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<!doctype html>
<title>Andean Abyss Reference</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<style>
html { font-family: "Source Sans", sans-serif }
h1, h2, h3, p { padding: 0; margin: 0 }
p { margin: 4px 0 }
h1, h2, .victory h3 { text-align: center }
h1 { margin-top: 36px; }
h3 { border-bottom: 2px solid brown; margin-bottom: 8px; }
h3 span { float: right; font-size: smaller; }
section { display: grid; grid-template-columns: 1fr 1fr; max-width: 1000px; margin: 0 auto; }
.propaganda { max-width: 1000px; margin: 0 auto; }
.propaganda > * { padding: 0 36px; }
.box { margin: 12px; padding: 12px; border: 2px solid #444; border-radius: 12px; }
.box p { padding-left: 18px; text-indent: -18px; }
mark { background-color: transparent }
h1 img { vertical-align: -20%; padding: 0 18px; }
dt { font-weight: bold }

.govt h3 { border-color: #0066b2 }
.govt mark, .govt span, .govt h2, .govt .victory h3 { color: #0066b2; }
.govt .operations { background-color: #e0e5f3 }
.govt .activities { background-color: #c6d1eb }

.farc h3 { border-color: #bd1e2d }
.farc mark, .farc span, .farc h2, .farc .victory h3 { color: #bd1e2d; }
.farc .operations { background-color: #eaeaeb }
.farc .activities { background-color: #ebc9be }

.auc h3 { border-color: #b4891f }
.auc mark, .auc span, .auc h2, .auc .victory h3 { color: #b4891f; }
.auc .operations { background-color: #eaeaeb }
.auc .activities { background-color: #eaddc4 }

.cartels h3 { border-color: #008141 }
.cartels mark, .cartels span, .cartels h2, .cartels .victory h3 { color: #008141; }
.cartels .operations { background-color: #eaeaeb }
.cartels .activities { background-color: #c2d7c7 }

</style>

<h1><img src="icon_govt.png"> Government <img src="icon_govt.png"></h1>
<section class="govt">

<div>
<h2>COIN Operations</h2>

<div class="operations box">
<h3>Train<span>+ Air Lift or Eradicate?</h3>
<p><b>Purpose:</b> Augment Government forces and Support.
<p><b>Location:</b> Any Departments or Cities.
<p><b>Cost:</b> 3 Resources per space selected.
<p><b>Procedure:</b>
	At each selected City or Govt Base Dept, place up to 6 cubes.
	Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base
	or&mdash;<i>if Troops, Police, and Control</i>&mdash;buy Civic Action.
</div>

<div class="operations box">
<h3>Patrol<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Protect LoCs and redeploy among Cities.
<p><b>Location:</b> Any LoCs or Cities.
<p><b>Cost:</b> 3 Resources total.
<p><b>Procedure:</b>
	Move any cubes into or along adjacent
	LoCs or Cities, stopping at Guerrillas.
	In each LoC, Activate 1 Guerrilla for each cube there.
	Then, if desired, conduct a free Assault in 1 LoC.
</div>

<div class="operations box">
<h3>Sweep<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Enter area, find enemy <i>(not on final card)</i>.
<p><b>Location:</b> Any Cities or Departments.
<p><b>Cost:</b> 3 Resources per space selected.
<p><b>Procedure:</b>
	Move any Troops onto adjacent
	Guerrilla-free LoCs, then into adjacent selected
	spaces. Activate 1 Guerrilla for each cube there.
	<i>Forest</i>&mdash;Activate 1 for every 2 cubes.
</div>

<div class="operations box">
<h3>Assault<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 3 Resources per space selected.
<p><b>Procedure:</b>
	In each space, remove 1 Active Guerrilla or Base for each Troops cube <i>(Bases last)</i>.
	<i>City or LoC</i>&mdash;Remove 1 piece for every cube.
	<i>Mountain</i>&mdash;Remove 1 piece for every 2 Troops.
	For each Shipment removed, +6 Aid.
</div>

</div>

<div>
<h2>Special Activities</h2>

<div class="activities box">
<h3>Air Lift <span>1 space to 1 space</span></h3>
<p><b>Purpose:</b> Mass Troops quickly for an Operation.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b> Any.
<p><b>Procedure:</b>
	Move up to 3 Troops from any 1 space to another.
</div>

<div class="activities box">
<h3>Air Strike <span>max 1 space</span></h3>
<p><b>Purpose:</b> Destroy exposed Insurgent unit.
<p><b>Accompanying Op:</b> Patrol, Sweep, or Assault.
<p><b>Location:</b>
	Any 1 Department or LoC.
<p><b>Procedure:</b>
	Remove any 1 Active Guerrilla or Base <i>(Bases last)</i>.
</div>

<div class="activities box">
<h3>Eradicate<span>max 1 space</span></h3>
<p><b>Purpose:</b> Destroy rural Cartels Bases; gain Aid.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b>
	Any 1 Department with Cartels pieces.
<p><b>Procedure:</b>
	Aid +4.
	Remove all Cartels Bases there.
	Shift that or an adjacent Department 1 level toward Active Opposition, if possible;
	if not, place a FARC Guerrilla in that Department.
</div>

<div class="victory box">
<h3>Victory</h3>
<p><mark><b>Government:</b> Total Support exceeds <b>60</b>.</mark>
<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.
<p><b>AUC:</b> AUC has more Bases than FARC.
<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>

</div>

</section>

<h1><img src="icon_farc.png"> FARC <img src="icon_farc.png"></h1>
<section class="farc">

<div>
<h2>Insurgent Operations</h2>

<div class="operations box">
<h3>Rally<span>+ Extort?</h3>
<p><b>Purpose:</b> Augment or recover friendly forces.
<p><b>Location:</b> Departments or Cities <mark>without Support<mark>.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
	Place 1 Guerrilla or replace 2 with a Base.
	<i>If Base</i>&mdash;instead either place Guerrillas up
	to Population plus Bases or move any Guerillas
	to there and flip all Guerrillas there Underground.
</div>

<div class="operations box">
<h3>March<span>+ Extort?</h3>
<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i>
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
	Move Guerrillas into adjacent spaces.
	<i>If destination has Support or is LoC, and if
	moving Guerrillas plus cubes there exceed 3,</i>
	Activate the Guerrillas.
</div>

<div class="operations box">
<h3>Attack<span>+ Extort or Ambush?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces with Guerrilla and enemy.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
	Activate all Guerrillas.
	Roll a die&mdash;equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>.
	<i>If "1"</i>, place 1 Guerrilla.
	Take any Shipment removed.
</div>

<div class="operations box">
<h3>Terror<span>+ Extort or Kidnap?</h3>
<p><b>Purpose:</b> Neutralize support or economic activity.
<p><b>Location:</b> Any spaces with Underground Guerrillas.
<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
	In each selected space, Activate 1 Underground Guerrilla.
	<i>If Department or City</i>&mdash;place Terror and shift Support/Opposition 1 level toward <mark>Active Opposition</mark>.
	<i>If LoC</i>&mdash;place Sabotage.
</div>

</div>

<div>
<h2>Special Activities</h2>

<div class="activities box">
<h3>Extort</h3>
<p><b>Purpose:</b> Gain Resources.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b>
	Any spaces where FARC forces include
	an Underground Guerrilla and outnumber enemy.
<p><b>Procedure:</b>
	For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla.
</div>

<div class="activities box">
<h3>Ambush<span>max 1 space</span></h3>
<p><b>Purpose:</b> Ensure Attack success.
<p><b>Accompanying Op:</b> Attack.
<p><b>Location:</b>
	An Attack space with an Underground FARC Guerrilla.
<p><b>Procedure:</b>
	The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>.
	Place a FARC Guerrilla.
</div>

<div class="activities box">
<h3>Kidnap<span>max 3 spaces</span></h3>
<p><b>Purpose:</b> Take Resources from Govt or Cartels.
<p><b>Accompanying Op:</b> Terror.
<p><b>Location:</b>
	Up to 3 Cartels Base, City or LoC spaces
	where Terror Op and FARC Guerrillas exceed Police.
<p><b>Procedure:</b>
	Each Space, Govt <i>if City or LoC</i> or Cartels <i>if Cartels Base</i>
	transfer to FARC a Shipment or a die roll's Resources.
	<i>If "6",</i> AUC places 1 piece.
</div>

<div class="victory box">
<h3>Victory</h3>
<p><b>Government:</b> Total Support exceeds <b>60</b>.
<p><mark><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.</mark>
<p><b>AUC:</b> AUC has more Bases than FARC.
<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>

</div>

</section>


<h1><img src="icon_auc.png"> AUC <img src="icon_auc.png"></h1>
<section class="auc">

<div>
<h2>Insurgent Operations</h2>

<div class="operations box">
<h3>Rally<span>+ Extort?</h3>
<p><b>Purpose:</b> Augment or recover friendly forces.
<p><b>Location:</b> Departments or Cities <mark>without Opposition<mark>.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
	Place 1 Guerrilla or replace 2 with a Base.
	<i>If Base</i>&mdash;instead either place Guerrillas up
	to Population plus Bases or move any Guerillas
	to there and flip all Guerrillas there Underground.
</div>

<div class="operations box">
<h3>March<span>+ Extort?</h3>
<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i>
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
	Move Guerrillas into adjacent spaces.
	<i>If destination has Support <mark>or Opposition</mark> or is LoC, and if
	moving Guerrillas <mark>plus FARC Guerrillas</mark> plus cubes there exceed 3,</i>
	Activate the Guerrillas.
</div>

<div class="operations box">
<h3>Attack<span>+ Extort or Ambush?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces with Guerrilla and enemy.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
	Activate all Guerrillas.
	Roll a die&mdash;equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>.
	<i>If "1"</i>, place 1 Guerrilla.
	Take any Shipment removed.
</div>

<div class="operations box">
<h3>Terror<span>+ Extort or Assassinate?</h3>
<p><b>Purpose:</b> Neutralize support or economic activity.
<p><b>Location:</b> Any spaces with Underground Guerrillas.
<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
	Activate 1 Underground Guerrilla in each selected space, 
	<mark>Aid -3 if 1 space, -5 if 2 or more.</mark>
	<i>If Department or City</i>&mdash;place Terror and shift Support/Opposition 1 level toward Neutral.
	<i>If LoC</i>&mdash;place Sabotage.
</div>

</div>

<div>
<h2>Special Activities</h2>

<div class="activities box">
<h3>Extort</h3>
<p><b>Purpose:</b> Gain Resources.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b>
	Any spaces where AUC forces include
	an Underground Guerrilla and outnumber enemy.
<p><b>Procedure:</b>
	For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla.
</div>

<div class="activities box">
<h3>Ambush<span>max 1 space</span></h3>
<p><b>Purpose:</b> Ensure Attack success.
<p><b>Accompanying Op:</b> Attack.
<p><b>Location:</b>
	An Attack space with an Underground AUC Guerrilla.
<p><b>Procedure:</b>
	The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>.
	Place a AUC Guerrilla.
</div>

<div class="activities box">
<h3>Assassinate<span>max 3 spaces</span></h3>
<p><b>Purpose:</b> Eliminate enemy unit.
<p><b>Accompanying Op:</b> Terror.
<p><b>Location:</b>
	Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police.
<p><b>Procedure:</b>
	Each Space, remove any 1 enemy piece.
	Take any Shipments removed.
</div>

<div class="victory box">
<h3>Victory</h3>
<p><b>Government:</b> Total Support exceeds <b>60</b>.
<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.
<p><mark><b>AUC:</b> AUC has more Bases than FARC.</mark>
<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>

</div>

</section>


<h1><img src="icon_cartels.png"> Cartels <img src="icon_cartels.png"></h1>
<section class="cartels">

<div>
<h2>Insurgent Operations</h2>

<div class="operations box">
<h3>Rally<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Augment or recover friendly forces.
<p><b>Location:</b> Departments or Cities.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
	Place 1 Guerrilla or replace 2 with a Base.
	<i>If Base</i>&mdash;instead either place Guerrillas up
	to Population plus Bases or move any Guerillas
	to there and flip all Guerrillas there Underground.
</div>

<div class="operations box">
<h3>March<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i>
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
	Move Guerrillas into adjacent spaces.
	<i>If destination has Support or is LoC, and if
	moving Guerrillas plus cubes there exceed 3,</i>
	Activate the Guerrillas.
</div>

<div class="operations box">
<h3>Attack<span>+ Bribe?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces with Guerrilla and enemy.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
	Activate all Guerrillas.
	Roll a die&mdash;equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>.
	<i>If "1"</i>, place 1 Guerrilla.
	Take any Shipment removed.
</div>

<div class="operations box">
<h3>Terror<span>+ Bribe?</h3>
<p><b>Purpose:</b> Neutralize support or economic activity.
<p><b>Location:</b> Any spaces with Underground Guerrillas.
<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
	Activate 1 Underground Guerrilla in each selected space, 
	<i>If Department or City</i>&mdash;place Terror and shift Support/Opposition 1 level toward Neutral.
	<i>If LoC</i>&mdash;place Sabotage.
</div>

</div>

<div>
<h2>Special Activities</h2>

<div class="activities box">
<h3>Cultivate <span>max 1 space</span></h3>
<p><b>Purpose:</b> Add a Base or move into a new area.
<p><b>Accompanying Op:</b> Rally or March.
<p><b>Location:</b>
	A Department or City with Population >0 where Cartels Guerrillas outnumber Police.
<p><b>Procedure:</b>
	Move 1 Cartels Base from anywhere on the map to the selected space, or,
	<i>if Rally Department</i>, place 1 Base there.
</div>

<div class="activities box">
<h3>Process</h3>
<p><b>Purpose:</b> Prepare drug Shipments or liquidate Bases for Resources.
<p><b>Accompanying Op:</b> Rally or March.
<p><b>Location:</b>
	Cities or Departments with Cartels Bases.
<p><b>Procedure:</b>
	Place 1-2 Shipments with any Guerrillas,
	or remove any Cartels Bases and add +3 Cartels Resources for each.
</div>

<div class="activities box">
<h3>Bribe<span>max 3 spaces</span></h3>
<p><b>Purpose:</b> Neutralize, expose, or hide units.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b> Any of up to 3 spaces.
<p><b>Procedure:</b>
	Each space, Cartels Resources -3 to remove up to 2 cubes,
	remove or flip up to 2 Guerrillas,
	or remove a Base.
	Transfer any Shipment removed, if desired.
</div>

<div class="victory box">
<h3>Victory</h3>
<p><b>Government:</b> Total Support exceeds <b>60</b>.
<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.
<p><b>AUC:</b> AUC has more Bases than FARC.
<p><mark><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.</mark>
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>

</div>

</section>

<h1>Propaganda Card</h1>

<div class="propaganda">

<p>
<b><i>Never 2 Propaganda Rounds in a row (6.0).</i></b>

<dl>

<dt>
&#xbb; Victory?
<dd>
If any Faction has met its victory condition, the game ends; see Victory (7.2).

<dt>
&#xbb; Sabotage:
<dd>
Place 1 <b><i>Sabotage</i></b> on each LoC adjacent to FARC-Controlled Cities (1.8)
or where Guerrillas exceed cubes.

<dt>
&#xbb; Resources:
<dd>
Add to each Faction's Resources as follows.
<ul>
<li><b>Government</b>&mdash;<b>30</b> minus Econ of Sabotaged LoCs, plus Aid <i>(no Aid if Samper)</i>.
<li><b>FARC</b> and <b>AUC</b>&mdash;The number of their Bases, <b>Cartels</b>&mdash;<b>3</b> times their Bases.
<li><b>Shipments</b>&mdash;<b>6</b> Resources per Shipment (remove) or replace with Base.
</ul>

<dt>
&#xbb; Support:
<dd>
<ul>
<li><b>Civic Action</b>&mdash;In spaces with Govt Control (1.8) and any Troops and Police;
	every <b>3</b> Resources spent by Government removes 1 Terror or&mdash;<i>once no more Terror</i>&mdash;shifts
	1 level toward Active Support.
<li><b>Agitation</b>&mdash;In spaces with FARC Control:
	every <b>1</b> Resource spent by FARC removes 1 Terror or&mdash;<i>once no more Terror</i>&mdash;shifts
	1 level toward Active Opposition.
<li><b>Election</b>&mdash;If Total Support is <b>60</b> or less, advance <i>El Presidente</i> 1 box <i>(unless Uribe)</i>.
<li><b>Elite Backing</b>&mdash;AUC may free Rally in 1 space with no Opposition, nor Govt Control, nor FARC Control.
</ul>

<dt>
&#xbb; Redeploy:
<dd>
Government <i>must</i> move Troops on LoCs or in Depts without Govt Bases to
Govt-Controlled spaces that are Cities or have Government Bases.
It <i>may</i> move other Troops to such spaces and Police to any LoCs or
Govt-Controlled spaces.
Do not adjust Control until all Redeployment is complete.

<dt>
&#xbb; Reset:
<dd>
All Factions Eligible.
Discard Insurgent Momentum.
Remove Terror and Sabotage.
All Guerrillas Underground.
Play next card or, if final Round (2.4.1), determine victory (7.3).

</dl>

</div>