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-rw-r--r-- | info/rules.html | 4 |
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diff --git a/info/rules.html b/info/rules.html index 907f869..56e1ef2 100644 --- a/info/rules.html +++ b/info/rules.html @@ -296,13 +296,13 @@ Propaganda missions. See <a href="#11.22">11.22</a>. <li><b>Morocco, Tunisia and the Border Zone Track.</b> - <li>These two countries gained their independence from France during the time of the conflict, and after this + These two countries gained their independence from France during the time of the conflict, and after this event both promptly became sanctuaries for the FLN to train, organize and equip its forces. The two countries become independent due to a random event during the game (or, as an optional rule, they will become independent some time during the first 6 turns). When this happens, the FLN player may use these countries for certain missions, and the Government player, who may not enter these countries, may instead fortify the Border Zone to interfere with FLN forces entering Algeria from either - country. See <a href="#11.22">11.22</a>. + country. See <a href="#11.21">11.21</a>. </ul> <h3> |