diff options
-rw-r--r-- | events.txt | 27 | ||||
-rw-r--r-- | rules.js | 105 |
2 files changed, 83 insertions, 49 deletions
@@ -204,12 +204,12 @@ SHADED 18 EVENT 19 if game.current === GOVT space 0 has_cube(s) && has_enemy_piece(s) - free_sweep_or_assault + free_sweep_assault endspace endif if game.current !== GOVT space 0 has_piece(s, game.current, GUERRILLA) - free_attack_or_terror + free_attack_terror endspace endif @@ -438,7 +438,7 @@ EVENT 36 EVENT 37 current GOVT space 0 has_cube(s) && has_farc_piece(s) - free_sweep_or_assault_farc + free_sweep_assault_farc endspace SHADED 37 @@ -903,22 +903,25 @@ EVENT 69 endspace endif prompt Select destination space. - space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) - if game.current === GOVT + if game.current === GOVT + space 1 (s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3) prompt Move cubes to destination. piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_cube(p) move endpiece + # TODO: free sweep move or only flip? free_train_sweep_assault - endif - if game.current !== GOVT + endspace + endif + if game.current !== GOVT + space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) prompt Move Guerrillas to destination. piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) move endpiece free_rally_attack_terror - endif - endspace + endspace + endif EVENT 70 prompt Select each Forest without Guerrillas. @@ -971,12 +974,6 @@ SHADED 72 EOF -EVENT 69 - select source space - select destination space through chain of up to 3 adjacent depts - move any cubes/guerrillas from source to destination - any free op (except patrol or march) in destination - EVENT 68 remove 2 cartels pieces from coastal spaces OR @@ -2194,6 +2194,10 @@ function select_op_space(s, cost) { // OPERATION: TRAIN +function vm_free_train() { + throw "TODO" +} + function can_govt_train_base(s) { return can_stack_base(s) && count_cubes(s) >= 3 } @@ -3077,6 +3081,12 @@ states.assault_space = { // OPERATION: RALLY +function vm_free_rally() { + init_free_operation("rally_space") + game.op.where = game.vm.s + game.op.count = rally_count() +} + function free_rally_elite_backing(s) { init_free_operation("rally_space") game.op.elite_backing = 1 @@ -3148,7 +3158,7 @@ states.rally = { states.rally_space = { prompt() { - view.prompt = `Rally: Place up to ${game.op.count} Guerrillas.` + view.prompt = `Rally: Place up to ${game.op.count} Guerrillas, build Base, or Move.` view.where = game.op.where if (game.op.count === rally_count()) { @@ -3194,6 +3204,8 @@ states.rally_space = { function resume_rally() { if (game.op.elite_backing) end_elite_backing() + else if (game.vm) + end_operation() else game.state = "rally" } @@ -3257,8 +3269,7 @@ function vm_free_march() { init_free_operation("march") game.op.pieces = [] // remember destinations - if (game.vm) - game.vm.m = [] + game.vm.m = [] } function can_march_to(to) { @@ -6060,26 +6071,52 @@ function vm_place_shipment() { vm_next() } -function vm_free_sweep_or_assault() { - game.state = "vm_free_sweep_or_assault" +// VM FREE OPS/ACTIVITIES + +function vm_free_govt_activity() { game.state = "vm_free_govt_activity" } +function vm_free_train_sweep_assault() { game.state = "vm_free_train_sweep_assault" } +function vm_free_sweep_assault() { game.state = "vm_free_sweep_assault" } +function vm_free_sweep_assault_farc() { game.state = "vm_free_sweep_assault_farc" } +function vm_free_rally_attack_terror() { game.state = "vm_free_rally_attack_terror" } +function vm_free_attack_terror() { game.state = "vm_free_attack_terror" } + +states.vm_free_govt_activity = { + prompt() { + event_prompt(`Free Special Activity.`) + view.actions.air_lift = 1 + view.actions.air_strike = 1 + view.actions.eradicate = 1 + }, + air_lift: vm_free_air_lift, + air_strike: vm_free_air_strike, + eradicate: vm_free_eradicate, } -states.vm_free_sweep_or_assault = { +states.vm_free_train_sweep_assault = { prompt() { - event_prompt(`Free Sweep or Assault in ${space_name[game.vm.s]}.`) + event_prompt(`Free Train, Sweep, or Assault in ${space_name[game.vm.s]}.`) view.where = game.vm.s + view.actions.train = 1 view.actions.sweep = 1 view.actions.assault = 1 }, + train: vm_free_train, sweep: vm_free_sweep, assault: vm_free_assault, } -function vm_free_sweep_or_assault_farc() { - game.state = "vm_free_sweep_or_assault_farc" +states.vm_free_sweep_assault = { + prompt() { + event_prompt(`Free Sweep or Assault in ${space_name[game.vm.s]}.`) + view.where = game.vm.s + view.actions.sweep = 1 + view.actions.assault = 1 + }, + sweep: vm_free_sweep, + assault: vm_free_assault, } -states.vm_free_sweep_or_assault_farc = { +states.vm_free_sweep_assault_farc = { prompt() { event_prompt(`Free Sweep or Assault FARC in ${space_name[game.vm.s]}.`) view.where = game.vm.s @@ -6093,38 +6130,34 @@ states.vm_free_sweep_or_assault_farc = { assault: vm_free_assault_farc, } -function vm_free_attack_or_terror() { - game.state = "vm_free_attack_or_terror" -} - -states.vm_free_attack_or_terror = { +states.vm_free_rally_attack_terror = { prompt() { - event_prompt(`Free Attack or Terror in ${space_name[game.vm.s]}.`) + event_prompt(`Free Rally, Attack, or Terror in ${space_name[game.vm.s]}.`) view.where = game.vm.s + view.actions.rally = 1 if (has_enemy_piece(game.vm.s)) view.actions.attack = 1 else view.actions.attack = 0 view.actions.terror = 1 }, + rally: vm_free_rally, attack: vm_free_attack, terror: vm_free_terror_space, } -function vm_free_govt_activity() { - game.state = "vm_free_govt_activity" -} - -states.vm_free_govt_activity = { +states.vm_free_attack_terror = { prompt() { - event_prompt(`Free Special Activity.`) - view.actions.air_lift = 1 - view.actions.air_strike = 1 - view.actions.eradicate = 1 + event_prompt(`Free Attack or Terror in ${space_name[game.vm.s]}.`) + view.where = game.vm.s + if (has_enemy_piece(game.vm.s)) + view.actions.attack = 1 + else + view.actions.attack = 0 + view.actions.terror = 1 }, - air_lift: vm_free_air_lift, - air_strike: vm_free_air_strike, - eradicate: vm_free_eradicate, + attack: vm_free_attack, + terror: vm_free_terror_space, } // === GAME OVER === @@ -6799,12 +6832,12 @@ const CODE = [ // EVENT 19 [ vm_if, ()=>game.current === GOVT ], [ vm_space, 0, (s)=>has_cube(s) && has_enemy_piece(s) ], - [ vm_free_sweep_or_assault ], + [ vm_free_sweep_assault ], [ vm_endspace ], [ vm_endif ], [ vm_if, ()=>game.current !== GOVT ], [ vm_space, 0, (s)=>has_piece(s, game.current, GUERRILLA) ], - [ vm_free_attack_or_terror ], + [ vm_free_attack_terror ], [ vm_endspace ], [ vm_endif ], [ vm_return ], @@ -7036,7 +7069,7 @@ const CODE = [ // EVENT 37 [ vm_current, GOVT ], [ vm_space, 0, (s)=>has_cube(s) && has_farc_piece(s) ], - [ vm_free_sweep_or_assault_farc ], + [ vm_free_sweep_assault_farc ], [ vm_endspace ], [ vm_return ], // SHADED 37 @@ -7509,20 +7542,24 @@ const CODE = [ [ vm_endspace ], [ vm_endif ], [ vm_prompt, "Select destination space." ], - [ vm_space, 1, (s)=>(s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], [ vm_if, ()=>game.current === GOVT ], + [ vm_space, 1, (s)=>(s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], [ vm_prompt, "Move cubes to destination." ], [ vm_piece_opt, 0, (p,s)=>(game.pieces[p] === game.vm.m[0]) && is_cube(p) ], [ vm_move ], [ vm_endpiece ], + [ vm_free_train_sweep_assault ], + [ vm_endspace ], [ vm_endif ], [ vm_if, ()=>game.current !== GOVT ], + [ vm_space, 1, (s)=>(s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], [ vm_prompt, "Move Guerrillas to destination." ], [ vm_piece_opt, 0, (p,s)=>(game.pieces[p] === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) ], [ vm_move ], [ vm_endpiece ], - [ vm_endif ], + [ vm_free_rally_attack_terror ], [ vm_endspace ], + [ vm_endif ], [ vm_return ], // SHADED 69 // TODO @@ -7573,4 +7610,4 @@ const CODE = [ [ vm_endwhile ], [ vm_return ], ] -const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 183, 189, 194, 199, 203, 206, 215, 222, 227, 236, 242, 248, 253, 258, 263, 266, 272, 279, 287, 293, 300, 303, 310, 314, 318, 320, 326, 332, 334, 341, 349, 354, -1, 364, 369, 377, 383, 389, 393, 401, 408, 423, 430, 435, 440, 444, 452, 458, 463, 468, 472, 479, -1, 496, 503, -1, 517, 521, 525, 530, 541, 547, 556, 561, 565, 572, -1, 589, -1, 603, 611, 616, 618, 625, 632, 640, 645, 653, 661, 673, 680, 688, 695, 699, 703, 707, -1, 719, 724, 733, -1, 738, 742, 746, 748, -1, 751, 756, -1, 783, 788, 797, 803, 809, 816 ] +const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 183, 189, 194, 199, 203, 206, 215, 222, 227, 236, 242, 248, 253, 258, 263, 266, 272, 279, 287, 293, 300, 303, 310, 314, 318, 320, 326, 332, 334, 341, 349, 354, -1, 364, 369, 377, 383, 389, 393, 401, 408, 423, 430, 435, 440, 444, 452, 458, 463, 468, 472, 479, -1, 496, 503, -1, 517, 521, 525, 530, 541, 547, 556, 561, 565, 572, -1, 589, -1, 603, 611, 616, 618, 625, 632, 640, 645, 653, 661, 673, 680, 688, 695, 699, 703, 707, -1, 719, 724, 733, -1, 738, 742, 746, 748, -1, 751, 756, -1, 787, 792, 801, 807, 813, 820 ] |