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<!DOCTYPE html>
<title>Algeria - Charts &amp; Tables</title>
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</head>

<body>
	<h1>Algeria: The War for Independence 1954 - 1962</h1>
	<h1>CHARTS &amp; TABLES</h1>

	<h2>Table of Contents</h2>
	<nav>
		<ul>
			<li><a href="#fln">FLN Player Charts and Tables</a>
				<ul>
					<li><a href="#fln-reinforcement">Reinforcement Phase Actions</a>
					<li><a href="#fln-missions">Operations Phase Missions</a>
					<li><a href="#fln-mst">Mission Success Table</a>
					<li><a href="#fln-ap-sources">FLN AP Sources</a>
				</ul>
			<li><a href="#gov">Government Player Charts and Tables</a>
				<ul>
					<li><a href="#gov-reinforcement">Government Mobilization and Activation Table</a>
					<li><a href="#gov-coup">Coup Table</a>
					<li><a href="#gov-missions">Operations Phase Missions</a>
					<li><a href="#gov-mst">Mission Success Table</a>
				</ul>
			<li><a href="#common">Common Charts and Tables</a>
				<ul>
					<li><a href="#phases">Sequence of Play</a>
					<li><a href="#events">Random Events Table</a>
					<li><a href="#crt">Combat Results Table</a>
					<li><a href="#depreciation">Depreciation Table</a>
					<li><a href="#recovery">Recovery Table</a>
					<li><a href="#psl-adjustment">PSL Adjustments Summary</a>
					<li><a href="#units">Unit Identification Chart</a>
					<li><a href="#scenarios">Scenarios</a>
				</ul>
		</ul>
	</nav>

	<h2>
		<a href="#fln" id="fln">FLN Player Charts and Tables</a>
	</h2>

	<h3><a href="#fln-reinforcement" id="fln-reinforcement">Reinforcement Phase Actions</a></h3>

	<table>
		<tr>
			<th>Activity
			<th>AP
			<th>Notes
			<th>Result
		<tr>
			<td class="nowrap">Build Cadre or Band
			<td class="nowrap">3 (2)
			<td><ul>
				<li>Non-neutralized Front
				<li>Only 2 AP to build in Morocco / Tunisia
			</ul>
			<td>Place in UG box of same area or country as Front
		<tr>
			<td class="nowrap">Convert Cadre to Front
			<td>3
			<td><ul>
				<li>Non-neutralized Cadre
				<li>Only 1 Front per area
				<li>Not in Remote areas
			</ul>
			<td>Exchange counters
		<tr>
			<td class="nowrap">Convert Cadre to Band
			<td>1
			<td><ul>
				<li>Non-neutralized Cadre
				<li>Does not require presence of a Front
			</ul>
			<td>Exchange counters
		<tr>
			<td class="nowrap">Convert Band to Failek
			<td>2
			<td><ul>
				<li>Only possible in Morocco / Tunisia
			</ul>
			<td>Exchange counters
	</table>

	<h3><a href="#fln-missions" id="fln-missions">Operations Phase Missions</a></h3>

	<table>
		<tr>
			<th>Activity
			<th>AP
			<th>Notes
			<th>Result
			<th>DRM
		<tr>
			<td>Propaganda
			<td>1
			<td><ul>
				<li>Front or Cadre may do
				<li>Only 1 mission/area/turn
				<li>Not in Remote areas
			</ul>
			<td>
				<dl class="result">
				<dt># =</dt><dd>PSP added to FLN or subtracted from Govt PSL (any combo, FLN chooses; x2 if Urban area)</dd>
				<dt>+ =</dt><dd>unit eliminated or reduced</dd>
				</dl>
			<td>
				<ul class="drm">
				<li>-1 x # units on Patrol
				<li>-1 area is Terrorized
				</ul>
		<tr>
			<td>Strike
			<td>3
			<td><ul>
				<li>Uses Front, Cadres may assist for DRM
				<li>Urban area only; only 1 mission/area/turn
				<li>Penality if Government player does not React
			</ul>
			<td>
				<dl class="result">
				<dt># =</dt><dd>#d6 added to FLN or subtracted from Govt PSL (any combo; FLN chooses)</dd>
				<dt>+ =</dt><dd>all FLN units conducting mission eliminated / reduced</dd>
				<dt>@ =</dt><dd>all Police units in area neutralized</dd>
				<dt>-1d6</dt><dd>Gov PSL if no React</dd>
				</dl>
			<td>
				<ul class="drm">
				<li>-1 x # units on Patrol
				<li>-1 area is Terrorized
				<li>+1 x # Cadre assisting
				</ul>
		<tr>
			<td>Move
			<td>0
			<td><ul>
				<li>1 mobile unit attempt at a time; any distance within current
				<i>wilaya</i>, if crossing <i>wilaya</i> or int'l border may move
				only to area sharing border with current <i>wilaya</i> or country
			</ul>
			<td>
				<dl class="result">
				<dt>+ =</dt><dd>unit eliminated</dd>
				</dl>
			<td>
				<ul class="drm">
				<li>-1 x # units on Patrol in area moved to
				<li>-? = Border Zone DRM, if crossed international border
				</ul>
		<tr>
			<td>Raid
			<td>1
			<td><ul>
				<li>Band/Failek may do (extra units give + DRM)
				<li>Only 1 mission/area/turn
				<li>Not in Remote area
			</ul>
			<td>
				<dl class="result">
				<dt># =</dt><dd>AP gained (x2 if Urban area)</dd>
				<dt>+ =</dt><dd>1 Band/Failek neutralized, area is Terrorized</dd>
				<dt>@ =</dt><dd>1 Police unit neutralized, area is Terrorized</dd>
				</dl>
			<td>
				<ul class="drm">
				<li>+1 x (# units-1)
				<li>-1 x # units on Patrol
				</ul>
		<tr>
			<td>Harass
			<td>0
			<td><ul>
				<li>Band/Failek may do (units attack singly unless Failek present, they may combine)
				<li>Choose one Govt unit for target
			</ul>
			<td>
				Roll on Combat Results Table; Govt unit fires back at HALF firepower (round up).
			<td>
	</table>

	<h3><a href="#fln-mst" id="fln-mst">Mission Success Table</a></h3>

	<table>
		<tr>
			<th>Roll (1d6)
			<td>-1
			<td>0
			<td>1
			<td>2
			<td>3
			<td>4
			<td>5
			<td>6
			<td>7
			<td>8
		<tr>
			<th>Result
			<td>0+
			<td>0+
			<td>1+
			<td>1
			<td>1
			<td>2
			<td>2
			<td>3@
			<td>4@
			<td>5@
	</table>

	<h3><a href="#fln-ap-sources" id="fln-ap-sources">FLN AP Sources</a></h3>

	<table>
		<tr>
			<th>Source
			<th>Urban
			<th>Rural
			<th>Remote
		<tr>
			<td>Areas under FLN Control<br/>(-1 AP if area is terrorized)
			<td>5 if controlled, 2 if contested but non-neutralized FLN units are present
			<td>2 if controlled, 1 if contested but non-neutralized FLN units are present
			<td>0
		<tr>
			<td>FLN PSL
			<td colspan="3">AP = FLN PSL x 10% (round fractions up) MINUS # of Govt Naval Points
		<tr>
			<td>Raid missions
			<td colspan="3">As determined by Mission Success Table rolls
		<tr>
			<td>Random Events
			<td colspan="3">As determined by random event rolled
</table>

	<h2>
		<a href="#gov" id="gov">Government Player Charts and Tables</a>
	</h2>

	<h3><a href="#gov-reinforcement" id="gov-reinforcement">Government Mobilization and Activation Table</a></h3>

	<table>
		<tr>
			<th>Item
			<th>PSP to Mobilize
			<th>PSP to Activate (unit moves to OC if not Activated)
		<tr>
			<td>French division
			<td class="center">5
			<td class="center">1
		<tr>
			<td>French brigade
			<td class="center">2
			<td class="center">1/2
		<tr>
			<td>French Elite brigade
			<td class="center">3
			<td class="center">1/2
		<tr>
			<td>Algerian brigade
			<td class="center">2
			<td class="center">0
		<tr>
			<td>Police unit
			<td class="center">1 (place in PTL box)
			<td class="center">0
		<tr>
			<td>1 Air Point
			<td class="center">2
			<td class="center">0
		<tr>
			<td>1 Naval / Helo Point
			<td class="center">3
			<td class="center">0
		<tr>
			<td>Border Zone
			<td class="center">6 (per DRM, including initial "0")
			<td class="center">1 (flip Status marker to "inactive" if not Activated)
	</table>

	<h3><a href="#gov-coup" id="gov-coup">Coup Table</a></h3>

	<small>(use if Government PSL &lt;= 30; coup attempt if roll 6 on a 1d6; DRM +1 = if OAS is deployed in France)</small>

	<table>
		<tr>
			<th>Die Roll (2d6)
			<th>Result (DRM +1 = if OAS is deployed in France)
		<tr>
			<td>2
			<td>wild success: +3d6 PSP, mobilize 2d6 PSP of units for free
		<tr>
			<td>3-4
			<td>big success: +2d6 PSP, mobilize 1d6 PSP of units for free
		<tr>
			<td>5-6
			<td>success: +1d6 PSP
		<tr>
			<td>7
			<td>fizzle: -1d6 PSP
		<tr>
			<td>8-9
			<td>failure: -2d6 PSP, remove 1 elite unit from the game
		<tr>
			<td>10-12
			<td>abject failure: -3d6 PSP, remove 1d6 eelite units from the game
	</table>

	<h3><a href="#gov-operations" id="gov-operations">Operations Phase Missions</a></h3>

	<table>
		<tr>
			<th>Mission
			<th>PSP
			<th>Notes
			<th>Result
			<th>DRM
		<tr>
			<td>Patrol
			<td>0
			<td><ul>
				<li>Place in Deployment Phase
				<li>Only mission Police units can do
			</ul>
			<td>Patrolling mobile units may React or join a Flush in their area
			<td>
		<tr>
			<td>Flush
			<td>0
			<td><ul>
				<li>Uses mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance)
				<li>Only versus units in OPS or OC box
				<li>Units may combine only if all Elite, or Division is in Area
			</ul>
			<td>Roll d6 per FLN unit: &lt;= total Contact rating: unit Contacted. Contacted FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box
			<td><ul class="drm">
				<li>+1 Evasion rating of unit is higher than total Contact rating
				<li>+1 in Remote area
				<li>+1 area is Terrorized
				<li>-1 in Urban area
			</ul>
		<tr>
			<td>React
			<td>0
			<td><ul>
				<li>Use Mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance)
				<li>Only vs. units that just performed mission
				<li>Units may combine only if all Elite, or Division is in Area
			</ul>
			<td>Contact automatic. Roll d6 per FLN unit: &lt;= Evasion rating: unit moves to UG box. Remaining FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box.
			<td>
		<tr>
			<td>Intelligence
			<td>1
			<td><ul>
				<li>Need non-neutralized Police unit or units in area
				<li>Only vs. units in UG box
			</ul>
			<td>Roll d6 per FLN unit: &lt;= total Contact rating of non-neutralized Police units: unit moves to OC box
			<td><ul class="drm">
				<li>+1 Evasion rating of unit is higher than total Contact ratings
				<li>+1 in Remote area
				<li>+1 area is Terrorized
				<li>-1 in Urban area
			</ul>
		<tr>
			<td>Civil Affairs
			<td>1
			<td><ul>
				<li>
			</ul>
			<td>
			<td>
		<tr>
			<td>Suppression
			<td>1
			<td><ul>
				<li>
			</ul>
			<td>
			<td>
		<tr>
			<td>Population Resettlement
			<td>1
			<td><ul>
				<li>
			</ul>
			<td>
			<td>
	</table>

	<h3><a href="#gov-mst" id="gov-mst">Mission Success Table</a></h3>

	<table>
		<tr>
			<th>Roll (1d6)
			<td>-1
			<td>0
			<td>1
			<td>2
			<td>3
			<td>4
			<td>5
			<td>6
			<td>7
			<td>8
		<tr>
			<th>Result
			<td>0+
			<td>0+
			<td>1+
			<td>1
			<td>1
			<td>2
			<td>2
			<td>3@
			<td>4@
			<td>5@
	</table>

	<h2>
		<a href="#common" id="common">Common Charts and Tables</a>
	</h2>

	<h3><a href="#phases" id="phases">Sequence of Play</a></h3>
	<h3><a href="#events" id="events">Random Events Table</a></h3>
	<h3><a href="#crt" id="crt">Combat Results Table</a></h3>

	<table>
		<tr>
			<th>Die Roll
			<th>1
			<th>2-4
			<th>5-8
			<th>9-15
			<th>16-24
			<th>25-36
			<th>37-50
			<th>51+
		<tr>
			<td>1
			<td>-
			<td>-
			<td>-
			<td>-
			<td>1
			<td>1
			<td>1
			<td>2
		<tr>
			<td>2
			<td>-
			<td>-
			<td>-
			<td>1
			<td>1
			<td>1
			<td>2
			<td>2
		<tr>
			<td>3
			<td>-
			<td>-
			<td>1
			<td>1
			<td>2
			<td>2
			<td>2
			<td>3
		<tr>
			<td>4
			<td>-
			<td>1
			<td>1
			<td>2
			<td>2
			<td>2
			<td>3
			<td>4
		<tr>
			<td>5
			<td>1
			<td>1
			<td>2
			<td>2
			<td>2
			<td>3
			<td>4
			<td>4
		<tr>
			<td>6
			<td>1
			<td>2
			<td>2
			<td>2
			<td>3
			<td>4
			<td>4
			<td>5
	</table>

	<h3><a href="#depreciation" id="depreciation">Depreciation Table</a></h3>
	<h3><a href="#recovery" id="recovery">Recovery Table</a></h3>
	<h3><a href="#psl-adjustment" id="psl-adjustment">PSL Adjustments Summary</a></h3>
	<h3><a href="#units" id="units">Unit Identification Chart</a></h3>
	<h3><a href="#scenarios" id="scenarios">Scenarios</a></h3>

</body>