EVENT 1 log 1 Civic Action space each Support Phase requires Govt Control and any cube. capability EVENT 2 capability EVENT 3 capability EVENT 7 capability EVENT 9 capability EVENT 10 capability EVENT 11 capability EVENT 13 capability SHADED 1 log Civic Action requires at least 2 Troops and 2 Police. shaded_capability SHADED 2 shaded_capability SHADED 3 shaded_capability SHADED 7 shaded_capability SHADED 9 shaded_capability SHADED 10 shaded_capability SHADED 11 shaded_capability SHADED 13 shaded_capability SHADED 12 momentum SHADED 17 momentum SHADED 22 momentum SHADED 27 momentum SHADED 42 momentum SHADED 67 momentum SHADED 26 prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG. space 0 has_cartels_base(s) && has_farc_guerrilla(s) transfer CARTELS FARC 6 endspace EVENT 56 transfer CARTELS GOVT 15 EVENT 4 prompt Select unsabotaged pipelines. space 3 is_unsabotaged_pipeline(s) resources GOVT (2*data.spaces[game.vm.s].econ) endspace EVENT 12 resources GOVT (Math.min(game.aid,20)) aid 10 EVENT 15 roll resources GOVT (game.vm.die*4) EVENT 17 resources GOVT (Math.min(game.aid,20)) aid 6 EVENT 18 resources GOVT (Math.min(game.aid,20)) aid 20 EVENT 67 resources CARTELS -20 EVENT 70 prompt Select each Forest without Guerrillas. space 0 is_forest(s) && !has_any_guerrilla(s) resources GOVT 6 endspace SHADED 8 resources GOVT -9 SHADED 16 resources GOVT -10 SHADED 18 resources GOVT -6 roll aid (-game.vm.die) SHADED 32 resources FARC 12 SHADED 41 prompt Select each space with AUC and Cartels pieces. space 0 has_auc_piece(s) && has_cartels_piece(s) resources AUC 3 endspace SHADED 45 prompt Select each space with AUC pieces. space 0 has_auc_piece(s) aid -1 endspace roll resources GOVT (-game.vm.die) SHADED 64 prompt Select each Cartels Base in a City. piece 0 is_cartels_base(p) && is_city(s) resources CARTELS 2 endpiece prompt Select each Cartels Base in a Dept. piece 0 is_cartels_base(p) && is_dept(s) resources CARTELS 1 endpiece SHADED 68 prompt Select each Cartels piece in coastal spaces. piece 0 is_cartels_piece(p) && is_coastal_space(s) resources CARTELS 2 endpiece SHADED 5 prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition. space 1 is_adjacent_to_loc3(s) shift_opposition shift_opposition endspace SHADED 15 space 1 is_city() && (is_neutral(s) || is_passive_support(s)) set_passive_opposition endspace SHADED 31 space 3 is_passive_opposition(s) set_active_opposition endspace SHADED 35 space 1 is_dept(s) && has_cartels_base(s) shift_opposition shift_opposition endspace SHADED 48 space 2 s !== BOGOTA && is_city(s) shift_opposition endspace SHADED 55 space 3 has_cartel_piece(s) shift_opposition endspace EVENT 6 space 2 (!is_support(s) && is_adjacent_to_support(s)) set_passive_support endspace EVENT 22 space 1 is_opposition(s) set_neutral endspace EVENT 31 space 2 is_city(s) shift_support endspace space 1 is_dept(s) shift_support endspace EVENT 32 space 2 is_neutral(s) || is_passive_opposition(s) set_passive_support endspace EVENT 45 space 0 has_cubes(s) && has_terror(s) shift_support endspace EVENT 52 space 2 is_city(s) || is_mountain(s) shift_support endspace EVENT 42 space 2 is_neutral(s) set_passive_support endspace resources GOVT 3 EVENT 44 space 1 is_city(s) && !is_opposition(s) set_active_support endspace resources GOVT 3 SHADED 44 space 1 is_city(s) && is_support(s) set_neutral endspace resources GOVT -3 EVENT 24 space 1 is_city(s) set_active_support endspace ineligible FARC SHADED 4 space 3 is_highest_value_pipeline_without_cubes(s) sabotage endspace SHADED 51 space 3 is_pipeline(s) && (has_farc_guerrilla(s) || adjacent_has_farc_guerrilla(s)) sabotage endspace EVENT 21 resources FARC -6 piece 1 is_farc_base(p) remove endpiece EVENT 23 space 1 is_dept(s) piece 0 is_piece_in_event_space(p) && is_underground_guerrilla(p) activate endpiece piece 0 is_piece_in_event_space(p) && is_cartels_base(p) remove endpiece endspace EVENT 25 space 1 is_mountain(s) piece 0 is_piece_in_event_space(p) && is_farc_piece(p) remove endpiece endspace EVENT 28 optional space 1 is_next_to_venezuela(s) piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace EVENT 33 optional space 1 is_next_to_ecuador(s) piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace EVENT 38 space 3 has_cubes(s) || is_support(s) piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) remove endpiece endspace SHADED 38 space 0 has_cubes(s) || is_support(s) piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) underground endpiece endspace EVENT 41 resources AUC -6 # TODO # space 1 has_auc_piece(s) space 1 true piece 0 is_piece_in_event_space(p) && is_auc_piece(p) remove endpiece endspace EVENT 58 resources CARTELS -6 piece 0 is_cartels_guerrilla(p) remove endpiece EVENT 61 space 1 is_city(s) piece 0 is_piece_in_event_space(p) && is_cartels_piece(p) remove endpiece endspace resources CARTELS -6 EVENT 62 optional piece 3 is_insurgent_piece(p) && is_zero_pop_forest(s) remove endpiece EVENT 66 piece 3 is_cartels_base(p) && is_forest(s) remove endpiece SHADED 14 space 1 is_dept(s) piece 1 is_piece_in_event_space(p) && is_govt_base(p) remove endpiece piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) remove endpiece endspace SHADED 24 space 1 has_farc_piece(s) piece 2 is_piece_in_event_space(p) && is_troops(p) remove endpiece endspace space 1 is_city(s) && is_support(s) set_neutral endspace SHADED 23 current GOVT piece 3 is_troops(p) remove endpiece ineligible GOVT ineligible FARC EVENT 43 space 1 is_dept(s) && has_troops(s) terror terror piece 0 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece endspace SHADED 43 space 1 is_dept(s) && has_troops(s) terror terror endspace aid -9 EVENT 55 remove_shipment remove_shipment piece 5 is_cartels_guerrilla(p) remove endpiece aid 3 EVENT 14 current GOVT space 1 is_dept(s) && !is_farc_zone(s) place GOVT BASE place GOVT TROOPS place GOVT TROOPS place GOVT TROOPS endspace EVENT 39 space 6 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace EVENT 50 current GOVT space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace SHADED 21 resources FARC 6 space 1 (is_city(s) || is_dept(s)) && can_place_base(s) place FARC BASE endspace SHADED 49 space 1 is_dept(s) place AUC GUERRILLA place AUC BASE endspace SHADED 25 space 1 s === ANTIOQUIA || (is_dept(s) && set_has(data.spaces[ANTIOQUIA].adjacent, s)) place_any FARC place_any FARC place_any FARC endspace SHADED 33 space 1 s === ECUADOR place_any (game.current) place_any (game.current) endspace SHADED 71 space 1 s === PANAMA place (game.current) BASE place (game.current) BASE endspace SHADED 52 space 1 has_auc_piece(s) && can_place_base(s) place AUC BASE endspace piece 0 is_auc_base(p) resources AUC 1 endpiece SHADED 56 piece 0 is_cartels_piece(p) && is_city(s) resources CARTELS 2 endpiece space 2 is_city(s) && can_place_base(s) place CARTELS BASE endspace SHADED 61 space 3 !has_cartels_piece(s) && can_place_base(s) place CARTELS BASE endspace SHADED 62 space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS place CARTELS BASE endspace SHADED 66 space 0 is_forest(s) && has_cartels_base(s) && can_place_base(s) place CARTELS BASE endspace SHADED 28 space 1 is_dept(s) && is_next_to_venezuela(s) && can_place_base(s) place FARC BASE endspace each space is_loc(s) && set_has(data.spaces[CUCUTA].adjacent, s) && is_empty(s) sabotage endspace EVENT 34 resources -1 -5 SHADED 34 select_insurgent space 1 is_zero_pop_dept(s) place (game.current) GUERRILLA place (game.current) GUERRILLA place (game.current) BASE endspace EOF SHADED 72 place all available guerrillas into spaces with cartels bases EVENT 20 reposition 6 farc guerrillas into adjacent spaces SHADED 40 in 1 dept with auc move all cubes to any cities in 2 cities place 1 auc piece SHADED 58 cartels relocate up to 4 police to any spaces SHADED 59 current CARTELS flip all cartels guerrillas underground relocate up to 3 cartels guerrillas anywhere EVENT 53 select insurgent faction select 2 depts move 1 or 2 guerrillas between depts flip them underground EVENT 35 in 1 dept for each cartels base replace with 1 police aid 3 EVENT 40 replace 3 auc guerrillas with available police EVENT 57 replace up to 3 cartels pieces with available police EVENT 72 in 2 spaces replace all cartels guerrillas with other guerrillas SHADED 39 in up to 3 depts replace 1 police with 1 available auc guerrilla SHADED 57 in 2 spaces replace 1 police with 1 available cartels piece SELECT A OR B EVENT 48 in 1 space adjacent to 3-econ pipeline remove FARC base OR "remove 1 opposition" if opposition shift_neutral EVENT 68 remove 2 cartels pieces from coastal spaces OR remove 2 shipments from coastal spaces EVENT 54 remove up to 2 guerrillas or replace up to 2 guerrillas with any other factions' available guerrillas EVENT 65 in one mountain dept: place or remove 1 shipment place or remove 1 insurgent base SHADED 50 remove 2 police OR replace 2 police with available auc guerrilla FREE ACTIVITIES / OPS EVENT 8 GOVT 3 free air strikes EVENT 19 in all spaces if GOVT free sweep (without movement) or free assault if insurgent free attack or free terror EVENT 26 all spaces with cartels guerrillas all cartels guerrillas free attack farc EVENT 27 GOVT 3 free special activities EVENT 29 in 1 space activate all farc GOVT free assault EVENT 37 each space GOVT free sweep farc (no moves) (auc guerrillas act as troops) or GOVT free assault farc (auc guerrillas act as troops) EVENT 47 all/ auc guerrillas active all police free assault auc as if troops EVENT 59 all cartels guerrillas to active free assault cartels in each space SHADED 20 farc free marches farc flip 3 farc guerrillas underground SHADED 29 select farc or auc execute 2 free ambushes with any of its guerrillas without activating SHADED 47 select auc place 2 guerrillas in cucuta free terror in cucuta flip any 2 auc guerrillas underground SHADED 60 select cartels in 2 cities place available cartels base in 1 space free bribe SHADED 37 select auc free march any guerrillas at 1 destination free ambush SHADED 70 select insurgent faction in each forest free terror with any 1 guerrilla resources 3 per terror (marker or op?) FARC ZONE 30 in one farc zone: remove farc zone remove farc base 30 place farc zone and base (see unshaded 36) 36 place farc zone and base { GOVT select 1 mountain space with most farc pieces and no farc zone redeploy GOVT cubes remove GOVT bases place farc zone place farc base in 2 adjacent spaces shift_support } remain eligible COMPLICATED EVENT 46 select insurgent faction select space for terror free terror with any guerrilla remove any 2 enemy pieces in space if pop set_to_passive_support_or_opposition the terror places 2 markers EVENT 69 select source space select destination space through chain of up to 3 adjacent depts move any cubes/guerrillas from source to destination any free op (except patrol or march) in destination EVENT 71 remove guerrilla from choco resources its faction -5 EVENT 49 permanently remove 3 available AUC guerrillas EVENT 63 in each space with cartels guerrillas remove all but 1 cartels free terror with that 1 ineligible CARTELS EVENT 51 if any pipeline sabotage remove all pipeline sabotage else resources GOVT 12 SHADED 6 in 1 space (pipeline) sabotage in 1 space (adjacent) shift_opposition EVENT 60 in 2 cities OR in 1 dept for all cartels pieces in space remove resources GOVT 6 EVENT 5 place 6 police onto pipelines flip to active 3 guerillas there or adjacent EVENT 64 place 2 shipments with farc guerrillas in same spaces as cartels bases EVENT 16 space 0 is_mountain(s) select faction with most pieces (ties GOVT) resources faction 5