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authorTor Andersson <tor@ccxvii.net>2023-04-09 21:14:48 +0200
committerTor Andersson <tor@ccxvii.net>2023-05-03 18:48:16 +0200
commite1e051c1783e4aeee4bee7a93110d05d5aca1597 (patch)
treecaef08db3944e4c331165100135bbc1865d29a00 /rules.js
parent92eefb71fb6bd9435fe8587adce416e05ec3a123 (diff)
downloadandean-abyss-e1e051c1783e4aeee4bee7a93110d05d5aca1597.tar.gz
Skip instead of Next when passing on optional effects.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js150
1 files changed, 63 insertions, 87 deletions
diff --git a/rules.js b/rules.js
index 717e14b..fb06fde 100644
--- a/rules.js
+++ b/rules.js
@@ -1444,12 +1444,12 @@ function can_place_piece(s, faction, type) {
function did_maximum_damage(targeted) {
// Must do at least something!
if (targeted === 0)
- return false
+ return 0
if (view.actions.piece)
for (let p of view.actions.piece)
if (targeted & target_faction(p))
- return false
- return true
+ return 0
+ return 1
}
function for_each_piece(faction, type, f) {
@@ -2792,12 +2792,11 @@ function can_patrol_activate_space(s) {
states.patrol_activate = {
prompt() {
- view.prompt = "Patrol: Activate 1 Guerrilla for each cube in LoCs."
+ view.prompt = "Patrol: Activate Guerrillas in each LoC with cubes."
gen_govt_special_activity()
for (let s = first_loc; s <= last_loc; ++s)
if (!set_has(game.op.spaces, s) && can_patrol_activate_space(s))
gen_action_space(s)
- // TODO: mandatory to activate max possible?
view.actions.next = 1
},
space(s) {
@@ -2816,17 +2815,14 @@ states.patrol_activate = {
states.patrol_activate_space = {
prompt() {
- view.prompt = "Patrol: Activate 1 Guerrilla for each cube in LoCs."
+ view.prompt = `Patrol: Activate 1 Guerrilla for each cube in ${space_name[game.op.where]}.`
+ view.where = game.op.where
gen_underground_guerrillas(game.op.where, FARC)
gen_underground_guerrillas(game.op.where, AUC)
gen_underground_guerrillas(game.op.where, CARTELS)
- // TODO: mandatory to activate max possible?
- if (did_maximum_damage(game.op.targeted))
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.skip = did_maximum_damage(game.op.targeted)
},
piece(p) {
let s = piece_space(p)
@@ -2835,18 +2831,17 @@ states.patrol_activate_space = {
if (--game.op.count === 0)
resume_patrol_activate()
},
- next() {
+ skip() {
resume_patrol_activate()
},
}
function goto_patrol_assault() {
- // TODO: skip if nothing to assault
- game.state = "patrol_assault"
- if (has_shaded_capability(CAP_METEORO))
+ game.op.spaces = []
+ if (can_patrol_assault())
+ game.state = "patrol_assault"
+ else
game.state = "patrol_done"
- else if (has_capability(CAP_METEORO))
- game.op.spaces = []
}
function end_patrol_assault_space() {
@@ -2856,67 +2851,65 @@ function end_patrol_assault_space() {
game.state = "patrol_done"
}
+function can_patrol_assault() {
+ if (has_shaded_capability(CAP_METEORO))
+ return false
+ if (game.op.limited)
+ return can_patrol_assault_space(game.op.limop_space)
+ for (let s = first_loc; s <= last_loc; ++s)
+ if (can_patrol_assault_space(s))
+ return true
+ return false
+}
+
+function can_patrol_assault_space(s) {
+ return has_assault_target(s) && has_cube(s)
+}
+
states.patrol_assault = {
prompt() {
+ if (has_capability(CAP_METEORO))
+ view.prompt = "Patrol: Free Assault in each LoC."
+ else
+ view.prompt = "Patrol: Free Assault in one LoC."
gen_govt_special_activity()
- view.actions.next = 1
-
- if (has_capability(CAP_METEORO)) {
- view.prompt = "Patrol: Free Assault in each LoC."
+ if (game.op.limited) {
+ if (can_patrol_assault_space(game.op.limop_space))
+ gen_action_space(game.op.limop_space)
+ } else {
for (let s = first_loc; s <= last_loc; ++s) {
if (is_selected_op_space(s))
continue
- if (has_assault_target(s))
+ if (can_patrol_assault_space(s))
gen_action_space(s)
}
}
- else {
- view.prompt = "Patrol: Free Assault in one LoC."
- if (game.op.limited) {
- if (has_assault_target(game.op.limop_space))
- gen_action_space(game.op.limop_space)
- } else {
- for (let s = first_loc; s <= last_loc; ++s)
- if (has_assault_target(s))
- gen_action_space(s)
- }
- }
+ view.actions.end_patrol = 1
},
space(s) {
push_undo()
log(`Assault S${s}.`)
-
game.state = "patrol_assault_space"
game.op.where = s
game.op.targeted = 0
game.op.count = count_cubes(s)
},
- next() {
- push_undo()
- game.state = "patrol_done"
- },
+ end_patrol: end_operation,
}
states.patrol_assault_space = {
prompt() {
- view.prompt = `Patrol: Remove ${game.op.count} enemy pieces in ${space_name[game.op.where]}.`
+ view.prompt = `Patrol: Remove 1 Guerrilla for each cube in ${space_name[game.op.where]}.`
view.where = game.op.where
- gen_govt_special_activity()
+ gen_exposed_piece(game.op.where, FARC)
+ gen_exposed_piece(game.op.where, AUC)
+ gen_exposed_piece(game.op.where, CARTELS)
- if (game.op.count > 0) {
- gen_exposed_piece(game.op.where, FARC)
- gen_exposed_piece(game.op.where, AUC)
- gen_exposed_piece(game.op.where, CARTELS)
- }
-
- if (did_maximum_damage(game.op.targeted))
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.skip = did_maximum_damage(game.op.targeted)
},
piece(p) {
game.op.targeted |= target_faction(p)
@@ -2927,7 +2920,7 @@ states.patrol_assault_space = {
transfer_or_drug_bust_shipments()
}
},
- next() {
+ skip() {
push_undo()
end_patrol_assault_space()
transfer_or_drug_bust_shipments()
@@ -3166,18 +3159,15 @@ states.sweep_activate = {
gen_underground_guerrillas(game.op.where, CARTELS)
}
- if (did_maximum_damage(game.op.targeted))
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.skip = did_maximum_damage(game.op.targeted)
},
piece(p) {
game.op.targeted |= target_faction(p)
set_active(p)
if (--game.op.count === 0 || !can_sweep_activate(game.op.where, game.op.faction))
- this.next()
+ this.skip()
},
- next() {
+ skip() {
push_undo()
do_sweep_next()
},
@@ -3395,19 +3385,16 @@ states.assault_space = {
gen_exposed_piece(game.op.where, CARTELS)
}
- if (did_maximum_damage(game.op.targeted))
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.skip = did_maximum_damage(game.op.targeted)
},
piece(p) {
game.op.targeted |= target_faction(p)
remove_piece(p)
if (--game.op.count === 0 || !has_assault_target(game.op.where, game.op.faction))
- this.next()
+ this.skip()
},
- next() {
+ skip() {
if (game.vm) {
end_operation()
transfer_or_drug_bust_shipments()
@@ -3775,10 +3762,7 @@ states.march_move = {
gen_action_piece(p)
})
- if (game.op.march.length > 0)
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.next = (game.op.march.length > 0) ? 1 : 0
},
piece(p) {
let from = piece_space(p)
@@ -3968,10 +3952,7 @@ states.attack_remove = {
gen_attack_piece(game.op.where, CARTELS)
}
- if (did_maximum_damage(game.op.targeted))
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.skip = did_maximum_damage(game.op.targeted)
},
piece(p) {
push_undo()
@@ -3984,7 +3965,7 @@ states.attack_remove = {
transfer_or_remove_shipments()
}
},
- next() {
+ skip() {
do_attack_next()
game.op.count = 0
transfer_or_remove_shipments()
@@ -4943,8 +4924,6 @@ states.cultivate_move = {
// SPECIAL ACTIVITY: PROCESS
-// TODO: end automatically when placed max shipments or no more bases to remove
-
function goto_process() {
push_undo()
move_cylinder_to_special_activity()
@@ -5115,7 +5094,7 @@ states.bribe = {
states.bribe_space = {
prompt() {
- view.prompt = "Bribe: Remove 1 Base or 2 cubes or 2 Guerrillas, or flip 2 Guerrillas."
+ view.prompt = "Bribe: Remove up to 2 cubes, remove or flip up to 2 Guerrillas, or remove a Base."
// Nothing removed yet
if (game.sa.targeted === 0) {
@@ -5148,10 +5127,7 @@ states.bribe_space = {
gen_piece_in_space(game.sa.where, AUC, GUERRILLA)
}
- if (did_maximum_damage(game.sa.targeted))
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.skip = did_maximum_damage(game.sa.targeted)
},
piece(p) {
remove_piece(p)
@@ -5169,7 +5145,7 @@ states.bribe_space = {
game.sa.count = 2
game.sa.piece = -1
},
- next() {
+ skip() {
resume_bribe()
transfer_or_remove_shipments()
},
@@ -5583,7 +5559,10 @@ states.remove_farc_zones = {
function goto_elite_backing() {
log_h3("Elite Backing")
game.current = AUC
- game.state = "elite_backing"
+ if (can_rally())
+ game.state = "elite_backing"
+ else
+ end_elite_backing()
}
function end_elite_backing() {
@@ -5594,16 +5573,16 @@ function end_elite_backing() {
states.elite_backing = {
prompt() {
view.prompt = "Elite Backing: Free Rally in one space."
- view.actions.next = 1
for (let s = first_space; s <= last_dept; ++s)
if (!is_opposition(s) && !has_govt_control(s) && !has_farc_control(s))
gen_action_space(s)
+ view.actions.skip = 1
},
space(s) {
push_undo()
free_rally_elite_backing(s)
},
- next() {
+ skip() {
end_elite_backing()
},
}
@@ -5666,10 +5645,7 @@ states.redeploy = {
}
}
- if (done)
- view.actions.next = 1
- else
- view.actions.next = 0
+ view.actions.next = done ? 1 : 0
},
piece(p) {
if (game.prop.who === p)