diff options
Diffstat (limited to 'info/charts.html')
-rw-r--r-- | info/charts.html | 376 |
1 files changed, 319 insertions, 57 deletions
diff --git a/info/charts.html b/info/charts.html index 0929ed4..3361382 100644 --- a/info/charts.html +++ b/info/charts.html @@ -32,7 +32,7 @@ } ul { - padding-left: 36px; + padding-left: 18px; } h1 { @@ -72,10 +72,22 @@ border-bottom: 2px solid green; } + dl { + margin: 0; + display: grid; + grid-template-columns: max-content auto; + } + dt { + grid-column-start: 1; font-weight: bold; } + dd { + margin-left: 6px; + grid-column-start: 2; + } + img.big { display: block; margin: 0 auto; @@ -140,11 +152,31 @@ td { border: 1px solid black; padding: 0 5px; + margin: 0; + vertical-align: top; } th { background-color: gainsboro; } + + th, td, td li { + font-size: 10pt; + line-height: normal; + } + + td ul, td li { + margin: 0; + } + + ul.drm { + list-style-type: none; + padding: 0; + } + + .center { text-align: center } + + .nowrap { white-space: nowrap; } </style> </head> @@ -189,58 +221,147 @@ <h3><a href="#fln-reinforcement" id="fln-reinforcement">Reinforcement Phase Actions</a></h3> - <h3><a href="#fln-missions" id="missions">Operations Phase Missions</a></h3> - <table> <tr> <th>Activity - <th style="width: 50px;">APs - <th>Units - <th>Comments + <th>AP + <th>Notes + <th>Result <tr> - <td>Build - <td>3 (2) - <td>0 - <td>non-neutralized Front needed; only Cadres or Companies may be build. Only 2 AP to build in Morocco or - Tunisia + <td class="nowrap">Build Cadre or Band + <td class="nowrap">3 (2) + <td><ul> + <li>Non-neutralized Front + <li>Only 2 AP to build in Morocco / Tunisia + </ul> + <td>Place in UG box of same area or country as Front <tr> - <td>Augment + <td class="nowrap">Convert Cadre to Front <td>3 - <td>1 Cadre - <td>Cadre augments to Front; only one Front per area and not in Remote + <td><ul> + <li>Non-neutralized Cadre + <li>Only 1 Front per area + <li>Not in Remote areas + </ul> + <td>Exchange counters <tr> - <td>Harass - <td>0 - <td>1 Company - <td>roll on Combat Results Table; French fire back at half firepower. May do any number in area per turn but - Companies attack singly. + <td class="nowrap">Convert Cadre to Band + <td>1 + <td><ul> + <li>Non-neutralized Cadre + <li>Does not require presence of a Front + </ul> + <td>Exchange counters + <tr> + <td class="nowrap">Convert Band to Failek + <td>2 + <td><ul> + <li>Only possible in Morocco / Tunisia + </ul> + <td>Exchange counters + </table> + + <h3><a href="#fln-missions" id="fln-missions">Operations Phase Missions</a></h3> + + <table> + <tr> + <th>Activity + <th>AP + <th>Notes + <th>Result + <th>DRM <tr> <td>Propaganda <td>1 - <td>1 (any unit will do) - <td>any FLN unit will do; one per area, not in Remote - <tr> - <td>Strike (urban only) - <td>5 - <td>1 Front + Cadres - <td>non-neutralized Front needed; each Cadre assisting gives +1 DRM + <td><ul> + <li>Front or Cadre may do + <li>Only 1 mission/area/turn + <li>Not in Remote areas + </ul> + <td> + <dl class="result"> + <dt># =</dt><dd>PSP added to FLN or subtracted from Govt PSL (any combo, FLN chooses; x2 if Urban area)</dd> + <dt>+ =</dt><dd>unit eliminated or reduced</dd> + </dl> + <td> + <ul class="drm"> + <li>-1 x # units on Patrol + <li>-1 area is Terrorized + </ul> <tr> - <td>Intimidate + <td>Strike <td>3 - <td>1 (any mobile unit) - <td>only one area per turn + <td><ul> + <li>Uses Front, Cadres may assist for DRM + <li>Urban area only; only 1 mission/area/turn + <li>Penality if Government player does not React + </ul> + <td> + <dl class="result"> + <dt># =</dt><dd>#d6 added to FLN or subtracted from Govt PSL (any combo; FLN chooses)</dd> + <dt>+ =</dt><dd>all FLN units conducting mission eliminated / reduced</dd> + <dt>@ =</dt><dd>all Police units in area neutralized</dd> + <dt>-1d6</dt><dd>Gov PSL if no React</dd> + </dl> + <td> + <ul class="drm"> + <li>-1 x # units on Patrol + <li>-1 area is Terrorized + <li>+1 x # Cadre assisting + </ul> <tr> - <td>Movement + <td>Move <td>0 - <td>1 (any mobile unit) - <td>units attempt movement one at a time + <td><ul> + <li>1 mobile unit attempt at a time; any distance within current + <i>wilaya</i>, if crossing <i>wilaya</i> or int'l border may move + only to area sharing border with current <i>wilaya</i> or country + </ul> + <td> + <dl class="result"> + <dt>+ =</dt><dd>unit eliminated</dd> + </dl> + <td> + <ul class="drm"> + <li>-1 x # units on Patrol in area moved to + <li>-? = Border Zone DRM, if crossed international border + </ul> + <tr> + <td>Raid + <td>1 + <td><ul> + <li>Band/Failek may do (extra units give + DRM) + <li>Only 1 mission/area/turn + <li>Not in Remote area + </ul> + <td> + <dl class="result"> + <dt># =</dt><dd>AP gained (x2 if Urban area)</dd> + <dt>+ =</dt><dd>1 Band/Failek neutralized, area is Terrorized</dd> + <dt>@ =</dt><dd>1 Police unit neutralized, area is Terrorized</dd> + </dl> + <td> + <ul class="drm"> + <li>+1 x (# units-1) + <li>-1 x # units on Patrol + </ul> + <tr> + <td>Harass + <td>0 + <td><ul> + <li>Band/Failek may do (units attack singly unless Failek present, they may combine) + <li>Choose one Govt unit for target + </ul> + <td> + Roll on Combat Results Table; Govt unit fires back at HALF firepower (round up). + <td> </table> <h3><a href="#fln-mst" id="fln-mst">Mission Success Table</a></h3> <table> <tr> - <th>Die Roll + <th>Roll (1d6) <td>-1 <td>0 <td>1 @@ -270,45 +391,186 @@ <table> <tr> <th>Source - <th colspan="3">APs Received - <tr> - <td>Areas under FLN Control (-1 AP if area is terrorized) - <td><strong>Urban:</strong> - <ul> - <li>5 if controlled - <li>2 if contested but non-neutralized FLN units are present - </ul> - <td><strong>Rural:</strong> - <ul> - <li>2 if controlled - <li>1 if contested but non-neutralized FLN units are present - </ul> - <td><strong>Remote:</strong> - <ul> - <li>0 - </ul> + <th>Urban + <th>Rural + <th>Remote <tr> - <td>Foreign Governments - <td colspan="3">per random event: AP arrive by sea and some may be intercepted by French Navy (11.7) + <td>Areas under FLN Control<br/>(-1 AP if area is terrorized) + <td>5 if controlled, 2 if contested but non-neutralized FLN units are present + <td>2 if controlled, 1 if contested but non-neutralized FLN units are present + <td>0 <tr> <td>FLN PSL - <td colspan="3">AP = 10% of current FLN PSL (round fractions down) - </td> - </tr> - </table> + <td colspan="3">AP = FLN PSL x 10% (round fractions up) MINUS # of Govt Naval Points + <tr> + <td>Raid missions + <td colspan="3">As determined by Mission Success Table rolls + <tr> + <td>Random Events + <td colspan="3">As determined by random event rolled +</table> <h2> <a href="#gov" id="gov">Government Player Charts and Tables</a> </h2> <h3><a href="#gov-reinforcement" id="gov-reinforcement">Government Mobilization and Activation Table</a></h3> + + <table> + <tr> + <th>Item + <th>PSP to Mobilize + <th>PSP to Activate (unit moves to OC if not Activated) + <tr> + <td>French division + <td class="center">5 + <td class="center">1 + <tr> + <td>French brigade + <td class="center">2 + <td class="center">1/2 + <tr> + <td>French Elite brigade + <td class="center">3 + <td class="center">1/2 + <tr> + <td>Algerian brigade + <td class="center">2 + <td class="center">0 + <tr> + <td>Police unit + <td class="center">1 (place in PTL box) + <td class="center">0 + <tr> + <td>1 Air Point + <td class="center">2 + <td class="center">0 + <tr> + <td>1 Naval / Helo Point + <td class="center">3 + <td class="center">0 + <tr> + <td>Border Zone + <td class="center">6 (per DRM, including initial "0") + <td class="center">1 (flip Status marker to "inactive" if not Activated) + </table> + <h3><a href="#gov-coup" id="gov-coup">Coup Table</a></h3> + + <small>(use if Government PSL <= 30; coup attempt if roll 6 on a 1d6; DRM +1 = if OAS is deployed in France)</small> + + <table> + <tr> + <th>Die Roll (2d6) + <th>Result (DRM +1 = if OAS is deployed in France) + <tr> + <td>2 + <td>wild success: +3d6 PSP, mobilize 2d6 PSP of units for free + <tr> + <td>3-4 + <td>big success: +2d6 PSP, mobilize 1d6 PSP of units for free + <tr> + <td>5-6 + <td>success: +1d6 PSP + <tr> + <td>7 + <td>fizzle: -1d6 PSP + <tr> + <td>8-9 + <td>failure: -2d6 PSP, remove 1 elite unit from the game + <tr> + <td>10-12 + <td>abject failure: -3d6 PSP, remove 1d6 eelite units from the game + </table> + <h3><a href="#gov-operations" id="gov-operations">Operations Phase Missions</a></h3> + + <table> + <tr> + <th>Mission + <th>PSP + <th>Notes + <th>Result + <th>DRM + <tr> + <td>Patrol + <td>0 + <td><ul> + <li>Place in Deployment Phase + <li>Only mission Police units can do + </ul> + <td>Patrolling mobile units may React or join a Flush in their area + <td> + <tr> + <td>Flush + <td>0 + <td><ul> + <li>Uses mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance) + <li>Only versus units in OPS or OC box + <li>Units may combine only if all Elite, or Division is in Area + </ul> + <td>Roll d6 per FLN unit: <= total Contact rating: unit Contacted. Contacted FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box + <td><ul class="drm"> + <li>+1 Evasion rating of unit is higher than total Contact rating + <li>+1 in Remote area + <li>+1 area is Terrorized + <li>-1 in Urban area + </ul> + <tr> + <td>React + <td>0 + <td><ul> + <li>Use Mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance) + <li>Only vs. units that just performed mission + <li>Units may combine only if all Elite, or Division is in Area + </ul> + <td>Contact automatic. Roll d6 per FLN unit: <= Evasion rating: unit moves to UG box. Remaining FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box. + <td> + <tr> + <td>Intelligence + <td>1 + <td><ul> + <li>Need non-neutralized Police unit or units in area + <li>Only vs. units in UG box + </ul> + <td>Roll d6 per FLN unit: <= total Contact rating of non-neutralized Police units: unit moves to OC box + <td><ul class="drm"> + <li>+1 Evasion rating of unit is higher than total Contact ratings + <li>+1 in Remote area + <li>+1 area is Terrorized + <li>-1 in Urban area + </ul> + <tr> + <td>Civil Affairs + <td>1 + <td><ul> + <li> + </ul> + <td> + <td> + <tr> + <td>Suppression + <td>1 + <td><ul> + <li> + </ul> + <td> + <td> + <tr> + <td>Population Resettlement + <td>1 + <td><ul> + <li> + </ul> + <td> + <td> + </table> + <h3><a href="#gov-mst" id="gov-mst">Mission Success Table</a></h3> <table> <tr> - <th>Die Roll + <th>Roll (1d6) <td>-1 <td>0 <td>1 |