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author | Tor Andersson <tor@ccxvii.net> | 2023-02-20 14:45:37 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-03-24 14:03:50 +0100 |
commit | 433f2514e9edee21ca841aa239f8a68d4ab32011 (patch) | |
tree | 8f87504a8225453e96eb14e7024a283cd0b8d407 /info | |
parent | de8b30846f6cbe6024574552c2a5fb3c99364965 (diff) | |
download | andean-abyss-433f2514e9edee21ca841aa239f8a68d4ab32011.tar.gz |
Player aid cards.
Diffstat (limited to 'info')
-rw-r--r-- | info/icon_auc.png | bin | 0 -> 3978 bytes | |||
-rw-r--r-- | info/icon_cartels.png | bin | 0 -> 3781 bytes | |||
-rw-r--r-- | info/icon_farc.png | bin | 0 -> 3669 bytes | |||
-rw-r--r-- | info/icon_govt.png | bin | 0 -> 2839 bytes | |||
-rw-r--r-- | info/pac.html | 528 |
5 files changed, 528 insertions, 0 deletions
diff --git a/info/icon_auc.png b/info/icon_auc.png Binary files differnew file mode 100644 index 0000000..ca4b2f9 --- /dev/null +++ b/info/icon_auc.png diff --git a/info/icon_cartels.png b/info/icon_cartels.png Binary files differnew file mode 100644 index 0000000..3905c68 --- /dev/null +++ b/info/icon_cartels.png diff --git a/info/icon_farc.png b/info/icon_farc.png Binary files differnew file mode 100644 index 0000000..48b305d --- /dev/null +++ b/info/icon_farc.png diff --git a/info/icon_govt.png b/info/icon_govt.png Binary files differnew file mode 100644 index 0000000..e9dd303 --- /dev/null +++ b/info/icon_govt.png diff --git a/info/pac.html b/info/pac.html new file mode 100644 index 0000000..5cd170e --- /dev/null +++ b/info/pac.html @@ -0,0 +1,528 @@ +<!doctype html> +<title>Andean Abyss Reference</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +html { font-family: "Source Sans", sans-serif } +h1, h2, h3, p { padding: 0; margin: 0 } +p { margin: 4px 0 } +h1, h2, .victory h3 { text-align: center } +h1 { margin-top: 36px; } +h3 { border-bottom: 2px solid brown; margin-bottom: 8px; } +h3 span { float: right; font-size: smaller; } +section { display: grid; grid-template-columns: 1fr 1fr; max-width: 1000px; margin: 0 auto; } +.propaganda { max-width: 1000px; margin: 0 auto; } +.propaganda > * { padding: 0 36px; } +.box { margin: 12px; padding: 12px; border: 2px solid #444; border-radius: 12px; } +.box p { padding-left: 18px; text-indent: -18px; } +mark { background-color: transparent } +h1 img { vertical-align: -20%; padding: 0 18px; } +dt { font-weight: bold } + +.govt h3 { border-color: #0066b2 } +.govt mark, .govt span, .govt h2, .govt .victory h3 { color: #0066b2; } +.govt .operations { background-color: #e0e5f3 } +.govt .activities { background-color: #c6d1eb } + +.farc h3 { border-color: #bd1e2d } +.farc mark, .farc span, .farc h2, .farc .victory h3 { color: #bd1e2d; } +.farc .operations { background-color: #eaeaeb } +.farc .activities { background-color: #ebc9be } + +.auc h3 { border-color: #b4891f } +.auc mark, .auc span, .auc h2, .auc .victory h3 { color: #b4891f; } +.auc .operations { background-color: #eaeaeb } +.auc .activities { background-color: #eaddc4 } + +.cartels h3 { border-color: #008141 } +.cartels mark, .cartels span, .cartels h2, .cartels .victory h3 { color: #008141; } +.cartels .operations { background-color: #eaeaeb } +.cartels .activities { background-color: #c2d7c7 } + +</style> + +<h1><img src="icon_govt.png"> Government <img src="icon_govt.png"></h1> +<section class="govt"> + +<div> +<h2>COIN Operations</h2> + +<div class="operations box"> +<h3>Train<span>+ Air Lift or Eradicate?</h3> +<p><b>Purpose:</b> Augment Government forces and Support. +<p><b>Location:</b> Any Departments or Cities. +<p><b>Cost:</b> 3 Resources per space selected. +<p><b>Procedure:</b> + At each selected City or Govt Base Dept, place up to 6 cubes. + Then, in up to 1 selected space, replace 3 cubes with 1 Govt Base + or—<i>if Troops, Police, and Control</i>—buy Civic Action. +</div> + +<div class="operations box"> +<h3>Patrol<span>+ any Special Activity?</h3> +<p><b>Purpose:</b> Protect LoCs and redeploy among Cities. +<p><b>Location:</b> Any LoCs or Cities. +<p><b>Cost:</b> 3 Resources total. +<p><b>Procedure:</b> + Move any cubes into or along adjacent + LoCs or Cities, stopping at Guerrillas. + In each LoC, Activate 1 Guerrilla for each cube there. + Then, if desired, conduct a free Assault in 1 LoC. +</div> + +<div class="operations box"> +<h3>Sweep<span>+ any Special Activity?</h3> +<p><b>Purpose:</b> Enter area, find enemy <i>(not on final card)</i>. +<p><b>Location:</b> Any Cities or Departments. +<p><b>Cost:</b> 3 Resources per space selected. +<p><b>Procedure:</b> + Move any Troops onto adjacent + Guerrilla-free LoCs, then into adjacent selected + spaces. Activate 1 Guerrilla for each cube there. + <i>Forest</i>—Activate 1 for every 2 cubes. +</div> + +<div class="operations box"> +<h3>Assault<span>+ any Special Activity?</h3> +<p><b>Purpose:</b> Eliminate enemy forces. +<p><b>Location:</b> Any spaces. +<p><b>Cost:</b> 3 Resources per space selected. +<p><b>Procedure:</b> + In each space, remove 1 Active Guerrilla or Base for each Troops cube <i>(Bases last)</i>. + <i>City or LoC</i>—Remove 1 piece for every cube. + <i>Mountain</i>—Remove 1 piece for every 2 Troops. + For each Shipment removed, +6 Aid. +</div> + +</div> + +<div> +<h2>Special Activities</h2> + +<div class="activities box"> +<h3>Air Lift <span>1 space to 1 space</span></h3> +<p><b>Purpose:</b> Mass Troops quickly for an Operation. +<p><b>Accompanying Op:</b> Any. +<p><b>Location:</b> Any. +<p><b>Procedure:</b> + Move up to 3 Troops from any 1 space to another. +</div> + +<div class="activities box"> +<h3>Air Strike <span>max 1 space</span></h3> +<p><b>Purpose:</b> Destroy exposed Insurgent unit. +<p><b>Accompanying Op:</b> Patrol, Sweep, or Assault. +<p><b>Location:</b> + Any 1 Department or LoC. +<p><b>Procedure:</b> + Remove any 1 Active Guerrilla or Base <i>(Bases last)</i>. +</div> + +<div class="activities box"> +<h3>Eradicate<span>max 1 space</span></h3> +<p><b>Purpose:</b> Destroy rural Cartels Bases; gain Aid. +<p><b>Accompanying Op:</b> Any. +<p><b>Location:</b> + Any 1 Department with Cartels pieces. +<p><b>Procedure:</b> + Aid +4. + Remove all Cartels Bases there. + Shift that or an adjacent Department 1 level toward Active Opposition, if possible; + if not, place a FARC Guerrilla in that Department. +</div> + +<div class="victory box"> +<h3>Victory</h3> +<p><mark><b>Government:</b> Total Support exceeds <b>60</b>.</mark> +<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>. +<p><b>AUC:</b> AUC has more Bases than FARC. +<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources. +<p><i>After final Propaganda: Closest to goal wins (7.3).</i> +</div> + +</div> + +</section> + +<h1><img src="icon_farc.png"> FARC <img src="icon_farc.png"></h1> +<section class="farc"> + +<div> +<h2>Insurgent Operations</h2> + +<div class="operations box"> +<h3>Rally<span>+ Extort?</h3> +<p><b>Purpose:</b> Augment or recover friendly forces. +<p><b>Location:</b> Departments or Cities <mark>without Support<mark>. +<p><b>Cost:</b> 1 Resource per space selected. +<p><b>Procedure:</b> + Place 1 Guerrilla or replace 2 with a Base. + <i>If Base</i>—instead either place Guerrillas up + to Population plus Bases or move any Guerillas + to there and flip all Guerrillas there Underground. +</div> + +<div class="operations box"> +<h3>March<span>+ Extort?</h3> +<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i> +<p><b>Location:</b> Any spaces. +<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>. +<p><b>Procedure:</b> + Move Guerrillas into adjacent spaces. + <i>If destination has Support or is LoC, and if + moving Guerrillas plus cubes there exceed 3,</i> + Activate the Guerrillas. +</div> + +<div class="operations box"> +<h3>Attack<span>+ Extort or Ambush?</h3> +<p><b>Purpose:</b> Eliminate enemy forces. +<p><b>Location:</b> Any spaces with Guerrilla and enemy. +<p><b>Cost:</b> 1 Resource per space selected. +<p><b>Procedure:</b> + Activate all Guerrillas. + Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>. + <i>If "1"</i>, place 1 Guerrilla. + Take any Shipment removed. +</div> + +<div class="operations box"> +<h3>Terror<span>+ Extort or Kidnap?</h3> +<p><b>Purpose:</b> Neutralize support or economic activity. +<p><b>Location:</b> Any spaces with Underground Guerrillas. +<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>. +<p><b>Procedure:</b> + In each selected space, Activate 1 Underground Guerrilla. + <i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward <mark>Active Opposition</mark>. + <i>If LoC</i>—place Sabotage. +</div> + +</div> + +<div> +<h2>Special Activities</h2> + +<div class="activities box"> +<h3>Extort</h3> +<p><b>Purpose:</b> Gain Resources. +<p><b>Accompanying Op:</b> Any. +<p><b>Location:</b> + Any spaces where FARC forces include + an Underground Guerrilla and outnumber enemy. +<p><b>Procedure:</b> + For each selected space, add 1 Resource and Activate 1 Underground FARC Guerrilla. +</div> + +<div class="activities box"> +<h3>Ambush<span>max 1 space</span></h3> +<p><b>Purpose:</b> Ensure Attack success. +<p><b>Accompanying Op:</b> Attack. +<p><b>Location:</b> + An Attack space with an Underground FARC Guerrilla. +<p><b>Procedure:</b> + The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>. + Place a FARC Guerrilla. +</div> + +<div class="activities box"> +<h3>Kidnap<span>max 3 spaces</span></h3> +<p><b>Purpose:</b> Take Resources from Govt or Cartels. +<p><b>Accompanying Op:</b> Terror. +<p><b>Location:</b> + Up to 3 Cartels Base, City or LoC spaces + where Terror Op and FARC Guerrillas exceed Police. +<p><b>Procedure:</b> + Each Space, Govt <i>if City or LoC</i> or Cartels <i>if Cartels Base</i> + transfer to FARC a Shipment or a die roll's Resources. + <i>If "6",</i> AUC places 1 piece. +</div> + +<div class="victory box"> +<h3>Victory</h3> +<p><b>Government:</b> Total Support exceeds <b>60</b>. +<p><mark><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>.</mark> +<p><b>AUC:</b> AUC has more Bases than FARC. +<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources. +<p><i>After final Propaganda: Closest to goal wins (7.3).</i> +</div> + +</div> + +</section> + + +<h1><img src="icon_auc.png"> AUC <img src="icon_auc.png"></h1> +<section class="auc"> + +<div> +<h2>Insurgent Operations</h2> + +<div class="operations box"> +<h3>Rally<span>+ Extort?</h3> +<p><b>Purpose:</b> Augment or recover friendly forces. +<p><b>Location:</b> Departments or Cities <mark>without Opposition<mark>. +<p><b>Cost:</b> 1 Resource per space selected. +<p><b>Procedure:</b> + Place 1 Guerrilla or replace 2 with a Base. + <i>If Base</i>—instead either place Guerrillas up + to Population plus Bases or move any Guerillas + to there and flip all Guerrillas there Underground. +</div> + +<div class="operations box"> +<h3>March<span>+ Extort?</h3> +<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i> +<p><b>Location:</b> Any spaces. +<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>. +<p><b>Procedure:</b> + Move Guerrillas into adjacent spaces. + <i>If destination has Support <mark>or Opposition</mark> or is LoC, and if + moving Guerrillas <mark>plus FARC Guerrillas</mark> plus cubes there exceed 3,</i> + Activate the Guerrillas. +</div> + +<div class="operations box"> +<h3>Attack<span>+ Extort or Ambush?</h3> +<p><b>Purpose:</b> Eliminate enemy forces. +<p><b>Location:</b> Any spaces with Guerrilla and enemy. +<p><b>Cost:</b> 1 Resource per space selected. +<p><b>Procedure:</b> + Activate all Guerrillas. + Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>. + <i>If "1"</i>, place 1 Guerrilla. + Take any Shipment removed. +</div> + +<div class="operations box"> +<h3>Terror<span>+ Extort or Assassinate?</h3> +<p><b>Purpose:</b> Neutralize support or economic activity. +<p><b>Location:</b> Any spaces with Underground Guerrillas. +<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>. +<p><b>Procedure:</b> + Activate 1 Underground Guerrilla in each selected space, + <mark>Aid -3 if 1 space, -5 if 2 or more.</mark> + <i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward Neutral. + <i>If LoC</i>—place Sabotage. +</div> + +</div> + +<div> +<h2>Special Activities</h2> + +<div class="activities box"> +<h3>Extort</h3> +<p><b>Purpose:</b> Gain Resources. +<p><b>Accompanying Op:</b> Any. +<p><b>Location:</b> + Any spaces where AUC forces include + an Underground Guerrilla and outnumber enemy. +<p><b>Procedure:</b> + For each selected space, add 1 Resource and Activate 1 Underground AUC Guerrilla. +</div> + +<div class="activities box"> +<h3>Ambush<span>max 1 space</span></h3> +<p><b>Purpose:</b> Ensure Attack success. +<p><b>Accompanying Op:</b> Attack. +<p><b>Location:</b> + An Attack space with an Underground AUC Guerrilla. +<p><b>Procedure:</b> + The Attack activates 1 Underground Guerrilla only and automatically succeeds <i>(do not roll)</i>. + Place a AUC Guerrilla. +</div> + +<div class="activities box"> +<h3>Assassinate<span>max 3 spaces</span></h3> +<p><b>Purpose:</b> Eliminate enemy unit. +<p><b>Accompanying Op:</b> Terror. +<p><b>Location:</b> + Up to 3 spaces selected for Terror where AUC Guerrillas exceed Police. +<p><b>Procedure:</b> + Each Space, remove any 1 enemy piece. + Take any Shipments removed. +</div> + +<div class="victory box"> +<h3>Victory</h3> +<p><b>Government:</b> Total Support exceeds <b>60</b>. +<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>. +<p><mark><b>AUC:</b> AUC has more Bases than FARC.</mark> +<p><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources. +<p><i>After final Propaganda: Closest to goal wins (7.3).</i> +</div> + +</div> + +</section> + + +<h1><img src="icon_cartels.png"> Cartels <img src="icon_cartels.png"></h1> +<section class="cartels"> + +<div> +<h2>Insurgent Operations</h2> + +<div class="operations box"> +<h3>Rally<span>+ any Special Activity?</h3> +<p><b>Purpose:</b> Augment or recover friendly forces. +<p><b>Location:</b> Departments or Cities. +<p><b>Cost:</b> 1 Resource per space selected. +<p><b>Procedure:</b> + Place 1 Guerrilla or replace 2 with a Base. + <i>If Base</i>—instead either place Guerrillas up + to Population plus Bases or move any Guerillas + to there and flip all Guerrillas there Underground. +</div> + +<div class="operations box"> +<h3>March<span>+ any Special Activity?</h3> +<p><b>Purpose:</b> Move Guerillas <i>(not on final card).</i> +<p><b>Location:</b> Any spaces. +<p><b>Cost:</b> 1 Resource per destination City/Dept <i>(LoCs 0)</i>. +<p><b>Procedure:</b> + Move Guerrillas into adjacent spaces. + <i>If destination has Support or is LoC, and if + moving Guerrillas plus cubes there exceed 3,</i> + Activate the Guerrillas. +</div> + +<div class="operations box"> +<h3>Attack<span>+ Bribe?</h3> +<p><b>Purpose:</b> Eliminate enemy forces. +<p><b>Location:</b> Any spaces with Guerrilla and enemy. +<p><b>Cost:</b> 1 Resource per space selected. +<p><b>Procedure:</b> + Activate all Guerrillas. + Roll a die—equal to or less than the number of Guerrillas removes 2 enemy pieces <i>(Bases last)</i>. + <i>If "1"</i>, place 1 Guerrilla. + Take any Shipment removed. +</div> + +<div class="operations box"> +<h3>Terror<span>+ Bribe?</h3> +<p><b>Purpose:</b> Neutralize support or economic activity. +<p><b>Location:</b> Any spaces with Underground Guerrillas. +<p><b>Cost:</b> 1 Resource per City or Dept selected <i>(LoCs 0)</i>. +<p><b>Procedure:</b> + Activate 1 Underground Guerrilla in each selected space, + <i>If Department or City</i>—place Terror and shift Support/Opposition 1 level toward Neutral. + <i>If LoC</i>—place Sabotage. +</div> + +</div> + +<div> +<h2>Special Activities</h2> + +<div class="activities box"> +<h3>Cultivate <span>max 1 space</span></h3> +<p><b>Purpose:</b> Add a Base or move into a new area. +<p><b>Accompanying Op:</b> Rally or March. +<p><b>Location:</b> + A Department or City with Population >0 where Cartels Guerrillas outnumber Police. +<p><b>Procedure:</b> + Move 1 Cartels Base from anywhere on the map to the selected space, or, + <i>if Rally Department</i>, place 1 Base there. +</div> + +<div class="activities box"> +<h3>Process</h3> +<p><b>Purpose:</b> Prepare drug Shipments or liquidate Bases for Resources. +<p><b>Accompanying Op:</b> Rally or March. +<p><b>Location:</b> + Cities or Departments with Cartels Bases. +<p><b>Procedure:</b> + Place 1-2 Shipments with any Guerrillas, + or remove any Cartels Bases and add +3 Cartels Resources for each. +</div> + +<div class="activities box"> +<h3>Bribe<span>max 3 spaces</span></h3> +<p><b>Purpose:</b> Neutralize, expose, or hide units. +<p><b>Accompanying Op:</b> Any. +<p><b>Location:</b> Any of up to 3 spaces. +<p><b>Procedure:</b> + Each space, Cartels Resources -3 to remove up to 2 cubes, + remove or flip up to 2 Guerrillas, + or remove a Base. + Transfer any Shipment removed, if desired. +</div> + +<div class="victory box"> +<h3>Victory</h3> +<p><b>Government:</b> Total Support exceeds <b>60</b>. +<p><b>FARC:</b> Total Opposition plus FARC Bases exceeds <b>25</b>. +<p><b>AUC:</b> AUC has more Bases than FARC. +<p><mark><b>Cartels:</b> Cartels have more than <b>10</b> Bases and more than <b>40</b> Resources.</mark> +<p><i>After final Propaganda: Closest to goal wins (7.3).</i> +</div> + +</div> + +</section> + +<h1>Propaganda Card</h1> + +<div class="propaganda"> + +<p> +<b><i>Never 2 Propaganda Rounds in a row (6.0).</i></b> + +<dl> + +<dt> +» Victory? +<dd> +If any Faction has met its victory condition, the game ends; see Victory (7.2). + +<dt> +» Sabotage: +<dd> +Place 1 <b><i>Sabotage</i></b> on each LoC adjacent to FARC-Controlled Cities (1.8) +or where Guerrillas exceed cubes. + +<dt> +» Resources: +<dd> +Add to each Faction's Resources as follows. +<ul> +<li><b>Government</b>—<b>30</b> minus Econ of Sabotaged LoCs, plus Aid <i>(no Aid if Samper)</i>. +<li><b>FARC</b> and <b>AUC</b>—The number of their Bases, <b>Cartels</b>—<b>3</b> times their Bases. +<li><b>Shipments</b>—<b>6</b> Resources per Shipment (remove) or replace with Base. +</ul> + +<dt> +» Support: +<dd> +<ul> +<li><b>Civic Action</b>—In spaces with Govt Control (1.8) and any Troops and Police; + every <b>3</b> Resources spent by Government removes 1 Terror or—<i>once no more Terror</i>—shifts + 1 level toward Active Support. +<li><b>Agitation</b>—In spaces with FARC Control: + every <b>1</b> Resource spent by FARC removes 1 Terror or—<i>once no more Terror</i>—shifts + 1 level toward Active Opposition. +<li><b>Election</b>—If Total Support is <b>60</b> or less, advance <i>El Presidente</i> 1 box <i>(unless Uribe)</i>. +<li><b>Elite Backing</b>—AUC may free Rally in 1 space with no Opposition, nor Govt Control, nor FARC Control. +</ul> + +<dt> +» Redeploy: +<dd> +Government <i>must</i> move Troops on LoCs or in Depts without Govt Bases to +Govt-Controlled spaces that are Cities or have Government Bases. +It <i>may</i> move other Troops to such spaces and Police to any LoCs or +Govt-Controlled spaces. +Do not adjust Control until all Redeployment is complete. + +<dt> +» Reset: +<dd> +All Factions Eligible. +Discard Insurgent Momentum. +Remove Terror and Sabotage. +All Guerrillas Underground. +Play next card or, if final Round (2.4.1), determine victory (7.3). + +</dl> + +</div> |