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author | Tor Andersson <tor@ccxvii.net> | 2023-04-09 21:46:05 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 17af660afb8b6d9a0eabccb9cc9b911d9f51eec5 (patch) | |
tree | 3d9c3957042128998c4f851250e3e1e81d97ebca /rules.js | |
parent | e1e051c1783e4aeee4bee7a93110d05d5aca1597 (diff) | |
download | andean-abyss-17af660afb8b6d9a0eabccb9cc9b911d9f51eec5.tar.gz |
Manual Sabotage.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 72 |
1 files changed, 59 insertions, 13 deletions
@@ -2,9 +2,13 @@ // TODO: rules material - reference 6.3.3 Drug Profits to 5.2.2 should be 4.5.3 -// TODO: game.memory instead of president/aid/cylinder/resources/samper/pieces/ -// TODO: clean up init_free_operation and transitions -// OP in a space -> next() transition handler to deal with ops/events/elite-backing in a common way +// TODO: compact game.memory array instead of president/aid/cylinder/resources/samper/pieces/support/control +// TODO: bit array for momentum and capabilities instead of set lists +// TODO: clean up init_free_operation stuff + +// TODO: check how often and where to push_undo + +// TODO: log when resource/aid is capped const AUTOMATIC = true @@ -2221,6 +2225,10 @@ function end_operation() { function goto_pass() { push_undo() + + game.op = 0 + game.sa = 0 + game.cylinder[game.current] = SOP_PASS log_h2(faction_name[game.current] + " - Pass") if (game.current === GOVT) @@ -5301,18 +5309,24 @@ function goto_final_victory() { function goto_sabotage_phase() { game.prop.step = 2 - game.current = GOVT + game.current = FARC log_h2("Sabotage Phase") - for (let s = first_loc; s <= last_loc; ++s) { - if (can_sabotage_phase_space(s)) { - log("Sabotaged S" + s + ".") - place_sabotage(s) + if (false) { + for (let s = first_loc; s <= last_loc; ++s) { + if (can_sabotage_phase_space(s)) { + log("Sabotaged S" + s + ".") + place_sabotage(s) + } } + goto_resources_phase() + } else { + if (can_sabotage_phase()) + game.state = "sabotage" + else + goto_resources_phase() } - - goto_resources_phase() } function is_adjacent_to_city_farc_control(s) { @@ -5322,6 +5336,13 @@ function is_adjacent_to_city_farc_control(s) { return false } +function can_sabotage_phase() { + for (let s = first_loc; s <= last_loc; ++s) + if (can_sabotage_phase_space(s)) + return true + return false +} + function can_sabotage_phase_space(s) { if (!has_sabotage(s)) { if (is_adjacent_to_city_farc_control(s)) @@ -5333,6 +5354,20 @@ function can_sabotage_phase_space(s) { return false } +states.sabotage = { + prompt() { + view.prompt = "Sabotage LoCs." + for (let s = first_loc; s <= last_loc; ++s) + if (can_sabotage_phase_space(s)) + gen_action_space(s) + }, + space(s) { + place_sabotage(s) + if (!can_sabotage_phase()) + goto_resources_phase() + }, +} + // PROPAGANDA: RESOURCES PHASE function calc_govt_earnings() { @@ -5460,6 +5495,11 @@ function can_agitate(s) { function goto_support_phase() { game.prop.step = 4 log_h2("Support Phase") + goto_support_civic_action() +} + +function goto_support_civic_action() { + // TODO: skip civic action if not possible? log_h3("Civic Action") game.current = GOVT game.state = "civic_action" @@ -5488,12 +5528,17 @@ states.civic_action = { }, next() { clear_undo() - log_h3("Agitation") - game.current = FARC - game.state = "agitation" + goto_support_agitation() }, } +function goto_support_agitation() { + // TODO: skip agitation if not possible? + log_h3("Agitation") + game.current = FARC + game.state = "agitation" +} + states.agitation = { prompt() { view.prompt = "Agitation: Encourage Opposition in Cities and Departments." @@ -5797,6 +5842,7 @@ function goto_event(shaded) { move_cylinder_to_event() let c = this_card() + game.op = 0 game.sa = 0 if (shaded) { |