes</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/style.css"> +<style>h1{text-align:center}body{max-width:50rem;margin:0 auto;}</style> +</head> +<body> +<div class="main"> + +<h1> +Crusader Rex: Implementation Notes</h1> + +<hr> + +<p> +How do I designate the attacking main force? +<p> +The first block that moves into a contested area defines the main force. Any other blocks +who enter the battle from the same road also count as being part of the main force. +The attacking main force move is marked with an asterisk in the game log. + +<hr> + +<p style="font-style:normal;font-size:36px;text-align:center;margin:0">✠</p> |