diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-11-29 14:10:36 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-11-29 14:10:36 +0100 |
commit | 78a7e882364c1f37aad8e5d587f35e0c83c413cc (patch) | |
tree | 23639d83793475d1729b9ce5198755692d6009e4 /play.js | |
parent | c2286d5fa6f4487b9f6ab65b03524ca562305c9d (diff) | |
download | 1989-dawn-of-freedom-78a7e882364c1f37aad8e5d587f35e0c83c413cc.tar.gz |
tweak button labels
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 32 |
1 files changed, 17 insertions, 15 deletions
@@ -779,20 +779,21 @@ function on_update() { for (let s = 0; s <= last_space; ++s) ui.spaces[s].classList.toggle("selected", view.selected_space === s) + action_button("east_germany", "East Germany") + action_button("poland", "Poland") + action_button("czechoslovakia", "Czechoslovakia") + action_button("hungary", "Hungary") + action_button("romania", "Romania") + action_button("bulgaria", "Bulgaria") + action_button("yes", "Yes") action_button("no", "No") action_button("start", "Start") action_button("check", "Check held cards") - action_button("tst_7", "Cancel opponent event") + action_button("tst_7", "Cancel opponent's Event") action_button("tst_8", "Event and operations") action_button("end", "End Game") action_button("continue", "Continue playing") - action_button("east_germany", "East Germany") - action_button("poland", "Poland") - action_button("czechoslovakia", "Czechoslovakia") - action_button("hungary", "Hungary") - action_button("romania", "Romania") - action_button("bulgaria", "Bulgaria") action_button("extra", "Take action round") action_button("pass", "Pass") action_button("remove", "Remove SPs") @@ -803,22 +804,23 @@ function on_update() { action_button("march", "March") action_button("rally", "Rally in the Square") action_button("petition", "Petition") - action_button("bonus", "Calculate VP bonus") - action_button("scoring", "Score country") + action_button("bonus", "Calculate VP Bonus") + action_button("scoring", "Score Country") action_button("surrender", "Surrender Power") action_button("retain", "Retain Power") action_button("take", "Take Power") action_button("concede", "Concede") - action_button("struggle", "Begin power struggle") - action_button("raise", "Raise the stakes") + action_button("struggle", "Begin Power Struggle") + action_button("raise", "Raise the Stakes") action_button("draw", "Draw") action_button("scoring", "Scoring") action_button("event", "Event") - action_button("opp_event", "Resolve opponent event") - action_button("influence", "Place SPs") + action_button("opp_event", "Opponent's Event") + action_button("influence", "Support Points") action_button("support_check", "Support Checks") - action_button("tst", "Tiananmen Square Track") - action_button("roll", "Roll a die") + //action_button("tst", "Tiananmen Square Attempt") + action_button("tst", "Tiananmen Attempt") + action_button("roll", "Roll") action_button("done", "Done") action_button("end_round", "End Round") action_button("undo", "Undo") |