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|
EVENT 1
log 1 Civic Action space each Support Phase requires Govt Control and any cube.
capability
EVENT 2
capability
EVENT 3
capability
EVENT 7
capability
EVENT 9
capability
EVENT 10
capability
EVENT 11
capability
EVENT 13
capability
SHADED 1
log Civic Action requires at least 2 Troops and 2 Police.
shaded_capability
SHADED 2
shaded_capability
SHADED 3
shaded_capability
SHADED 7
shaded_capability
SHADED 9
shaded_capability
SHADED 10
shaded_capability
SHADED 11
shaded_capability
SHADED 13
shaded_capability
SHADED 12
momentum
SHADED 17
momentum
SHADED 22
momentum
SHADED 27
momentum
SHADED 42
momentum
SHADED 67
momentum
SHADED 26
prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG.
space 0 has_cartels_base(s) && has_farc_guerrilla(s)
transfer CARTELS FARC 6
endspace
EVENT 56
transfer CARTELS GOVT 15
EVENT 4
prompt Select unsabotaged pipelines.
space 3 is_unsabotaged_pipeline(s)
resources GOVT (2*data.spaces[game.vm.s].econ)
endspace
EVENT 12
resources GOVT (Math.min(game.aid,20))
aid 10
EVENT 15
roll
resources GOVT (game.vm.die*4)
EVENT 17
resources GOVT (Math.min(game.aid,20))
aid 6
EVENT 18
resources GOVT (Math.min(game.aid,20))
aid 20
EVENT 67
resources CARTELS -20
EVENT 70
prompt Select each Forest without Guerrillas.
space 0 is_forest(s) && !has_any_guerrilla(s)
resources GOVT 6
endspace
SHADED 8
resources GOVT -9
SHADED 16
resources GOVT -10
SHADED 18
resources GOVT -6
roll
aid (-game.vm.die)
SHADED 32
resources FARC 12
SHADED 41
prompt Select each space with AUC and Cartels pieces.
space 0 has_auc_piece(s) && has_cartels_piece(s)
resources AUC 3
endspace
SHADED 45
prompt Select each space with AUC pieces.
space 0 has_auc_piece(s)
aid -1
endspace
roll
resources GOVT (-game.vm.die)
SHADED 64
prompt Select each Cartels Base in a City.
piece 0 is_cartels_base(p) && is_city(s)
resources CARTELS 2
endpiece
prompt Select each Cartels Base in a Dept.
piece 0 is_cartels_base(p) && is_dept(s)
resources CARTELS 1
endpiece
SHADED 68
prompt Select each Cartels piece in coastal spaces.
piece 0 is_cartels_piece(p) && is_coastal_space(s)
resources CARTELS 2
endpiece
SHADED 5
prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition.
space 1 is_adjacent_to_loc3(s)
shift_opposition
shift_opposition
endspace
SHADED 15
space 1 is_city() && (is_neutral(s) || is_passive_support(s))
set_passive_opposition
endspace
SHADED 31
space 3 is_passive_opposition(s)
set_active_opposition
endspace
SHADED 35
space 1 is_dept(s) && has_cartels_base(s)
shift_opposition
shift_opposition
endspace
SHADED 48
space 2 s !== BOGOTA && is_city(s)
shift_opposition
endspace
SHADED 55
space 3 has_cartel_piece(s)
shift_opposition
endspace
EVENT 6
space 2 (!is_support(s) && is_adjacent_to_support(s))
set_passive_support
endspace
EVENT 22
space 1 is_opposition(s)
set_neutral
endspace
EVENT 31
space 2 is_city(s)
shift_support
endspace
space 1 is_dept(s)
shift_support
endspace
EVENT 32
space 2 is_neutral(s) || is_passive_opposition(s)
set_passive_support
endspace
EVENT 45
space 0 has_cubes(s) && has_terror(s)
shift_support
endspace
EVENT 52
space 2 is_city(s) || is_mountain(s)
shift_support
endspace
EVENT 42
space 2 is_neutral(s)
set_passive_support
endspace
resources GOVT 3
EVENT 44
space 1 is_city(s) && !is_opposition(s)
set_active_support
endspace
resources GOVT 3
SHADED 44
space 1 is_city(s) && is_support(s)
set_neutral
endspace
resources GOVT -3
EVENT 24
space 1 is_city(s)
set_active_support
endspace
ineligible FARC
SHADED 4
space 3 is_highest_value_pipeline_without_cubes(s)
sabotage
endspace
SHADED 51
space 3 is_pipeline(s) && (has_farc_guerrilla(s) || adjacent_has_farc_guerrilla(s))
sabotage
endspace
EVENT 21
resources FARC -6
piece 1 is_farc_base(p)
remove
endpiece
EVENT 23
space 1 is_dept(s)
piece 0 is_piece_in_event_space(p) && is_underground_guerrilla(p)
activate
endpiece
piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
remove
endpiece
endspace
EVENT 25
space 1 is_mountain(s)
piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
remove
endpiece
endspace
EVENT 28
optional
space 1 is_next_to_venezuela(s)
piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
EVENT 33
optional
space 1 is_next_to_ecuador(s)
piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
EVENT 38
space 3 has_cubes(s) || is_support(s)
piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
remove
endpiece
endspace
SHADED 38
space 0 has_cubes(s) || is_support(s)
piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
underground
endpiece
endspace
EVENT 41
resources AUC -6
# TODO
# space 1 has_auc_piece(s)
space 1 true
piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
remove
endpiece
endspace
EVENT 58
resources CARTELS -6
piece 0 is_cartels_guerrilla(p)
remove
endpiece
EVENT 61
space 1 is_city(s)
piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources CARTELS -6
EVENT 62
optional
piece 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
remove
endpiece
EVENT 66
piece 3 is_cartels_base(p) && is_forest(s)
remove
endpiece
SHADED 14
space 1 is_dept(s)
piece 1 is_piece_in_event_space(p) && is_govt_base(p)
remove
endpiece
piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
remove
endpiece
endspace
SHADED 24
space 1 has_farc_piece(s)
piece 2 is_piece_in_event_space(p) && is_troops(p)
remove
endpiece
endspace
space 1 is_city(s) && is_support(s)
set_neutral
endspace
SHADED 23
current GOVT
piece 3 is_troops(p)
remove
endpiece
ineligible GOVT
ineligible FARC
EVENT 43
space 1 is_dept(s) && has_troops(s)
terror
terror
piece 0 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 43
space 1 is_dept(s) && has_troops(s)
terror
terror
endspace
aid -9
EVENT 55
remove_shipment
remove_shipment
piece 5 is_cartels_guerrilla(p)
remove
endpiece
aid 3
EVENT 14
current GOVT
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT BASE
place GOVT TROOPS
place GOVT TROOPS
place GOVT TROOPS
endspace
EVENT 39
space 6 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
EVENT 50
current GOVT
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
SHADED 21
resources FARC 6
space 1 (is_city(s) || is_dept(s)) && can_place_base(s)
place FARC BASE
endspace
SHADED 49
space 1 is_dept(s)
place AUC GUERRILLA
place AUC BASE
endspace
SHADED 25
space 1 s === ANTIOQUIA || (is_dept(s) && set_has(data.spaces[ANTIOQUIA].adjacent, s))
place_any FARC
place_any FARC
place_any FARC
endspace
SHADED 33
space 1 s === ECUADOR
place_any (game.current)
place_any (game.current)
endspace
SHADED 71
space 1 s === PANAMA
place (game.current) BASE
place (game.current) BASE
endspace
SHADED 52
space 1 has_auc_piece(s) && can_place_base(s)
place AUC BASE
endspace
piece 0 is_auc_base(p)
resources AUC 1
endpiece
SHADED 56
piece 0 is_cartels_piece(p) && is_city(s)
resources CARTELS 2
endpiece
space 2 is_city(s) && can_place_base(s)
place CARTELS BASE
endspace
SHADED 61
space 3 !has_cartels_piece(s) && can_place_base(s)
place CARTELS BASE
endspace
SHADED 62
space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS
place CARTELS BASE
endspace
SHADED 66
space 0 is_forest(s) && has_cartels_base(s) && can_place_base(s)
place CARTELS BASE
endspace
SHADED 28
space 1 is_dept(s) && is_next_to_venezuela(s) && can_place_base(s)
place FARC BASE
endspace
each space is_loc(s) && set_has(data.spaces[CUCUTA].adjacent, s) && is_empty(s)
sabotage
endspace
EVENT 34
resources -1 -5
SHADED 34
select_insurgent
space 1 is_zero_pop_dept(s)
place (game.current) GUERRILLA
place (game.current) GUERRILLA
place (game.current) BASE
endspace
EOF
SHADED 72
place all available guerrillas into spaces with cartels bases
EVENT 20
reposition 6 farc guerrillas into adjacent spaces
SHADED 40
in 1 dept with auc
move all cubes to any cities
in 2 cities
place 1 auc piece
SHADED 58
cartels relocate up to 4 police to any spaces
SHADED 59
current CARTELS
flip all cartels guerrillas underground
relocate up to 3 cartels guerrillas anywhere
EVENT 53
select insurgent faction
select 2 depts
move 1 or 2 guerrillas between depts
flip them underground
EVENT 35
in 1 dept
for each cartels base
replace with 1 police
aid 3
EVENT 40
replace 3 auc guerrillas with available police
EVENT 57
replace up to 3 cartels pieces with available police
EVENT 72
in 2 spaces
replace all cartels guerrillas with other guerrillas
SHADED 39
in up to 3 depts
replace 1 police with 1 available auc guerrilla
SHADED 57
in 2 spaces
replace 1 police with 1 available cartels piece
SELECT A OR B
EVENT 48
in 1 space adjacent to 3-econ pipeline
remove FARC base
OR
"remove 1 opposition"
if opposition
shift_neutral
EVENT 68
remove 2 cartels pieces from coastal spaces
OR
remove 2 shipments from coastal spaces
EVENT 54
remove up to 2 guerrillas
or
replace up to 2 guerrillas with any other factions' available guerrillas
EVENT 65
in one mountain dept:
place or remove 1 shipment
place or remove 1 insurgent base
SHADED 50
remove 2 police
OR
replace 2 police with available auc guerrilla
FREE ACTIVITIES / OPS
EVENT 8
GOVT 3 free air strikes
EVENT 19
in all spaces
if GOVT
free sweep (without movement)
or
free assault
if insurgent
free attack
or
free terror
EVENT 26
all spaces with cartels guerrillas
all cartels guerrillas free attack farc
EVENT 27
GOVT 3 free special activities
EVENT 29
in 1 space
activate all farc
GOVT free assault
EVENT 37
each space
GOVT free sweep farc (no moves) (auc guerrillas act as troops)
or
GOVT free assault farc (auc guerrillas act as troops)
EVENT 47
all/ auc guerrillas active
all police free assault auc as if troops
EVENT 59
all cartels guerrillas to active
free assault cartels in each space
SHADED 20
farc free marches
farc flip 3 farc guerrillas underground
SHADED 29
select farc or auc
execute 2 free ambushes with any of its guerrillas without activating
SHADED 47
select auc
place 2 guerrillas in cucuta
free terror in cucuta
flip any 2 auc guerrillas underground
SHADED 60
select cartels
in 2 cities
place available cartels base
in 1 space
free bribe
SHADED 37
select auc
free march any guerrillas
at 1 destination free ambush
SHADED 70
select insurgent faction
in each forest
free terror with any 1 guerrilla
resources 3 per terror (marker or op?)
FARC ZONE
30
in one farc zone:
remove farc zone
remove farc base
30
place farc zone and base (see unshaded 36)
36
place farc zone and base
{
GOVT select 1 mountain space with most farc pieces and no farc zone
redeploy GOVT cubes
remove GOVT bases
place farc zone
place farc base
in 2 adjacent spaces
shift_support
}
remain eligible
COMPLICATED
EVENT 46
select insurgent faction
select space for terror
free terror with any guerrilla
remove any 2 enemy pieces in space
if pop
set_to_passive_support_or_opposition
the terror places 2 markers
EVENT 69
select source space
select destination space through chain of up to 3 adjacent depts
move any cubes/guerrillas from source to destination
any free op (except patrol or march) in destination
EVENT 71
remove guerrilla from choco
resources its faction -5
EVENT 49
permanently remove 3 available AUC guerrillas
EVENT 63
in each space with cartels guerrillas
remove all but 1
cartels free terror with that 1
ineligible CARTELS
EVENT 51
if any pipeline sabotage
remove all pipeline sabotage
else
resources GOVT 12
SHADED 6
in 1 space (pipeline)
sabotage
in 1 space (adjacent)
shift_opposition
EVENT 60
in 2 cities OR in 1 dept
for all cartels pieces in space
remove
resources GOVT 6
EVENT 5
place 6 police onto pipelines
flip to active 3 guerillas there or adjacent
EVENT 64
place 2 shipments with farc guerrillas in same spaces as cartels bases
EVENT 16
space 0 is_mountain(s)
select faction with most pieces (ties GOVT)
resources faction 5
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