Purpose: Augment Government forces and Support.
Location: Any Departments or Cities.
Cost: 3 Resources per space selected.
Procedure: At each selected City or Govt Base Dept, place up to 6 cubes. Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base or—if Troops, Police, and Control—buy Civic Action.
Purpose: Protect LoCs and redeploy among Cities.
Location: Any LoCs or Cities.
Cost: 3 Resources total.
Procedure: Move any cubes into or along adjacent LoCs or Cities, stopping at Guerrillas. In each LoC, Activate 1 Guerrilla for each cube there. Then, if desired, conduct a free Assault in 1 LoC.
Purpose: Enter area, find enemy (not on final card).
Location: Any Cities or Departments.
Cost: 3 Resources per space selected.
Procedure: Move any Troops onto adjacent Guerrilla-free LoCs, then into adjacent selected spaces. Activate 1 Guerrilla for each cube there. Forest—Activate 1 for every 2 cubes.
Purpose: Eliminate enemy forces.
Location: Any spaces.
Cost: 3 Resources per space selected.
Procedure: In each space, remove 1 Active Guerrilla or Base for each Troops cube (Bases last). City or LoC—Remove 1 piece for every cube. Mountain—Remove 1 piece for every 2 Troops. For each Shipment removed, +6 Aid.
Purpose: Mass Troops quickly for an Operation.
Accompanying Op: Any.
Location: Any.
Procedure: Move up to 3 Troops from any 1 space to another.
Purpose: Destroy exposed Insurgent unit.
Accompanying Op: Patrol, Sweep, or Assault.
Location: Any 1 Department or LoC.
Procedure: Remove any 1 Active Guerrilla or Base (Bases last).
Purpose: Destroy rural Cartels Bases; gain Aid.
Accompanying Op: Any.
Location: Any 1 Department with Cartels pieces.
Procedure: Aid +4. Remove all Cartels Bases there. Shift that or an adjacent Department 1 level toward Active Opposition, if possible; if not, place a FARC Guerrilla in that Department.
Government: Total Support exceeds 60.
FARC: Total Opposition plus FARC Bases exceeds 25.
AUC: AUC has more Bases than FARC.
Cartels: Cartels have more than 10 Bases and more than 40 Resources.
After final Propaganda: Closest to goal wins (7.3).
Purpose: Augment or recover friendly forces.
Location: Departments or Cities without Support.
Cost: 1 Resource per space selected.
Procedure:
Place 1 Guerrilla or replace 2 with a Base.
If Base—instead either place Guerrillas up
to Population plus Bases or move any Guerillas
to there and flip all Guerrillas there Underground.
Purpose: Move Guerillas (not on final card).
Location: Any spaces.
Cost: 1 Resource per destination City/Dept (LoCs 0).
Procedure: Move Guerrillas into adjacent spaces. If destination has Support or is LoC, and if moving Guerrillas plus cubes there exceed 3, Activate the Guerrillas.
Purpose: Eliminate enemy forces.
Location: Any spaces with Guerrilla and enemy.
Cost: 1 Resource per space selected.
Procedure: Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). If "1", place 1 Guerrilla. Take any Shipment removed.
Purpose: Neutralize support or economic activity.
Location: Any spaces with Underground Guerrillas.
Cost: 1 Resource per City or Dept selected (LoCs 0).
Procedure: In each selected space, Activate 1 Underground Guerrilla. If Department or City—place Terror and shift Support/Opposition 1 level toward Active Opposition. If LoC—place Sabotage.
Purpose: Gain Resources.
Accompanying Op: Any.
Location: Any spaces where FARC forces include an Underground Guerrilla and outnumber enemy.
Procedure: For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla.
Purpose: Ensure Attack success.
Accompanying Op: Attack.
Location: An Attack space with an Underground FARC Guerrilla.
Procedure: The Attack activates 1 Underground Guerrilla only and automatically succeeds (do not roll). Place a FARC Guerrilla.
Purpose: Take Resources from Govt or Cartels.
Accompanying Op: Terror.
Location: Up to 3 Cartels Base, City or LoC spaces where Terror Op and FARC Guerrillas exceed Police.
Procedure: Each Space, Govt if City or LoC or Cartels if Cartels Base transfer to FARC a Shipment or a die roll's Resources. If "6", AUC places 1 piece.
Government: Total Support exceeds 60.
FARC: Total Opposition plus FARC Bases exceeds 25.
AUC: AUC has more Bases than FARC.
Cartels: Cartels have more than 10 Bases and more than 40 Resources.
After final Propaganda: Closest to goal wins (7.3).
Purpose: Augment or recover friendly forces.
Location: Departments or Cities without Opposition.
Cost: 1 Resource per space selected.
Procedure:
Place 1 Guerrilla or replace 2 with a Base.
If Base—instead either place Guerrillas up
to Population plus Bases or move any Guerillas
to there and flip all Guerrillas there Underground.
Purpose: Move Guerillas (not on final card).
Location: Any spaces.
Cost: 1 Resource per destination City/Dept (LoCs 0).
Procedure: Move Guerrillas into adjacent spaces. If destination has Support or Opposition or is LoC, and if moving Guerrillas plus FARC Guerrillas plus cubes there exceed 3, Activate the Guerrillas.
Purpose: Eliminate enemy forces.
Location: Any spaces with Guerrilla and enemy.
Cost: 1 Resource per space selected.
Procedure: Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). If "1", place 1 Guerrilla. Take any Shipment removed.
Purpose: Neutralize support or economic activity.
Location: Any spaces with Underground Guerrillas.
Cost: 1 Resource per City or Dept selected (LoCs 0).
Procedure: Activate 1 Underground Guerrilla in each selected space, Aid -3 if 1 space, -5 if 2 or more. If Department or City—place Terror and shift Support/Opposition 1 level toward Neutral. If LoC—place Sabotage.
Purpose: Gain Resources.
Accompanying Op: Any.
Location: Any spaces where AUC forces include an Underground Guerrilla and outnumber enemy.
Procedure: For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla.
Purpose: Ensure Attack success.
Accompanying Op: Attack.
Location: An Attack space with an Underground AUC Guerrilla.
Procedure: The Attack activates 1 Underground Guerrilla only and automatically succeeds (do not roll). Place a AUC Guerrilla.
Purpose: Eliminate enemy unit.
Accompanying Op: Terror.
Location: Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police.
Procedure: Each Space, remove any 1 enemy piece. Take any Shipments removed.
Government: Total Support exceeds 60.
FARC: Total Opposition plus FARC Bases exceeds 25.
AUC: AUC has more Bases than FARC.
Cartels: Cartels have more than 10 Bases and more than 40 Resources.
After final Propaganda: Closest to goal wins (7.3).
Purpose: Augment or recover friendly forces.
Location: Departments or Cities.
Cost: 1 Resource per space selected.
Procedure: Place 1 Guerrilla or replace 2 with a Base. If Base—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground.
Purpose: Move Guerillas (not on final card).
Location: Any spaces.
Cost: 1 Resource per destination City/Dept (LoCs 0).
Procedure: Move Guerrillas into adjacent spaces. If destination has Support or is LoC, and if moving Guerrillas plus cubes there exceed 3, Activate the Guerrillas.
Purpose: Eliminate enemy forces.
Location: Any spaces with Guerrilla and enemy.
Cost: 1 Resource per space selected.
Procedure: Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). If "1", place 1 Guerrilla. Take any Shipment removed.
Purpose: Neutralize support or economic activity.
Location: Any spaces with Underground Guerrillas.
Cost: 1 Resource per City or Dept selected (LoCs 0).
Procedure: Activate 1 Underground Guerrilla in each selected space, If Department or City—place Terror and shift Support/Opposition 1 level toward Neutral. If LoC—place Sabotage.
Purpose: Add a Base or move into a new area.
Accompanying Op: Rally or March.
Location: A Department or City with Population >0 where Cartels Guerrillas outnumber Police.
Procedure: Move 1 Cartels Base from anywhere on the map to the selected space, or, if Rally Department, place 1 Base there.
Purpose: Prepare drug Shipments or liquidate Bases for Resources.
Accompanying Op: Rally or March.
Location: Cities or Departments with Cartels Bases.
Procedure: Place 1-2 Shipments with any Guerrillas, or remove any Cartels Bases and add +3 Cartels Resources for each.
Purpose: Neutralize, expose, or hide units.
Accompanying Op: Any.
Location: Any of up to 3 spaces.
Procedure: Each space, Cartels Resources -3 to remove up to 2 cubes, remove or flip up to 2 Guerrillas, or remove a Base. Transfer any Shipment removed, if desired.
Government: Total Support exceeds 60.
FARC: Total Opposition plus FARC Bases exceeds 25.
AUC: AUC has more Bases than FARC.
Cartels: Cartels have more than 10 Bases and more than 40 Resources.
After final Propaganda: Closest to goal wins (7.3).
Never 2 Propaganda Rounds in a row (6.0).