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<!DOCTYPE html>
<title>Algeria - Charts & Tables</title>
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</head>
<body>
<h1>Algeria: The War for Independence 1954 - 1962</h1>
<h1>CHARTS & TABLES</h1>
<h2>Table of Contents</h2>
<nav>
<ul>
<li><a href="#fln">FLN Player Charts and Tables</a>
<ul>
<li><a href="#fln-reinforcement">Reinforcement Phase Actions</a>
<li><a href="#fln-missions">Operations Phase Missions</a>
<li><a href="#fln-mst">Mission Success Table</a>
<li><a href="#fln-ap-sources">FLN AP Sources</a>
</ul>
<li><a href="#gov">Government Player Charts and Tables</a>
<ul>
<li><a href="#gov-reinforcement">Government Mobilization and Activation Table</a>
<li><a href="#gov-coup">Coup Table</a>
<li><a href="#gov-missions">Operations Phase Missions</a>
<li><a href="#gov-mst">Mission Success Table</a>
</ul>
<li><a href="#common">Common Charts and Tables</a>
<ul>
<li><a href="#phases">Sequence of Play</a>
<li><a href="#events">Random Events Table</a>
<li><a href="#crt">Combat Results Table</a>
<li><a href="#depreciation">Depreciation Table</a>
<li><a href="#recovery">Recovery Table</a>
<li><a href="#psl-adjustment">PSL Adjustments Summary</a>
<li><a href="#units">Unit Identification Chart</a>
<li><a href="#scenarios">Scenarios</a>
</ul>
</ul>
</nav>
<h2>
<a href="#fln" id="fln">FLN Player Charts and Tables</a>
</h2>
<h3><a href="#fln-reinforcement" id="fln-reinforcement">Reinforcement Phase Actions</a></h3>
<table>
<tr>
<th>Activity
<th>AP
<th>Notes
<th>Result
<tr>
<td class="nowrap">Build Cadre or Band
<td class="nowrap">3 (2)
<td><ul>
<li>Non-neutralized Front
<li>Only 2 AP to build in Morocco / Tunisia
</ul>
<td>Place in UG box of same area or country as Front
<tr>
<td class="nowrap">Convert Cadre to Front
<td>3
<td><ul>
<li>Non-neutralized Cadre
<li>Only 1 Front per area
<li>Not in Remote areas
</ul>
<td>Exchange counters
<tr>
<td class="nowrap">Convert Cadre to Band
<td>1
<td><ul>
<li>Non-neutralized Cadre
<li>Does not require presence of a Front
</ul>
<td>Exchange counters
<tr>
<td class="nowrap">Convert Band to Failek
<td>2
<td><ul>
<li>Only possible in Morocco / Tunisia
</ul>
<td>Exchange counters
</table>
<h3><a href="#fln-missions" id="fln-missions">Operations Phase Missions</a></h3>
<table>
<tr>
<th>Activity
<th>AP
<th>Notes
<th>Result
<th>DRM
<tr>
<td>Propaganda
<td>1
<td><ul>
<li>Front or Cadre may do
<li>Only 1 mission/area/turn
<li>Not in Remote areas
</ul>
<td>
<dl class="result">
<dt># =</dt><dd>PSP added to FLN or subtracted from Govt PSL (any combo, FLN chooses; x2 if Urban area)</dd>
<dt>+ =</dt><dd>unit eliminated or reduced</dd>
</dl>
<td>
<ul class="drm">
<li>-1 x # units on Patrol
<li>-1 area is Terrorized
</ul>
<tr>
<td>Strike
<td>3
<td><ul>
<li>Uses Front, Cadres may assist for DRM
<li>Urban area only; only 1 mission/area/turn
<li>Penality if Government player does not React
</ul>
<td>
<dl class="result">
<dt># =</dt><dd>#d6 added to FLN or subtracted from Govt PSL (any combo; FLN chooses)</dd>
<dt>+ =</dt><dd>all FLN units conducting mission eliminated / reduced</dd>
<dt>@ =</dt><dd>all Police units in area neutralized</dd>
<dt>-1d6</dt><dd>Gov PSL if no React</dd>
</dl>
<td>
<ul class="drm">
<li>-1 x # units on Patrol
<li>-1 area is Terrorized
<li>+1 x # Cadre assisting
</ul>
<tr>
<td>Move
<td>0
<td><ul>
<li>1 mobile unit attempt at a time; any distance within current
<i>wilaya</i>, if crossing <i>wilaya</i> or int'l border may move
only to area sharing border with current <i>wilaya</i> or country
</ul>
<td>
<dl class="result">
<dt>+ =</dt><dd>unit eliminated</dd>
</dl>
<td>
<ul class="drm">
<li>-1 x # units on Patrol in area moved to
<li>-? = Border Zone DRM, if crossed international border
</ul>
<tr>
<td>Raid
<td>1
<td><ul>
<li>Band/Failek may do (extra units give + DRM)
<li>Only 1 mission/area/turn
<li>Not in Remote area
</ul>
<td>
<dl class="result">
<dt># =</dt><dd>AP gained (x2 if Urban area)</dd>
<dt>+ =</dt><dd>1 Band/Failek neutralized, area is Terrorized</dd>
<dt>@ =</dt><dd>1 Police unit neutralized, area is Terrorized</dd>
</dl>
<td>
<ul class="drm">
<li>+1 x (# units-1)
<li>-1 x # units on Patrol
</ul>
<tr>
<td>Harass
<td>0
<td><ul>
<li>Band/Failek may do (units attack singly unless Failek present, they may combine)
<li>Choose one Govt unit for target
</ul>
<td>
Roll on Combat Results Table; Govt unit fires back at HALF firepower (round up).
<td>
</table>
<h3><a href="#fln-mst" id="fln-mst">Mission Success Table</a></h3>
<table>
<tr>
<th>Roll (1d6)
<td>-1
<td>0
<td>1
<td>2
<td>3
<td>4
<td>5
<td>6
<td>7
<td>8
<tr>
<th>Result
<td>0+
<td>0+
<td>1+
<td>1
<td>1
<td>2
<td>2
<td>3@
<td>4@
<td>5@
</table>
<h3><a href="#fln-ap-sources" id="fln-ap-sources">FLN AP Sources</a></h3>
<table>
<tr>
<th>Source
<th>Urban
<th>Rural
<th>Remote
<tr>
<td>Areas under FLN Control<br/>(-1 AP if area is terrorized)
<td>5 if controlled, 2 if contested but non-neutralized FLN units are present
<td>2 if controlled, 1 if contested but non-neutralized FLN units are present
<td>0
<tr>
<td>FLN PSL
<td colspan="3">AP = FLN PSL x 10% (round fractions up) MINUS # of Govt Naval Points
<tr>
<td>Raid missions
<td colspan="3">As determined by Mission Success Table rolls
<tr>
<td>Random Events
<td colspan="3">As determined by random event rolled
</table>
<h2>
<a href="#gov" id="gov">Government Player Charts and Tables</a>
</h2>
<h3><a href="#gov-reinforcement" id="gov-reinforcement">Government Mobilization and Activation Table</a></h3>
<table>
<tr>
<th>Item
<th>PSP to Mobilize
<th>PSP to Activate (unit moves to OC if not Activated)
<tr>
<td>French division
<td class="center">5
<td class="center">1
<tr>
<td>French brigade
<td class="center">2
<td class="center">1/2
<tr>
<td>French Elite brigade
<td class="center">3
<td class="center">1/2
<tr>
<td>Algerian brigade
<td class="center">2
<td class="center">0
<tr>
<td>Police unit
<td class="center">1 (place in PTL box)
<td class="center">0
<tr>
<td>1 Air Point
<td class="center">2
<td class="center">0
<tr>
<td>1 Naval / Helo Point
<td class="center">3
<td class="center">0
<tr>
<td>Border Zone
<td class="center">6 (per DRM, including initial "0")
<td class="center">1 (flip Status marker to "inactive" if not Activated)
</table>
<h3><a href="#gov-coup" id="gov-coup">Coup Table</a></h3>
<small>(use if Government PSL <= 30; coup attempt if roll 6 on a 1d6; DRM +1 = if OAS is deployed in France)</small>
<table>
<tr>
<th>Die Roll (2d6)
<th>Result (DRM +1 = if OAS is deployed in France)
<tr>
<td>2
<td>wild success: +3d6 PSP, mobilize 2d6 PSP of units for free
<tr>
<td>3-4
<td>big success: +2d6 PSP, mobilize 1d6 PSP of units for free
<tr>
<td>5-6
<td>success: +1d6 PSP
<tr>
<td>7
<td>fizzle: -1d6 PSP
<tr>
<td>8-9
<td>failure: -2d6 PSP, remove 1 elite unit from the game
<tr>
<td>10-12
<td>abject failure: -3d6 PSP, remove 1d6 eelite units from the game
</table>
<h3><a href="#gov-operations" id="gov-operations">Operations Phase Missions</a></h3>
<table>
<tr>
<th>Mission
<th>PSP
<th>Notes
<th>Result
<th>DRM
<tr>
<td>Patrol
<td>0
<td><ul>
<li>Place in Deployment Phase
<li>Only mission Police units can do
</ul>
<td>Patrolling mobile units may React or join a Flush in their area
<td>
<tr>
<td>Flush
<td>0
<td><ul>
<li>Uses mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance)
<li>Only versus units in OPS or OC box
<li>Units may combine only if all Elite, or Division is in Area
</ul>
<td>Roll d6 per FLN unit: <= total Contact rating: unit Contacted. Contacted FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box
<td><ul class="drm">
<li>+1 Evasion rating of unit is higher than total Contact rating
<li>+1 in Remote area
<li>+1 area is Terrorized
<li>-1 in Urban area
</ul>
<tr>
<td>React
<td>0
<td><ul>
<li>Use Mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance)
<li>Only vs. units that just performed mission
<li>Units may combine only if all Elite, or Division is in Area
</ul>
<td>Contact automatic. Roll d6 per FLN unit: <= Evasion rating: unit moves to UG box. Remaining FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box.
<td>
<tr>
<td>Intelligence
<td>1
<td><ul>
<li>Need non-neutralized Police unit or units in area
<li>Only vs. units in UG box
</ul>
<td>Roll d6 per FLN unit: <= total Contact rating of non-neutralized Police units: unit moves to OC box
<td><ul class="drm">
<li>+1 Evasion rating of unit is higher than total Contact ratings
<li>+1 in Remote area
<li>+1 area is Terrorized
<li>-1 in Urban area
</ul>
<tr>
<td>Civil Affairs
<td>1
<td><ul>
<li>
</ul>
<td>
<td>
<tr>
<td>Suppression
<td>1
<td><ul>
<li>
</ul>
<td>
<td>
<tr>
<td>Population Resettlement
<td>1
<td><ul>
<li>
</ul>
<td>
<td>
</table>
<h3><a href="#gov-mst" id="gov-mst">Mission Success Table</a></h3>
<table>
<tr>
<th>Roll (1d6)
<td>-1
<td>0
<td>1
<td>2
<td>3
<td>4
<td>5
<td>6
<td>7
<td>8
<tr>
<th>Result
<td>0+
<td>0+
<td>1+
<td>1
<td>1
<td>2
<td>2
<td>3@
<td>4@
<td>5@
</table>
<h2>
<a href="#common" id="common">Common Charts and Tables</a>
</h2>
<h3><a href="#phases" id="phases">Sequence of Play</a></h3>
<h3><a href="#events" id="events">Random Events Table</a></h3>
<h3><a href="#crt" id="crt">Combat Results Table</a></h3>
<table>
<tr>
<th>Die Roll
<th>1
<th>2-4
<th>5-8
<th>9-15
<th>16-24
<th>25-36
<th>37-50
<th>51+
<tr>
<td>1
<td>-
<td>-
<td>-
<td>-
<td>1
<td>1
<td>1
<td>2
<tr>
<td>2
<td>-
<td>-
<td>-
<td>1
<td>1
<td>1
<td>2
<td>2
<tr>
<td>3
<td>-
<td>-
<td>1
<td>1
<td>2
<td>2
<td>2
<td>3
<tr>
<td>4
<td>-
<td>1
<td>1
<td>2
<td>2
<td>2
<td>3
<td>4
<tr>
<td>5
<td>1
<td>1
<td>2
<td>2
<td>2
<td>3
<td>4
<td>4
<tr>
<td>6
<td>1
<td>2
<td>2
<td>2
<td>3
<td>4
<td>4
<td>5
</table>
<h3><a href="#depreciation" id="depreciation">Depreciation Table</a></h3>
<h3><a href="#recovery" id="recovery">Recovery Table</a></h3>
<h3><a href="#psl-adjustment" id="psl-adjustment">PSL Adjustments Summary</a></h3>
<h3><a href="#units" id="units">Unit Identification Chart</a></h3>
<h3><a href="#scenarios" id="scenarios">Scenarios</a></h3>
</body>
|