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authorMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-09-08 13:49:51 +0200
committerMischa Untaga <99098079+MischaU8@users.noreply.github.com>2023-09-08 13:49:51 +0200
commit67fb5c9eb688bdb1d4bb8624ca43d80e897b239c (patch)
tree8be725d5da7937df7b3716e815b4458095f163fb /info/charts.html
parent6418f8495476c1eb868afca39c6f8c99b5cfebe3 (diff)
downloadalgeria-67fb5c9eb688bdb1d4bb8624ca43d80e897b239c.tar.gz
crt, recovery and depreciation tables
Diffstat (limited to 'info/charts.html')
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1 files changed, 73 insertions, 29 deletions
diff --git a/info/charts.html b/info/charts.html
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@@ -696,73 +696,117 @@
<th>5-8
<th>9-15
<th>16-24
- <th>25-36
- <th>37-50
- <th>51+
+ <th>25-36+
<tr>
<td>1
<td>-
<td>-
- <td>-
- <td>-
- <td>1
<td>1
<td>1
<td>2
+ <td>3
<tr>
<td>2
<td>-
<td>-
- <td>-
- <td>1
- <td>1
<td>1
<td>2
- <td>2
+ <td>4
+ <td>5
<tr>
<td>3
<td>-
<td>-
- <td>1
- <td>1
- <td>2
- <td>2
<td>2
<td>3
+ <td>5
+ <td>7
<tr>
<td>4
<td>-
<td>1
- <td>1
- <td>2
- <td>2
<td>2
<td>3
- <td>4
+ <td>5
+ <td>8
<tr>
<td>5
+ <td>-
<td>1
- <td>1
- <td>2
<td>2
- <td>2
- <td>3
- <td>4
<td>4
+ <td>6
+ <td>10
<tr>
<td>6
<td>1
<td>2
- <td>2
- <td>2
<td>3
- <td>4
- <td>4
<td>5
+ <td>8
+ <td>12
</table>
- <h3><a href="#depreciation" id="depreciation">Depreciation Table</a></h3>
- <h3><a href="#recovery" id="recovery">Recovery Table</a></h3>
+ <p class="small">
+ Total Firepower Ratings involved (+1d6 for each Air Point used: no Air Points in Urban areas) read across to correct
+ column, and roll 1d6. Result is the number of 'hits' on enemy units. Each 'hit' on Government units is -1 PSP to the
+ Government PSL or +1 to the FLN PSL: each 'hit' on FLN units eliminates one Cadre or Band, or reduces a Front to a
+ Cadre, or reduces a Failek to a Band (FLN player chooses how to distribute his losses). Excess "hits" on FLN units
+ are not implemented. Remaining involved units of the side that received the largest number of 'hits' (according to
+ the table, whether implemented or not) are Neutralized (no one is neutralized if equal results). When units fire at
+ half Firepower Rating, round fractions up.
+ </p>
+
+ <h3><a href="#depreciation" id="depreciation">Depreciation Table (10.11)</a></h3>
+
+ <p class="small">Roll 1d6. DRM: -1 for PSL &lt;= 30, +1 for PSL =&gt; 70.<br>
+ If (roll) &lt;= Loss Number; then deduct the indicated numer of Points</p>
+
+ <table>
+ <tr>
+ <th>Points
+ <td>1-5
+ <td>6-10
+ <td>11-15
+ <td>16-20
+ <td>21-24
+ <td>&ge; 25</td>
+ <tr>
+ <th>Loss Number
+ <td>-1
+ <td>-2
+ <td>-3
+ <td>-4
+ <td>-5
+ <td>-6
+ </tr>
+ </table>
+
+ <h3><a href="#recovery" id="recovery">Recovery Table (10.2)</a></h3>
+
+ <table>
+ <tr>
+ <td>
+ <th>Neutralized Unit
+ <th>Terrorized Area
+ <tr>
+ <td>Die roll
+ <td>DRM:<br>
+ +1 elite unit or PSL =&gt; 70<br>
+ -1 PSL &lt;= 30
+ <td>DRM:<br>
+ +1 no non-neutralized FLN units in area
+ <tr>
+ <td>&lt;1-4
+ <td>--
+ <td>--
+ <tr>
+ <td>5-6+
+ <td>Recovers
+ <td>Recovers
+ </table>
+
+
<h3><a href="#psl-adjustment" id="psl-adjustment">PSL Adjustments Summary</a></h3>
<h3><a href="#units" id="units">Unit Identification Chart</a></h3>
<h3><a href="#scenarios" id="scenarios">Scenarios</a></h3>