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author | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-09-08 13:49:51 +0200 |
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committer | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-09-08 13:49:51 +0200 |
commit | 67fb5c9eb688bdb1d4bb8624ca43d80e897b239c (patch) | |
tree | 8be725d5da7937df7b3716e815b4458095f163fb /info/charts.html | |
parent | 6418f8495476c1eb868afca39c6f8c99b5cfebe3 (diff) | |
download | algeria-67fb5c9eb688bdb1d4bb8624ca43d80e897b239c.tar.gz |
crt, recovery and depreciation tables
Diffstat (limited to 'info/charts.html')
-rw-r--r-- | info/charts.html | 102 |
1 files changed, 73 insertions, 29 deletions
diff --git a/info/charts.html b/info/charts.html index a3b22e2..d92cccc 100644 --- a/info/charts.html +++ b/info/charts.html @@ -696,73 +696,117 @@ <th>5-8 <th>9-15 <th>16-24 - <th>25-36 - <th>37-50 - <th>51+ + <th>25-36+ <tr> <td>1 <td>- <td>- - <td>- - <td>- - <td>1 <td>1 <td>1 <td>2 + <td>3 <tr> <td>2 <td>- <td>- - <td>- - <td>1 - <td>1 <td>1 <td>2 - <td>2 + <td>4 + <td>5 <tr> <td>3 <td>- <td>- - <td>1 - <td>1 - <td>2 - <td>2 <td>2 <td>3 + <td>5 + <td>7 <tr> <td>4 <td>- <td>1 - <td>1 - <td>2 - <td>2 <td>2 <td>3 - <td>4 + <td>5 + <td>8 <tr> <td>5 + <td>- <td>1 - <td>1 - <td>2 <td>2 - <td>2 - <td>3 - <td>4 <td>4 + <td>6 + <td>10 <tr> <td>6 <td>1 <td>2 - <td>2 - <td>2 <td>3 - <td>4 - <td>4 <td>5 + <td>8 + <td>12 </table> - <h3><a href="#depreciation" id="depreciation">Depreciation Table</a></h3> - <h3><a href="#recovery" id="recovery">Recovery Table</a></h3> + <p class="small"> + Total Firepower Ratings involved (+1d6 for each Air Point used: no Air Points in Urban areas) read across to correct + column, and roll 1d6. Result is the number of 'hits' on enemy units. Each 'hit' on Government units is -1 PSP to the + Government PSL or +1 to the FLN PSL: each 'hit' on FLN units eliminates one Cadre or Band, or reduces a Front to a + Cadre, or reduces a Failek to a Band (FLN player chooses how to distribute his losses). Excess "hits" on FLN units + are not implemented. Remaining involved units of the side that received the largest number of 'hits' (according to + the table, whether implemented or not) are Neutralized (no one is neutralized if equal results). When units fire at + half Firepower Rating, round fractions up. + </p> + + <h3><a href="#depreciation" id="depreciation">Depreciation Table (10.11)</a></h3> + + <p class="small">Roll 1d6. DRM: -1 for PSL <= 30, +1 for PSL => 70.<br> + If (roll) <= Loss Number; then deduct the indicated numer of Points</p> + + <table> + <tr> + <th>Points + <td>1-5 + <td>6-10 + <td>11-15 + <td>16-20 + <td>21-24 + <td>≥ 25</td> + <tr> + <th>Loss Number + <td>-1 + <td>-2 + <td>-3 + <td>-4 + <td>-5 + <td>-6 + </tr> + </table> + + <h3><a href="#recovery" id="recovery">Recovery Table (10.2)</a></h3> + + <table> + <tr> + <td> + <th>Neutralized Unit + <th>Terrorized Area + <tr> + <td>Die roll + <td>DRM:<br> + +1 elite unit or PSL => 70<br> + -1 PSL <= 30 + <td>DRM:<br> + +1 no non-neutralized FLN units in area + <tr> + <td><1-4 + <td>-- + <td>-- + <tr> + <td>5-6+ + <td>Recovers + <td>Recovers + </table> + + <h3><a href="#psl-adjustment" id="psl-adjustment">PSL Adjustments Summary</a></h3> <h3><a href="#units" id="units">Unit Identification Chart</a></h3> <h3><a href="#scenarios" id="scenarios">Scenarios</a></h3> |