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author | Tor Andersson <tor@ccxvii.net> | 2024-01-01 15:03:12 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-01-01 15:03:12 +0100 |
commit | 415f8a83134b891fd48792843b7e3de82efb16d7 (patch) | |
tree | 8d020164547f4d8a80d532d5da2155c8398928ec | |
parent | e20075ddf65f4d676ca691508e072bf69d303024 (diff) | |
download | crusader-rex-415f8a83134b891fd48792843b7e3de82efb16d7.tar.gz |
Only sea move into besieged castle in Tyre and Tripoli.
Fix bug when combining Richard's Sea Legs with non-Fortified Port that is
under siege...
-rw-r--r-- | rules.js | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1947,7 +1947,7 @@ states.sea_move_to = { set_delete(game.castle, game.who) - if (besieged_player(to) === game.active && is_more_room_in_castle(to)) { + if ((to === TYRE || to === TRIPOLI) && besieged_player(to) === game.active && is_more_room_in_castle(to)) { // Move into besieged fortified port set_add(game.castle, game.who) log(game.active + " sea moved:") |