1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
|
<!doctype html>
<title>Andean Abyss Reference</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<style>
html { font-family: "Source Sans", sans-serif }
h1, h2, h3, p { padding: 0; margin: 0 }
p { margin: 4px 0 }
h1, h2, .victory h3 { text-align: center }
h1 { margin-top: 36px; }
h3 { border-bottom: 2px solid brown; margin-bottom: 8px; }
h3 span { float: right; font-size: smaller; }
section { display: grid; grid-template-columns: 1fr 1fr; max-width: 1000px; margin: 0 auto; }
.propaganda { max-width: 1000px; margin: 0 auto; }
.propaganda > * { padding: 0 36px; }
.box { margin: 12px; padding: 12px; border: 2px solid #444; border-radius: 12px; }
.box p { padding-left: 18px; text-indent: -18px; }
mark { background-color: transparent }
h1 img { vertical-align: -20%; padding: 0 18px; }
dt { font-weight: bold }
.govt h3 { border-color: #0066b2 }
.govt mark, .govt span, .govt h2, .govt .victory h3 { color: #0066b2; }
.govt .operations { background-color: #e0e5f3 }
.govt .activities { background-color: #c6d1eb }
.farc h3 { border-color: #bd1e2d }
.farc mark, .farc span, .farc h2, .farc .victory h3 { color: #bd1e2d; }
.farc .operations { background-color: #eaeaeb }
.farc .activities { background-color: #ebc9be }
.auc h3 { border-color: #b4891f }
.auc mark, .auc span, .auc h2, .auc .victory h3 { color: #b4891f; }
.auc .operations { background-color: #eaeaeb }
.auc .activities { background-color: #eaddc4 }
.cartels h3 { border-color: #008141 }
.cartels mark, .cartels span, .cartels h2, .cartels .victory h3 { color: #008141; }
.cartels .operations { background-color: #eaeaeb }
.cartels .activities { background-color: #c2d7c7 }
</style>
<h1><img src="icon_govt.png"> Government <img src="icon_govt.png"></h1>
<section class="govt">
<div>
<h2>COIN Operations</h2>
<div class="operations box">
<h3>Train<span>+ Air Lift or Eradicate?</h3>
<p><b>Purpose:</b> Augment Government forces and Support.
<p><b>Location:</b> Any Departments or Cities.
<p><b>Cost:</b> 3 Resources per space selected.
<p><b>Procedure:</b>
At each selected City or Govt Base Dept, place up to 6 cubes.
Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base
or—<i>if Troops, Police, and Control</i>—buy Civic Action.
</div>
<div class="operations box">
<h3>Patrol<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Protect LoCs and redeploy among Cities.
<p><b>Location:</b> Any LoCs or Cities.
<p><b>Cost:</b> 3 Resources total.
<p><b>Procedure:</b>
Move any cubes into or along adjacent
LoCs or Cities, stopping at Guerrillas.
In each LoC, Activate 1 Guerrilla for each cube there.
Then, if desired, conduct a free Assault in 1 LoC.
</div>
<div class="operations box">
<h3>Sweep<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Enter area, find enemy <i>(not on final card)</i>.
<p><b>Location:</b> Any Cities or Departments.
<p><b>Cost:</b> 3 Resources per space selected.
<p><b>Procedure:</b>
Move any Troops onto adjacent
Guerrilla-free LoCs, then into adjacent selected
spaces. Activate 1 Guerrilla for each cube there.
<i>Forest</i>—Activate 1 for every 2 cubes.
</div>
<div class="operations box">
<h3>Assault<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 3 Resources per space selected.
<p><b>Procedure:</b>
In each space, remove 1 Active Guerrilla or Base for each Troops cube <i>(Bases last)</i>.
<i>City or LoC</i>—Remove 1 piece for every cube.
<i>Mountain</i>—Remove 1 piece for every 2 Troops.
For each Shipment removed, +6 Aid.
</div>
</div>
<div>
<h2>Special Activities</h2>
<div class="activities box">
<h3>Air Lift <span>1 space to 1 space</span></h3>
<p><b>Purpose:</b> Mass Troops quickly for an Operation.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b> Any.
<p><b>Procedure:</b>
Move up to 3 Troops from any 1 space to another.
</div>
<div class="activities box">
<h3>Air Strike <span>max 1 space</span></h3>
<p><b>Purpose:</b> Destroy exposed Insurgent unit.
<p><b>Accompanying Op:</b> Patrol, Sweep, or Assault.
<p><b>Location:</b>
Any 1 Department or LoC.
<p><b>Procedure:</b>
Remove any 1 Active Guerrilla or Base <i>(Bases last)</i>.
</div>
<div class="activities box">
<h3>Eradicate<span>max 1 space</span></h3>
<p><b>Purpose:</b> Destroy rural Cartels Bases; gain Aid.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b>
Any 1 Department with Cartels pieces.
<p><b>Procedure:</b>
Aid +4.
Remove all Cartels Bases there.
Shift that or an adjacent Department 1 level toward Active Opposition, if possible;
if not, place a FARC Guerrilla in that Department.
</div>
<div class="victory box">
<h3>Victory</h3>
<p><mark><b>Government:</b> Total Support exceeds <b>60</b>.</mark>
<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.
<p><b>AUC:</b> AUC has more Bases than FARC.
<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>
</div>
</section>
<h1><img src="icon_farc.png"> FARC <img src="icon_farc.png"></h1>
<section class="farc">
<div>
<h2>Insurgent Operations</h2>
<div class="operations box">
<h3>Rally<span>+ Extort?</h3>
<p><b>Purpose:</b> Augment or recover friendly forces.
<p><b>Location:</b> Departments or Cities <mark>without Support<mark>.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
Place 1 Guerrilla or replace 2 with a Base.
<i>If Base</i>—instead either place Guerrillas up
to Population plus Bases or move any Guerillas
to there and flip all Guerrillas there Underground.
</div>
<div class="operations box">
<h3>March<span>+ Extort?</h3>
<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i>
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
Move Guerrillas into adjacent spaces.
<i>If destination has Support or is LoC, and if
moving Guerrillas plus cubes there exceed 3,</i>
Activate the Guerrillas.
</div>
<div class="operations box">
<h3>Attack<span>+ Extort or Ambush?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces with Guerrilla and enemy.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
Activate all Guerrillas.
Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>.
<i>If "1"</i>, place 1 Guerrilla.
Take any Shipment removed.
</div>
<div class="operations box">
<h3>Terror<span>+ Extort or Kidnap?</h3>
<p><b>Purpose:</b> Neutralize support or economic activity.
<p><b>Location:</b> Any spaces with Underground Guerrillas.
<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
In each selected space, Activate 1 Underground Guerrilla.
<i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward <mark>Active Opposition</mark>.
<i>If LoC</i>—place Sabotage.
</div>
</div>
<div>
<h2>Special Activities</h2>
<div class="activities box">
<h3>Extort</h3>
<p><b>Purpose:</b> Gain Resources.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b>
Any spaces where FARC forces include
an Underground Guerrilla and outnumber enemy.
<p><b>Procedure:</b>
For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla.
</div>
<div class="activities box">
<h3>Ambush<span>max 1 space</span></h3>
<p><b>Purpose:</b> Ensure Attack success.
<p><b>Accompanying Op:</b> Attack.
<p><b>Location:</b>
An Attack space with an Underground FARC Guerrilla.
<p><b>Procedure:</b>
The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>.
Place a FARC Guerrilla.
</div>
<div class="activities box">
<h3>Kidnap<span>max 3 spaces</span></h3>
<p><b>Purpose:</b> Take Resources from Govt or Cartels.
<p><b>Accompanying Op:</b> Terror.
<p><b>Location:</b>
Up to 3 Cartels Base, City or LoC spaces
where Terror Op and FARC Guerrillas exceed Police.
<p><b>Procedure:</b>
Each Space, Govt <i>if City or LoC</i> or Cartels <i>if Cartels Base</i>
transfer to FARC a Shipment or a die roll's Resources.
<i>If "6",</i> AUC places 1 piece.
</div>
<div class="victory box">
<h3>Victory</h3>
<p><b>Government:</b> Total Support exceeds <b>60</b>.
<p><mark><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.</mark>
<p><b>AUC:</b> AUC has more Bases than FARC.
<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>
</div>
</section>
<h1><img src="icon_auc.png"> AUC <img src="icon_auc.png"></h1>
<section class="auc">
<div>
<h2>Insurgent Operations</h2>
<div class="operations box">
<h3>Rally<span>+ Extort?</h3>
<p><b>Purpose:</b> Augment or recover friendly forces.
<p><b>Location:</b> Departments or Cities <mark>without Opposition<mark>.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
Place 1 Guerrilla or replace 2 with a Base.
<i>If Base</i>—instead either place Guerrillas up
to Population plus Bases or move any Guerillas
to there and flip all Guerrillas there Underground.
</div>
<div class="operations box">
<h3>March<span>+ Extort?</h3>
<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i>
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
Move Guerrillas into adjacent spaces.
<i>If destination has Support <mark>or Opposition</mark> or is LoC, and if
moving Guerrillas <mark>plus FARC Guerrillas</mark> plus cubes there exceed 3,</i>
Activate the Guerrillas.
</div>
<div class="operations box">
<h3>Attack<span>+ Extort or Ambush?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces with Guerrilla and enemy.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
Activate all Guerrillas.
Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>.
<i>If "1"</i>, place 1 Guerrilla.
Take any Shipment removed.
</div>
<div class="operations box">
<h3>Terror<span>+ Extort or Assassinate?</h3>
<p><b>Purpose:</b> Neutralize support or economic activity.
<p><b>Location:</b> Any spaces with Underground Guerrillas.
<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
Activate 1 Underground Guerrilla in each selected space,
<mark>Aid -3 if 1 space, -5 if 2 or more.</mark>
<i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward Neutral.
<i>If LoC</i>—place Sabotage.
</div>
</div>
<div>
<h2>Special Activities</h2>
<div class="activities box">
<h3>Extort</h3>
<p><b>Purpose:</b> Gain Resources.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b>
Any spaces where AUC forces include
an Underground Guerrilla and outnumber enemy.
<p><b>Procedure:</b>
For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla.
</div>
<div class="activities box">
<h3>Ambush<span>max 1 space</span></h3>
<p><b>Purpose:</b> Ensure Attack success.
<p><b>Accompanying Op:</b> Attack.
<p><b>Location:</b>
An Attack space with an Underground AUC Guerrilla.
<p><b>Procedure:</b>
The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>.
Place a AUC Guerrilla.
</div>
<div class="activities box">
<h3>Assassinate<span>max 3 spaces</span></h3>
<p><b>Purpose:</b> Eliminate enemy unit.
<p><b>Accompanying Op:</b> Terror.
<p><b>Location:</b>
Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police.
<p><b>Procedure:</b>
Each Space, remove any 1 enemy piece.
Take any Shipments removed.
</div>
<div class="victory box">
<h3>Victory</h3>
<p><b>Government:</b> Total Support exceeds <b>60</b>.
<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.
<p><mark><b>AUC:</b> AUC has more Bases than FARC.</mark>
<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>
</div>
</section>
<h1><img src="icon_cartels.png"> Cartels <img src="icon_cartels.png"></h1>
<section class="cartels">
<div>
<h2>Insurgent Operations</h2>
<div class="operations box">
<h3>Rally<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Augment or recover friendly forces.
<p><b>Location:</b> Departments or Cities.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
Place 1 Guerrilla or replace 2 with a Base.
<i>If Base</i>—instead either place Guerrillas up
to Population plus Bases or move any Guerillas
to there and flip all Guerrillas there Underground.
</div>
<div class="operations box">
<h3>March<span>+ any Special Activity?</h3>
<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i>
<p><b>Location:</b> Any spaces.
<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
Move Guerrillas into adjacent spaces.
<i>If destination has Support or is LoC, and if
moving Guerrillas plus cubes there exceed 3,</i>
Activate the Guerrillas.
</div>
<div class="operations box">
<h3>Attack<span>+ Bribe?</h3>
<p><b>Purpose:</b> Eliminate enemy forces.
<p><b>Location:</b> Any spaces with Guerrilla and enemy.
<p><b>Cost:</b> 1 Resource per space selected.
<p><b>Procedure:</b>
Activate all Guerrillas.
Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>.
<i>If "1"</i>, place 1 Guerrilla.
Take any Shipment removed.
</div>
<div class="operations box">
<h3>Terror<span>+ Bribe?</h3>
<p><b>Purpose:</b> Neutralize support or economic activity.
<p><b>Location:</b> Any spaces with Underground Guerrillas.
<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>.
<p><b>Procedure:</b>
Activate 1 Underground Guerrilla in each selected space,
<i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward Neutral.
<i>If LoC</i>—place Sabotage.
</div>
</div>
<div>
<h2>Special Activities</h2>
<div class="activities box">
<h3>Cultivate <span>max 1 space</span></h3>
<p><b>Purpose:</b> Add a Base or move into a new area.
<p><b>Accompanying Op:</b> Rally or March.
<p><b>Location:</b>
A Department or City with Population >0 where Cartels Guerrillas outnumber Police.
<p><b>Procedure:</b>
Move 1 Cartels Base from anywhere on the map to the selected space, or,
<i>if Rally Department</i>, place 1 Base there.
</div>
<div class="activities box">
<h3>Process</h3>
<p><b>Purpose:</b> Prepare drug Shipments or liquidate Bases for Resources.
<p><b>Accompanying Op:</b> Rally or March.
<p><b>Location:</b>
Cities or Departments with Cartels Bases.
<p><b>Procedure:</b>
Place 1-2 Shipments with any Guerrillas,
or remove any Cartels Bases and add +3 Cartels Resources for each.
</div>
<div class="activities box">
<h3>Bribe<span>max 3 spaces</span></h3>
<p><b>Purpose:</b> Neutralize, expose, or hide units.
<p><b>Accompanying Op:</b> Any.
<p><b>Location:</b> Any of up to 3 spaces.
<p><b>Procedure:</b>
Each space, Cartels Resources -3 to remove up to 2 cubes,
remove or flip up to 2 Guerrillas,
or remove a Base.
Transfer any Shipment removed, if desired.
</div>
<div class="victory box">
<h3>Victory</h3>
<p><b>Government:</b> Total Support exceeds <b>60</b>.
<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.
<p><b>AUC:</b> AUC has more Bases than FARC.
<p><mark><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.</mark>
<p><i>After final Propaganda: Closest to goal wins (7.3).</i>
</div>
</div>
</section>
<h1>Propaganda Card</h1>
<div class="propaganda">
<p>
<b><i>Never 2 Propaganda Rounds in a row (6.0).</i></b>
<dl>
<dt>
» Victory?
<dd>
If any Faction has met its victory condition, the game ends; see Victory (7.2).
<dt>
» Sabotage:
<dd>
Place 1 <b><i>Sabotage</i></b> on each LoC adjacent to FARC-Controlled Cities (1.8)
or where Guerrillas exceed cubes.
<dt>
» Resources:
<dd>
Add to each Faction's Resources as follows.
<ul>
<li><b>Government</b>—<b>30</b> minus Econ of Sabotaged LoCs, plus Aid <i>(no Aid if Samper)</i>.
<li><b>FARC</b> and <b>AUC</b>—The number of their Bases, <b>Cartels</b>—<b>3</b> times their Bases.
<li><b>Shipments</b>—<b>6</b> Resources per Shipment (remove) or replace with Base.
</ul>
<dt>
» Support:
<dd>
<ul>
<li><b>Civic Action</b>—In spaces with Govt Control (1.8) and any Troops and Police;
every <b>3</b> Resources spent by Government removes 1 Terror or—<i>once no more Terror</i>—shifts
1 level toward Active Support.
<li><b>Agitation</b>—In spaces with FARC Control:
every <b>1</b> Resource spent by FARC removes 1 Terror or—<i>once no more Terror</i>—shifts
1 level toward Active Opposition.
<li><b>Election</b>—If Total Support is <b>60</b> or less, advance <i>El Presidente</i> 1 box <i>(unless Uribe)</i>.
<li><b>Elite Backing</b>—AUC may free Rally in 1 space with no Opposition, nor Govt Control, nor FARC Control.
</ul>
<dt>
» Redeploy:
<dd>
Government <i>must</i> move Troops on LoCs or in Depts without Govt Bases to
Govt-Controlled spaces that are Cities or have Government Bases.
It <i>may</i> move other Troops to such spaces and Police to any LoCs or
Govt-Controlled spaces.
Do not adjust Control until all Redeployment is complete.
<dt>
» Reset:
<dd>
All Factions Eligible.
Discard Insurgent Momentum.
Remove Terror and Sabotage.
All Guerrillas Underground.
Play next card or, if final Round (2.4.1), determine victory (7.3).
</dl>
</div>
|