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authorTor Andersson <tor@ccxvii.net>2021-12-08 17:34:18 +0100
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:39 +0100
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+<title>Crusader Rex 2.0</title>
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-<img src="rules1.jpg">
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-<a name="setup"></a>
-<img src="rules3.jpg">
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+<div id="page1" style="width:765.0pt;height:990.0pt;background-image:url('rules01.jpg')">
+<p style="top:372.6pt;left:61.3pt;font-size:17.0pt"><b>INTRODUCTION</b></p>
+<p style="top:394.8pt;left:80.0pt;font-size:11.0pt"><i>Crusader Rex</i> is a game covering the </p>
+<p style="top:408.3pt;left:61.3pt;font-size:11.0pt">Third Crusade. One player commands the </p>
+<p style="top:421.8pt;left:61.3pt;font-size:11.0pt">Franks, the other commands the Saracens. </p>
+<p style="top:447.0pt;left:61.3pt;font-size:12.1pt"><b>Game Turns</b></p>
+<p style="top:461.5pt;left:80.0pt;font-size:11.0pt">The game is played in a series of six </p>
+<p style="top:475.0pt;left:61.3pt;font-size:11.0pt">years starting at 1187. Within each year </p>
+<p style="top:488.5pt;left:61.3pt;font-size:11.0pt">are six (6) Game Turns. Each Game Turn </p>
+<p style="top:502.0pt;left:61.3pt;font-size:11.0pt">has four (4) Phases, played in the sequence </p>
+<p style="top:515.5pt;left:61.3pt;font-size:11.0pt">given:</p>
+<p style="top:537.0pt;left:61.3pt;font-size:12.1pt"><b>[1] Card Phase</b></p>
+<p style="top:551.5pt;left:80.0pt;font-size:11.0pt">Both players start every <i>year</i> with six </p>
+<p style="top:565.0pt;left:61.3pt;font-size:11.0pt">(6) cards. Each Game Turn they both play </p>
+<p style="top:578.5pt;left:61.3pt;font-size:11.0pt"><b>one (1) </b>card <i>face down. </i>The cards are then </p>
+<p style="top:592.0pt;left:61.3pt;font-size:11.0pt">revealed to determine play order. See 4.0.</p>
+<p style="top:613.5pt;left:61.3pt;font-size:12.1pt"><b>[2] Move Phase</b></p>
+<p style="top:628.0pt;left:80.0pt;font-size:11.0pt">Player 1 completes <b><i>all</i></b> movement and </p>
+<p style="top:641.5pt;left:61.3pt;font-size:11.0pt">then Player 2 moves. See 5.0.</p>
+<p style="top:663.0pt;left:61.3pt;font-size:12.1pt"><b>[3] Battle Phase</b></p>
+<p style="top:677.5pt;left:80.0pt;font-size:11.0pt">Battles/Sieges are resolved <b><i>one by </i></b></p>
+<p style="top:691.0pt;left:61.3pt;font-size:11.0pt"><b><i>one</i></b> in the order chosen by Player 1.</p>
+<p style="top:704.5pt;left:80.0pt;font-size:11.0pt"> See 6.0.</p>
+<p style="top:722.3pt;left:61.3pt;font-size:12.1pt"><b>[4] Draw Phase</b></p>
+<p style="top:736.8pt;left:80.0pt;font-size:11.0pt">Both players draw one (1) block from </p>
+<p style="top:750.3pt;left:61.3pt;font-size:11.0pt">their Draw Pool (except during 1187).</p>
+<p style="top:777.6pt;left:61.3pt;font-size:17.0pt"><b>1.0 MAPBOARD</b></p>
+<p style="top:799.8pt;left:80.0pt;font-size:11.0pt">The mapboard depicts the Levant, </p>
+<p style="top:813.3pt;left:61.3pt;font-size:11.0pt">from Antioch south to Egypt. The Frank </p>
+<p style="top:826.8pt;left:61.3pt;font-size:11.0pt">player sits on the western edge of the map; </p>
+<p style="top:840.3pt;left:61.3pt;font-size:11.0pt">the Saracen player sits opposite.</p>
+<p style="top:865.5pt;left:61.3pt;font-size:12.1pt"><b>1.1 TOWNS</b></p>
+<p style="top:880.0pt;left:80.0pt;font-size:11.0pt">The map shows the key towns of the </p>
+<p style="top:893.5pt;left:61.3pt;font-size:11.0pt">12th Century. They govern the movement </p>
+<p style="top:907.0pt;left:61.3pt;font-size:11.0pt">and location of blocks.</p>
+<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b>1.11 Town Rating</b></p>
+<p style="top:115.6pt;left:301.3pt;font-size:11.0pt"> Town Rating is the number of <b><i>shields</i></b> </p>
+<p style="top:129.1pt;left:282.5pt;font-size:11.0pt">near a town&apos;s name. Most towns have 1-4 </p>
+<p style="top:142.6pt;left:282.5pt;font-size:11.0pt">shields. Minor towns have no shields.</p>
+<p style="top:164.1pt;left:282.5pt;font-size:12.1pt"><b>1.12 Town Control</b></p>
+<p style="top:178.6pt;left:287.5pt;font-size:11.0pt"><b>Saracen</b> towns are in Syria and Egypt. </p>
+<p style="top:192.1pt;left:295.0pt;font-size:11.0pt">They are <i>friendly</i> to the Saracen unless </p>
+<p style="top:205.6pt;left:295.0pt;font-size:11.0pt">occupied by Frank blocks.</p>
+<p style="top:222.9pt;left:287.5pt;font-size:11.0pt"><b>Frank</b> towns are within the realms of </p>
+<p style="top:236.4pt;left:295.0pt;font-size:11.0pt">Antioch, Tripoli, and Jerusalem. They </p>
+<p style="top:249.9pt;left:295.0pt;font-size:11.0pt">are <i>friendly</i> to the Frank unless occupied </p>
+<p style="top:263.4pt;left:295.0pt;font-size:11.0pt">by Saracen blocks.</p>
+<p style="top:280.6pt;left:287.5pt;font-size:11.0pt"><b>Masyaf</b> is the Kingdom of the Assassins </p>
+<p style="top:294.1pt;left:295.0pt;font-size:11.0pt">and cannot be entered by other blocks.</p>
+<p style="top:311.4pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Changes to town control </i></p>
+<p style="top:324.9pt;left:288.8pt;font-size:11.0pt"><i>are effective instantly. Occupying any </i></p>
+<p style="top:338.4pt;left:288.8pt;font-size:11.0pt"><i>vacant enemy town makes it immediately </i></p>
+<p style="top:351.9pt;left:288.8pt;font-size:11.0pt"><i>friendly, but it instantly reverts to enemy </i></p>
+<p style="top:365.4pt;left:288.8pt;font-size:11.0pt"><i>control if vacated. </i></p>
+<p style="top:382.6pt;left:301.3pt;font-size:11.0pt">Towns have two playable areas: <b><i>castle</i></b> </p>
+<p style="top:396.1pt;left:282.5pt;font-size:11.0pt">and <b><i>field</i></b>. In a siege, one player defends </p>
+<p style="top:409.6pt;left:282.5pt;font-size:11.0pt">the castle, while the other defends the field. </p>
+<p style="top:431.1pt;left:282.5pt;font-size:12.1pt"><b>1.13 Home Seats</b></p>
+<p style="top:445.6pt;left:301.3pt;font-size:11.0pt">The town named on a block is its <i>home </i></p>
+<p style="top:459.1pt;left:282.5pt;font-size:11.0pt"><i>seat</i> (starting location). Matching shields on </p>
+<p style="top:472.6pt;left:282.5pt;font-size:11.0pt">the map are <i>alternate seats</i>. </p>
+<p style="top:489.9pt;left:288.8pt;font-size:11.0pt"><b><i>Example: </i></b><i>Bohemond&apos;s home seat is </i></p>
+<p style="top:503.4pt;left:288.8pt;font-size:11.0pt"><i>Antioch. Latakia is an alternate seat.</i></p>
+<p style="top:524.9pt;left:282.5pt;font-size:12.1pt"><b>1.14 Ports</b></p>
+<p style="top:539.4pt;left:301.3pt;font-size:11.0pt">A town with an anchor symbol is a </p>
+<p style="top:552.9pt;left:282.5pt;font-size:11.0pt">port. <b><i>Tripoli</i></b> and <b><i>Tyre</i></b> are fortified ports.</p>
+<p style="top:570.1pt;left:301.3pt;font-size:11.0pt">Sea Movement (5.4) is possible </p>
+<p style="top:583.6pt;left:282.5pt;font-size:11.0pt">between friendly ports. </p>
+<p style="top:605.1pt;left:282.5pt;font-size:12.1pt"><b>1.15 Unplayable Towns</b></p>
+<p style="top:619.6pt;left:301.3pt;font-size:11.0pt">Some locations like <i>Bethlehem</i> or </p>
+<p style="top:633.1pt;left:282.5pt;font-size:11.0pt"><i>Nazareth</i> are shown on the map only for </p>
+<p style="top:646.6pt;left:282.5pt;font-size:11.0pt">historical interest. They are not playable. </p>
+<p style="top:671.9pt;left:282.5pt;font-size:12.1pt"><b>1.2 VICTORY CITIES</b></p>
+<p style="top:686.4pt;left:301.3pt;font-size:11.0pt">Seven (7) towns are Victory Cities. </p>
+<p style="top:699.9pt;left:282.5pt;font-size:11.0pt">The Saracen starts play controlling Aleppo, </p>
+<p style="top:713.4pt;left:282.5pt;font-size:11.0pt">Damascus, and Egypt; the Frank controls </p>
+<p style="top:726.9pt;left:282.5pt;font-size:11.0pt">Antioch, Tripoli, Acre, and Jerusalem. </p>
+<p style="top:744.1pt;left:301.3pt;font-size:11.0pt">The object of the game is to control </p>
+<p style="top:757.6pt;left:282.5pt;font-size:11.0pt">a <i>majority</i> of the seven (7) Victory Cities </p>
+<p style="top:771.1pt;left:282.5pt;font-size:11.0pt">after the year 1192 is played. A sudden </p>
+<p style="top:784.6pt;left:282.5pt;font-size:11.0pt">death victory occurs if one player controls </p>
+<p style="top:798.1pt;left:282.5pt;font-size:11.0pt">all seven Victory Cities at the <b><i>end</i></b> of any </p>
+<p style="top:811.6pt;left:282.5pt;font-size:11.0pt">Game Turn.</p>
+<p style="top:828.9pt;left:288.8pt;font-size:11.0pt"><b><i>NOTE:</i></b><i> A besieged Victory City is still </i></p>
+<p style="top:842.4pt;left:288.8pt;font-size:11.0pt"><i>controlled by the castle defender for victory </i></p>
+<p style="top:855.9pt;left:288.8pt;font-size:11.0pt"><i>purposes. </i></p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.1pt;left:506.3pt;font-size:11.0pt"><b>Rulebook Organization</b></p>
+<p style="top:114.1pt;left:506.3pt;font-size:9.8pt">This rulebook is formatted so that the sidebar </p>
+<p style="top:126.1pt;left:506.3pt;font-size:9.8pt">(this column) contains designer and historical </p>
+<p style="top:138.1pt;left:506.3pt;font-size:9.8pt">notes to help you understand and enjoy this </p>
+<p style="top:150.1pt;left:506.3pt;font-size:9.8pt">game. </p>
+<p style="top:168.9pt;left:506.3pt;font-size:11.0pt"><b>Fog-of-War</b></p>
+<p style="top:181.9pt;left:506.3pt;font-size:9.8pt">Surprise is an exciting aspect of <i>Crusader Rex. </i></p>
+<p style="top:193.9pt;left:506.3pt;font-size:9.8pt">Blocks generally stand upright facing the owner. </p>
+<p style="top:205.9pt;left:506.3pt;font-size:9.8pt">This promotes bluff and innovative strategies </p>
+<p style="top:217.9pt;left:506.3pt;font-size:9.8pt">because players are uncertain of the strength or </p>
+<p style="top:229.9pt;left:506.3pt;font-size:9.8pt">identity of an enemy block.</p>
+<p style="top:248.6pt;left:506.3pt;font-size:11.0pt"><b>Battle Sites</b></p>
+<p style="top:261.6pt;left:506.3pt;font-size:9.8pt">The main battles of the period are shown on </p>
+<p style="top:273.6pt;left:506.3pt;font-size:9.8pt">the map for interest, red for Frank victories and </p>
+<p style="top:285.6pt;left:506.3pt;font-size:9.8pt">green for Saracen victories.</p>
+<p style="top:304.4pt;left:506.3pt;font-size:11.0pt"><b>Names &amp; Places</b></p>
+<p style="top:317.4pt;left:506.3pt;font-size:9.8pt">Modern day translations of names and places </p>
+<p style="top:329.4pt;left:506.3pt;font-size:9.8pt">from the Crusading era can vary. When </p>
+<p style="top:341.4pt;left:506.3pt;font-size:9.8pt">confronted with spelling choices, we have </p>
+<p style="top:353.4pt;left:506.3pt;font-size:9.8pt">generally deferred to Lyons &amp; Jackson&#x2019;s <i>Saladin: </i></p>
+<p style="top:365.4pt;left:506.3pt;font-size:9.8pt"><i>The Politics of Holy War. </i></p>
+<p style="top:384.1pt;left:506.3pt;font-size:11.0pt"><b>Town Control</b></p>
+<p style="top:397.1pt;left:506.3pt;font-size:9.8pt">Because changes to town control are effective </p>
+<p style="top:409.1pt;left:506.3pt;font-size:9.8pt">instantly, retreat/regroup options may change </p>
+<p style="top:421.1pt;left:506.3pt;font-size:9.8pt">during a game turn as a result of enemy moves, </p>
+<p style="top:433.1pt;left:506.3pt;font-size:9.8pt">retreats, or regroups. It is also possible to </p>
+<p style="top:445.1pt;left:506.3pt;font-size:9.8pt">occupy a vacant enemy town with one move, </p>
+<p style="top:457.1pt;left:506.3pt;font-size:9.8pt">making it friendly, and then immediately muster </p>
+<p style="top:469.1pt;left:506.3pt;font-size:9.8pt">or sea-move there with another move. </p>
+<p style="top:519.4pt;left:506.3pt;font-size:11.0pt"><b><i>The Early Crusades</i></b></p>
+<p style="top:532.4pt;left:506.3pt;font-size:9.8pt"><i>The Crusades began on November 27, 1095, when </i></p>
+<p style="top:544.4pt;left:506.3pt;font-size:9.8pt"><i>Pope Urban II called upon Christendom to reclaim </i></p>
+<p style="top:556.4pt;left:506.3pt;font-size:9.8pt"><i>the holy land. Although Jerusalem had been under </i></p>
+<p style="top:568.4pt;left:506.3pt;font-size:9.8pt"><i>relatively benign Muslim rule for over 400 years, </i></p>
+<p style="top:580.4pt;left:506.3pt;font-size:9.8pt"><i>Urban II decried a rising tide of deprivations </i></p>
+<p style="top:592.4pt;left:506.3pt;font-size:9.8pt"><i>and desecrations by &#x201c;the enemies of Christ.&#x201d; Less </i></p>
+<p style="top:604.4pt;left:506.3pt;font-size:9.8pt"><i>than four years later, the Franks completed a long </i></p>
+<p style="top:616.4pt;left:506.3pt;font-size:9.8pt"><i>and bloody march to Jerusalem, whereupon they </i></p>
+<p style="top:628.4pt;left:506.3pt;font-size:9.8pt"><i>slaughtered every Jew and Muslim they found in </i></p>
+<p style="top:640.4pt;left:506.3pt;font-size:9.8pt"><i>the city. Independent kingdoms and principalities </i></p>
+<p style="top:652.4pt;left:506.3pt;font-size:9.8pt"><i>were established in Jerusalem, Tripoli, Antioch, and </i></p>
+<p style="top:664.4pt;left:506.3pt;font-size:9.8pt"><i>Edessa (modern-day Armenia), which collectively </i></p>
+<p style="top:676.4pt;left:506.3pt;font-size:9.8pt"><i>became known as &#x201c;Outremer&#x201d; &#x2013; the lands over the </i></p>
+<p style="top:688.4pt;left:506.3pt;font-size:9.8pt"><i>sea.</i></p>
+<p style="top:704.1pt;left:506.3pt;font-size:9.8pt"><i>The Crusader States prospered for 45 years until </i></p>
+<p style="top:716.1pt;left:506.3pt;font-size:9.8pt"><i>Zangi, the Atabeg of Aleppo, conquered the County </i></p>
+<p style="top:728.1pt;left:506.3pt;font-size:9.8pt"><i>of Edessa. The new military hero of Islam was </i></p>
+<p style="top:740.1pt;left:506.3pt;font-size:9.8pt"><i>soon murdered by a servant. Zangi&#x2019;s young son Nur </i></p>
+<p style="top:752.1pt;left:506.3pt;font-size:9.8pt"><i>al-Din took command and braced his Emirate for </i></p>
+<p style="top:764.1pt;left:506.3pt;font-size:9.8pt"><i>the inevitable Frank counterattack. </i></p>
+<p style="top:779.9pt;left:506.3pt;font-size:9.8pt"><i>Pope Eugenius III launched the 2nd Crusade on </i></p>
+<p style="top:791.9pt;left:506.3pt;font-size:9.8pt"><i>March 31, 1146. German, French, and English </i></p>
+<p style="top:803.9pt;left:506.3pt;font-size:9.8pt"><i>armies under the command of King Louis VII of </i></p>
+<p style="top:815.9pt;left:506.3pt;font-size:9.8pt"><i>France and King Conrad III of Germany opted to </i></p>
+<p style="top:827.9pt;left:506.3pt;font-size:9.8pt"><i>strike first at Damascus, then an ally of Outremer </i></p>
+<p style="top:839.9pt;left:506.3pt;font-size:9.8pt"><i>and an enemy of Aleppo! Their assault upon </i></p>
+<p style="top:851.9pt;left:506.3pt;font-size:9.8pt"><i>Damascus was broken when Nur al-Din&#x2019;s forces </i></p>
+<p style="top:863.9pt;left:506.3pt;font-size:9.8pt"><i>swooped down from the north. The Crusaders </i></p>
+<p style="top:875.9pt;left:506.3pt;font-size:9.8pt"><i>retreated in panic, and the 2nd Crusade ended in </i></p>
+<p style="top:887.9pt;left:506.3pt;font-size:9.8pt"><i>disaster. The Zangid Empire under Nur al-Din now </i></p>
+<p style="top:899.9pt;left:506.3pt;font-size:9.8pt"><i>controlled Aleppo and Damascus.</i></p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>1</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+</div>
+<div id="page2" style="width:765.0pt;height:990.0pt;background-image:url('rules02.jpg')">
+<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b>2.0 ARMIES</b></p>
+<p style="top:123.1pt;left:80.0pt;font-size:11.0pt">The wooden blocks represent Frank </p>
+<p style="top:136.6pt;left:61.3pt;font-size:11.0pt">(orange) and Saracen (green) forces. There </p>
+<p style="top:150.1pt;left:61.3pt;font-size:11.0pt">is also one Assassin (black) block. </p>
+<p style="top:167.4pt;left:80.0pt;font-size:11.0pt">A sheet of die-cut labels is included. </p>
+<p style="top:180.9pt;left:61.3pt;font-size:11.0pt">One label must be attached to the face of </p>
+<p style="top:194.4pt;left:61.3pt;font-size:11.0pt">each block. Lightly position each label, </p>
+<p style="top:207.9pt;left:61.3pt;font-size:11.0pt">ensure it is straight, and then press firmly </p>
+<p style="top:221.4pt;left:61.3pt;font-size:11.0pt">to the block. </p>
+<p style="top:238.6pt;left:72.5pt;font-size:11.0pt">&#x2022; Green labels on green blocks</p>
+<p style="top:253.4pt;left:72.5pt;font-size:11.0pt">&#x2022; Tan labels on orange blocks</p>
+<p style="top:268.1pt;left:72.5pt;font-size:11.0pt">&#x2022; Black label on the black block.</p>
+<p style="top:282.9pt;left:80.0pt;font-size:11.0pt">The blocks add surprise and secrecy </p>
+<p style="top:296.4pt;left:61.3pt;font-size:11.0pt">to the game. When standing upright, </p>
+<p style="top:309.9pt;left:61.3pt;font-size:11.0pt">block type and strength is hidden from the </p>
+<p style="top:323.4pt;left:61.3pt;font-size:11.0pt">opponent.</p>
+<p style="top:344.9pt;left:61.3pt;font-size:12.1pt"><b>2.1 BLOCK DATA</b></p>
+<p style="top:359.4pt;left:80.0pt;font-size:11.0pt">Blocks have numbers and symbols </p>
+<p style="top:372.9pt;left:61.3pt;font-size:11.0pt">defining movement and combat abilities.</p>
+<p style="top:391.9pt;left:61.3pt;font-size:12.1pt"><b>2.11 Strength</b></p>
+<p style="top:406.4pt;left:80.0pt;font-size:11.0pt">The current strength of a block is the </p>
+<p style="top:419.9pt;left:61.3pt;font-size:11.0pt">number of pips on the top edge when </p>
+<p style="top:433.4pt;left:61.3pt;font-size:11.0pt">the block is standing upright. Strength </p>
+<p style="top:446.9pt;left:61.3pt;font-size:11.0pt">determines how many six-sided dice (d6) </p>
+<p style="top:460.4pt;left:61.3pt;font-size:11.0pt">are thrown for a block in combat. </p>
+<p style="top:477.6pt;left:80.0pt;font-size:11.0pt">For example, roll 4d6 (four six-sided </p>
+<p style="top:491.1pt;left:61.3pt;font-size:11.0pt">dice) for a block at strength 4; roll 1d6 for </p>
+<p style="top:504.6pt;left:61.3pt;font-size:11.0pt">a block at strength 1.</p>
+<p style="top:521.9pt;left:80.0pt;font-size:11.0pt">Blocks vary in maximum strength. </p>
+<p style="top:535.4pt;left:61.3pt;font-size:11.0pt">Some blocks have four steps, some three </p>
+<p style="top:548.9pt;left:61.3pt;font-size:11.0pt">steps, and some only two steps. For each </p>
+<p style="top:562.4pt;left:61.3pt;font-size:11.0pt">hit taken in combat, the block&#x2019;s strength </p>
+<p style="top:575.9pt;left:61.3pt;font-size:11.0pt">is reduced <b>one</b> step by rotating the block </p>
+<p style="top:589.4pt;left:61.3pt;font-size:11.0pt">90 degrees counter-clockwise. The sidebar </p>
+<p style="top:602.9pt;left:61.3pt;font-size:11.0pt">shows a block at strength 1, 2, and 3. </p>
+<p style="top:624.4pt;left:61.3pt;font-size:12.1pt"><b>2.12 Combat Ratings</b></p>
+<p style="top:638.9pt;left:80.0pt;font-size:11.0pt">The Combat Rating is indicated by a </p>
+<p style="top:652.4pt;left:61.3pt;font-size:11.0pt">letter and number, such as <b>A1</b> or <b>B2</b>. The </p>
+<p style="top:665.9pt;left:61.3pt;font-size:11.0pt">letter determines <b><i>initiative</i></b> for combat. </p>
+<p style="top:679.4pt;left:61.3pt;font-size:11.0pt">All <b>A</b> blocks attack first, then all <b>B</b> blocks, </p>
+<p style="top:692.9pt;left:61.3pt;font-size:11.0pt">then all <b>C</b> blocks. The number indicates </p>
+<p style="top:706.4pt;left:61.3pt;font-size:11.0pt"><b><i>firepower</i></b>, which is the maximum roll that </p>
+<p style="top:719.9pt;left:61.3pt;font-size:11.0pt">will score a hit.</p>
+<p style="top:737.1pt;left:67.5pt;font-size:11.0pt"><b><i>Example</i></b><b>:</b><i> a block rated B1 only scores a </i></p>
+<p style="top:750.6pt;left:67.5pt;font-size:11.0pt"><i>hit for each &#x201c;1&#x201d; rolled, but a block rated B3 </i></p>
+<p style="top:764.1pt;left:67.5pt;font-size:11.0pt"><i>scores one hit for each 1, 2, or 3 rolled.</i></p>
+<p style="top:783.1pt;left:61.3pt;font-size:12.1pt"><b>2.13 Move Rating</b></p>
+<p style="top:797.6pt;left:80.0pt;font-size:11.0pt">A block&#x2019;s Move Rating indicates how </p>
+<p style="top:811.1pt;left:61.3pt;font-size:11.0pt">many towns a block may move along </p>
+<p style="top:824.6pt;left:61.3pt;font-size:11.0pt">roads. </p>
+<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b>2.2 FRANKS </b></p>
+<p style="top:115.6pt;left:301.3pt;font-size:11.0pt">Frank blocks contain a mix of knights, </p>
+<p style="top:129.1pt;left:282.5pt;font-size:11.0pt">infantry, and archers.</p>
+<p style="top:150.6pt;left:335.0pt;font-size:12.1pt"><b>2.21 Outremers</b></p>
+<p style="top:165.1pt;left:335.0pt;font-size:11.0pt">Ten (10) blocks represent </p>
+<p style="top:178.6pt;left:335.0pt;font-size:11.0pt">the Christian feudal lords of </p>
+<p style="top:192.1pt;left:335.0pt;font-size:11.0pt">the Kingdom of Jerusalem, </p>
+<p style="top:205.6pt;left:282.5pt;font-size:11.0pt">Principality of Antioch, and County of </p>
+<p style="top:219.1pt;left:282.5pt;font-size:11.0pt">Tripoli. </p>
+<p style="top:240.6pt;left:335.0pt;font-size:12.1pt"><b>2.22 Military Orders</b></p>
+<p style="top:255.1pt;left:335.0pt;font-size:11.0pt">Seven (7) blocks represent </p>
+<p style="top:268.6pt;left:335.0pt;font-size:11.0pt">the elite fighting orders of the </p>
+<p style="top:282.1pt;left:335.0pt;font-size:11.0pt"><i>Hospitallers</i> and <i>Templars</i>.</p>
+<p style="top:303.6pt;left:335.0pt;font-size:12.1pt"><b>2.23 Turcopoles</b></p>
+<p style="top:318.1pt;left:335.0pt;font-size:11.0pt">Two (2) blocks represent </p>
+<p style="top:331.6pt;left:335.0pt;font-size:11.0pt">Syrian light horse employed by </p>
+<p style="top:345.1pt;left:335.0pt;font-size:11.0pt">the Franks. </p>
+<p style="top:366.6pt;left:335.0pt;font-size:12.1pt"><b>2.24 Crusaders</b></p>
+<p style="top:381.1pt;left:335.0pt;font-size:11.0pt">Nine (9) blocks represent the </p>
+<p style="top:394.6pt;left:335.0pt;font-size:11.0pt">English, French, and German </p>
+<p style="top:408.1pt;left:335.0pt;font-size:11.0pt">forces of the Third Crusade.</p>
+<p style="top:429.6pt;left:335.0pt;font-size:12.1pt"><b>2.25 Pilgrims</b></p>
+<p style="top:444.1pt;left:335.0pt;font-size:11.0pt">Three (3) blocks represent </p>
+<p style="top:457.6pt;left:335.0pt;font-size:11.0pt">numerous small groups of </p>
+<p style="top:471.1pt;left:335.0pt;font-size:11.0pt">warriors who came to the Holy </p>
+<p style="top:484.6pt;left:282.5pt;font-size:11.0pt">Land. Three prominent sources are named, </p>
+<p style="top:498.1pt;left:282.5pt;font-size:11.0pt">but pilgrims came from Castile to Jutland.</p>
+<p style="top:519.6pt;left:282.5pt;font-size:12.1pt"><b>2.3 SARACENS</b></p>
+<p style="top:534.1pt;left:301.3pt;font-size:11.0pt">Saracen blocks contain a mixture of </p>
+<p style="top:547.6pt;left:282.5pt;font-size:11.0pt">light horse, horsebow, and infantry.</p>
+<p style="top:569.1pt;left:336.3pt;font-size:12.1pt"><b>2.31 Emirs</b></p>
+<p style="top:583.6pt;left:336.3pt;font-size:11.0pt">Nineteen (19) blocks represent </p>
+<p style="top:597.1pt;left:336.3pt;font-size:11.0pt">Saladin and the Muslim lords </p>
+<p style="top:610.6pt;left:336.3pt;font-size:11.0pt">loyal to him.</p>
+<p style="top:632.1pt;left:335.0pt;font-size:12.1pt"><b>2.32 Nomads</b></p>
+<p style="top:646.6pt;left:335.0pt;font-size:11.0pt">Twelve (12) blocks (<i>Arabs</i>, </p>
+<p style="top:660.1pt;left:335.0pt;font-size:11.0pt"><i>Kurds</i>, <i>Turks</i>) represent a </p>
+<p style="top:673.6pt;left:335.0pt;font-size:11.0pt">variety of irregular forces from </p>
+<p style="top:687.1pt;left:282.5pt;font-size:11.0pt">off-map regions.</p>
+<p style="top:712.4pt;left:282.5pt;font-size:12.1pt"><b>2.4 Assassins</b></p>
+<p style="top:726.9pt;left:336.3pt;font-size:11.0pt">The black block represents </p>
+<p style="top:740.4pt;left:336.3pt;font-size:11.0pt">the Assassins. It is deployed </p>
+<p style="top:753.9pt;left:336.3pt;font-size:11.0pt">in Masyaf and used to attack </p>
+<p style="top:767.4pt;left:336.3pt;font-size:11.0pt">an enemy block when the </p>
+<p style="top:780.9pt;left:336.3pt;font-size:11.0pt">Assassin event card is played. </p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.0pt;left:506.3pt;font-size:11.0pt"><b><i>The Military Orders</i></b></p>
+<p style="top:114.0pt;left:506.3pt;font-size:9.8pt"><i>The Templars and Hospitallers were the military </i></p>
+<p style="top:126.0pt;left:506.3pt;font-size:9.8pt"><i>elite of Christendom. Members were primarily minor </i></p>
+<p style="top:138.0pt;left:506.3pt;font-size:9.8pt"><i>nobility recruited from all over Europe, although </i></p>
+<p style="top:150.0pt;left:506.3pt;font-size:9.8pt"><i>the majority came from France. They were deeply </i></p>
+<p style="top:162.0pt;left:506.3pt;font-size:9.8pt"><i>religious, highly trained, well disciplined, and </i></p>
+<p style="top:174.0pt;left:506.3pt;font-size:9.8pt"><i>ferocious in battle. </i></p>
+<p style="top:189.8pt;left:506.3pt;font-size:9.8pt"><i>The Order of St. John of the Hospital of Jerusalem </i></p>
+<p style="top:201.8pt;left:506.3pt;font-size:9.8pt"><i>was founded by Italian merchants prior to the </i></p>
+<p style="top:213.8pt;left:506.3pt;font-size:9.8pt"><i>crusading era as a charitable medical organization. </i></p>
+<p style="top:225.8pt;left:506.3pt;font-size:9.8pt"><i>Once under the supervision of Benedictine monks, </i></p>
+<p style="top:237.8pt;left:506.3pt;font-size:9.8pt"><i>it evolved into an autonomous religious institution </i></p>
+<p style="top:249.8pt;left:506.3pt;font-size:9.8pt"><i>with a distinct military caste by around 1160. </i></p>
+<p style="top:265.5pt;left:506.3pt;font-size:9.8pt"><i>&#x201c;The Poor Fellow-Soldiers of Jesus Christ,&#x201d; on </i></p>
+<p style="top:277.5pt;left:506.3pt;font-size:9.8pt"><i>the other hand, were founded by nine crusading </i></p>
+<p style="top:289.5pt;left:506.3pt;font-size:9.8pt"><i>knights in 1119 as a religious order dedicated to the </i></p>
+<p style="top:301.5pt;left:506.3pt;font-size:9.8pt"><i>protection of pilgrims. Their headquarters at the </i></p>
+<p style="top:313.5pt;left:506.3pt;font-size:9.8pt"><i>al-Aqsa mosque on the southern edge of the Temple </i></p>
+<p style="top:325.5pt;left:506.3pt;font-size:9.8pt"><i>Mount (known to the crusaders as the Temple of </i></p>
+<p style="top:337.5pt;left:506.3pt;font-size:9.8pt"><i>Solomon) earned them the name &#x201c;The Templars.&#x201d;</i></p>
+<p style="top:353.3pt;left:506.3pt;font-size:9.8pt"><i>By the time of the 3rd Crusade, the religious orders </i></p>
+<p style="top:365.3pt;left:506.3pt;font-size:9.8pt"><i>had become fearsome military powers and were the </i></p>
+<p style="top:377.3pt;left:506.3pt;font-size:9.8pt"><i>wealthiest landowners in Outremer. Their leaders </i></p>
+<p style="top:389.3pt;left:506.3pt;font-size:9.8pt"><i>treated the Kings, Princes, and Emirs of the Middle </i></p>
+<p style="top:401.3pt;left:506.3pt;font-size:9.8pt"><i>East as sovereign equals. </i></p>
+<p style="top:417.0pt;left:506.3pt;font-size:9.8pt"><i>Members who fell into enemy hands were generally </i></p>
+<p style="top:429.0pt;left:506.3pt;font-size:9.8pt"><i>executed. The military orders refused to pay </i></p>
+<p style="top:441.0pt;left:506.3pt;font-size:9.8pt"><i>ransom. &#x201c;I wish to purify the land of these two </i></p>
+<p style="top:453.0pt;left:506.3pt;font-size:9.8pt"><i>monstrous orders,&#x201d; declared Saladin, &#x201c;whose </i></p>
+<p style="top:465.0pt;left:506.3pt;font-size:9.8pt"><i>practices are of no use, who will never renounce </i></p>
+<p style="top:477.0pt;left:506.3pt;font-size:9.8pt"><i>their hostility, will render no service as slaves, </i></p>
+<p style="top:489.0pt;left:506.3pt;font-size:9.8pt"><i>and are all that is worst in this infidel race.&#x201d; Two </i></p>
+<p style="top:501.0pt;left:506.3pt;font-size:9.8pt"><i>hundred and thirty were executed en masse a few </i></p>
+<p style="top:513.0pt;left:506.3pt;font-size:9.8pt"><i>days after capture at the Battle of Hattin. </i></p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>2</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+<p style="top:680.5pt;left:640.0pt;font-size:11.3pt"><b>Strength 3</b></p>
+<p style="top:680.5pt;left:508.8pt;font-size:11.3pt"><b>Strength 1</b></p>
+<p style="top:680.5pt;left:576.3pt;font-size:11.3pt"><b>Strength 2</b></p>
+<p style="top:602.8pt;left:506.3pt;font-size:14.6pt"><b>STEP REDUCTION</b></p>
+<p style="top:748.0pt;left:616.3pt;font-size:11.0pt"><b>STRENGTH</b> </p>
+<p style="top:761.5pt;left:640.0pt;font-size:11.0pt">(4)</p>
+<p style="top:855.5pt;left:651.3pt;font-size:11.0pt"><b>BATTLE </b></p>
+<p style="top:872.8pt;left:651.3pt;font-size:11.0pt"><b>RATING </b></p>
+<p style="top:890.0pt;left:662.5pt;font-size:11.0pt">(A2)</p>
+<p style="top:766.5pt;left:522.5pt;font-size:11.0pt"><b>MOVE</b> </p>
+<p style="top:780.0pt;left:533.8pt;font-size:11.0pt">(3)</p>
+<p style="top:728.4pt;left:506.3pt;font-size:14.6pt"><b>BLOCK DATA</b></p>
+<p style="top:868.6pt;left:531.3pt;font-size:11.0pt"><b>HOME </b></p>
+<p style="top:882.1pt;left:527.5pt;font-size:11.0pt"><b>CASTLE </b></p>
+<p style="top:895.6pt;left:532.5pt;font-size:11.0pt"><i>(Hama)</i></p>
+<p style="top:822.6pt;left:512.5pt;font-size:11.0pt"><b>NAME</b></p>
+<p style="top:839.9pt;left:501.3pt;font-size:11.0pt"><i>(Taqi Al Din)</i></p>
+</div>
+<div id="page3" style="width:765.0pt;height:990.0pt;background-image:url('rules03.jpg')">
+<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b>3.0 DEPLOYMENT</b></p>
+<p style="top:123.1pt;left:80.0pt;font-size:11.0pt">Both sides set-up their blocks at their </p>
+<p style="top:136.6pt;left:61.3pt;font-size:11.0pt">designated seats. Blocks are deployed at </p>
+<p style="top:150.1pt;left:61.3pt;font-size:11.0pt">full strength. </p>
+<p style="top:171.6pt;left:61.3pt;font-size:12.1pt"><b>3.1 FRANK DEPLOYMENT </b></p>
+<p style="top:186.1pt;left:80.0pt;font-size:11.0pt">Outremers, Turcopoles, and Military </p>
+<p style="top:199.6pt;left:61.3pt;font-size:11.0pt">Orders start at their named seat or any </p>
+<p style="top:213.1pt;left:61.3pt;font-size:11.0pt">alternate seat. Castle Limits cannot be </p>
+<p style="top:226.6pt;left:61.3pt;font-size:11.0pt">exceeded during deployment. The Frank </p>
+<p style="top:240.1pt;left:61.3pt;font-size:11.0pt">player must make Seat adjustments before </p>
+<p style="top:253.6pt;left:61.3pt;font-size:11.0pt">the Saracen player draws his Nomads. </p>
+<p style="top:270.9pt;left:67.5pt;font-size:11.0pt"><b><i>Examples: </i></b><i>Lord Balian may be </i></p>
+<p style="top:284.4pt;left:67.5pt;font-size:11.0pt"><i>deployed at Nablus or Ascalon. Any one </i></p>
+<p style="top:297.9pt;left:67.5pt;font-size:11.0pt"><i>Templar may be deployed in Amman.</i></p>
+<p style="top:315.1pt;left:80.0pt;font-size:11.0pt">The 12 remaining blocks (Crusaders </p>
+<p style="top:328.6pt;left:61.3pt;font-size:11.0pt">and Pilgrims) are placed face-down off </p>
+<p style="top:342.1pt;left:61.3pt;font-size:11.0pt">map as a Draw Pool. </p>
+<p style="top:363.6pt;left:61.3pt;font-size:12.1pt"><b>3.2 SARACEN DEPLOYMENT</b></p>
+<p style="top:378.1pt;left:80.0pt;font-size:11.0pt">Emir blocks start at their noted seats, </p>
+<p style="top:391.6pt;left:61.3pt;font-size:11.0pt">except Saladin can be exchanged with any </p>
+<p style="top:405.1pt;left:61.3pt;font-size:11.0pt">other block of his family. Hence, <i>Saladin</i> </p>
+<p style="top:418.6pt;left:61.3pt;font-size:11.0pt">has Damascus as a seat, but may switch </p>
+<p style="top:432.1pt;left:61.3pt;font-size:11.0pt">with the <i>al-Aziz</i> block from Egypt or the </p>
+<p style="top:445.6pt;left:61.3pt;font-size:11.0pt"><i>al-Zahir </i>block from Aleppo.</p>
+<p style="top:462.9pt;left:80.0pt;font-size:11.0pt">The 12 remaining blocks are nomads </p>
+<p style="top:476.4pt;left:61.3pt;font-size:11.0pt">(Arabs, Kurds, Turks). They are placed </p>
+<p style="top:489.9pt;left:61.3pt;font-size:11.0pt"><b><i>face-down </i></b>off map as a Draw Pool. Four </p>
+<p style="top:503.4pt;left:61.3pt;font-size:11.0pt">(4) of them are immediately drawn and </p>
+<p style="top:516.9pt;left:61.3pt;font-size:11.0pt">deployed at their appropriate seats. </p>
+<p style="top:548.0pt;left:61.3pt;font-size:17.0pt"><b>4.0 THE CARDS</b></p>
+<p style="top:570.1pt;left:80.0pt;font-size:11.0pt">The game has twenty-two (22) Move </p>
+<p style="top:583.6pt;left:61.3pt;font-size:11.0pt">and five (5) Event cards. At the beginning </p>
+<p style="top:597.1pt;left:61.3pt;font-size:11.0pt">of each year, all cards are shuffled and six </p>
+<p style="top:610.6pt;left:61.3pt;font-size:11.0pt">(6) are dealt out <i>face-down</i> to each player. </p>
+<p style="top:624.1pt;left:61.3pt;font-size:11.0pt">Players may then examine their cards.</p>
+<p style="top:649.4pt;left:61.3pt;font-size:12.1pt"><b>4.1 CARD PLAY</b></p>
+<p style="top:663.9pt;left:80.0pt;font-size:11.0pt">Both players start a Game Turn by </p>
+<p style="top:677.4pt;left:61.3pt;font-size:11.0pt">playing one card face-down. The cards are </p>
+<p style="top:690.9pt;left:61.3pt;font-size:11.0pt">then revealed. The player with the <i>higher</i> </p>
+<p style="top:704.4pt;left:61.3pt;font-size:11.0pt">card is Player 1 that Game Turn. Resolve </p>
+<p style="top:717.9pt;left:61.3pt;font-size:11.0pt">ties with a 2d6 die-roll. Reroll ties.</p>
+<p style="top:739.4pt;left:61.3pt;font-size:12.1pt"><b>4.2 Move Cards</b></p>
+<p style="top:753.9pt;left:80.0pt;font-size:11.0pt">Move cards enable Group Moves (5.2), </p>
+<p style="top:767.4pt;left:61.3pt;font-size:11.0pt">Musters (5.3), or Sea Moves (5.4).</p>
+<p style="top:788.9pt;left:61.3pt;font-size:12.1pt"><b>4.2 Event Cards</b></p>
+<p style="top:803.4pt;left:80.0pt;font-size:11.0pt">Event cards give a player a special </p>
+<p style="top:816.9pt;left:61.3pt;font-size:11.0pt">action as noted on the card. Events are </p>
+<p style="top:830.4pt;left:61.3pt;font-size:11.0pt">executed before Moves. </p>
+<p style="top:847.6pt;left:80.0pt;font-size:11.0pt">If both players play Event cards, the </p>
+<p style="top:861.1pt;left:61.3pt;font-size:11.0pt"><b>Game Turn is cancelled</b>, including siege </p>
+<p style="top:874.6pt;left:61.3pt;font-size:11.0pt">attrition and the draw phase. </p>
+<p style="top:101.0pt;left:282.5pt;font-size:17.0pt"><b>5.0 MOVEMENT</b></p>
+<p style="top:119.4pt;left:301.3pt;font-size:11.0pt">A Move card allows any combination </p>
+<p style="top:132.9pt;left:282.5pt;font-size:11.0pt">of Group Moves, Musters, or Sea Moves.</p>
+<p style="top:150.1pt;left:301.3pt;font-size:11.0pt">Blocks move up to their Move Rating </p>
+<p style="top:163.6pt;left:282.5pt;font-size:11.0pt">along roads that connect towns, but must </p>
+<p style="top:177.1pt;left:282.5pt;font-size:11.0pt">stop in a town defended by enemy blocks.</p>
+<p style="top:194.4pt;left:301.3pt;font-size:11.0pt">Each block can only move <b><i>once</i></b> per </p>
+<p style="top:207.9pt;left:282.5pt;font-size:11.0pt"><b><i>movement phase.</i></b> Players are not required </p>
+<p style="top:221.4pt;left:282.5pt;font-size:11.0pt">to use all their moves but they cannot be </p>
+<p style="top:234.9pt;left:282.5pt;font-size:11.0pt">saved.</p>
+<p style="top:260.1pt;left:282.5pt;font-size:12.1pt"><b>5.1 ROAD/ATTACK LIMITS</b></p>
+<p style="top:274.6pt;left:301.3pt;font-size:11.0pt">Road limits apply to group moves, </p>
+<p style="top:288.1pt;left:282.5pt;font-size:11.0pt">musters, retreats, and regroups.</p>
+<p style="top:305.4pt;left:287.5pt;font-size:11.0pt"><b>Major Road (thick):</b> Four (4) blocks </p>
+<p style="top:318.9pt;left:295.0pt;font-size:11.0pt">maximum per movement phase.</p>
+<p style="top:336.1pt;left:287.5pt;font-size:11.0pt"><b>Minor Road (dashed): </b>Two (2) blocks </p>
+<p style="top:349.6pt;left:295.0pt;font-size:11.0pt">maximum per movement phase.</p>
+<p style="top:366.9pt;left:288.8pt;font-size:11.0pt"><b><i>NOTE: </i></b><i>Road limits apply separately to </i></p>
+<p style="top:380.4pt;left:288.8pt;font-size:11.0pt"><i>each player. Player 1 can use a road and </i></p>
+<p style="top:393.9pt;left:288.8pt;font-size:11.0pt"><i>then Player 2 can use the same road. </i></p>
+<p style="top:419.1pt;left:282.5pt;font-size:12.1pt"><b>5.2 GROUP MOVES</b></p>
+<p style="top:433.6pt;left:301.3pt;font-size:11.0pt">A group is all blocks located in one </p>
+<p style="top:447.1pt;left:282.5pt;font-size:11.0pt">castle, even a single block. For 1 Move, </p>
+<p style="top:460.6pt;left:282.5pt;font-size:11.0pt">any/all blocks in a group can move to 1 or </p>
+<p style="top:474.1pt;left:282.5pt;font-size:11.0pt">more towns within their move rating. </p>
+<p style="top:499.4pt;left:282.5pt;font-size:12.1pt"><b>5.3 MUSTERS</b></p>
+<p style="top:513.9pt;left:301.3pt;font-size:11.0pt">A Muster allows several groups to </p>
+<p style="top:527.4pt;left:282.5pt;font-size:11.0pt">move to the same <b><i>friendly </i></b>town for </p>
+<p style="top:540.9pt;left:282.5pt;font-size:11.0pt">1 Move. Designate one <b><i>friendly</i></b> town </p>
+<p style="top:554.4pt;left:282.5pt;font-size:11.0pt">and move any/all blocks with enough </p>
+<p style="top:567.9pt;left:282.5pt;font-size:11.0pt">movement to reach that town.</p>
+<p style="top:583.9pt;left:288.8pt;font-size:11.0pt"><b><i>Example:</i></b><i> 4 blocks in Jerusalem, 1 in </i></p>
+<p style="top:597.4pt;left:288.8pt;font-size:11.0pt"><i>Jaffa, 2 in Tiberias, and 2 in Beirut all </i></p>
+<p style="top:610.9pt;left:288.8pt;font-size:11.0pt"><i>move to Acre, the designated muster town. </i></p>
+<p style="top:626.9pt;left:301.3pt;font-size:11.0pt">Musters cannot start a new battle, or </p>
+<p style="top:640.4pt;left:282.5pt;font-size:11.0pt">respond to a battle started by Player 1, but </p>
+<p style="top:653.9pt;left:282.5pt;font-size:11.0pt">you can muster at (or pass through) a town </p>
+<p style="top:667.4pt;left:282.5pt;font-size:11.0pt">you are besieging.</p>
+<p style="top:691.4pt;left:282.5pt;font-size:12.1pt"><b>5.4 SEA MOVES</b></p>
+<p style="top:705.9pt;left:301.3pt;font-size:11.0pt">Either player may make Sea Moves </p>
+<p style="top:719.4pt;left:282.5pt;font-size:11.0pt">between <b><i>friendly</i></b> ports. Remember </p>
+<p style="top:732.9pt;left:282.5pt;font-size:11.0pt">that <b><i>Tripoli/Tyre </i></b>are still <b><i>friendly</i></b> to a </p>
+<p style="top:746.4pt;left:282.5pt;font-size:11.0pt">besieged defender. Each Sea Move costs<b> </b></p>
+<p style="top:759.9pt;left:282.5pt;font-size:11.0pt"><b><i>one (1) Move per block. </i></b></p>
+<p style="top:777.1pt;left:288.8pt;font-size:11.0pt"><b><i>NOTE</i></b><i>: English Crusaders may attack by </i></p>
+<p style="top:790.6pt;left:288.8pt;font-size:11.0pt"><i>Sea (7.22). </i></p>
+<p style="top:815.9pt;left:282.5pt;font-size:12.1pt"><b>5.5 PINNING</b></p>
+<p style="top:830.4pt;left:301.3pt;font-size:11.0pt">Attacking blocks (excluding Reserves) </p>
+<p style="top:843.9pt;left:282.5pt;font-size:11.0pt">prevent an <b><i>equal number</i></b><i> </i>of defending </p>
+<p style="top:857.4pt;left:282.5pt;font-size:11.0pt">blocks (Player 2) from moving. Player </p>
+<p style="top:870.9pt;left:282.5pt;font-size:11.0pt">2 chooses which blocks are pinned. </p>
+<p style="top:884.4pt;left:282.5pt;font-size:11.0pt">Unpinned blocks can move/attack, muster, </p>
+<p style="top:897.9pt;left:282.5pt;font-size:11.0pt">or sea move normally, except<b> </b>they<b> </b>cannot </p>
+<p style="top:911.4pt;left:282.5pt;font-size:11.0pt">depart via any road that the Attacker used.</p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.0pt;left:506.3pt;font-size:11.0pt"><b><i>Saladin &amp; The Ayyubid Empire</i></b></p>
+<p style="top:114.0pt;left:506.3pt;font-size:9.8pt"><i>Salah al-Din Yusuf ibn-Ayyub (shortened by the </i></p>
+<p style="top:126.0pt;left:506.3pt;font-size:9.8pt"><i>Franks as &#x201c;Saladin&#x201d;) was a Kurd born into high </i></p>
+<p style="top:138.0pt;left:506.3pt;font-size:9.8pt"><i>places. His father was the Governor of Tikrit in </i></p>
+<p style="top:150.0pt;left:506.3pt;font-size:9.8pt"><i>modern day Iraq, and a shrewd political advisor </i></p>
+<p style="top:162.0pt;left:506.3pt;font-size:9.8pt"><i>to both Zangi and Nur al-Din. His father&#x2019;s brother </i></p>
+<p style="top:174.0pt;left:506.3pt;font-size:9.8pt"><i>&#x2013; Shirkuh &#x2013; was a veteran general of the Zangid </i></p>
+<p style="top:186.0pt;left:506.3pt;font-size:9.8pt"><i>Sultanate and commander of Nur al-Din&#x2019;s military </i></p>
+<p style="top:198.0pt;left:506.3pt;font-size:9.8pt"><i>expedition in 1164 against Fatmid (Shiite) Egypt. </i></p>
+<p style="top:210.0pt;left:506.3pt;font-size:9.8pt"><i>The young Saladin joined his uncle on this bloody </i></p>
+<p style="top:222.0pt;left:506.3pt;font-size:9.8pt"><i>but successful conquest. When Shirkuh died of </i></p>
+<p style="top:234.0pt;left:506.3pt;font-size:9.8pt"><i>illness in 1169, the 31 year-old Saladin inherited </i></p>
+<p style="top:246.0pt;left:506.3pt;font-size:9.8pt"><i>control of Egypt. </i></p>
+<p style="top:261.8pt;left:506.3pt;font-size:9.8pt"><i>Tensions gradually rose between Saladin and his </i></p>
+<p style="top:273.8pt;left:506.3pt;font-size:9.8pt"><i>nominal lord in Damascus. Open war between the </i></p>
+<p style="top:285.8pt;left:506.3pt;font-size:9.8pt"><i>two loomed, but Nur al-Din died from an untimely </i></p>
+<p style="top:297.8pt;left:506.3pt;font-size:9.8pt"><i>illness in 1174. Saladin quickly marched an army </i></p>
+<p style="top:309.8pt;left:506.3pt;font-size:9.8pt"><i>into Damascus and seized power from the regency </i></p>
+<p style="top:321.8pt;left:506.3pt;font-size:9.8pt"><i>governing in the name of Nur al-Din&#x2019;s 11 year-</i></p>
+<p style="top:333.8pt;left:506.3pt;font-size:9.8pt"><i>old son, al-Salih. Civil war ensued, but Zangid </i></p>
+<p style="top:345.8pt;left:506.3pt;font-size:9.8pt"><i>loyalists were no match for Saladin&#x2019;s political savvy </i></p>
+<p style="top:357.8pt;left:506.3pt;font-size:9.8pt"><i>or military strength. By 1186, Saladin controlled </i></p>
+<p style="top:369.8pt;left:506.3pt;font-size:9.8pt"><i>Egypt, Syria, most of the old County of Edessa, </i></p>
+<p style="top:381.8pt;left:506.3pt;font-size:9.8pt"><i>and all important city-states of Mesopotamia except </i></p>
+<p style="top:393.8pt;left:506.3pt;font-size:9.8pt"><i>Baghdad. </i></p>
+<p style="top:409.5pt;left:506.3pt;font-size:9.8pt"><i>Saladin had a mixed reputation among his Islamic </i></p>
+<p style="top:421.5pt;left:506.3pt;font-size:9.8pt"><i>contemporaries. Many lionized him as a wise and </i></p>
+<p style="top:433.5pt;left:506.3pt;font-size:9.8pt"><i>compassionate ruler, a deeply devout Sunni Muslim, </i></p>
+<p style="top:445.5pt;left:506.3pt;font-size:9.8pt"><i>and the greatest hero in Arab history. Nearly </i></p>
+<p style="top:457.5pt;left:506.3pt;font-size:9.8pt"><i>as many, however, disparaged him as a cynical </i></p>
+<p style="top:469.5pt;left:506.3pt;font-size:9.8pt"><i>opportunist and power-hungry usurper more bent </i></p>
+<p style="top:481.5pt;left:506.3pt;font-size:9.8pt"><i>on war against fellow Muslims than the Crusader </i></p>
+<p style="top:493.5pt;left:506.3pt;font-size:9.8pt"><i>kingdoms. </i></p>
+<p style="top:509.3pt;left:506.3pt;font-size:9.8pt"><i>The 3rd Crusade was called by Pope Gregory VIII </i></p>
+<p style="top:521.3pt;left:506.3pt;font-size:9.8pt"><i>in 1187 after Saladin defeated a Christian army </i></p>
+<p style="top:533.3pt;left:506.3pt;font-size:9.8pt"><i>at Hattin (near Tiberias) and then seized the entire </i></p>
+<p style="top:545.3pt;left:506.3pt;font-size:9.8pt"><i>Kingdom of Jerusalem except Tyre. </i></p>
+<p style="top:567.8pt;left:506.3pt;font-size:9.8pt"><b>EVENT CARDS (Clarifications)</b></p>
+<p style="top:583.5pt;left:506.3pt;font-size:9.8pt"><b>Assassin: </b>choose any one enemy block, reveal </p>
+<p style="top:595.5pt;left:506.3pt;font-size:9.8pt">it, and fire the assassin block once. The assassin </p>
+<p style="top:607.5pt;left:506.3pt;font-size:9.8pt">is then returned to Masyaf <i>with no enemy return </i></p>
+<p style="top:619.5pt;left:506.3pt;font-size:9.8pt"><i>fire</i>. Assassin can target a besieged (no double </p>
+<p style="top:631.5pt;left:506.3pt;font-size:9.8pt">defense) or besieging block. Can be played and </p>
+<p style="top:643.5pt;left:506.3pt;font-size:9.8pt">used in a Winter Turn. </p>
+<p style="top:659.3pt;left:506.3pt;font-size:9.8pt"><b>Guide: </b>increases road limits to 4/8. It also </p>
+<p style="top:671.3pt;left:506.3pt;font-size:9.8pt">allows these higher limits for Retreats and </p>
+<p style="top:683.3pt;left:506.3pt;font-size:9.8pt">Regroups in the same game turn. </p>
+<p style="top:699.0pt;left:506.3pt;font-size:9.8pt"><b>Intrigue:</b> cannot be played in the <i>first</i> Game </p>
+<p style="top:711.0pt;left:506.3pt;font-size:9.8pt">Turn of a year.</p>
+<p style="top:726.8pt;left:506.3pt;font-size:9.8pt"><b>Jihad: </b>the attack bonus applies to storming </p>
+<p style="top:738.8pt;left:506.3pt;font-size:9.8pt">or field battles. You may choose any 1 battle, </p>
+<p style="top:750.8pt;left:506.3pt;font-size:9.8pt">not necessarily involved with the move made, </p>
+<p style="top:762.8pt;left:506.3pt;font-size:9.8pt">but you must declare the Jihad location before </p>
+<p style="top:774.8pt;left:506.3pt;font-size:9.8pt">Player 2 moves.</p>
+<p style="top:790.5pt;left:506.3pt;font-size:9.8pt"><b>Manna:</b> Add one step to three different friendly </p>
+<p style="top:802.5pt;left:506.3pt;font-size:9.8pt">blocks, even if besieged or besieging. The blocks </p>
+<p style="top:814.5pt;left:506.3pt;font-size:9.8pt">can be in different locations. </p>
+<p style="top:840.0pt;left:506.3pt;font-size:11.0pt"><b>Pinning</b></p>
+<p style="top:853.0pt;left:506.3pt;font-size:9.8pt">4 blocks are attacking via one road, while </p>
+<p style="top:865.0pt;left:506.3pt;font-size:9.8pt">another 2 blocks are attacking the same castle </p>
+<p style="top:877.0pt;left:506.3pt;font-size:9.8pt">via another road. If 5 blocks are defending, 4 of </p>
+<p style="top:889.0pt;left:506.3pt;font-size:9.8pt">them are pinned by the main attack, but 1 block </p>
+<p style="top:901.0pt;left:506.3pt;font-size:9.8pt">(defender&#x2019;s choice) is unpinned. </p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>3</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+</div>
+<div id="page4" style="width:765.0pt;height:990.0pt;background-image:url('rules04.jpg')">
+<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b>6.0 COMBAT</b></p>
+<p style="top:119.4pt;left:80.0pt;font-size:11.0pt">After all movement is complete, </p>
+<p style="top:132.9pt;left:61.3pt;font-size:11.0pt">Battles and/or Sieges occur where enemy </p>
+<p style="top:146.4pt;left:61.3pt;font-size:11.0pt">blocks are located in the same town. They </p>
+<p style="top:159.9pt;left:61.3pt;font-size:11.0pt">are resolved, one by one, in a sequence </p>
+<p style="top:173.4pt;left:61.3pt;font-size:11.0pt">chosen by <b>Player 1</b>.</p>
+<p style="top:198.6pt;left:61.3pt;font-size:12.1pt"><b>6.1 COMBAT DEPLOYMENT</b></p>
+<p style="top:213.1pt;left:80.0pt;font-size:11.0pt">Before any blocks are revealed in any </p>
+<p style="top:226.6pt;left:61.3pt;font-size:11.0pt">battle, the Defender decides <b><i>where</i></b> to </p>
+<p style="top:240.1pt;left:61.3pt;font-size:11.0pt">deploy blocks. Blocks can be deployed in </p>
+<p style="top:253.6pt;left:61.3pt;font-size:11.0pt">the <b><i>Field</i></b> to fight a battle, or in the <b><i>Castle</i></b>, </p>
+<p style="top:267.1pt;left:61.3pt;font-size:11.0pt">subject to Castle Limit (6.52).</p>
+<p style="top:284.4pt;left:80.0pt;font-size:11.0pt">Blocks deployed in the Castle cannot </p>
+<p style="top:297.9pt;left:61.3pt;font-size:11.0pt"><i>Retreat</i> or fight in a Field Battle except </p>
+<p style="top:311.4pt;left:61.3pt;font-size:11.0pt">by <b><i>Sally (6.55)</i></b>, and are subject to <b><i>Siege </i></b></p>
+<p style="top:324.9pt;left:61.3pt;font-size:11.0pt"><b><i>Attrition (6.57).</i></b></p>
+<p style="top:342.1pt;left:67.5pt;font-size:11.0pt"><b><i>NOTE:</i></b><i> Because both players move before </i></p>
+<p style="top:355.6pt;left:67.5pt;font-size:11.0pt"><i>combat, the Frank player can be defender </i></p>
+<p style="top:369.1pt;left:67.5pt;font-size:11.0pt"><i>in some battles while the Saracen is the </i></p>
+<p style="top:382.6pt;left:67.5pt;font-size:11.0pt"><i>defender in other battles.</i></p>
+<p style="top:407.9pt;left:61.3pt;font-size:12.1pt"><b>6.2 COMBAT TURNS</b></p>
+<p style="top:422.4pt;left:80.0pt;font-size:11.0pt">Each Battle/Siege is fought over a </p>
+<p style="top:435.9pt;left:61.3pt;font-size:11.0pt">maximum of <b><i>three</i></b><b> </b>combat rounds. This </p>
+<p style="top:449.4pt;left:61.3pt;font-size:11.0pt">can be three rounds of Battle, three rounds </p>
+<p style="top:462.9pt;left:61.3pt;font-size:11.0pt">of Siege, or any combination, such as two </p>
+<p style="top:476.4pt;left:61.3pt;font-size:11.0pt">Battle rounds and 1 Siege round. </p>
+<p style="top:493.6pt;left:80.0pt;font-size:11.0pt">In Battles, the <b><i>attacker</i></b> must retreat </p>
+<p style="top:507.1pt;left:61.3pt;font-size:11.0pt">all blocks <b><i>at the end of the third</i></b><i> </i><b><i>round</i></b><i> </i></p>
+<p style="top:520.6pt;left:61.3pt;font-size:11.0pt">if there are any defenders in the field. In </p>
+<p style="top:534.1pt;left:61.3pt;font-size:11.0pt">Sieges, the attacker <b><i>may</i></b> retreat or stay on </p>
+<p style="top:547.6pt;left:61.3pt;font-size:11.0pt">Siege.</p>
+<p style="top:564.9pt;left:80.0pt;font-size:11.0pt">Each block can <b><i>Fire OR Retreat </i></b>once </p>
+<p style="top:578.4pt;left:61.3pt;font-size:11.0pt">per Combat Round. The sequence of </p>
+<p style="top:591.9pt;left:61.3pt;font-size:11.0pt">combat turns depends on combat ratings. </p>
+<p style="top:605.4pt;left:61.3pt;font-size:11.0pt">All &#x201c;A&#x201d; blocks fire first, then all &#x201c;B&#x201d; blocks, </p>
+<p style="top:618.9pt;left:61.3pt;font-size:11.0pt">and finally all &quot;C&quot; blocks. <b><i>Defending</i></b><i> </i>&#x201c;A&#x201d; </p>
+<p style="top:632.4pt;left:61.3pt;font-size:11.0pt">blocks fire before Attacking<i> </i>&#x201c;A&#x201d;<i> </i>blocks, and </p>
+<p style="top:645.9pt;left:61.3pt;font-size:11.0pt">so on. Individual blocks of one player with </p>
+<p style="top:659.4pt;left:61.3pt;font-size:11.0pt">the same initiative fire in any order.</p>
+<p style="top:676.6pt;left:67.5pt;font-size:11.0pt"><b><i>Example: </i></b><i>Conrad (B3) and Turcopole </i></p>
+<p style="top:690.1pt;left:67.5pt;font-size:11.0pt"><i>(A2) attack Zangi (B2) and a Kurd (C2). </i></p>
+<p style="top:703.6pt;left:67.5pt;font-size:11.0pt"><i>The sequence for each combat round is: </i></p>
+<p style="top:717.1pt;left:67.5pt;font-size:11.0pt"><i>Turcopole, Zangi, Conrad, and Kurd. </i></p>
+<p style="top:734.4pt;left:80.0pt;font-size:11.0pt">After all blocks have taken one battle </p>
+<p style="top:747.9pt;left:61.3pt;font-size:11.0pt">turn to fire or retreat, this ends Combat </p>
+<p style="top:761.4pt;left:61.3pt;font-size:11.0pt">Round 1<i>. </i>Repeat the sequence for Combat </p>
+<p style="top:774.9pt;left:61.3pt;font-size:11.0pt">Rounds 2 and 3, except with Siege </p>
+<p style="top:788.4pt;left:61.3pt;font-size:11.0pt">Combat, a siege declaration occurs at the </p>
+<p style="top:801.9pt;left:61.3pt;font-size:11.0pt">beginning of each new round.</p>
+<p style="top:824.6pt;left:61.3pt;font-size:12.1pt"><b>6.3 COMBAT FIRES</b></p>
+<p style="top:839.1pt;left:80.0pt;font-size:11.0pt">Blocks fire by rolling as many dice as </p>
+<p style="top:852.6pt;left:61.3pt;font-size:11.0pt">their current <i>Strength</i>. A hit is scored for </p>
+<p style="top:866.1pt;left:61.3pt;font-size:11.0pt">each die roll <b><i>equal to or lower</i></b> than the </p>
+<p style="top:879.6pt;left:61.3pt;font-size:11.0pt">block&#x2019;s Combat Rating.</p>
+<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b>6.31 Combat Hits</b></p>
+<p style="top:115.6pt;left:301.3pt;font-size:11.0pt">Enemy blocks cannot be targeted </p>
+<p style="top:129.1pt;left:282.5pt;font-size:11.0pt">individually. <b><i>Each</i></b><i> </i><b><i>hit</i></b> is applied to the </p>
+<p style="top:142.6pt;left:282.5pt;font-size:11.0pt"><i>strongest </i>enemy<i> </i>block at that instant. If two </p>
+<p style="top:156.1pt;left:282.5pt;font-size:11.0pt">or more blocks share the highest Strength, </p>
+<p style="top:169.6pt;left:282.5pt;font-size:11.0pt">the owner chooses which to reduce. </p>
+<p style="top:191.1pt;left:282.5pt;font-size:12.1pt"><b>6.32 Knights&apos; Charges</b></p>
+<p style="top:205.6pt;left:301.3pt;font-size:11.0pt">In field battles, Frank/Crusader </p>
+<p style="top:219.1pt;left:282.5pt;font-size:11.0pt">knights (all are &quot;B&quot; blocks) have the </p>
+<p style="top:232.6pt;left:282.5pt;font-size:11.0pt">tactical option to <b><i>Knights&#x2019; Charge</i></b>. Each </p>
+<p style="top:246.1pt;left:282.5pt;font-size:11.0pt">block must declare this tactic before firing </p>
+<p style="top:259.6pt;left:282.5pt;font-size:11.0pt">in their combat turn. The effect is to </p>
+<p style="top:273.1pt;left:282.5pt;font-size:11.0pt">increase firepower by one (B2=B3), but to </p>
+<p style="top:286.6pt;left:282.5pt;font-size:11.0pt">take one hit for each &#x201c;6&#x201d; rolled to reflect </p>
+<p style="top:300.1pt;left:282.5pt;font-size:11.0pt">disorganization, blown horses, etc.</p>
+<p style="top:317.4pt;left:301.3pt;font-size:11.0pt">Knights may charge when they Sally, </p>
+<p style="top:330.9pt;left:282.5pt;font-size:11.0pt">but not when Storming.</p>
+<p style="top:352.4pt;left:282.5pt;font-size:12.1pt"><b>6.33 Harrying</b></p>
+<p style="top:366.9pt;left:301.3pt;font-size:11.0pt">In field battles, Saracen <i>Nomads</i> and </p>
+<p style="top:380.4pt;left:282.5pt;font-size:11.0pt">the Frank <i>Turcopoles</i> have the tactical </p>
+<p style="top:393.9pt;left:282.5pt;font-size:11.0pt">option to <b><i>Fire and Retreat </i></b>(but not </p>
+<p style="top:407.4pt;left:282.5pt;font-size:11.0pt"><i>Withdraw</i>). Each block must declare this </p>
+<p style="top:420.9pt;left:282.5pt;font-size:11.0pt">tactic before firing in their combat turn. </p>
+<p style="top:434.4pt;left:282.5pt;font-size:11.0pt">Harrying blocks fire and then immediately </p>
+<p style="top:447.9pt;left:282.5pt;font-size:11.0pt">retreat subject to normal retreat limits </p>
+<p style="top:461.4pt;left:282.5pt;font-size:11.0pt">and locations. Blocks cannot Harry when </p>
+<p style="top:474.9pt;left:282.5pt;font-size:11.0pt">storming.</p>
+<p style="top:496.4pt;left:282.5pt;font-size:12.1pt"><b>6.34 Eliminated Blocks</b></p>
+<p style="top:510.9pt;left:301.3pt;font-size:11.0pt">Most eliminated blocks come back into </p>
+<p style="top:524.4pt;left:282.5pt;font-size:11.0pt">play eventually. Place eliminated blocks </p>
+<p style="top:537.9pt;left:282.5pt;font-size:11.0pt">in the Draw Pool face-up. They cannot be </p>
+<p style="top:551.4pt;left:282.5pt;font-size:11.0pt">drawn during the <b><i>current</i></b> year.</p>
+<p style="top:568.6pt;left:301.3pt;font-size:11.0pt">Some blocks are permanently </p>
+<p style="top:582.1pt;left:282.5pt;font-size:11.0pt">eliminated and never go to the draw pool. </p>
+<p style="top:599.4pt;left:301.3pt;font-size:11.0pt"><b>Franks:</b> Crusaders and Military </p>
+<p style="top:612.9pt;left:282.5pt;font-size:11.0pt">Orders are permanently eliminated.</p>
+<p style="top:630.1pt;left:301.3pt;font-size:11.0pt"><b>Saracens: </b>Saladin and the 4 blocks of </p>
+<p style="top:643.6pt;left:282.5pt;font-size:11.0pt">his family are permanently eliminated. </p>
+<p style="top:660.9pt;left:288.8pt;font-size:11.0pt"><b><i>WARNING: </i></b><i>Permanent elimination </i></p>
+<p style="top:674.4pt;left:288.8pt;font-size:11.0pt"><i>applies in all cases, including Winter </i></p>
+<p style="top:687.9pt;left:288.8pt;font-size:11.0pt"><i>Attrition, Assassination, Siege Attrition, etc.</i></p>
+<p style="top:713.1pt;left:282.5pt;font-size:12.1pt"><b>6.4 REINFORCEMENTS</b></p>
+<p style="top:731.9pt;left:282.5pt;font-size:12.1pt"><b>6.41 Main Attack Road</b></p>
+<p style="top:746.4pt;left:301.3pt;font-size:11.0pt">When attacking via two or more </p>
+<p style="top:759.9pt;left:282.5pt;font-size:11.0pt">roads, one <b>road</b> (attacker choice) must </p>
+<p style="top:773.4pt;left:282.5pt;font-size:11.0pt">be declared the <b><i>Main Attack. </i></b>Blocks </p>
+<p style="top:786.9pt;left:282.5pt;font-size:11.0pt">attacking along other roads are <b><i>Reserves</i></b>.</p>
+<p style="top:804.1pt;left:301.3pt;font-size:11.0pt">Reinforcements do not fire, retreat, or </p>
+<p style="top:817.6pt;left:282.5pt;font-size:11.0pt">take hits in Round 1. They arrive and take </p>
+<p style="top:831.1pt;left:282.5pt;font-size:11.0pt">normal combat turns at the <b><i>beginning</i></b> of </p>
+<p style="top:844.6pt;left:282.5pt;font-size:11.0pt">Round 2. </p>
+<p style="top:861.9pt;left:288.8pt;font-size:11.0pt"><b><i>IMPORTANT:</i></b><i> Battlefield Control changes </i></p>
+<p style="top:875.4pt;left:288.8pt;font-size:11.0pt"><i>if the Attacker wins in Round 1 before </i></p>
+<p style="top:888.9pt;left:288.8pt;font-size:11.0pt"><i>Defending reserves arrive. The Attacker is </i></p>
+<p style="top:902.4pt;left:288.8pt;font-size:11.0pt"><i>now the Defender for Rounds 2 and 3. </i></p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.0pt;left:506.3pt;font-size:11.0pt"><b><i>The Assassins</i></b></p>
+<p style="top:114.0pt;left:506.3pt;font-size:9.8pt"><i>The Assassins were extremist members of a Shiite </i></p>
+<p style="top:126.0pt;left:506.3pt;font-size:9.8pt"><i>Ismaili sect dedicated to the destruction of Sunni </i></p>
+<p style="top:138.0pt;left:506.3pt;font-size:9.8pt"><i>power in the Middle East. The term &#x201c;Assassin&#x201d; </i></p>
+<p style="top:150.0pt;left:506.3pt;font-size:9.8pt"><i>derived from the Arabic word Hashishyun. The </i></p>
+<p style="top:162.0pt;left:506.3pt;font-size:9.8pt"><i>Hashishi (users of hashish) were drug-crazed </i></p>
+<p style="top:174.0pt;left:506.3pt;font-size:9.8pt"><i>fanatics who served as an early form of suicide </i></p>
+<p style="top:186.0pt;left:506.3pt;font-size:9.8pt"><i>killer. By the middle of the 12th Century, the </i></p>
+<p style="top:198.0pt;left:506.3pt;font-size:9.8pt"><i>Assassins claimed 40,000 followers living in secure </i></p>
+<p style="top:210.0pt;left:506.3pt;font-size:9.8pt"><i>mountain strongholds. </i></p>
+<p style="top:225.8pt;left:506.3pt;font-size:9.8pt"><i>Rashid al-Din Sinan, the fabled &#x201c;Old Man of the </i></p>
+<p style="top:237.8pt;left:506.3pt;font-size:9.8pt"><i>Mountain&#x201d; during the 3rd Crusade, was perhaps the </i></p>
+<p style="top:249.8pt;left:506.3pt;font-size:9.8pt"><i>greatest leader of this bloody sect. Sinan, like his </i></p>
+<p style="top:261.8pt;left:506.3pt;font-size:9.8pt"><i>predecessors, hated both the Franks and Saladin&apos;s </i></p>
+<p style="top:273.8pt;left:506.3pt;font-size:9.8pt"><i>Ayyubid Empire and played both against the other. </i></p>
+<p style="top:289.5pt;left:506.3pt;font-size:9.8pt"><i>In 1175, the leaders of Aleppo paid Sinan to </i></p>
+<p style="top:301.5pt;left:506.3pt;font-size:9.8pt"><i>assassinate Saladin, a feat which would surely have </i></p>
+<p style="top:313.5pt;left:506.3pt;font-size:9.8pt"><i>succeeded save for the heroics of Yazkuj in Saladin&#x2019;s </i></p>
+<p style="top:325.5pt;left:506.3pt;font-size:9.8pt"><i>defense. In 1177, the Zangi Vizier of Aleppo caught </i></p>
+<p style="top:337.5pt;left:506.3pt;font-size:9.8pt"><i>the Assassins&#x2019; knife, as did the Vizier of Baghdad </i></p>
+<p style="top:349.5pt;left:506.3pt;font-size:9.8pt"><i>the following year. In 1192, the Assassins murdered </i></p>
+<p style="top:361.5pt;left:506.3pt;font-size:9.8pt"><i>Conrad of Montferrat before his coronation as King </i></p>
+<p style="top:373.5pt;left:506.3pt;font-size:9.8pt"><i>of Jerusalem.</i></p>
+<p style="top:389.3pt;left:506.3pt;font-size:9.8pt"><i>Losses from the </i><i>A</i><i>ssassin</i><i> card represent the disorder </i></p>
+<p style="top:401.3pt;left:506.3pt;font-size:9.8pt"><i>and demoralization caused by an Assassin attack.</i></p>
+<p style="top:420.0pt;left:506.3pt;font-size:11.0pt"><b>Combat Fires Example</b></p>
+<p style="top:433.0pt;left:506.3pt;font-size:9.8pt"><i>Saladin at strength 4 rolls 4 dice. His combat rating </i></p>
+<p style="top:445.0pt;left:506.3pt;font-size:9.8pt"><i>is A3, meaning all rolls of 1, 2, &amp; 3 are hits. Rolls of </i></p>
+<p style="top:457.0pt;left:506.3pt;font-size:9.8pt"><i>4, 5, &amp; 6 are misses. If the dice rolled are 1, 2, 4, &amp; </i></p>
+<p style="top:469.0pt;left:506.3pt;font-size:9.8pt"><i>5, Saladin scores two hits and two misses </i></p>
+<p style="top:487.8pt;left:506.3pt;font-size:11.0pt"><b>Combat Hits Example</b></p>
+<p style="top:500.8pt;left:506.3pt;font-size:9.8pt">Frank 3-step block rolls two hits against one </p>
+<p style="top:512.8pt;left:506.3pt;font-size:9.8pt">2-step and one 3-step Saracen blocks. The first </p>
+<p style="top:524.8pt;left:506.3pt;font-size:9.8pt">hit <b><i>must</i></b> be taken on the 3-step Saracen block </p>
+<p style="top:536.8pt;left:506.3pt;font-size:9.8pt">because it has the most steps. The Saracen </p>
+<p style="top:548.8pt;left:506.3pt;font-size:9.8pt">player may apply the second hit to either block </p>
+<p style="top:560.8pt;left:506.3pt;font-size:9.8pt">because they both now have two steps. </p>
+<p style="top:579.5pt;left:506.3pt;font-size:11.0pt"><b>Combat Reserves Example</b></p>
+<p style="top:592.5pt;left:506.3pt;font-size:9.8pt">The Saracen has 2 blocks in Nablus, 2 in </p>
+<p style="top:604.5pt;left:506.3pt;font-size:9.8pt">Baisan, and 2 in Hebron. All three groups </p>
+<p style="top:616.5pt;left:506.3pt;font-size:9.8pt">attack Jerusalem. The Attacker declares the </p>
+<p style="top:628.5pt;left:506.3pt;font-size:9.8pt">Nablus-Jerusalem road the main attack road. </p>
+<p style="top:640.5pt;left:506.3pt;font-size:9.8pt">The blocks from Nablus and Baisan using this </p>
+<p style="top:652.5pt;left:506.3pt;font-size:9.8pt">road are the Main Attack. The 2 Hebron blocks </p>
+<p style="top:664.5pt;left:506.3pt;font-size:9.8pt">use another road and will arrive as reserves in </p>
+<p style="top:676.5pt;left:506.3pt;font-size:9.8pt">round 2.</p>
+<p style="top:712.6pt;left:506.3pt;font-size:14.6pt"><b>Optional Rules</b></p>
+<p style="top:731.0pt;left:506.3pt;font-size:9.8pt"><b>[ ] IRON BRIDGE: </b>The road section from </p>
+<p style="top:743.0pt;left:506.3pt;font-size:9.8pt">Antioch to Harim has a special move limit of 3 </p>
+<p style="top:755.0pt;left:506.3pt;font-size:9.8pt">blocks in either direction. </p>
+<p style="top:773.3pt;left:506.3pt;font-size:9.8pt"><b>[ ] Forced Marches</b></p>
+<p style="top:785.3pt;left:506.3pt;font-size:9.8pt">Blocks can increase their move +1 by </p>
+<p style="top:797.3pt;left:506.3pt;font-size:9.8pt">force-marching. Place a die on each block force-</p>
+<p style="top:809.3pt;left:506.3pt;font-size:9.8pt">marching. After all normal movement is done, </p>
+<p style="top:821.3pt;left:506.3pt;font-size:9.8pt">roll one die for each block:</p>
+<p style="top:837.0pt;left:525.0pt;font-size:9.8pt"><b>1-3: lose one step</b></p>
+<p style="top:849.0pt;left:525.0pt;font-size:9.8pt"><b>4-6: no effect</b></p>
+<p style="top:864.8pt;left:525.0pt;font-size:9.8pt">Unless eliminated by step loss, the block </p>
+<p style="top:876.8pt;left:506.3pt;font-size:9.8pt">always completes the extra move. Force </p>
+<p style="top:888.8pt;left:506.3pt;font-size:9.8pt">marching is permitted to Muster.</p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>4</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+</div>
+<div id="page5" style="width:765.0pt;height:990.0pt;background-image:url('rules05.jpg')">
+<p style="top:101.1pt;left:61.3pt;font-size:12.1pt"><b>6.42 Defender Response</b></p>
+<p style="top:115.6pt;left:80.0pt;font-size:11.0pt">Blocks moved by Player 2 to <b><i>reinforce</i></b> </p>
+<p style="top:129.1pt;left:61.3pt;font-size:11.0pt">a battle started by Player 1 are reserves, </p>
+<p style="top:142.6pt;left:61.3pt;font-size:11.0pt">arriving at the <i>beginning</i> of round 2. </p>
+<p style="top:156.1pt;left:61.3pt;font-size:11.0pt">This applies to blocks using <b>one</b> road to </p>
+<p style="top:169.6pt;left:61.3pt;font-size:11.0pt">reinforce; those using other roads arrive at </p>
+<p style="top:183.1pt;left:61.3pt;font-size:11.0pt">the beginning of <b><i>Round 3.</i></b></p>
+<p style="top:208.4pt;left:61.3pt;font-size:12.1pt"><b>6.5 SIEGE COMBAT</b></p>
+<p style="top:222.9pt;left:80.0pt;font-size:11.0pt">Unlike field battles, which end after </p>
+<p style="top:236.4pt;left:61.3pt;font-size:11.0pt">three combat rounds, sieges may continue </p>
+<p style="top:249.9pt;left:61.3pt;font-size:11.0pt">for several Game Turns. The besieger may </p>
+<p style="top:263.4pt;left:61.3pt;font-size:11.0pt">remain on siege after the three combat </p>
+<p style="top:276.9pt;left:61.3pt;font-size:11.0pt">rounds. Sieges cannot occur at towns </p>
+<p style="top:290.4pt;left:61.3pt;font-size:11.0pt">rated &#xf8; (no shield), only field battles. Siege </p>
+<p style="top:303.9pt;left:61.3pt;font-size:11.0pt">combat can occur in three ways:</p>
+<p style="top:321.1pt;left:66.3pt;font-size:11.0pt">&#x2022; Existing sieges.</p>
+<p style="top:338.4pt;left:66.3pt;font-size:11.0pt">&#x2022; New siege if the Defender does not </p>
+<p style="top:351.9pt;left:73.8pt;font-size:11.0pt">deploy any blocks in a field battle. </p>
+<p style="top:369.1pt;left:66.3pt;font-size:11.0pt">&#x2022; When a field battle ends, victorious </p>
+<p style="top:382.6pt;left:73.8pt;font-size:11.0pt">attacking blocks <b><i>may </i></b>begin siege </p>
+<p style="top:396.1pt;left:73.8pt;font-size:11.0pt">combat <b><i>next</i></b> combat round.</p>
+<p style="top:413.4pt;left:80.0pt;font-size:11.0pt">Sieges require a Siege Declaration </p>
+<p style="top:426.9pt;left:61.3pt;font-size:11.0pt">(6.53) at the beginning of each combat </p>
+<p style="top:440.4pt;left:61.3pt;font-size:11.0pt">round, besieger first.</p>
+<p style="top:461.9pt;left:61.3pt;font-size:12.1pt"><b>6.51 Siege Control</b></p>
+<p style="top:476.4pt;left:80.0pt;font-size:11.0pt">Besieged blocks defend a castle, but </p>
+<p style="top:489.9pt;left:61.3pt;font-size:11.0pt"><b><i>besieging</i></b> blocks defend the field. The </p>
+<p style="top:503.4pt;left:61.3pt;font-size:11.0pt">besieger controls ports except Tripoli and </p>
+<p style="top:516.9pt;left:61.3pt;font-size:11.0pt">Tyre, which are fortified ports controlled </p>
+<p style="top:530.4pt;left:61.3pt;font-size:11.0pt">by the <i>besieged</i> player.</p>
+<p style="top:547.6pt;left:67.5pt;font-size:11.0pt"><b>IMPORTANT:</b><i> Blocks in a siege are </i><b><i>not</i></b><i> </i></p>
+<p style="top:561.1pt;left:67.5pt;font-size:11.0pt"><i>revealed until they Storm or Sally. Once </i></p>
+<p style="top:574.6pt;left:67.5pt;font-size:11.0pt"><i>revealed, blocks must remain face-up until </i></p>
+<p style="top:588.1pt;left:67.5pt;font-size:11.0pt"><i>they are no longer storming or sallying. The </i></p>
+<p style="top:601.6pt;left:67.5pt;font-size:11.0pt"><i>besieger must </i><b><i>always</i></b><i> keep </i><b><i>one</i></b><i> block face-</i></p>
+<p style="top:615.1pt;left:67.5pt;font-size:11.0pt"><i>up to indicate which player is the besieging.</i></p>
+<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b>6.52 Castle Limit</b></p>
+<p style="top:115.6pt;left:301.3pt;font-size:11.0pt">Town Rating (1.11) limits the number </p>
+<p style="top:129.1pt;left:282.5pt;font-size:11.0pt">of blocks that can defend <b><i>inside</i></b> a castle. </p>
+<p style="top:142.6pt;left:282.5pt;font-size:11.0pt">Additional blocks must defend the field </p>
+<p style="top:156.1pt;left:282.5pt;font-size:11.0pt"><b><i>outside</i></b> the castle. </p>
+<p style="top:173.4pt;left:301.3pt;font-size:11.0pt">Castle Limit is also the <b><i>maximum</i></b> </p>
+<p style="top:186.9pt;left:282.5pt;font-size:11.0pt">number of blocks that can <b><i>Storm</i></b> a castle. </p>
+<p style="top:208.4pt;left:282.5pt;font-size:12.1pt"><b>6.53 Siege Declarations</b></p>
+<p style="top:222.9pt;left:301.3pt;font-size:11.0pt">In existing and new sieges, the </p>
+<p style="top:236.4pt;left:282.5pt;font-size:11.0pt">besieging player makes a Siege Declaration </p>
+<p style="top:249.9pt;left:282.5pt;font-size:11.0pt">at the <b><i>beginning</i></b> of <b><i>each</i></b> siege round:</p>
+<p style="top:267.1pt;left:287.5pt;font-size:11.0pt">1. Storm: the <i>besieger</i> declares and reveals </p>
+<p style="top:280.6pt;left:295.0pt;font-size:11.0pt">which blocks are storming, subject to </p>
+<p style="top:294.1pt;left:295.0pt;font-size:11.0pt">the Castle Limit. </p>
+<p style="top:311.4pt;left:287.5pt;font-size:11.0pt">2. Siege: The besieger declines to Storm. </p>
+<p style="top:324.9pt;left:295.0pt;font-size:11.0pt">The <i>besieged</i> player<i> </i><b><i>may</i></b> declare a Sally </p>
+<p style="top:338.4pt;left:295.0pt;font-size:11.0pt">(6.55) with any/all blocks, causing a </p>
+<p style="top:351.9pt;left:295.0pt;font-size:11.0pt">field battle this round.</p>
+<p style="top:369.1pt;left:301.3pt;font-size:11.0pt">The besieger may decline to Storm in </p>
+<p style="top:382.6pt;left:282.5pt;font-size:11.0pt">one round, then do so in a future round </p>
+<p style="top:396.1pt;left:282.5pt;font-size:11.0pt">when possible. However, if both players </p>
+<p style="top:409.6pt;left:282.5pt;font-size:11.0pt">agree to pass, proceed to <b><i>Siege Attrition.</i></b></p>
+<p style="top:431.1pt;left:282.5pt;font-size:12.1pt"><b>6.54 Storming</b></p>
+<p style="top:445.6pt;left:301.3pt;font-size:11.0pt">After storming blocks are revealed, </p>
+<p style="top:459.1pt;left:282.5pt;font-size:11.0pt">a round of combat is fought against the </p>
+<p style="top:472.6pt;left:282.5pt;font-size:11.0pt">besieged blocks in the normal sequence of </p>
+<p style="top:486.1pt;left:282.5pt;font-size:11.0pt">combat turns. A storming block may fire </p>
+<p style="top:499.6pt;left:282.5pt;font-size:11.0pt">OR withdraw back to the field on its turn. </p>
+<p style="top:516.9pt;left:287.5pt;font-size:11.0pt"><b>Double Defense: </b>Blocks defending a </p>
+<p style="top:530.4pt;left:295.0pt;font-size:11.0pt">castle require two hits to lose one step. </p>
+<p style="top:543.9pt;left:295.0pt;font-size:11.0pt">Each &quot;half-hit&quot; has no effect, except the </p>
+<p style="top:557.4pt;left:295.0pt;font-size:11.0pt">next hit <b><i>must</i></b> be taken on that block. A </p>
+<p style="top:570.9pt;left:295.0pt;font-size:10.9pt">half-hit carries forward from one Combat </p>
+<p style="top:584.4pt;left:295.0pt;font-size:10.9pt">Round to the next, but is recovered if </p>
+<p style="top:597.9pt;left:295.0pt;font-size:10.9pt">storming ends (even if storming resumes </p>
+<p style="top:611.4pt;left:295.0pt;font-size:10.9pt">in a later round).</p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.0pt;left:506.3pt;font-size:11.0pt"><b><i>Fragile Alliances</i></b></p>
+<p style="top:114.0pt;left:506.3pt;font-size:9.8pt"><i>Saladin&#x2019;s hold on power was tenuous. He faced </i></p>
+<p style="top:126.0pt;left:506.3pt;font-size:9.8pt"><i>external threats from emirs in Turkey, Armenia, and </i></p>
+<p style="top:138.0pt;left:506.3pt;font-size:9.8pt"><i>Baghdad. Egypt and Iraq smoldered with sedition </i></p>
+<p style="top:150.0pt;left:506.3pt;font-size:9.8pt"><i>and vanquished Zangi loyalists had to be watched </i></p>
+<p style="top:162.0pt;left:506.3pt;font-size:9.8pt"><i>carefully. </i></p>
+<p style="top:177.8pt;left:506.3pt;font-size:9.8pt"><i>Frankish Outremer was a seething cauldron of </i></p>
+<p style="top:189.8pt;left:506.3pt;font-size:9.8pt"><i>intrigue and tension. King Guy was bitterly opposed </i></p>
+<p style="top:201.8pt;left:506.3pt;font-size:9.8pt"><i>by the Hospitallers, Count Raymond of Tripoli, and </i></p>
+<p style="top:213.8pt;left:506.3pt;font-size:9.8pt"><i>Baldwin&#x2019;s widow Maria Comnena, a princess of </i></p>
+<p style="top:225.8pt;left:506.3pt;font-size:9.8pt"><i>the Byzantium Empire &#x2013; all of whom thought the </i></p>
+<p style="top:237.8pt;left:506.3pt;font-size:9.8pt"><i>new king a weak interloper. After the disaster at </i></p>
+<p style="top:249.8pt;left:506.3pt;font-size:9.8pt"><i>Hattin, with King Guy a captive, internecine conflict </i></p>
+<p style="top:261.8pt;left:506.3pt;font-size:9.8pt"><i>continued with Conrad of Montferrat seeking the </i></p>
+<p style="top:273.8pt;left:506.3pt;font-size:9.8pt"><i>crown. </i></p>
+<p style="top:289.5pt;left:506.3pt;font-size:9.8pt"><i>The Crusaders were also at each other&#x2019;s throat. </i></p>
+<p style="top:301.5pt;left:506.3pt;font-size:9.8pt"><i>Richard&#x2019;s last-minute rejection of Philip&#x2019;s sister </i></p>
+<p style="top:313.5pt;left:506.3pt;font-size:9.8pt"><i>as his bride (because she had been the mistress of </i></p>
+<p style="top:325.5pt;left:506.3pt;font-size:9.8pt"><i>his father, Henry II) so soured relations that the </i></p>
+<p style="top:337.5pt;left:506.3pt;font-size:9.8pt"><i>French King spent only four months in Palestine </i></p>
+<p style="top:349.5pt;left:506.3pt;font-size:9.8pt"><i>before sailing home to plot the seizure of Richard&apos;s </i></p>
+<p style="top:361.5pt;left:506.3pt;font-size:9.8pt"><i>extensive holdings in Normandy, Anjou, and </i></p>
+<p style="top:373.5pt;left:506.3pt;font-size:9.8pt"><i>Aquitaine. Three times thereafter the French army </i></p>
+<p style="top:385.5pt;left:506.3pt;font-size:9.8pt"><i>under the Duke of Burgundy abandoned the field </i></p>
+<p style="top:397.5pt;left:506.3pt;font-size:9.8pt"><i>and twice the French refused to fight &#x2013; once in </i></p>
+<p style="top:409.5pt;left:506.3pt;font-size:9.8pt"><i>September 1191 when Richard proposed invasion </i></p>
+<p style="top:421.5pt;left:506.3pt;font-size:9.8pt"><i>of Egypt and again in June 1192 when Richard </i></p>
+<p style="top:433.5pt;left:506.3pt;font-size:9.8pt"><i>proposed a march on Jerusalem. </i></p>
+<p style="top:468.0pt;left:506.3pt;font-size:11.0pt"><b>Battle of Jerusalem</b></p>
+<p style="top:481.0pt;left:506.3pt;font-size:9.8pt">The Saracen player attacks Jerusalem from </p>
+<p style="top:493.0pt;left:506.3pt;font-size:9.8pt">Hebron with 4 blocks (main attack) and from </p>
+<p style="top:505.0pt;left:506.3pt;font-size:9.8pt">Jericho with 2 blocks. The Frank (Player 2) has </p>
+<p style="top:517.0pt;left:506.3pt;font-size:9.8pt">2 blocks defending Jerusalem, and now moves 3 </p>
+<p style="top:529.0pt;left:506.3pt;font-size:9.8pt">blocks from Jaffa to help defend Jerusalem.</p>
+<p style="top:544.8pt;left:506.3pt;font-size:9.8pt"><b>Battle Deployment: </b>Frank deploys both </p>
+<p style="top:556.8pt;left:506.3pt;font-size:9.8pt">defending blocks in the castle. This avoids a field </p>
+<p style="top:568.8pt;left:506.3pt;font-size:9.8pt">battle, but lets the Saracen besiege the castle.</p>
+<p style="top:584.5pt;left:506.3pt;font-size:9.8pt"><b>Combat Round 1: </b>Saracen declares a <b><i>Storm</i></b> </p>
+<p style="top:596.5pt;left:506.3pt;font-size:9.8pt">with 3 blocks, the maximum that can storm </p>
+<p style="top:608.5pt;left:506.3pt;font-size:9.8pt">Jerusalem. Defending and Storming blocks fire </p>
+<p style="top:620.5pt;left:506.3pt;font-size:9.8pt">in their respective Combat Turns. Defender has </p>
+<p style="top:632.5pt;left:506.3pt;font-size:9.8pt">Double Defense.</p>
+<p style="top:648.3pt;left:506.3pt;font-size:9.8pt"><b>Combat Round 2: </b>Reserve blocks for both </p>
+<p style="top:660.3pt;left:506.3pt;font-size:9.8pt">players arrive. Frank Reserves cause a field </p>
+<p style="top:672.3pt;left:506.3pt;font-size:9.8pt">battle, so the besieging blocks cannot Storm. </p>
+<p style="top:684.3pt;left:506.3pt;font-size:9.8pt">This allows the 2 besieged blocks to also Sally. </p>
+<p style="top:696.3pt;left:506.3pt;font-size:9.8pt">for round 2. This round of field battle involves, </p>
+<p style="top:708.3pt;left:506.3pt;font-size:9.8pt">6 Saracens <i>defending</i> against 5 Franks. The </p>
+<p style="top:720.3pt;left:506.3pt;font-size:9.8pt">Saracens, inflict severe losses on the Franks. </p>
+<p style="top:732.3pt;left:506.3pt;font-size:9.8pt">The weakened knights all charge causing </p>
+<p style="top:744.3pt;left:506.3pt;font-size:9.8pt">considerable damage, but not enough to break </p>
+<p style="top:756.3pt;left:506.3pt;font-size:9.8pt">the Saracen defenders. </p>
+<p style="top:772.0pt;left:506.3pt;font-size:9.8pt"><b>Combat Round 3:</b> Saracen fire eliminates all </p>
+<p style="top:784.0pt;left:506.3pt;font-size:9.8pt">but 1 Frank. This block withdraws into the castle </p>
+<p style="top:796.0pt;left:506.3pt;font-size:9.8pt">on its combat turn, ending Round 3. </p>
+<p style="top:811.8pt;left:506.3pt;font-size:9.8pt"><b>Summary: </b>Jerusalem is held by one weak </p>
+<p style="top:823.8pt;left:506.3pt;font-size:9.8pt">Frank and is likely to fall next Game Turn. The </p>
+<p style="top:835.8pt;left:506.3pt;font-size:9.8pt">Franks might have done better to deploy in the </p>
+<p style="top:847.8pt;left:506.3pt;font-size:9.8pt">field, reinforced by 3 reserves arriving for Round </p>
+<p style="top:859.8pt;left:506.3pt;font-size:9.8pt">2. This would have given them the advantage of </p>
+<p style="top:871.8pt;left:506.3pt;font-size:9.8pt">defense, including the chance to make knights </p>
+<p style="top:883.8pt;left:506.3pt;font-size:9.8pt">charges on rounds 1 and 2 <i>before</i> most Saracens </p>
+<p style="top:895.8pt;left:506.3pt;font-size:9.8pt">could fire. </p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>5</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+<p style="top:890.3pt;left:80.0pt;font-size:17.5pt"><b><i>Battle of Jerusalem</i></b></p>
+</div>
+<div id="page6" style="width:765.0pt;height:990.0pt;background-image:url('rules06.jpg')">
+<p style="top:101.0pt;left:80.0pt;font-size:11.0pt">At the <b><i>beginning</i></b> of each subsequent </p>
+<p style="top:114.5pt;left:61.3pt;font-size:11.0pt">siege round, the besieger can add reserve </p>
+<p style="top:128.0pt;left:61.3pt;font-size:11.0pt">blocks from the field to the storming blocks, </p>
+<p style="top:141.5pt;left:61.3pt;font-size:11.0pt">subject to the Castle Limit. However, if all </p>
+<p style="top:155.0pt;left:61.3pt;font-size:11.0pt">storming blocks are eliminated or withdraw, </p>
+<p style="top:168.5pt;left:61.3pt;font-size:11.0pt">the current siege round ends immediately.</p>
+<p style="top:190.1pt;left:61.3pt;font-size:12.1pt"><b>6.55 Sallying</b></p>
+<p style="top:204.5pt;left:80.0pt;font-size:11.0pt">If the besieger declines to storm, the </p>
+<p style="top:218.0pt;left:61.3pt;font-size:11.0pt">castle defender may declare a <b><i>Sally </i></b>with </p>
+<p style="top:231.5pt;left:61.3pt;font-size:11.0pt">any/all blocks, causing a field battle this </p>
+<p style="top:245.0pt;left:61.3pt;font-size:11.0pt">round. After sally blocks are revealed, one </p>
+<p style="top:258.5pt;left:61.3pt;font-size:11.0pt">round of combat is fought with all blocks </p>
+<p style="top:272.0pt;left:61.3pt;font-size:11.0pt">currently defending the field. </p>
+<p style="top:289.3pt;left:67.5pt;font-size:11.0pt"><b><i>IMPORTANT: </i></b><i>Sallying blocks are </i></p>
+<p style="top:302.8pt;left:67.5pt;font-size:11.0pt"><i>attacking if they initiate a field battle or </i></p>
+<p style="top:316.3pt;left:67.5pt;font-size:11.0pt"><i>assist a relief force. But if they join current </i></p>
+<p style="top:329.8pt;left:67.5pt;font-size:11.0pt"><i>defenders in the field, the sallying blocks are </i></p>
+<p style="top:343.3pt;left:67.5pt;font-size:11.0pt"><i>still defenders. In either case, sallying blocks </i></p>
+<p style="top:356.8pt;left:67.5pt;font-size:11.0pt"><i>no longer have double defense.</i></p>
+<p style="top:374.0pt;left:80.0pt;font-size:11.0pt">Sallying blocks cannot retreat. They </p>
+<p style="top:387.5pt;left:61.3pt;font-size:11.0pt">may withdraw to the castle on their combat </p>
+<p style="top:401.0pt;left:61.3pt;font-size:11.0pt">turn, and <b><i>must</i></b> withdraw <b><i>after</i></b> combat </p>
+<p style="top:414.5pt;left:61.3pt;font-size:11.0pt">round 3 if they haven&apos;t won the field battle.</p>
+<p style="top:431.8pt;left:80.0pt;font-size:11.0pt">Some blocks may sally while others </p>
+<p style="top:445.3pt;left:61.3pt;font-size:11.0pt">stay in the castle. Such blocks may sally to </p>
+<p style="top:458.8pt;left:61.3pt;font-size:11.0pt">join a field battle at the <b><i>beginning</i></b> of a later </p>
+<p style="top:472.3pt;left:61.3pt;font-size:11.0pt">combat round.</p>
+<p style="top:493.9pt;left:61.3pt;font-size:12.1pt"><b>6.56 Relief Forces</b></p>
+<p style="top:508.3pt;left:80.0pt;font-size:11.0pt">A player may try to relieve an existing </p>
+<p style="top:521.8pt;left:61.3pt;font-size:11.0pt">siege by attacking the besiegers. This </p>
+<p style="top:535.3pt;left:61.3pt;font-size:11.0pt">causes a field battle and prevents Storming </p>
+<p style="top:548.8pt;left:61.3pt;font-size:11.0pt">this round. Blocks in the castle may Sally to </p>
+<p style="top:562.3pt;left:61.3pt;font-size:11.0pt">assist the relief force.</p>
+<p style="top:579.5pt;left:80.0pt;font-size:11.0pt">Main Attack relief forces sent by </p>
+<p style="top:593.0pt;left:61.3pt;font-size:11.0pt">Player 1 arrive for Round 1; those of </p>
+<p style="top:606.5pt;left:61.3pt;font-size:11.0pt">Player 2 arrive for Round 2. Relief forces </p>
+<p style="top:620.0pt;left:61.3pt;font-size:11.0pt">using other road(s) arrive one round later, </p>
+<p style="top:633.5pt;left:61.3pt;font-size:11.0pt">meaning Round 2 for Player 1, and Round </p>
+<p style="top:647.0pt;left:61.3pt;font-size:11.0pt">3 for Player 2. Players can Storm or Sally in </p>
+<p style="top:660.5pt;left:61.3pt;font-size:11.0pt">round(s) before relief forces arrive.</p>
+<p style="top:677.8pt;left:80.0pt;font-size:11.0pt">Relief forces are <b><i>attacking</i></b><i> </i>and the </p>
+<p style="top:691.3pt;left:61.3pt;font-size:11.0pt">besiegers are on defense. Relief force </p>
+<p style="top:704.8pt;left:61.3pt;font-size:11.0pt">blocks can Fire or Retreat normally, but </p>
+<p style="top:718.3pt;left:61.3pt;font-size:11.0pt">cannot Withdraw into the castle. </p>
+<p style="top:739.9pt;left:61.3pt;font-size:12.1pt"><b>6.57 Siege Attrition</b></p>
+<p style="top:754.3pt;left:80.0pt;font-size:11.0pt">Besieged blocks are subject to a </p>
+<p style="top:767.8pt;left:61.3pt;font-size:11.0pt">Siege Attrition roll each Game Turn. The </p>
+<p style="top:781.3pt;left:61.3pt;font-size:11.0pt">besieged player rolls 1d6 for <b><i>each</i></b> block:</p>
+<p style="top:797.3pt;left:80.0pt;font-size:11.0pt"><b> </b></p>
+<p style="top:797.3pt;left:106.3pt;font-size:11.0pt"><b>1-3: Lose 1 step </b></p>
+<p style="top:810.8pt;left:61.3pt;font-size:11.0pt"><b> </b></p>
+<p style="top:810.8pt;left:106.3pt;font-size:11.0pt"><b>4-6: No effect</b></p>
+<p style="top:831.8pt;left:67.5pt;font-size:11.0pt"><b><i>TYRE &amp; TRIPOLI: </i></b><i>These towns had </i></p>
+<p style="top:845.3pt;left:67.5pt;font-size:11.0pt"><i>castles at the end of narrow causeways </i></p>
+<p style="top:858.8pt;left:67.5pt;font-size:11.0pt"><i>with an attached fortified port. They could </i></p>
+<p style="top:872.3pt;left:67.5pt;font-size:11.0pt"><i>be supplied by sea when under siege. Siege </i></p>
+<p style="top:885.8pt;left:67.5pt;font-size:11.0pt"><i>Attrition losses apply only on rolls of 1.</i></p>
+<p style="top:903.0pt;left:80.0pt;font-size:11.0pt">Also see winter campaign 8.2. </p>
+<p style="top:101.1pt;left:282.5pt;font-size:12.1pt"><b>6.6 RETREATS</b></p>
+<p style="top:115.6pt;left:301.3pt;font-size:11.0pt">Each block may retreat <b><i>or</i></b> withdraw </p>
+<p style="top:129.1pt;left:282.5pt;font-size:11.0pt">instead of firing on its normal Combat </p>
+<p style="top:142.6pt;left:282.5pt;font-size:11.0pt">Turn. Harrying (6.33) blocks can fire <b><i>and</i></b> </p>
+<p style="top:156.1pt;left:282.5pt;font-size:11.0pt">retreat on the same turn. </p>
+<p style="top:173.4pt;left:301.3pt;font-size:11.0pt">Neither player can retreat to an </p>
+<p style="top:186.9pt;left:282.5pt;font-size:11.0pt"><b><i>enemy-occupied </i></b>town, nor to an </p>
+<p style="top:200.4pt;left:282.5pt;font-size:11.0pt">unresolved (new) battle. Retreat off-map is </p>
+<p style="top:213.9pt;left:282.5pt;font-size:11.0pt">not permitted. </p>
+<p style="top:231.1pt;left:301.3pt;font-size:11.0pt">Blocks that cannot retreat when </p>
+<p style="top:244.6pt;left:282.5pt;font-size:11.0pt">required are eliminated. </p>
+<p style="top:266.1pt;left:282.5pt;font-size:12.1pt"><b>6.61 Retreat Roads</b></p>
+<p style="top:280.6pt;left:301.3pt;font-size:11.0pt">Per <i>combat round, </i>a maximum of <b><i>four</i></b><b> </b></p>
+<p style="top:294.1pt;left:282.5pt;font-size:11.0pt"><b><i>(4)</i></b><i> </i>blocks may retreat along a major road, </p>
+<p style="top:307.6pt;left:282.5pt;font-size:11.0pt">and <b><i>two (2) </i></b>block along a minor road. </p>
+<p style="top:324.9pt;left:301.3pt;font-size:11.0pt"><b><i>Attacking</i></b> blocks must retreat to </p>
+<p style="top:338.4pt;left:282.5pt;font-size:11.0pt"><i>friendly</i> or <i>vacant</i> adjacent towns, via </p>
+<p style="top:351.9pt;left:282.5pt;font-size:11.0pt">road(s) used to enter the battle. <b><i>Defending</i></b> </p>
+<p style="top:365.4pt;left:282.5pt;font-size:11.0pt">blocks may retreat via any other roads.</p>
+<p style="top:382.6pt;left:301.3pt;font-size:11.0pt">When <b><i>both</i></b> players enter a battle along </p>
+<p style="top:396.1pt;left:282.5pt;font-size:11.0pt">the <b><i>same</i></b> road, only <b><i>Player 2</i></b> may retreat </p>
+<p style="top:409.6pt;left:282.5pt;font-size:11.0pt">along that road. </p>
+<p style="top:426.9pt;left:288.8pt;font-size:11.0pt"><b><i>CAUTION: </i></b><i>When attacking as Player </i></p>
+<p style="top:440.4pt;left:288.8pt;font-size:11.0pt"><i>1, leaving a strong force to protect your </i></p>
+<p style="top:453.9pt;left:288.8pt;font-size:11.0pt"><i>retreat town is recommended.</i></p>
+<p style="top:475.4pt;left:282.5pt;font-size:12.1pt"><b>6.62 Siege Retreats</b></p>
+<p style="top:489.9pt;left:301.3pt;font-size:11.0pt">Besieged blocks can never retreat. </p>
+<p style="top:503.4pt;left:282.5pt;font-size:11.0pt">Blocks fighting in the field can withdraw </p>
+<p style="top:516.9pt;left:282.5pt;font-size:11.0pt">into the castle, if friendly, subject to castle </p>
+<p style="top:530.4pt;left:282.5pt;font-size:11.0pt">limits. Blocks attacking or defending the </p>
+<p style="top:543.9pt;left:282.5pt;font-size:11.0pt">field can also retreat normally. </p>
+<p style="top:561.1pt;left:301.3pt;font-size:11.0pt">Blocks may Retreat to an adjacent </p>
+<p style="top:574.6pt;left:282.5pt;font-size:11.0pt">siege provided the field is <b><i>friendly</i></b>. Such </p>
+<p style="top:588.1pt;left:282.5pt;font-size:11.0pt">blocks can participate normally in any </p>
+<p style="top:601.6pt;left:282.5pt;font-size:11.0pt">combat occuring later in the Game Turn.</p>
+<p style="top:623.1pt;left:282.5pt;font-size:12.1pt"><b>6.63 Withdrawing</b></p>
+<p style="top:637.6pt;left:301.3pt;font-size:11.0pt">Withdrawals are retreats <b><i>between</i></b> </p>
+<p style="top:651.1pt;left:282.5pt;font-size:11.0pt">the field and the castle. Instead of firing, </p>
+<p style="top:664.6pt;left:282.5pt;font-size:11.0pt">a block in the field can withdraw to the </p>
+<p style="top:678.1pt;left:282.5pt;font-size:11.0pt">castle or a storming block can withdraw to </p>
+<p style="top:691.6pt;left:282.5pt;font-size:11.0pt">the field. Withdrawals not subject to road </p>
+<p style="top:705.1pt;left:282.5pt;font-size:11.0pt">limits, just castle limits. </p>
+<p style="top:730.4pt;left:282.5pt;font-size:12.1pt"><b>6.7 REGROUPS</b></p>
+<p style="top:744.9pt;left:301.3pt;font-size:11.0pt">When a field or siege battle ends, </p>
+<p style="top:758.4pt;left:282.5pt;font-size:11.0pt">whether by retreat, elimination, or attrition </p>
+<p style="top:771.9pt;left:282.5pt;font-size:11.0pt">the victor <b><i>may</i></b> Regroup any/all victorious </p>
+<p style="top:785.4pt;left:282.5pt;font-size:11.0pt">blocks to any <b><i>adjacent</i></b> <b><i>friendly or vacant </i></b></p>
+<p style="top:798.9pt;left:282.5pt;font-size:11.0pt">town(s). Normal road limits apply. </p>
+<p style="top:816.1pt;left:301.3pt;font-size:11.0pt">Blocks may Regroup to an adjacent </p>
+<p style="top:829.6pt;left:282.5pt;font-size:11.0pt">siege provided the field is <b><i>friendly</i></b>. Such </p>
+<p style="top:843.1pt;left:282.5pt;font-size:11.0pt">blocks can participate normally in any </p>
+<p style="top:856.6pt;left:282.5pt;font-size:11.0pt">combat occuring later in the Game Turn.</p>
+<p style="top:873.9pt;left:288.8pt;font-size:11.0pt"><b><i>NOTE: </i></b><i>Regrouping is optional. When a </i></p>
+<p style="top:887.4pt;left:288.8pt;font-size:11.0pt"><i>field battle ends, the victor may Regroup </i></p>
+<p style="top:900.9pt;left:288.8pt;font-size:11.0pt"><i>some blocks and lay siege with others, if </i></p>
+<p style="top:914.4pt;left:288.8pt;font-size:11.0pt"><i>applicable. </i></p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.0pt;left:506.3pt;font-size:11.0pt"><b><i>Richard the Lionheart</i></b></p>
+<p style="top:114.0pt;left:506.3pt;font-size:9.8pt"><i>Richard Plantagenet, the King of England, Duke </i></p>
+<p style="top:126.0pt;left:506.3pt;font-size:9.8pt"><i>of Normandy, and Earl of Anjou, was arguably </i></p>
+<p style="top:138.0pt;left:506.3pt;font-size:9.8pt"><i>the greatest military leader in medieval history and </i></p>
+<p style="top:150.0pt;left:506.3pt;font-size:9.8pt"><i>the deadliest knight of the Middle Ages. The name </i></p>
+<p style="top:162.0pt;left:506.3pt;font-size:9.8pt"><i>&#x201c;Lionheart&#x201d; was well earned and widely known </i></p>
+<p style="top:174.0pt;left:506.3pt;font-size:9.8pt"><i>even before his adventure in the Holy Land, but </i></p>
+<p style="top:186.0pt;left:506.3pt;font-size:9.8pt"><i>his campaigns in Outremer were the zenith of his </i></p>
+<p style="top:198.0pt;left:506.3pt;font-size:9.8pt"><i>career. An emir from Aleppo wrote to Saladin that </i></p>
+<p style="top:210.0pt;left:506.3pt;font-size:9.8pt"><i>&#x201c;Never have we seen his like or met his peer. He is </i></p>
+<p style="top:222.0pt;left:506.3pt;font-size:9.8pt"><i>ever foremost of the enemy at each outset; he is first </i></p>
+<p style="top:234.0pt;left:506.3pt;font-size:9.8pt"><i>as befits the pick and flower of knighthood. It is he </i></p>
+<p style="top:246.0pt;left:506.3pt;font-size:9.8pt"><i>who maims our folk. No one can resist him or rescue </i></p>
+<p style="top:258.0pt;left:506.3pt;font-size:9.8pt"><i>a captive from his hands.&#x201d; </i></p>
+<p style="top:273.8pt;left:506.3pt;font-size:9.8pt"><i>While Richard far outshone Saladin as a warrior, </i></p>
+<p style="top:285.8pt;left:506.3pt;font-size:9.8pt"><i>Saladin was a far better student of men. The English </i></p>
+<p style="top:297.8pt;left:506.3pt;font-size:9.8pt"><i>King made enemies of many powerful allies such as </i></p>
+<p style="top:309.8pt;left:506.3pt;font-size:9.8pt"><i>King Philip, Conrad of Montferrat, and Leopold of </i></p>
+<p style="top:321.8pt;left:506.3pt;font-size:9.8pt"><i>Austria.</i></p>
+<p style="top:340.5pt;left:506.3pt;font-size:11.0pt"><b><i>Barbarossa&#x2019;s Crusade</i></b></p>
+<p style="top:353.5pt;left:506.3pt;font-size:9.8pt"><i>The 67 year-old Frederick Barbarossa had ruled </i></p>
+<p style="top:365.5pt;left:506.3pt;font-size:9.8pt"><i>the Holy Roman Empire for almost four decades </i></p>
+<p style="top:377.5pt;left:506.3pt;font-size:9.8pt"><i>and was one of the most powerful and respected </i></p>
+<p style="top:389.5pt;left:506.3pt;font-size:9.8pt"><i>monarchs of his day. Despite the Emperor&#x2019;s age and </i></p>
+<p style="top:401.5pt;left:506.3pt;font-size:9.8pt"><i>past disputes with the pope, Barbarossa reacted to </i></p>
+<p style="top:413.5pt;left:506.3pt;font-size:9.8pt"><i>the debacle at Hattin by rallying 15,000 men and </i></p>
+<p style="top:425.5pt;left:506.3pt;font-size:9.8pt"><i>3,000 knights &#x2013; the flower of the German nobility &#x2013; </i></p>
+<p style="top:437.5pt;left:506.3pt;font-size:9.8pt"><i>for war in Outremer.</i></p>
+<p style="top:453.3pt;left:506.3pt;font-size:9.8pt"><i>The German army was forced to cut its way through </i></p>
+<p style="top:465.3pt;left:506.3pt;font-size:9.8pt"><i>armies fielded by the Byzantine Empire and the </i></p>
+<p style="top:477.3pt;left:506.3pt;font-size:9.8pt"><i>Sultanate of Rum, and it did so with fearful effect. </i></p>
+<p style="top:489.3pt;left:506.3pt;font-size:9.8pt"><i>Saladin was so alarmed that he called-off his </i></p>
+<p style="top:501.3pt;left:506.3pt;font-size:9.8pt"><i>campaign against Tyre and Tripoli and dismantled </i></p>
+<p style="top:513.3pt;left:506.3pt;font-size:9.8pt"><i>castles and city walls as far south as Ascalon to </i></p>
+<p style="top:525.3pt;left:506.3pt;font-size:9.8pt"><i>deny Barbarossa&#x2019;s army any comfort or supply. </i></p>
+<p style="top:537.3pt;left:506.3pt;font-size:9.8pt"><i>In an amazing twist of fate, however, Barbarossa </i></p>
+<p style="top:549.3pt;left:506.3pt;font-size:9.8pt"><i>drowned while crossing a river near Tarsus on June </i></p>
+<p style="top:561.3pt;left:506.3pt;font-size:9.8pt"><i>10, 1190. Internal dissension quickly broke out, </i></p>
+<p style="top:573.3pt;left:506.3pt;font-size:9.8pt"><i>and when the army finally staggered into Antioch, </i></p>
+<p style="top:585.3pt;left:506.3pt;font-size:9.8pt"><i>an epidemic swept the city &#x2013; a final blow that </i></p>
+<p style="top:597.3pt;left:506.3pt;font-size:9.8pt"><i>convinced all but a few thousand Germans to return </i></p>
+<p style="top:609.3pt;left:506.3pt;font-size:9.8pt"><i>home. By October 1190, the remaining Germans led </i></p>
+<p style="top:621.3pt;left:506.3pt;font-size:9.8pt"><i>by Leopold of Austria reached Acre and provided </i></p>
+<p style="top:633.3pt;left:506.3pt;font-size:9.8pt"><i>King Guy with meager reinforcements for his </i></p>
+<p style="top:645.3pt;left:506.3pt;font-size:9.8pt"><i>depleted army. </i></p>
+<p style="top:661.0pt;left:506.3pt;font-size:9.8pt"><i>Saladin had been spared from fighting a formidable </i></p>
+<p style="top:673.0pt;left:506.3pt;font-size:9.8pt"><i>foe. In Crusader Rex, he may not be so lucky. </i></p>
+<p style="top:691.8pt;left:506.3pt;font-size:11.0pt"><b><i>Leopold&apos;s Flag</i></b></p>
+<p style="top:704.8pt;left:506.3pt;font-size:9.8pt"><i>The Austrian flag is said to date from the Third </i></p>
+<p style="top:716.8pt;left:506.3pt;font-size:9.8pt"><i>Crusade. After a fierce battle, Leopold&apos;s white </i></p>
+<p style="top:728.8pt;left:506.3pt;font-size:9.8pt"><i>surcoat was stained blood red, except for a stripe </i></p>
+<p style="top:740.8pt;left:506.3pt;font-size:9.8pt"><i>under his belt.</i></p>
+<p style="top:775.3pt;left:506.3pt;font-size:11.0pt"><b>Declarations and Retreats</b></p>
+<p style="top:788.3pt;left:506.3pt;font-size:9.8pt">Declarations are always made at the <b><i>beginning</i></b> </p>
+<p style="top:800.3pt;left:506.3pt;font-size:9.8pt">of combat rounds. They allow players to engage </p>
+<p style="top:812.3pt;left:506.3pt;font-size:9.8pt">enemy forces by Storm or Sally. Retreats </p>
+<p style="top:824.3pt;left:506.3pt;font-size:9.8pt">and Withdrawals are made <b><i>during</i></b> the round on </p>
+<p style="top:836.3pt;left:506.3pt;font-size:9.8pt">a block&apos;s combat turn. In effect, it is relatively </p>
+<p style="top:848.3pt;left:506.3pt;font-size:9.8pt">easy to start a storm or sally, but withdrawing </p>
+<p style="top:860.3pt;left:506.3pt;font-size:9.8pt">from them is not as easy. </p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>6</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+</div>
+<div id="page7" style="width:765.0pt;height:990.0pt;background-image:url('rules07.jpg')">
+<p style="top:101.0pt;left:61.3pt;font-size:17.0pt"><b>7.0 DRAWS</b></p>
+<p style="top:123.1pt;left:80.0pt;font-size:11.0pt">There are no block draws in 1187. </p>
+<p style="top:136.6pt;left:61.3pt;font-size:11.0pt">Starting in 1188, each player draws ONE </p>
+<p style="top:150.1pt;left:61.3pt;font-size:11.0pt">block per Draw Phase, except the<i> </i>Winter<i> </i></p>
+<p style="top:163.6pt;left:61.3pt;font-size:11.0pt">Turn<i>. </i>Player 1 draws and deploys first. </p>
+<p style="top:188.9pt;left:61.3pt;font-size:12.1pt"><b>7.1 DRAW POOLS</b></p>
+<p style="top:203.4pt;left:80.0pt;font-size:11.0pt">Each player maintains an off-map area </p>
+<p style="top:216.9pt;left:61.3pt;font-size:11.0pt">where blocks are kept <b><i>face-down.</i></b> Some </p>
+<p style="top:230.4pt;left:61.3pt;font-size:11.0pt">blocks start the game in the Draw Pool </p>
+<p style="top:243.9pt;left:61.3pt;font-size:11.0pt">and eliminated blocks are generally placed </p>
+<p style="top:257.4pt;left:61.3pt;font-size:11.0pt">there. Exceptions, see 6.34.</p>
+<p style="top:282.6pt;left:61.3pt;font-size:12.1pt"><b>7.2 FRANK DRAWS</b></p>
+<p style="top:301.4pt;left:61.3pt;font-size:12.1pt"><b>7.21 Crusaders</b></p>
+<p style="top:315.9pt;left:80.0pt;font-size:11.0pt">When drawn, German, French, and </p>
+<p style="top:329.4pt;left:61.3pt;font-size:11.0pt">English blocks are placed <b><i>face-up</i></b> in their </p>
+<p style="top:342.9pt;left:61.3pt;font-size:11.0pt">matching staging space on the west edge of </p>
+<p style="top:356.4pt;left:61.3pt;font-size:11.0pt">the mapboard. <b><i>After all three </i></b>blocks of any </p>
+<p style="top:369.9pt;left:61.3pt;font-size:11.0pt">nation have been drawn, those blocks are </p>
+<p style="top:383.4pt;left:61.3pt;font-size:11.0pt">eligible to move in a future game turn. Not </p>
+<p style="top:396.9pt;left:61.3pt;font-size:11.0pt">all need move at the same time. </p>
+<p style="top:418.4pt;left:61.3pt;font-size:12.1pt"><b>7.22 English &amp; French</b></p>
+<p style="top:432.9pt;left:80.0pt;font-size:11.0pt">English or French blocks require <b><i>one </i></b></p>
+<p style="top:446.4pt;left:61.3pt;font-size:11.0pt"><b><i>Sea Move</i></b> to move <b><i>each</i></b> block from their </p>
+<p style="top:459.9pt;left:61.3pt;font-size:11.0pt">staging area to a<i> </i><b><i>Friendly</i></b><b> </b>port. </p>
+<p style="top:477.1pt;left:67.5pt;font-size:11.0pt"><b><i>Richard&apos;s Sea-Legs: </i></b><i>The three (3) English </i></p>
+<p style="top:490.6pt;left:67.5pt;font-size:11.0pt"><i>blocks can Sea Move to </i><b><i>attack</i></b><i> an </i><b><i>enemy</i></b><i> </i></p>
+<p style="top:504.1pt;left:67.5pt;font-size:11.0pt"><i>port. If combined with any other attack(s) </i></p>
+<p style="top:517.6pt;left:67.5pt;font-size:11.0pt"><i>on the same town, the English must be the </i></p>
+<p style="top:531.1pt;left:67.5pt;font-size:11.0pt"><i>Main Attack. Retreat by sea is prohibited; </i></p>
+<p style="top:544.6pt;left:67.5pt;font-size:11.0pt"><i>the attackers can retreat normally by road.</i></p>
+<p style="top:566.1pt;left:61.3pt;font-size:12.1pt"><b>7.23 Germans</b></p>
+<p style="top:580.6pt;left:80.0pt;font-size:11.0pt">German<b> </b>blocks require <b><i>one move </i></b></p>
+<p style="top:594.1pt;left:61.3pt;font-size:11.0pt"><b><i>per block </i></b>to enter at any/all of Aleppo, </p>
+<p style="top:607.6pt;left:61.3pt;font-size:11.0pt">Antioch, or St. Simeon,<i> </i>subject to road </p>
+<p style="top:621.1pt;left:61.3pt;font-size:11.0pt">limits. They can attack these towns if they </p>
+<p style="top:634.6pt;left:61.3pt;font-size:11.0pt">are enemy-occupied, but cannot retreat </p>
+<p style="top:648.1pt;left:61.3pt;font-size:11.0pt">off-map. </p>
+<p style="top:669.6pt;left:61.3pt;font-size:12.1pt"><b>7.24 Pilgrims</b></p>
+<p style="top:684.1pt;left:80.0pt;font-size:11.0pt">Pilgrims are deployed in a <b><i>friendly</i></b> </p>
+<p style="top:697.6pt;left:61.3pt;font-size:11.0pt"><b><i>port</i></b>. If none, return the block to the Draw </p>
+<p style="top:711.1pt;left:61.3pt;font-size:11.0pt">Pool and forfeit the Draw. Remember that </p>
+<p style="top:724.6pt;left:61.3pt;font-size:11.0pt">the ports of Tripoli and Tyre are friendly to </p>
+<p style="top:738.1pt;left:61.3pt;font-size:11.0pt">the <b><i>besieged</i></b> player, but castle limits apply. </p>
+<p style="top:759.6pt;left:61.3pt;font-size:12.1pt"><b>7.25 Outremers</b></p>
+<p style="top:774.1pt;left:80.0pt;font-size:11.0pt">Outremers (and Turcopoles) are </p>
+<p style="top:787.6pt;left:61.3pt;font-size:11.0pt">deployed at full strength in their home or </p>
+<p style="top:801.1pt;left:61.3pt;font-size:11.0pt">alternate seats <b><i>unless enemy occupied</i></b><i>, </i>or </p>
+<p style="top:814.6pt;left:61.3pt;font-size:11.0pt">at strength 1 in any friendly town. </p>
+<p style="top:839.9pt;left:61.3pt;font-size:12.1pt"><b>7.3 SARACEN DRAWS</b></p>
+<p style="top:854.4pt;left:80.0pt;font-size:11.0pt">Saracen draws are deployed at full </p>
+<p style="top:867.9pt;left:61.3pt;font-size:11.0pt">strength in their home or alternate seats, </p>
+<p style="top:881.4pt;left:61.3pt;font-size:11.0pt"><b><i>unless enemy occupied</i></b><i>, </i>or at strength 1 in </p>
+<p style="top:894.9pt;left:61.3pt;font-size:11.0pt">any friendly town. </p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:101.1pt;left:506.3pt;font-size:12.1pt"><b>SARACEN EMIRS</b></p>
+<p style="top:115.0pt;left:506.3pt;font-size:9.8pt"><b>AL-ADIL</b> &#x2013; Saladin&#x2019;s younger brother and Lord </p>
+<p style="top:127.0pt;left:506.3pt;font-size:9.8pt">of Egypt. Also known as &#x201c;Safadin&#x201d;.</p>
+<p style="top:142.8pt;left:506.3pt;font-size:9.8pt"><b>AL-AFDAL </b>&#x2013; Saladin&#x2019;s eldest son and Lord of </p>
+<p style="top:154.8pt;left:506.3pt;font-size:9.8pt">Damascus.</p>
+<p style="top:170.5pt;left:506.3pt;font-size:9.8pt"><b>AL-AZIZ </b>&#x2013; Saladin&#x2019;s second son and Sultan of </p>
+<p style="top:182.5pt;left:506.3pt;font-size:9.8pt">Egypt. He ruled Egypt after the death of Saladin </p>
+<p style="top:194.5pt;left:506.3pt;font-size:9.8pt">in 1193 and took the name Uthman. </p>
+<p style="top:210.3pt;left:506.3pt;font-size:9.8pt"><b>AL-MASHTUB</b> &#x2013; a Mosul Kurd and Grand </p>
+<p style="top:222.3pt;left:506.3pt;font-size:9.8pt">Emir, longtime ally of Saladin. Captured by the </p>
+<p style="top:234.3pt;left:506.3pt;font-size:9.8pt">Franks when Acre surrendered in 1191. </p>
+<p style="top:250.0pt;left:506.3pt;font-size:9.8pt"><b>AL-ZAHIR</b> &#x2013; Saladin&#x2019;s third son and Lord of </p>
+<p style="top:262.0pt;left:506.3pt;font-size:9.8pt">Aleppo.</p>
+<p style="top:277.8pt;left:506.3pt;font-size:9.8pt"><b>BAHRAM</b> &#x2013; Lord of Baalbek. </p>
+<p style="top:293.5pt;left:506.3pt;font-size:9.8pt"><b>JURDIK </b>&#x2013; Mameluke, and longtime ally of </p>
+<p style="top:305.5pt;left:506.3pt;font-size:9.8pt">Saladin.</p>
+<p style="top:321.3pt;left:506.3pt;font-size:9.8pt"><b>KEUKBURI</b> &#x2013; Lord of Sumaiset, al-Ruha, and </p>
+<p style="top:333.3pt;left:506.3pt;font-size:9.8pt">Harran. Commanded the Saracen Left Wing at </p>
+<p style="top:345.3pt;left:506.3pt;font-size:9.8pt">the Battle of Hattin. </p>
+<p style="top:361.0pt;left:506.3pt;font-size:9.8pt"><b>QAIMAZ</b> &#x2013; Ayyubid commander in Banyas. </p>
+<p style="top:376.8pt;left:506.3pt;font-size:9.8pt"><b>QARA-QUSH</b> &#x2013; the Turkish word for </p>
+<p style="top:388.8pt;left:506.3pt;font-size:9.8pt">&quot;Eagle&quot;, a slave who became a talented </p>
+<p style="top:400.8pt;left:506.3pt;font-size:9.8pt">military commander in Egypt and the Sudan. </p>
+<p style="top:412.8pt;left:506.3pt;font-size:9.8pt">Commanded at Acre and surrendered to King </p>
+<p style="top:424.8pt;left:506.3pt;font-size:9.8pt">Philip in 1191. </p>
+<p style="top:440.5pt;left:506.3pt;font-size:9.8pt"><b>SALADIN</b> &#x2013; Salah al-Din Yusuf Ibn-Ayyub, </p>
+<p style="top:452.5pt;left:506.3pt;font-size:9.8pt">founder of the Ayyubid Empire.</p>
+<p style="top:468.3pt;left:506.3pt;font-size:9.8pt"><b>SANJAR</b> &#x2013; Lord of Jazirat, a rich emirate </p>
+<p style="top:480.3pt;left:506.3pt;font-size:9.8pt">northeast of Aleppo. </p>
+<p style="top:496.0pt;left:506.3pt;font-size:9.8pt"><b>SHIRKUH</b> &#x2013; 16 year-old son of Nasir al-Din </p>
+<p style="top:508.0pt;left:506.3pt;font-size:9.8pt">Muhammad (Saladin&#x2019;s Uncle) and Lord of </p>
+<p style="top:520.0pt;left:506.3pt;font-size:9.8pt">Homs.</p>
+<p style="top:535.8pt;left:506.3pt;font-size:9.8pt"><b>SULAIMAN</b> &#x2013; Lord of Artah.</p>
+<p style="top:551.5pt;left:506.3pt;font-size:9.8pt"><b>TAQI AL-DIN</b> &#x2013; Saladin&#x2019;s nephew and greatest </p>
+<p style="top:563.5pt;left:506.3pt;font-size:9.8pt">general. Commanded the Saracen Right Wing at </p>
+<p style="top:575.5pt;left:506.3pt;font-size:9.8pt">the Battle of Hattin. </p>
+<p style="top:591.3pt;left:506.3pt;font-size:9.8pt"><b>TUMAN</b> &#x2013; Emir of Homs, a former ally of </p>
+<p style="top:603.3pt;left:506.3pt;font-size:9.8pt">Zangi. </p>
+<p style="top:619.0pt;left:506.3pt;font-size:9.8pt"><b>YAZKUJ</b> &#x2013; Lord of Ashtera, a former Mameluke </p>
+<p style="top:631.0pt;left:506.3pt;font-size:9.8pt">of Saladin&#x2019;s Uncle Shirkuh. </p>
+<p style="top:646.8pt;left:506.3pt;font-size:9.8pt"><b>YUZPAH</b> &#x2013; Ayyubid military commander in </p>
+<p style="top:658.8pt;left:506.3pt;font-size:9.8pt">Egypt. </p>
+<p style="top:674.5pt;left:506.3pt;font-size:9.8pt"><b>ZANGI </b>&#x2013; Prince of Sinjar, and former Atabeg of </p>
+<p style="top:686.5pt;left:506.3pt;font-size:9.8pt">Aleppo and Mosul. A rival of Saladin for power </p>
+<p style="top:698.5pt;left:506.3pt;font-size:9.8pt">in Syria.</p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>7</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+<p style="top:99.9pt;left:287.5pt;font-size:12.1pt"><b>FRANK COMMANDERS</b></p>
+<p style="top:117.5pt;left:287.5pt;font-size:9.8pt"><b>BALIAN</b> &#x2013; Balian of Ibelin, Lord of Nablus. </p>
+<p style="top:129.5pt;left:287.5pt;font-size:9.8pt">Negotiated favorable terms for citizens of </p>
+<p style="top:141.5pt;left:287.5pt;font-size:9.8pt">Jerusalem after capture by Saladin in 1187.</p>
+<p style="top:157.3pt;left:287.5pt;font-size:9.8pt"><b>BARBAROSSA (Redbeard) </b>&#x2013; Frederick I, the </p>
+<p style="top:169.3pt;left:287.5pt;font-size:9.8pt">67 year-old Emperor of the Holy Roman Empire. </p>
+<p style="top:181.3pt;left:287.5pt;font-size:9.8pt">He drowned in 1190 before reaching the Holy </p>
+<p style="top:193.3pt;left:287.5pt;font-size:9.8pt">Land and most of his army returned home.</p>
+<p style="top:209.0pt;left:287.5pt;font-size:9.8pt"><b>BOHEMOND</b> &#x2013; Bohemond III, Prince of </p>
+<p style="top:221.0pt;left:287.5pt;font-size:9.8pt">Antioch.</p>
+<p style="top:236.8pt;left:287.5pt;font-size:9.8pt"><b>CONRAD</b> &#x2013; Conrad of Montferrat, feared </p>
+<p style="top:248.8pt;left:287.5pt;font-size:9.8pt">warrior and claimant to the throne of the </p>
+<p style="top:260.8pt;left:287.5pt;font-size:9.8pt">Kingdom of Jerusalem. Murdered by the </p>
+<p style="top:272.8pt;left:287.5pt;font-size:9.8pt">Assassins in 1192. </p>
+<p style="top:288.5pt;left:287.5pt;font-size:9.8pt"><b>FREDERICK</b> &#x2013; Frederick of Swabia, son of </p>
+<p style="top:300.5pt;left:287.5pt;font-size:9.8pt">Emperor Frederick Barbarossa.</p>
+<p style="top:316.3pt;left:287.5pt;font-size:9.8pt"><b>KING GUY</b> &#x2013; Guy of Lusignan who married </p>
+<p style="top:328.3pt;left:287.5pt;font-size:9.8pt">Sibylla, sister to King Baldwin IV. He </p>
+<p style="top:340.3pt;left:287.5pt;font-size:9.8pt">outmaneuvered Raymond for the throne in </p>
+<p style="top:352.3pt;left:287.5pt;font-size:9.8pt">1186 after the premature death of Baldwin from </p>
+<p style="top:364.3pt;left:287.5pt;font-size:9.8pt">leprosy. Captured and ransomed by Saladin after </p>
+<p style="top:376.3pt;left:287.5pt;font-size:9.8pt">Hattin. King Guy never regained his throne, </p>
+<p style="top:388.3pt;left:287.5pt;font-size:9.8pt">being shunted off to be Lord of Cyprus, where </p>
+<p style="top:400.3pt;left:287.5pt;font-size:9.8pt">his descendants ruled long after Christian </p>
+<p style="top:412.3pt;left:287.5pt;font-size:9.8pt">Outremer perished. </p>
+<p style="top:428.0pt;left:287.5pt;font-size:9.8pt"><b>HUGH</b> &#x2013; Duke of Burgundy and commander of </p>
+<p style="top:440.0pt;left:287.5pt;font-size:9.8pt">French forces after the departure of King Philip.</p>
+<p style="top:455.8pt;left:287.5pt;font-size:9.8pt"><b>JAMES </b>&#x2013; Count of Flanders, a tough Alsatian </p>
+<p style="top:467.8pt;left:287.5pt;font-size:9.8pt">who took the green cross as his badge of </p>
+<p style="top:479.8pt;left:287.5pt;font-size:9.8pt">crusade.</p>
+<p style="top:495.5pt;left:287.5pt;font-size:9.8pt"><b>JOSSELIN &#x2013; </b>A notable Crusader family and the </p>
+<p style="top:507.5pt;left:287.5pt;font-size:9.8pt">titular Count of Edessa (Saracen controlled after </p>
+<p style="top:519.5pt;left:287.5pt;font-size:9.8pt">1164). Josselin led the rearguard at the Battle of </p>
+<p style="top:531.5pt;left:287.5pt;font-size:9.8pt">Hattin. He survived that battle, but is thought to </p>
+<p style="top:543.5pt;left:287.5pt;font-size:9.8pt">have perished during the Siege of Acre.</p>
+<p style="top:559.3pt;left:287.5pt;font-size:9.8pt"><b>LEOPOLD</b> &#x2013; Leopold of Austria. Commanded </p>
+<p style="top:571.3pt;left:287.5pt;font-size:9.8pt">German forces at Siege of Acre. Insulted </p>
+<p style="top:583.3pt;left:287.5pt;font-size:9.8pt">by Richard, Leopold returned the favor by </p>
+<p style="top:595.3pt;left:287.5pt;font-size:9.8pt">imprisoning and holding the English king for </p>
+<p style="top:607.3pt;left:287.5pt;font-size:9.8pt">ransom when he returned home through Austria.</p>
+<p style="top:623.0pt;left:287.5pt;font-size:9.8pt"><b>PHILIP </b>&#x2013; King Philip Augustus Capet of France, </p>
+<p style="top:635.0pt;left:287.5pt;font-size:9.8pt">a brother-in-law yet deadly rival of the English </p>
+<p style="top:647.0pt;left:287.5pt;font-size:9.8pt">king. Conspired to seize Plantagenet lands while </p>
+<p style="top:659.0pt;left:287.5pt;font-size:9.8pt">Richard remained in the Holy Land. </p>
+<p style="top:674.8pt;left:287.5pt;font-size:9.8pt"><b>RAYMOND</b> &#x2013; Raymond III, Count of Tripoli, </p>
+<p style="top:686.8pt;left:287.5pt;font-size:9.8pt">and Lord of Galilee (though marriage), former </p>
+<p style="top:698.8pt;left:287.5pt;font-size:9.8pt">regent of the Kingdom of Jerusalem, and </p>
+<p style="top:710.8pt;left:287.5pt;font-size:9.8pt">opponent of King Guy. Raymond was a friend of </p>
+<p style="top:722.8pt;left:287.5pt;font-size:9.8pt">Saladin and many suspected him of treason. </p>
+<p style="top:738.5pt;left:287.5pt;font-size:9.8pt"><b>REYNALD</b> &#x2013; Reynald of Ch&#xe2;tillon, former Prince </p>
+<p style="top:750.5pt;left:287.5pt;font-size:9.8pt">of Antioch (through marriage) and present Lord </p>
+<p style="top:762.5pt;left:287.5pt;font-size:9.8pt">of Oultrejordain. This bloodthirsty and ferocious </p>
+<p style="top:774.5pt;left:287.5pt;font-size:9.8pt">warrior, a close ally of King Guy, was personally </p>
+<p style="top:786.5pt;left:287.5pt;font-size:9.8pt">executed by Saladin after Hattin.</p>
+<p style="top:802.3pt;left:287.5pt;font-size:9.8pt"><b>REYNALD</b> &#x2013; Reynald Garnier, Lord of Sidon. </p>
+<p style="top:818.0pt;left:287.5pt;font-size:9.8pt"><b>RICHARD</b> &#x2013; Richard I, the Plantagenet King of </p>
+<p style="top:830.0pt;left:287.5pt;font-size:9.8pt">England known as &#x201c;The Lionheart&#x201d;. His military </p>
+<p style="top:842.0pt;left:287.5pt;font-size:9.8pt">prowess and personal bravery were remarkable, </p>
+<p style="top:854.0pt;left:287.5pt;font-size:9.8pt">but his political acumen was faulty.</p>
+<p style="top:869.8pt;left:287.5pt;font-size:9.8pt"><b>ROBERT</b> &#x2013; Robert of Normandy, Richard&#x2019;s most </p>
+<p style="top:881.8pt;left:287.5pt;font-size:9.8pt">loyal supporter.</p>
+<p style="top:897.5pt;left:287.5pt;font-size:9.8pt"><b>WALTER</b> &#x2013; Walter Grenier, Lord of Caesarea.</p>
+</div>
+<div id="page8" style="width:765.0pt;height:990.0pt;background-image:url('rules08.jpg')">
+<p style="top:102.8pt;left:61.3pt;font-size:17.0pt"><b>8.0 WINTER</b></p>
+<p style="top:129.1pt;left:61.3pt;font-size:12.1pt"><b>8.1 WINTER TURN</b></p>
+<p style="top:143.6pt;left:80.0pt;font-size:11.0pt">The sixth and final card played in each </p>
+<p style="top:157.1pt;left:61.3pt;font-size:11.0pt">year is a <i>Winter Turn</i>, used to move blocks </p>
+<p style="top:170.6pt;left:61.3pt;font-size:11.0pt">to winter quarters.</p>
+<p style="top:187.9pt;left:80.0pt;font-size:11.0pt">Blocks move normally, except they </p>
+<p style="top:201.4pt;left:61.3pt;font-size:11.0pt"><b><i>cannot</i></b> start or reinforce battles/sieges. </p>
+<p style="top:214.9pt;left:61.3pt;font-size:11.0pt">They may occupy <b><i>vacant</i></b> towns.</p>
+<p style="top:232.1pt;left:80.0pt;font-size:11.0pt">There is no battle phase, siege </p>
+<p style="top:245.6pt;left:61.3pt;font-size:11.0pt">attrition, or draw phase. </p>
+<p style="top:270.9pt;left:61.3pt;font-size:12.1pt"><b>8.2 WINTER CAMPAIGNS</b></p>
+<p style="top:285.4pt;left:80.0pt;font-size:11.0pt">If <b><i>Winter Campaign</i></b> is played in </p>
+<p style="top:298.9pt;left:61.3pt;font-size:11.0pt">the Winter Turn, determine turn order </p>
+<p style="top:312.4pt;left:61.3pt;font-size:11.0pt">normally. The Winter Campaign player </p>
+<p style="top:325.9pt;left:61.3pt;font-size:11.0pt">can maintain <b><i>one (1)</i></b><b> </b>siege over the winter. </p>
+<p style="top:339.4pt;left:61.3pt;font-size:11.0pt">No movement or combat is allowed, but </p>
+<p style="top:352.9pt;left:61.3pt;font-size:11.0pt">Winter Siege Attrition is harsher: 1-4 is a </p>
+<p style="top:366.4pt;left:61.3pt;font-size:11.0pt">hit (1-2 in Tripoli/Tyre). The victor of a </p>
+<p style="top:379.9pt;left:61.3pt;font-size:11.0pt">winter siege can regroup normally. </p>
+<p style="top:397.1pt;left:67.5pt;font-size:11.0pt"><b><i>NOTE: </i></b><i>The </i><i>W</i><i>inter</i><i> C</i><i>ampaign</i><i> </i><i>card is a </i></p>
+<p style="top:410.6pt;left:67.5pt;font-size:11.0pt"><i>special </i><b><i>Move</i></b><i> card and is not canceled by </i></p>
+<p style="top:424.1pt;left:67.5pt;font-size:11.0pt"><i>an Event card. It may be played anytime </i></p>
+<p style="top:437.6pt;left:67.5pt;font-size:11.0pt"><i>as a normal Move &quot;1&quot; card. If played as </i></p>
+<p style="top:451.1pt;left:67.5pt;font-size:11.0pt"><i>Move 1 in the Winter Turn, see 8.1. </i></p>
+<p style="top:476.4pt;left:61.3pt;font-size:12.1pt"><b>8.3 WINTER SUPPLY LIMITS</b></p>
+<p style="top:490.9pt;left:80.0pt;font-size:11.0pt">A town can supply blocks equal to its </p>
+<p style="top:504.4pt;left:61.3pt;font-size:11.0pt">Town Rating. That is, Acre, Town Rating </p>
+<p style="top:517.9pt;left:61.3pt;font-size:11.0pt">3, can support up to three blocks in winter. </p>
+<p style="top:531.4pt;left:61.3pt;font-size:11.0pt">Minor towns (no shield) can supply one </p>
+<p style="top:544.9pt;left:61.3pt;font-size:11.0pt">(1) block in winter. Excess blocks (owner </p>
+<p style="top:558.4pt;left:61.3pt;font-size:11.0pt">choice) and all besieging blocks are </p>
+<p style="top:571.9pt;left:61.3pt;font-size:11.0pt">eliminated.</p>
+<p style="top:589.1pt;left:67.5pt;font-size:11.0pt"><b>NOTE: </b><i>Blocks eliminated in winter can be </i></p>
+<p style="top:602.6pt;left:67.5pt;font-size:11.0pt"><i>drawn next year. Place them </i><b><i>face-down</i></b><b> </b><i>in </i></p>
+<p style="top:616.1pt;left:67.5pt;font-size:11.0pt"><i>the Draw Pool.</i></p>
+<p style="top:641.4pt;left:61.3pt;font-size:12.1pt"><b>8.4 WINTER REPLACEMENTS</b></p>
+<p style="top:655.9pt;left:80.0pt;font-size:11.0pt">Each town provides replacement </p>
+<p style="top:669.4pt;left:61.3pt;font-size:11.0pt">points (RPs) equal to its Town Rating. For </p>
+<p style="top:682.9pt;left:61.3pt;font-size:11.0pt">example, Ascalon provides two (2) RPs, </p>
+<p style="top:696.4pt;left:61.3pt;font-size:11.0pt">which can never be transferred to another </p>
+<p style="top:709.9pt;left:61.3pt;font-size:11.0pt">town. Blocks gain one step per RP. Multiple </p>
+<p style="top:723.4pt;left:61.3pt;font-size:11.0pt">steps on the same block are allowed. </p>
+<p style="top:740.6pt;left:80.0pt;font-size:11.0pt">All blocks wintering in the <b><i>enemy</i></b> </p>
+<p style="top:754.1pt;left:61.3pt;font-size:11.0pt">kingdom require 2 RPs to gain 1 step. </p>
+<p style="top:767.6pt;left:61.3pt;font-size:11.0pt">Hence, in Ascalon, Saracen blocks gain </p>
+<p style="top:781.1pt;left:61.3pt;font-size:11.0pt">only one step for both RPs. Neither player </p>
+<p style="top:794.6pt;left:61.3pt;font-size:11.0pt">gains replacements for towns under siege. </p>
+<p style="top:819.9pt;left:61.3pt;font-size:12.1pt"><b>8.5 YEAR END</b></p>
+<p style="top:834.4pt;left:80.0pt;font-size:11.0pt">Advance the year. Turn over <b><i>face-up </i></b></p>
+<p style="top:847.9pt;left:61.3pt;font-size:11.0pt">blocks in the Draw Pool. Reshuffle <b><i>all</i></b><i> </i></p>
+<p style="top:861.4pt;left:61.3pt;font-size:11.0pt">cards back into the deck and start the next </p>
+<p style="top:874.9pt;left:61.3pt;font-size:11.0pt">year by dealing out six (6) cards to each </p>
+<p style="top:888.4pt;left:61.3pt;font-size:11.0pt">player.</p>
+<p style="top:101.0pt;left:282.5pt;font-size:17.0pt"><b>CREDITS</b></p>
+<p style="top:123.1pt;left:282.5pt;font-size:11.0pt"><b> Game Design:</b><i> Tom Dalgliesh </i></p>
+<p style="top:136.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:136.6pt;left:357.5pt;font-size:11.0pt"><i> Jerry Taylor</i></p>
+<p style="top:157.6pt;left:282.5pt;font-size:11.0pt"><b> Art/Graphics:</b> <i>Karim Chakroun </i></p>
+<p style="top:171.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:171.1pt;left:357.5pt;font-size:11.0pt"><i> Martin Scott (Cards)</i></p>
+<p style="top:192.1pt;left:282.5pt;font-size:11.0pt"><b> </b></p>
+<p style="top:192.1pt;left:302.5pt;font-size:11.0pt"><b>Developer: </b><i>Grant Dalgliesh</i></p>
+<p style="top:213.1pt;left:282.5pt;font-size:11.0pt"><b> Contributors:</b> <i>Forrest Atterberry </i></p>
+<p style="top:226.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:226.6pt;left:357.5pt;font-size:11.0pt"><i> Nick Benedict </i></p>
+<p style="top:240.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:240.1pt;left:357.5pt;font-size:11.0pt"><i> Peter Bogdasarian </i></p>
+<p style="top:253.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:253.6pt;left:357.5pt;font-size:11.0pt"><i> Rob Buccheri </i></p>
+<p style="top:267.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:267.1pt;left:357.5pt;font-size:11.0pt"><i> Leonard Coufal </i></p>
+<p style="top:280.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:280.6pt;left:357.5pt;font-size:11.0pt"><i> Dan Dolan </i></p>
+<p style="top:294.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:294.1pt;left:357.5pt;font-size:11.0pt"><i> Ron Draker </i></p>
+<p style="top:307.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:307.6pt;left:357.5pt;font-size:11.0pt"><i> Stuart Pierce </i></p>
+<p style="top:321.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:321.1pt;left:357.5pt;font-size:11.0pt"><i> Bill Powers </i></p>
+<p style="top:334.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:334.6pt;left:357.5pt;font-size:11.0pt"><i> Dan Raspler </i></p>
+<p style="top:348.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:348.1pt;left:357.5pt;font-size:11.0pt"><i> Cody Sandifer </i></p>
+<p style="top:361.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:361.6pt;left:357.5pt;font-size:11.0pt"><i> Cal Stengel </i></p>
+<p style="top:375.1pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:375.1pt;left:357.5pt;font-size:11.0pt"><i> Justin Thompson </i></p>
+<p style="top:388.6pt;left:282.5pt;font-size:11.0pt"><i> </i></p>
+<p style="top:388.6pt;left:357.5pt;font-size:11.0pt"><i> Jeff White </i></p>
+<p style="top:423.1pt;left:282.5pt;font-size:11.0pt"><b>Cover</b></p>
+<p style="top:444.1pt;left:282.5pt;font-size:11.0pt"><i>Richard the Lionheart </i></p>
+<p style="top:457.6pt;left:282.5pt;font-size:11.0pt">&#xa9; Chris Collingwood, Cranston Fine Arts</p>
+<p style="top:57.5pt;left:280.0pt;font-size:24.6pt"><b><span style="color:#ffffff">CRUSADER REX</span></b></p>
+<p style="top:946.3pt;left:68.8pt;font-size:9.8pt"><b>Copyright &#xa9; 2005-11 Jerry Taylor &amp; Columbia Games Inc. </b></p>
+<p style="top:942.3pt;left:380.0pt;font-size:14.6pt"><b>8</b><b> </b></p>
+<p style="top:946.3pt;left:637.5pt;font-size:9.8pt"><b>VERSION 2.0</b></p>
+<p style="top:807.4pt;left:352.5pt;font-size:11.0pt"><b>Columbia Games, Inc </b></p>
+<p style="top:820.9pt;left:352.5pt;font-size:11.0pt"><b>POB 3457, Blaine </b></p>
+<p style="top:834.4pt;left:352.5pt;font-size:11.0pt"><b>WA 98231 USA</b></p>
+<p style="top:847.9pt;left:352.5pt;font-size:11.0pt">360/366-2228 </p>
+<p style="top:861.4pt;left:352.5pt;font-size:11.0pt">800/636-3631 (toll free)</p>
+<p style="top:884.9pt;left:283.8pt;font-size:11.0pt">For game updates and discussion, see: </p>
+<p style="top:898.4pt;left:302.5pt;font-size:11.0pt"><b>www.columbiagames.com</b></p>
+<p style="top:99.8pt;left:505.0pt;font-size:17.0pt"><b>INDEX</b></p>
+<p style="top:117.9pt;left:505.0pt;font-size:11.3pt"><b>Assassins </b></p>
+<p style="top:117.9pt;left:638.8pt;font-size:11.3pt"><b>2.4 </b></p>
+<p style="top:131.4pt;left:505.0pt;font-size:11.3pt"><b>Combat </b></p>
+<p style="top:131.4pt;left:638.8pt;font-size:11.3pt"><b>6.0</b></p>
+<p style="top:144.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:144.9pt;left:520.0pt;font-size:11.3pt">Combat Hits </p>
+<p style="top:144.9pt;left:635.0pt;font-size:11.3pt">6.31</p>
+<p style="top:158.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:158.4pt;left:520.0pt;font-size:11.3pt">Combat Ratings </p>
+<p style="top:158.4pt;left:635.0pt;font-size:11.3pt">2.12</p>
+<p style="top:171.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:171.9pt;left:520.0pt;font-size:11.3pt">Combat Reserves </p>
+<p style="top:171.9pt;left:640.0pt;font-size:11.3pt">6.4</p>
+<p style="top:185.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:185.4pt;left:520.0pt;font-size:11.3pt">Combat Turns </p>
+<p style="top:185.4pt;left:640.0pt;font-size:11.3pt">6.2</p>
+<p style="top:198.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:198.9pt;left:520.0pt;font-size:11.3pt">Double Defense </p>
+<p style="top:198.9pt;left:635.0pt;font-size:11.3pt">6.54</p>
+<p style="top:212.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:212.4pt;left:520.0pt;font-size:11.3pt">Harrying </p>
+<p style="top:212.4pt;left:635.0pt;font-size:11.3pt">6.33</p>
+<p style="top:225.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:225.9pt;left:520.0pt;font-size:11.3pt">Knights&apos; Charges </p>
+<p style="top:225.9pt;left:635.0pt;font-size:11.3pt">6.32</p>
+<p style="top:239.4pt;left:505.0pt;font-size:11.3pt"><b>Blocks </b></p>
+<p style="top:239.4pt;left:638.8pt;font-size:11.3pt"><b>2.0</b></p>
+<p style="top:252.9pt;left:505.0pt;font-size:11.3pt"><b>Cards </b></p>
+<p style="top:252.9pt;left:638.8pt;font-size:11.3pt"><b>4.0</b></p>
+<p style="top:266.4pt;left:505.0pt;font-size:11.3pt"><b>Castle Limit </b></p>
+<p style="top:266.4pt;left:632.5pt;font-size:11.3pt"><b>6.52 </b></p>
+<p style="top:279.9pt;left:505.0pt;font-size:11.3pt"><b>Crusaders </b></p>
+<p style="top:279.9pt;left:608.8pt;font-size:11.3pt"><b>2.24, 7.2</b></p>
+<p style="top:293.4pt;left:505.0pt;font-size:11.3pt"><b>Double Defense </b></p>
+<p style="top:293.4pt;left:632.5pt;font-size:11.3pt"><b>6.54</b></p>
+<p style="top:306.9pt;left:505.0pt;font-size:11.3pt"><b>Deployment </b></p>
+<p style="top:306.9pt;left:638.8pt;font-size:11.3pt"><b>3.0</b></p>
+<p style="top:320.4pt;left:505.0pt;font-size:11.3pt"><b>Draws </b></p>
+<p style="top:320.4pt;left:638.8pt;font-size:11.3pt"><b>7.0 </b></p>
+<p style="top:333.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:333.9pt;left:520.0pt;font-size:11.3pt">Draw Pools </p>
+<p style="top:333.9pt;left:640.0pt;font-size:11.3pt">7.1 </p>
+<p style="top:347.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:347.4pt;left:520.0pt;font-size:11.3pt">Winter Turn </p>
+<p style="top:347.4pt;left:640.0pt;font-size:11.3pt">8.1</p>
+<p style="top:360.9pt;left:505.0pt;font-size:11.3pt"><b>Franks </b></p>
+<p style="top:360.9pt;left:638.8pt;font-size:11.3pt"><b>2.2 </b></p>
+<p style="top:374.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:374.4pt;left:520.0pt;font-size:11.3pt">Deployment </p>
+<p style="top:374.4pt;left:640.0pt;font-size:11.3pt">3.1 </p>
+<p style="top:387.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:387.9pt;left:520.0pt;font-size:11.3pt">Draws </p>
+<p style="top:387.9pt;left:640.0pt;font-size:11.3pt">7.2</p>
+<p style="top:401.4pt;left:505.0pt;font-size:11.3pt"><b>Military Orders </b></p>
+<p style="top:401.4pt;left:632.5pt;font-size:11.3pt"><b>2.22 </b></p>
+<p style="top:414.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:414.9pt;left:520.0pt;font-size:11.3pt">Eliminations </p>
+<p style="top:414.9pt;left:635.0pt;font-size:11.3pt">6.34</p>
+<p style="top:428.4pt;left:505.0pt;font-size:11.3pt"><b>Movement </b></p>
+<p style="top:428.4pt;left:638.8pt;font-size:11.3pt"><b>5.0 </b></p>
+<p style="top:441.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:441.9pt;left:520.0pt;font-size:11.3pt">Groups </p>
+<p style="top:441.9pt;left:640.0pt;font-size:11.3pt">5.2 </p>
+<p style="top:455.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:455.4pt;left:520.0pt;font-size:11.3pt">Musters </p>
+<p style="top:455.4pt;left:640.0pt;font-size:11.3pt">5.3 </p>
+<p style="top:468.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:468.9pt;left:520.0pt;font-size:11.3pt">Pinning </p>
+<p style="top:468.9pt;left:640.0pt;font-size:11.3pt">5.7 </p>
+<p style="top:482.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:482.4pt;left:520.0pt;font-size:11.3pt">Sea Moves </p>
+<p style="top:482.4pt;left:640.0pt;font-size:11.3pt">5.4</p>
+<p style="top:495.9pt;left:505.0pt;font-size:11.3pt"><b>Pilgrims </b></p>
+<p style="top:495.9pt;left:602.5pt;font-size:11.3pt"><b>2.25, 7.24</b></p>
+<p style="top:509.4pt;left:505.0pt;font-size:11.3pt"><b>Ports </b></p>
+<p style="top:509.4pt;left:632.5pt;font-size:11.3pt"><b>1.14 </b></p>
+<p style="top:522.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:522.9pt;left:520.0pt;font-size:11.3pt">Tripoli &amp; Tyre </p>
+<p style="top:522.9pt;left:608.8pt;font-size:11.3pt">6.51, 6.57</p>
+<p style="top:536.4pt;left:505.0pt;font-size:11.3pt"><b>Regroups </b></p>
+<p style="top:536.4pt;left:638.8pt;font-size:11.3pt"><b>6.7</b></p>
+<p style="top:549.9pt;left:505.0pt;font-size:11.3pt"><b>Replacements </b></p>
+<p style="top:549.9pt;left:638.8pt;font-size:11.3pt"><b>8.3</b></p>
+<p style="top:563.4pt;left:505.0pt;font-size:11.3pt"><b>Retreats </b></p>
+<p style="top:563.4pt;left:638.8pt;font-size:11.3pt"><b>6.6</b></p>
+<p style="top:576.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:576.9pt;left:520.0pt;font-size:11.3pt">Withdraw </p>
+<p style="top:576.9pt;left:635.0pt;font-size:11.3pt">6.63 </p>
+<p style="top:590.4pt;left:505.0pt;font-size:11.3pt"><b>Roads </b></p>
+<p style="top:590.4pt;left:638.8pt;font-size:11.3pt"><b>5.1</b></p>
+<p style="top:603.9pt;left:505.0pt;font-size:11.3pt"><b>Saracens </b></p>
+<p style="top:603.9pt;left:638.8pt;font-size:11.3pt"><b>2.3 </b></p>
+<p style="top:617.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:617.4pt;left:520.0pt;font-size:11.3pt">Deployment </p>
+<p style="top:617.4pt;left:640.0pt;font-size:11.3pt">3.2 </p>
+<p style="top:630.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:630.9pt;left:520.0pt;font-size:11.3pt">Draws </p>
+<p style="top:630.9pt;left:640.0pt;font-size:11.3pt">7.3</p>
+<p style="top:644.4pt;left:505.0pt;font-size:11.3pt"><b>Sea Movement </b></p>
+<p style="top:644.4pt;left:638.8pt;font-size:11.3pt"><b>5.4</b></p>
+<p style="top:657.9pt;left:505.0pt;font-size:11.3pt"><b>Seats </b></p>
+<p style="top:657.9pt;left:632.5pt;font-size:11.3pt"><b>1.13</b></p>
+<p style="top:671.4pt;left:505.0pt;font-size:11.3pt"><b>Sieges </b></p>
+<p style="top:671.4pt;left:638.8pt;font-size:11.3pt"><b>6.5 </b></p>
+<p style="top:684.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:684.9pt;left:520.0pt;font-size:11.3pt">Castle Limit </p>
+<p style="top:684.9pt;left:635.0pt;font-size:11.3pt">6.52 </p>
+<p style="top:698.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:698.4pt;left:520.0pt;font-size:11.3pt">Relief Forces </p>
+<p style="top:698.4pt;left:635.0pt;font-size:11.3pt">6.56 </p>
+<p style="top:711.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:711.9pt;left:520.0pt;font-size:11.3pt">Sallying </p>
+<p style="top:711.9pt;left:635.0pt;font-size:11.3pt">6.55 </p>
+<p style="top:725.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:725.4pt;left:520.0pt;font-size:11.3pt">Siege Attrition </p>
+<p style="top:725.4pt;left:615.0pt;font-size:11.3pt">6.57, 8.2 </p>
+<p style="top:738.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:738.9pt;left:520.0pt;font-size:11.3pt">Siege Control </p>
+<p style="top:738.9pt;left:635.0pt;font-size:11.3pt">6.51 </p>
+<p style="top:752.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:752.4pt;left:520.0pt;font-size:11.3pt">Siege Declarations </p>
+<p style="top:752.4pt;left:635.0pt;font-size:11.3pt">6.53 </p>
+<p style="top:765.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:765.9pt;left:520.0pt;font-size:11.3pt">Storming </p>
+<p style="top:765.9pt;left:635.0pt;font-size:11.3pt">6.54</p>
+<p style="top:779.4pt;left:505.0pt;font-size:11.3pt"><b>Towns </b></p>
+<p style="top:779.4pt;left:638.8pt;font-size:11.3pt"><b>1.1</b></p>
+<p style="top:792.9pt;left:505.0pt;font-size:11.3pt"><b>Victory Cities </b></p>
+<p style="top:792.9pt;left:638.8pt;font-size:11.3pt"><b>1.2</b></p>
+<p style="top:806.4pt;left:505.0pt;font-size:11.3pt"><b>Wintering </b></p>
+<p style="top:806.4pt;left:638.8pt;font-size:11.3pt"><b>8.0 </b></p>
+<p style="top:819.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:819.9pt;left:520.0pt;font-size:11.3pt">Winter Campaigns </p>
+<p style="top:819.9pt;left:640.0pt;font-size:11.3pt">8.2</p>
+<p style="top:833.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:833.4pt;left:520.0pt;font-size:11.3pt">Winter Replacements </p>
+<p style="top:833.4pt;left:640.0pt;font-size:11.3pt">8.4 </p>
+<p style="top:846.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:846.9pt;left:520.0pt;font-size:11.3pt">Winter Supply </p>
+<p style="top:846.9pt;left:640.0pt;font-size:11.3pt">8.3 </p>
+<p style="top:860.4pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:860.4pt;left:520.0pt;font-size:11.3pt">Winter Turn </p>
+<p style="top:860.4pt;left:640.0pt;font-size:11.3pt">8.1 </p>
+<p style="top:873.9pt;left:505.0pt;font-size:11.3pt"> </p>
+<p style="top:873.9pt;left:520.0pt;font-size:11.3pt">Year End </p>
+<p style="top:873.9pt;left:640.0pt;font-size:11.3pt">8.5</p>
+</div>
+</body>
+</html>
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