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authorMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-09-28 14:44:33 +0200
committerMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-09-28 14:44:33 +0200
commit81a5887cf147acf9e635a9e26aeacb9efb4c2aa4 (patch)
tree825d369e0cd8cc63b369a8af919eb1d347bf272b /info/rules.html
parentc31955a8a1d78f4aed842efcc9d41491a52fcecd (diff)
downloadalgeria-81a5887cf147acf9e635a9e26aeacb9efb4c2aa4.tar.gz
remove stray bullet, fix morocco reference
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Propaganda missions. See <a href="#11.22">11.22</a>.
<li><b>Morocco, Tunisia and the Border Zone Track.</b>
- <li>These two countries gained their independence from France during the time of the conflict, and after this
+ These two countries gained their independence from France during the time of the conflict, and after this
event both promptly became sanctuaries for the FLN to train, organize and equip its forces. The two
countries become independent due to a random event during the game (or, as an optional rule, they
will become independent some time during the first 6 turns). When this happens, the FLN player may use
these countries for certain missions, and the Government player, who may not enter these
countries, may instead fortify the Border Zone to interfere with FLN forces entering Algeria from either
- country. See <a href="#11.22">11.22</a>.
+ country. See <a href="#11.21">11.21</a>.
</ul>
<h3>