1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
|
# remove piece - transfer or remove shipments
EVENT 1
log 1 Civic Action space each Support Phase requires Govt Control and any cube.
capability
SHADED 1
log Civic Action requires at least 2 Troops and 2 Police.
shaded_capability
EVENT 2
log Sweep costs 1 Resource per space.
capability
SHADED 2
log Sweep Operations may target only 1 space per card.
shaded_capability
EVENT 3
log Assault costs 1 Resource per space.
capability
SHADED 3
log Assault Operations may target only 1 space per card.
shaded_capability
EVENT 4
prompt Select unsabotaged pipelines.
space 3 is_unsabotaged_pipeline(s)
resources GOVT (2*data.spaces[game.vm.s].econ)
endspace
SHADED 4
prompt Sabotage the 3 pipelines with highest value and no cubes.
space 3 is_highest_value_pipeline_without_cubes(s)
sabotage
endspace
EVENT 5
prompt Place Police onto Pipelines.
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
prompt Flip 3 Guerrillas there or adjacent to Active.
piece 3 is_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m)
activate
endpiece
SHADED 5
prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition.
space 1 is_adjacent_to_3econ_loc(s)
shift_opposition
shift_opposition
endspace
EVENT 6
prompt Select Opposition or Neutral Departments adjacent to Sabotage.
space 2 (!is_support(s) && is_adjacent_to_support(s))
set_passive_support
endspace
SHADED 6
prompt Sabotage a pipeline.
space 1 is_pipeline(s)
sabotage
endspace
prompt Shift an Adjacent Department.
space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s)
shift_opposition
endspace
EVENT 7
log Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage.
capability
SHADED 7
log Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes.
shaded_capability
EVENT 8
current GOVT
free_air_strike
free_air_strike
free_air_strike
SHADED 8
resources GOVT -9
EVENT 9
log Assault treats Mountain as City.
capability
SHADED 9
log Assault in Mountain removes only 1 piece for 4 Troops.
shaded_capability
EVENT 10
log Air Lift moves any number of Troops.
capability
SHADED 10
log Air Lift moves only 1 Troops cube.
shaded_capability
EVENT 11
log 1 Police may enter each Sweep space.
capability
SHADED 11
log Operation Activates Guerrillas via Troops or Police, not both.
shaded_capability
EVENT 12
resources GOVT (Math.min(game.aid,20))
aid 10
SHADED 12
log No Air Strike or Activation by Patrlo until next Propaganda.
momentum
EVENT 13
log Patrol conducts a free Assault in each LoC.
capability
SHADED 13
log Patrols do not conduct a free Assault.
shaded_capability
EVENT 14
current GOVT
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT BASE
place GOVT TROOPS
place GOVT TROOPS
place GOVT TROOPS
endspace
SHADED 14
space 1 is_dept(s)
piece 1 is_piece_in_event_space(p) && is_govt_base(p)
remove
endpiece
piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
remove
endpiece
endspace
EVENT 15
roll
resources GOVT (game.vm.die*4)
SHADED 15
space 1 is_city() && (is_neutral(s) || is_passive_support(s))
set_passive_opposition
endspace
EVENT 16
prompt Select each Mountain Department.
space 0 is_mountain(s)
resources (faction_with_most_pieces(game.vm.s)) 5
endspace
SHADED 16
resources GOVT -10
EVENT 17
resources GOVT (Math.min(game.aid,20))
aid 6
SHADED 17
log No Sweep or Assault in Depts until next Propaganda.
momentum
EVENT 18
resources GOVT (Math.min(game.aid,20))
aid 20
SHADED 18
resources GOVT -6
roll
aid (-game.vm.die)
EVENT 19
if game.current === GOVT
space 0 has_cube(s) && has_enemy_piece(s)
free_sweep_assault
endspace
endif
if game.current !== GOVT
space 0 has_piece(s, game.current, GUERRILLA)
free_attack_terror
endspace
endif
EVENT 20
current GOVT
piece 6 is_farc_guerrilla(p)
space 1 is_adjacent(s, game.pieces[game.vm.p])
move
endspace
endpiece
SHADED 20
current FARC
free_march
piece 3 is_farc_guerrilla(p) && is_active(p)
underground
endpiece
EVENT 21
resources FARC -6
piece 1 is_farc_base(p)
remove
endpiece
SHADED 21
resources FARC 6
space 1 (is_city(s) || is_dept(s)) && can_stack_base(s)
place FARC BASE
endspace
EVENT 22
space 1 is_opposition(s)
set_neutral
endspace
SHADED 22
log May Agitate also in up to 3 spaces with FARC piece and no Govt Control.
momentum
EVENT 23
space 1 is_dept(s)
piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p)
activate
endpiece
piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
remove
endpiece
endspace
SHADED 23
current GOVT
piece 3 is_troops(p)
remove
endpiece
ineligible GOVT
ineligible FARC
EVENT 24
space 1 is_city(s)
set_active_support
endspace
ineligible FARC
SHADED 24
space 1 has_farc_piece(s)
piece 2 is_piece_in_event_space(p) && is_troops(p)
remove
endpiece
endspace
space 1 is_city(s) && is_support(s)
set_neutral
endspace
EVENT 25
space 1 is_mountain(s)
piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
remove
endpiece
endspace
SHADED 25
space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))
place_any FARC
place_any FARC
place_any FARC
endspace
EVENT 26
current CARTELS
space 0 has_cartels_guerrilla(s) && has_farc_piece(s)
free_attack
endspace
SHADED 26
prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG.
space 0 has_cartels_base(s) && has_farc_guerrilla(s)
transfer CARTELS FARC 6
endspace
EVENT 27
current GOVT
free_govt_activity
free_govt_activity
free_govt_activity
SHADED 27
log Until next Propaganda, no Govt Special Activities where Guerrilla.
momentum
EVENT 28
space_opt 1 is_next_to_venezuela(s)
piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
SHADED 28
space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s)
place FARC BASE
endspace
space 0 is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s)
sabotage
endspace
EVENT 29
current GOVT
space 1 has_farc_piece(s) && has_govt_piece(s)
piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
activate
endpiece
free_assault
endspace
SHADED 29
current [FARC,AUC]
piece 2 is_faction_guerrilla(p, game.current) && has_enemy_piece(s)
free_ambush
underground
endpiece
EVENT 30
space 1 is_farc_zone(s)
remove_farc_zone
piece 1 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 30
current GOVT
place_farc_zone
EVENT 31
space 2 is_city(s)
shift_support
endspace
space 1 is_dept(s)
shift_support
endspace
SHADED 31
space 3 is_passive_opposition(s)
set_active_opposition
endspace
EVENT 32
space 2 is_neutral(s) || is_passive_opposition(s)
set_passive_support
endspace
SHADED 32
resources FARC 12
EVENT 33
space_opt 1 is_next_to_ecuador(s)
piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
SHADED 33
capability
space 1 s === ECUADOR
place_any (game.current)
place_any (game.current)
endspace
EVENT 34
# -1 = all insurgent factions
resources -1 -5
SHADED 34
current [FARC,AUC,CARTELS]
space 1 is_zero_pop_dept(s)
place (game.current) GUERRILLA
place (game.current) GUERRILLA
place (game.current) BASE
endspace
EVENT 35
space 1 is_dept(s)
piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
remove
place GOVT POLICE
endpiece
endspace
aid 3
SHADED 35
space 1 is_dept(s) && has_cartels_base(s)
shift_opposition
shift_opposition
endspace
EVENT 36
eligible (game.current)
save_current
current GOVT
place_farc_zone
restore_current
prompt Shift adjacent spaces toward Active Support.
space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s)
shift_support
endspace
EVENT 37
current GOVT
space 0 has_cube(s) && has_farc_piece(s)
free_sweep_assault_farc
endspace
SHADED 37
current AUC
free_march
space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC)
piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
free_ambush
endpiece
endspace
EVENT 38
space 3 has_cube(s) || is_support(s)
piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
remove
endpiece
endspace
SHADED 38
space 0 has_cube(s) || is_support(s)
piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
underground
endpiece
endspace
EVENT 39
space 6 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
SHADED 39
prompt Replace Police with AUC Guerrillas.
# FIXME: space 3 is_dept(s)
space_opt 3 is_dept(s) && has_police(s)
piece 1 is_piece_in_event_space(p) && is_police(p)
remove
place AUC GUERRILLA
endpiece
endspace
EVENT 40
prompt Replace AUC Guerrillas with Police.
piece 3 is_auc_guerrilla(p)
set_piece_space
remove
place GOVT POLICE
endpiece
SHADED 40
space 1 is_dept(s) && has_auc_piece(s) && has_cube(s)
prompt Move all cubes to any Cities.
piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
save_space
space 1 is_city(s)
move
endspace
restore_space
endpiece
endspace
prompt Place AUC pieces in Cities.
space 2 is_city(s)
place_any AUC
endspace
EVENT 41
resources AUC -6
# FIXME: space 1 is_space(s)
space 1 has_auc_piece(s)
piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
remove
endpiece
endspace
SHADED 41
prompt Select each space with AUC and Cartels pieces.
space 0 has_auc_piece(s) && has_cartels_piece(s)
resources AUC 3
endspace
EVENT 42
space 2 is_neutral(s)
set_passive_support
endspace
resources GOVT 3
SHADED 42
log ()=>`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`
senado
momentum
EVENT 43
space 1 is_dept(s) && has_troops(s)
terror
terror
piece 0 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 43
space 1 is_dept(s) && has_troops(s)
terror
terror
endspace
aid -9
EVENT 44
space 1 is_city(s) && !is_opposition(s)
set_active_support
endspace
resources GOVT 3
SHADED 44
space 1 is_city(s) && is_support(s)
set_neutral
endspace
resources GOVT -3
EVENT 45
space 0 has_cube(s) && has_terror(s)
shift_support
endspace
SHADED 45
prompt Select each space with AUC pieces.
space 0 has_auc_piece(s)
aid -1
endspace
roll
resources GOVT (-game.vm.die)
EVENT 46
current [FARC,AUC,CARTELS]
prompt Execute free Terror with any Guerrilla.
space 1 has_piece(s, game.current, GUERRILLA)
piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current)
free_terror
terror
terror_aid_cut
endpiece
prompt Remove enemy pieces.
piece 2 is_piece_in_event_space(p) && is_enemy_piece(p)
remove
endpiece
if is_pop(game.vm.s)
set_passive_support_or_passive_opposition
endif
endspace
EVENT 47
piece 0 is_auc_guerrilla(p) && is_underground(p)
activate
endpiece
space 0 has_police(s) && has_auc_piece(s)
free_assault_auc
endpiece
SHADED 47
current AUC
set_space CUCUTA
# prompt Place AUC Guerrillas in Cúcuta.
# space 1 s === CUCUTA
place AUC GUERRILLA
place AUC GUERRILLA
prompt Execute free Terror in Cúcuta.
piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
free_terror
terror_aid_cut
endpiece
# endspace
prompt Flip any AUC Guerrillas Underground.
piece 2 is_auc_guerrilla(p) && is_active(p)
underground
endpiece
SHADED 48
space 2 s !== BOGOTA && is_city(s)
shift_opposition
endspace
EVENT 49
remove_permanently AUC GUERRILLA
remove_permanently AUC GUERRILLA
remove_permanently AUC GUERRILLA
SHADED 49
space 1 is_dept(s)
place AUC GUERRILLA
place AUC BASE
endspace
EVENT 50
current GOVT
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
SHADED 50
# TODO: remove 2 / replace 2 / remove 1 + replace 1 ?
piece 2 is_police(p)
set_piece_space
remove
place_opt AUC GUERRILLA
endpiece
EVENT 51
if is_any_pipeline_sabotaged()
prompt Remove all Pipeline Sabotage.
space 0 is_pipeline(s) && has_sabotage(s)
remove_sabotage
endspace
return
endif
resources GOVT 12
SHADED 51
prompt Sabotage Pipelines with or adjacent to FARC Guerrillas.
space 3 is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s)
sabotage
endspace
EVENT 52
space 2 is_city(s) || is_mountain(s)
shift_support
endspace
SHADED 52
space 1 has_auc_piece(s) && can_stack_base(s)
place AUC BASE
endspace
piece 0 is_auc_base(p)
resources AUC 1
endpiece
EVENT 53
current [FARC,AUC,CARTELS]
prompt Select Departments to move Guerrillas between.
space 2 is_dept(s)
mark_space
endspace
prompt Move Guerrillas between Departments.
piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1])
if game.pieces[game.vm.p] === game.vm.m[0]
set_space (game.vm.m[1])
endif
if game.pieces[game.vm.p] === game.vm.m[1]
set_space (game.vm.m[0])
endif
move
underground
endpiece
EVENT 54
piece 2 is_guerrilla(p)
set_piece_space
remove
if piece_faction(game.vm.p) === FARC
place_opt [AUC,CARTELS] GUERRILLA
endif
if piece_faction(game.vm.p) === AUC
place_opt [FARC,CARTELS] GUERRILLA
endif
if piece_faction(game.vm.p) === CARTELS
place_opt [FARC,AUC] GUERRILLA
endif
endpiece
EVENT 55
remove_shipment
remove_shipment
prompt Remove N Cartels Guerrillas.
piece 5 is_cartels_guerrilla(p)
remove
endpiece
aid 3
SHADED 55
prompt Shift N spaces with Cartels pieces 1 level toward Active Opposition.
space 3 has_cartels_piece(s) && !is_active_opposition(s)
shift_opposition
endspace
EVENT 56
transfer CARTELS GOVT 15
SHADED 56
piece 0 is_cartels_piece(p) && is_city(s)
resources CARTELS 2
endpiece
space 2 is_city(s) && can_stack_base(s)
place CARTELS BASE
endspace
EVENT 57
prompt Replace Cartels pieces with Police.
piece_opt 3 is_cartels_piece(p)
set_piece_space
remove
place GOVT POLICE
endpiece
SHADED 57
prompt Replace Police with any Cartels pieces.
space 2 has_police(s)
piece 1 is_piece_in_event_space(p) && is_police(p)
remove
place_any CARTELS
endpiece
endspace
EVENT 58
resources CARTELS -6
piece 0 is_cartels_guerrilla(p)
remove
endpiece
SHADED 58
current CARTELS
prompt Relocate Police to any spaces.
piece_opt 4 is_police(p)
space 1 is_space(s)
move
endspace
endpiece
EVENT 59
current GOVT
piece 0 is_cartels_guerrilla(p) && is_underground(p)
activate
endpiece
space 0 can_assault(s, CARTELS)
free_assault_cartels
endspace
SHADED 59
current CARTELS
prompt Flip all Cartels Guerrillas underground.
piece 0 is_cartels_guerrilla(p) && is_active(p)
underground
endpiece
prompt Relocate Cartels Guerrillas anywhere.
piece_opt 3 is_cartels_guerrilla(p)
space 1 is_space(s)
move
endspace
endpiece
EVENT 60
space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0))
piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources GOVT 6
SHADED 60
current CARTELS
space 2 is_city(s) && can_stack_base(s)
place CARTELS BASE
endspace
space 1 is_space(s)
free_bribe
endspace
EVENT 61
space 1 is_city(s)
piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources CARTELS -6
SHADED 61
space 3 !has_cartels_piece(s) && can_stack_base(s)
place CARTELS BASE
endspace
EVENT 62
piece_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
remove
endpiece
SHADED 62
space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS
place CARTELS BASE
endspace
EVENT 63
current CARTELS
space 0 has_cartels_guerrilla(s)
piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
remove
endpiece
piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
free_terror
endpiece
endspace
terror_aid_cut
ineligible CARTELS
EVENT 64
prompt Place Shipments with FARC Guerrillas.
piece 2 is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment()
place_shipment
endpiece
SHADED 64
prompt Select each Cartels Base in a City.
piece 0 is_cartels_base(p) && is_city(s)
resources CARTELS 2
endpiece
prompt Select each Cartels Base in a Dept.
piece 0 is_cartels_base(p) && is_dept(s)
resources CARTELS 1
endpiece
EVENT 65
space 1 is_mountain(s)
place_or_remove_shipment
place_or_remove_insurgent_base
endspace
EVENT 66
piece 3 is_cartels_base(p) && is_forest(s)
remove
endpiece
SHADED 66
space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s)
place CARTELS BASE
endspace
EVENT 67
resources CARTELS -20
SHADED 67
log This Resources phase, Cartels add Resources equal to 4 x Bases.
momentum
SHADED 68
prompt Select each Cartels piece in coastal spaces.
piece 0 is_cartels_piece(p) && is_coastal_space(s)
resources CARTELS 2
endpiece
EVENT 69
prompt Select source space.
if game.current === GOVT
space 1 has_cube(s)
mark_space
endspace
endif
if game.current !== GOVT
space 1 has_piece(s, game.current, GUERRILLA)
mark_space
endspace
endif
prompt Select destination space.
if game.current === GOVT
space 1 (s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3)
prompt Move cubes to destination.
piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_cube(p)
move
endpiece
# TODO: free sweep move or only flip?
free_train_sweep_assault
endspace
endif
if game.current !== GOVT
space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3)
prompt Move Guerrillas to destination.
piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA)
move
endpiece
free_rally_attack_terror
endspace
endif
EVENT 70
prompt Select each Forest without Guerrillas.
space 0 is_forest(s) && !has_any_guerrilla(s)
resources GOVT 6
endspace
SHADED 70
current [FARC,AUC,CARTELS]
space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA)
piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current)
free_terror
resources (game.current) 3
endpiece
endspace
terror_aid_cut
EVENT 71
prompt Remove a Guerrilla from Chocó.
piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO
remove
resources (piece_faction(game.vm.p)) -5
endpiece
SHADED 71
capability
space 1 s === PANAMA
place (game.current) BASE
place (game.current) BASE
endspace
EVENT 72
space 2 has_cartels_guerrilla(s)
piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
remove
place [FARC,AUC] GUERRILLA
endpiece
endspace
SHADED 72
prompt Place all available Cartels Guerrillas into spaces with Cartels Bases.
while has_piece(AVAILABLE, CARTELS, GUERRILLA) && count_pieces(AVAILABLE, CARTELS, BASE) < 15
space 1 has_cartels_base(s)
# auto_place CARTELS GUERRILLA
place CARTELS GUERRILLA
endspace
endwhile
# --- --- --- --- ---
EOF
EVENT 68
remove 2 cartels pieces from coastal spaces
OR
remove 2 shipments from coastal spaces
EVENT 48
space 1 is_adjacent_to_3econ_pipeline(s)
piece 1 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
TODO: OR
if has_opposition(game.vm.s)
shift_neutral
endif
endspace
|