From 415f8a83134b891fd48792843b7e3de82efb16d7 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 1 Jan 2024 15:03:12 +0100 Subject: Only sea move into besieged castle in Tyre and Tripoli. Fix bug when combining Richard's Sea Legs with non-Fortified Port that is under siege... --- rules.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.js b/rules.js index d873d23..90049a7 100644 --- a/rules.js +++ b/rules.js @@ -1947,7 +1947,7 @@ states.sea_move_to = { set_delete(game.castle, game.who) - if (besieged_player(to) === game.active && is_more_room_in_castle(to)) { + if ((to === TYRE || to === TRIPOLI) && besieged_player(to) === game.active && is_more_room_in_castle(to)) { // Move into besieged fortified port set_add(game.castle, game.who) log(game.active + " sea moved:") -- cgit v1.2.3