Government

COIN Operations

Train+ Air Lift or Eradicate?

Purpose: Augment Government forces and Support.

Location: Any Departments or Cities.

Cost: 3 Resources per space selected.

Procedure: At each selected City or Govt Base Dept, place up to 6 cubes. Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base or—if Troops, Police, and Control—buy Civic Action.

Patrol+ any Special Activity?

Purpose: Protect LoCs and redeploy among Cities.

Location: Any LoCs or Cities.

Cost: 3 Resources total.

Procedure: Move any cubes into or along adjacent LoCs or Cities, stopping at Guerrillas. In each LoC, Activate 1 Guerrilla for each cube there. Then, if desired, conduct a free Assault in 1 LoC.

Sweep+ any Special Activity?

Purpose: Enter area, find enemy (not on final card).

Location: Any Cities or Departments.

Cost: 3 Resources per space selected.

Procedure: Move any Troops onto adjacent Guerrilla-free LoCs, then into adjacent selected spaces. Activate 1 Guerrilla for each cube there. Forest—Activate 1 for every 2 cubes.

Assault+ any Special Activity?

Purpose: Eliminate enemy forces.

Location: Any spaces.

Cost: 3 Resources per space selected.

Procedure: In each space, remove 1 Active Guerrilla or Base for each Troops cube (Bases last). City or LoC—Remove 1 piece for every cube. Mountain—Remove 1 piece for every 2 Troops. For each Shipment removed, +6 Aid.

Special Activities

Air Lift 1 space to 1 space

Purpose: Mass Troops quickly for an Operation.

Accompanying Op: Any.

Location: Any.

Procedure: Move up to 3 Troops from any 1 space to another.

Air Strike max 1 space

Purpose: Destroy exposed Insurgent unit.

Accompanying Op: Patrol, Sweep, or Assault.

Location: Any 1 Department or LoC.

Procedure: Remove any 1 Active Guerrilla or Base (Bases last).

Eradicatemax 1 space

Purpose: Destroy rural Cartels Bases; gain Aid.

Accompanying Op: Any.

Location: Any 1 Department with Cartels pieces.

Procedure: Aid +4. Remove all Cartels Bases there. Shift that or an adjacent Department 1 level toward Active Opposition, if possible; if not, place a FARC Guerrilla in that Department.

Victory

Government: Total Support exceeds 60.

FARC: Total Opposition plus FARC Bases exceeds 25.

AUC: AUC has more Bases than FARC.

Cartels: Cartels have more than 10 Bases and more than 40 Resources.

After final Propaganda: Closest to goal wins (7.3).

FARC

Insurgent Operations

Rally+ Extort?

Purpose: Augment or recover friendly forces.

Location: Departments or Cities without Support.

Cost: 1 Resource per space selected.

Procedure: Place 1 Guerrilla or replace 2 with a Base. If Base—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground.

March+ Extort?

Purpose: Move Guerillas (not on final card).

Location: Any spaces.

Cost: 1 Resource per destination City/Dept (LoCs 0).

Procedure: Move Guerrillas into adjacent spaces. If destination has Support or is LoC, and if moving Guerrillas plus cubes there exceed 3, Activate the Guerrillas.

Attack+ Extort or Ambush?

Purpose: Eliminate enemy forces.

Location: Any spaces with Guerrilla and enemy.

Cost: 1 Resource per space selected.

Procedure: Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). If "1", place 1 Guerrilla. Take any Shipment removed.

Terror+ Extort or Kidnap?

Purpose: Neutralize support or economic activity.

Location: Any spaces with Underground Guerrillas.

Cost: 1 Resource per City or Dept selected (LoCs 0).

Procedure: In each selected space, Activate 1 Underground Guerrilla. If Department or City—place Terror and shift Support/Opposition 1 level toward Active Opposition. If LoC—place Sabotage.

Special Activities

Extort

Purpose: Gain Resources.

Accompanying Op: Any.

Location: Any spaces where FARC forces include an Underground Guerrilla and outnumber enemy.

Procedure: For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla.

Ambushmax 1 space

Purpose: Ensure Attack success.

Accompanying Op: Attack.

Location: An Attack space with an Underground FARC Guerrilla.

Procedure: The Attack activates 1 Underground Guerrilla only and automatically succeeds (do not roll). Place a FARC Guerrilla.

Kidnapmax 3 spaces

Purpose: Take Resources from Govt or Cartels.

Accompanying Op: Terror.

Location: Up to 3 Cartels Base, City or LoC spaces where Terror Op and FARC Guerrillas exceed Police.

Procedure: Each Space, Govt if City or LoC or Cartels if Cartels Base transfer to FARC a Shipment or a die roll's Resources. If "6", AUC places 1 piece.

Victory

Government: Total Support exceeds 60.

FARC: Total Opposition plus FARC Bases exceeds 25.

AUC: AUC has more Bases than FARC.

Cartels: Cartels have more than 10 Bases and more than 40 Resources.

After final Propaganda: Closest to goal wins (7.3).

AUC

Insurgent Operations

Rally+ Extort?

Purpose: Augment or recover friendly forces.

Location: Departments or Cities without Opposition.

Cost: 1 Resource per space selected.

Procedure: Place 1 Guerrilla or replace 2 with a Base. If Base—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground.

March+ Extort?

Purpose: Move Guerillas (not on final card).

Location: Any spaces.

Cost: 1 Resource per destination City/Dept (LoCs 0).

Procedure: Move Guerrillas into adjacent spaces. If destination has Support or Opposition or is LoC, and if moving Guerrillas plus FARC Guerrillas plus cubes there exceed 3, Activate the Guerrillas.

Attack+ Extort or Ambush?

Purpose: Eliminate enemy forces.

Location: Any spaces with Guerrilla and enemy.

Cost: 1 Resource per space selected.

Procedure: Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). If "1", place 1 Guerrilla. Take any Shipment removed.

Terror+ Extort or Assassinate?

Purpose: Neutralize support or economic activity.

Location: Any spaces with Underground Guerrillas.

Cost: 1 Resource per City or Dept selected (LoCs 0).

Procedure: Activate 1 Underground Guerrilla in each selected space, Aid -3 if 1 space, -5 if 2 or more. If Department or City—place Terror and shift Support/Opposition 1 level toward Neutral. If LoC—place Sabotage.

Special Activities

Extort

Purpose: Gain Resources.

Accompanying Op: Any.

Location: Any spaces where AUC forces include an Underground Guerrilla and outnumber enemy.

Procedure: For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla.

Ambushmax 1 space

Purpose: Ensure Attack success.

Accompanying Op: Attack.

Location: An Attack space with an Underground AUC Guerrilla.

Procedure: The Attack activates 1 Underground Guerrilla only and automatically succeeds (do not roll). Place a AUC Guerrilla.

Assassinatemax 3 spaces

Purpose: Eliminate enemy unit.

Accompanying Op: Terror.

Location: Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police.

Procedure: Each Space, remove any 1 enemy piece. Take any Shipments removed.

Victory

Government: Total Support exceeds 60.

FARC: Total Opposition plus FARC Bases exceeds 25.

AUC: AUC has more Bases than FARC.

Cartels: Cartels have more than 10 Bases and more than 40 Resources.

After final Propaganda: Closest to goal wins (7.3).

Cartels

Insurgent Operations

Rally+ any Special Activity?

Purpose: Augment or recover friendly forces.

Location: Departments or Cities.

Cost: 1 Resource per space selected.

Procedure: Place 1 Guerrilla or replace 2 with a Base. If Base—instead either place Guerrillas up to Population plus Bases or move any Guerillas to there and flip all Guerrillas there Underground.

March+ any Special Activity?

Purpose: Move Guerillas (not on final card).

Location: Any spaces.

Cost: 1 Resource per destination City/Dept (LoCs 0).

Procedure: Move Guerrillas into adjacent spaces. If destination has Support or is LoC, and if moving Guerrillas plus cubes there exceed 3, Activate the Guerrillas.

Attack+ Bribe?

Purpose: Eliminate enemy forces.

Location: Any spaces with Guerrilla and enemy.

Cost: 1 Resource per space selected.

Procedure: Activate all Guerrillas. Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces (Bases last). If "1", place 1 Guerrilla. Take any Shipment removed.

Terror+ Bribe?

Purpose: Neutralize support or economic activity.

Location: Any spaces with Underground Guerrillas.

Cost: 1 Resource per City or Dept selected (LoCs 0).

Procedure: Activate 1 Underground Guerrilla in each selected space, If Department or City—place Terror and shift Support/Opposition 1 level toward Neutral. If LoC—place Sabotage.

Special Activities

Cultivate max 1 space

Purpose: Add a Base or move into a new area.

Accompanying Op: Rally or March.

Location: A Department or City with Population >0 where Cartels Guerrillas outnumber Police.

Procedure: Move 1 Cartels Base from anywhere on the map to the selected space, or, if Rally Department, place 1 Base there.

Process

Purpose: Prepare drug Shipments or liquidate Bases for Resources.

Accompanying Op: Rally or March.

Location: Cities or Departments with Cartels Bases.

Procedure: Place 1-2 Shipments with any Guerrillas, or remove any Cartels Bases and add +3 Cartels Resources for each.

Bribemax 3 spaces

Purpose: Neutralize, expose, or hide units.

Accompanying Op: Any.

Location: Any of up to 3 spaces.

Procedure: Each space, Cartels Resources -3 to remove up to 2 cubes, remove or flip up to 2 Guerrillas, or remove a Base. Transfer any Shipment removed, if desired.

Victory

Government: Total Support exceeds 60.

FARC: Total Opposition plus FARC Bases exceeds 25.

AUC: AUC has more Bases than FARC.

Cartels: Cartels have more than 10 Bases and more than 40 Resources.

After final Propaganda: Closest to goal wins (7.3).

Propaganda Card

Never 2 Propaganda Rounds in a row (6.0).

» Victory?
If any Faction has met its victory condition, the game ends; see Victory (7.2).
» Sabotage:
Place 1 Sabotage on each LoC adjacent to FARC-Controlled Cities (1.8) or where Guerrillas exceed cubes.
» Resources:
Add to each Faction's Resources as follows.
  • Government30 minus Econ of Sabotaged LoCs, plus Aid (no Aid if Samper).
  • FARC and AUC—The number of their Bases, Cartels3 times their Bases.
  • Shipments6 Resources per Shipment (remove) or replace with Base.
» Support:
  • Civic Action—In spaces with Govt Control (1.8) and any Troops and Police; every 3 Resources spent by Government removes 1 Terror or—once no more Terror—shifts 1 level toward Active Support.
  • Agitation—In spaces with FARC Control: every 1 Resource spent by FARC removes 1 Terror or—once no more Terror—shifts 1 level toward Active Opposition.
  • Election—If Total Support is 60 or less, advance El Presidente 1 box (unless Uribe).
  • Elite Backing—AUC may free Rally in 1 space with no Opposition, nor Govt Control, nor FARC Control.
» Redeploy:
Government must move Troops on LoCs or in Depts without Govt Bases to Govt-Controlled spaces that are Cities or have Government Bases. It may move other Troops to such spaces and Police to any LoCs or Govt-Controlled spaces. Do not adjust Control until all Redeployment is complete.
» Reset:
All Factions Eligible. Discard Insurgent Momentum. Remove Terror and Sabotage. All Guerrillas Underground. Play next card or, if final Round (2.4.1), determine victory (7.3).