diff options
Diffstat (limited to 'tools')
-rw-r--r-- | tools/archive.sql | 101 | ||||
-rw-r--r-- | tools/elo.js | 64 | ||||
-rw-r--r-- | tools/export-game.sh | 8 | ||||
-rw-r--r--[-rwxr-xr-x] | tools/fuzz.js (renamed from tools/rtt-fuzz.js) | 0 | ||||
-rwxr-xr-x | tools/fuzz.sh | 16 | ||||
-rw-r--r-- | tools/gencovers.sh | 43 | ||||
-rwxr-xr-x | tools/import-game.js | 80 | ||||
-rw-r--r-- | tools/lift-bans.sh | 30 | ||||
-rwxr-xr-x[-rw-r--r--] | tools/new-layout.js | 2 | ||||
-rwxr-xr-x | tools/patchgame.js | 291 | ||||
-rw-r--r-- | tools/purge.sql | 35 | ||||
-rw-r--r-- | tools/readgame.sh | 10 | ||||
-rw-r--r-- | tools/run.sh | 7 | ||||
-rw-r--r-- | tools/showgame.sh | 7 | ||||
-rw-r--r-- | tools/showreplay.sh | 2 | ||||
-rw-r--r-- | tools/unarchive.sh | 35 | ||||
-rw-r--r-- | tools/undo.sh | 15 | ||||
-rw-r--r-- | tools/writegame.sh | 7 |
18 files changed, 2 insertions, 751 deletions
diff --git a/tools/archive.sql b/tools/archive.sql deleted file mode 100644 index e8b5458..0000000 --- a/tools/archive.sql +++ /dev/null @@ -1,101 +0,0 @@ --- Make a copy of finished games in a separate archive database. - -pragma busy_timeout=10000; - -attach database 'db' as live; -attach database 'archive.db' as archive; - --- List finished (and rated) games in live that are not in archive. -create temporary view candidates as - select - game_id - from - live.rated_games_view - where - game_id not in (select game_id from archive.games) -; - -create table if not exists archive.users ( - user_id integer primary key, - name text unique collate nocase -); - -create table if not exists archive.players ( - game_id integer, - role text, - user_id integer, - primary key (game_id, role) -) without rowid; - -create table if not exists archive.games ( - game_id integer primary key, - title_id text, - scenario text, - options text, - player_count integer, - ctime datetime, - mtime datetime, - moves integer, - result text -); - -create table if not exists archive.game_state ( - game_id integer primary key, - state text -); - -create table if not exists archive.game_replay ( - game_id integer, - replay_id integer, - role text, - action text, - arguments json, - primary key (game_id, replay_id) -) without rowid; - -create table if not exists archive.game_chat ( - game_id integer, - chat_id integer, - user_id integer, - time datetime, - message text, - primary key (game_id, chat_id) -) without rowid; - -drop trigger if exists archive.trigger_delete; -create trigger archive.trigger_delete after delete on archive.games -begin - delete from players where game_id = old.game_id; - delete from game_state where game_id = old.game_id; - delete from game_replay where game_id = old.game_id; - delete from game_chat where game_id = old.game_id; -end; - -begin immediate; - -select 'ARCHIVING ' || count(*) || ' GAMES' from candidates; - -insert or ignore into archive.users (user_id, name) select user_id, name - from live.users; - -insert into archive.players (game_id, role, user_id) - select game_id, role, user_id - from candidates join live.players using(game_id); - -insert into archive.game_state (game_id, state) - select game_id, state - from candidates join live.game_state using(game_id); - -insert into archive.game_replay (game_id, replay_id, role, action, arguments) - select game_id, replay_id, role, action, arguments - from candidates join live.game_replay using(game_id); - -insert into archive.game_chat (game_id, chat_id, user_id, time, message) - select game_id, chat_id, user_id, time, message - from candidates join live.game_chat using(game_id); - -insert into archive.games (game_id, title_id, scenario, options, player_count, ctime, mtime, moves, result) - select game_id, title_id, scenario, options, player_count, ctime, mtime, moves, result - from candidates join live.games using(game_id); - -commit; diff --git a/tools/elo.js b/tools/elo.js deleted file mode 100644 index f6064f1..0000000 --- a/tools/elo.js +++ /dev/null @@ -1,64 +0,0 @@ -#!/usr/bin/env -S node - -const sqlite3 = require("better-sqlite3") - -const db = new sqlite3("db") - -const SQL_SELECT_GAMES = db.prepare("select * from rated_games_view order by mtime") -const SQL_SELECT_RATING = db.prepare("select * from player_rating_view where game_id=?") -const SQL_INSERT_RATING = db.prepare("insert or replace into ratings (title_id,user_id,rating,count,last) values (?,?,?,?,?)") - -function is_winner(role, result) { - // NOTE: uses substring matching for multiple winners instead of splitting result on comma. - return (result === "Draw" || result === role || result.includes(role)) -} - -function elo_k(n) { - return 30 -} - -function elo_ev(a, players) { - // Generalized formula for multiple players. - // https://arxiv.org/pdf/2104.05422.pdf - let sum = 0 - for (let p of players) - sum += Math.pow(10, p.rating / 400) - return Math.pow(10, a.rating / 400) / sum -} - -function elo_change(a, players, s) { - return Math.round(elo_k(a.count) * (s - elo_ev(a, players))) -} - -function update_elo_ratings(game) { - let players = SQL_SELECT_RATING.all(game.game_id) - - if (game.player_count !== players.length) - return - - if (!game.result || game.result === "None") - return - - let winners = 0 - for (let p of players) - if (is_winner(p.role, game.result)) - winners ++ - - if (winners === 0) - return - - for (let p of players) - if (is_winner(p.role, game.result)) - p.change = elo_change(p, players, 1 / winners) - else - p.change = elo_change(p, players, 0) - - for (let p of players) - SQL_INSERT_RATING.run(game.title_id, p.user_id, p.rating + p.change, p.count + 1, game.mtime) -} - -db.exec("begin transaction") -db.exec("delete from ratings") -for (let game of SQL_SELECT_GAMES.all()) - update_elo_ratings(game) -db.exec("commit") diff --git a/tools/export-game.sh b/tools/export-game.sh deleted file mode 100644 index 19cd4e7..0000000 --- a/tools/export-game.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/bash -if [ -n "$1" ] -then - sqlite3 db "select export from game_export_view where game_id=$1" -else - echo "usage: bash tools/export-game.sh GAME > game.json" -fi - diff --git a/tools/rtt-fuzz.js b/tools/fuzz.js index 0690697..0690697 100755..100644 --- a/tools/rtt-fuzz.js +++ b/tools/fuzz.js diff --git a/tools/fuzz.sh b/tools/fuzz.sh deleted file mode 100755 index fd2391b..0000000 --- a/tools/fuzz.sh +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/bash - -TITLE=$1 -shift - -if [ ! -f ./public/$TITLE/rules.js ] -then - echo usage: bash tools/fuzz.sh title_id - exit 1 -fi - -mkdir -p fuzzer/corpus-$TITLE - -RULES=../public/$TITLE/rules.js \ - npx jazzer tools/rtt-fuzz.js --sync fuzzer/corpus-$TITLE "$@" -- -exact_artifact_path=/dev/null | \ - tee fuzzer/log-$TITLE.txt diff --git a/tools/gencovers.sh b/tools/gencovers.sh deleted file mode 100644 index 454d69b..0000000 --- a/tools/gencovers.sh +++ /dev/null @@ -1,43 +0,0 @@ -for F in public/*/cover.jpg public/*/cover.png -do - echo Processing: $F - B=$(echo $F | sed s/.jpg// | sed s/.png//) - D=$(dirname $F) - - if [ $F -nt $D/thumbnail.png ] - then - - PORTRAIT=$(convert $F -format '%[fx:w<h]' info:) - SQUARE=$(convert $F -format '%[fx:w=h]' info:) - - SIZE_1X=170x200 - SIZE_2X=340x400 - SIZE_TH=120x144 - - if test $PORTRAIT = 1 - then - echo - portrait - SIZE_1X=150x200! - SIZE_2X=300x400! - SIZE_TH=108x144! - fi - - if test $SQUARE = 1 - then - echo - square - SIZE_1X=170x170! - SIZE_2X=170x170! - SIZE_TH=120x120! - fi - - convert -colorspace RGB -resize $SIZE_TH $F -colorspace sRGB $D/thumbnail.png - convert -colorspace RGB -resize $SIZE_1X -colorspace sRGB $F $B.1x.png - convert -colorspace RGB -resize $SIZE_2X $F -colorspace sRGB $B.2x.png - - fi - - pngtopnm $D/thumbnail.png | cjpeg -progressive -optimize -sample 1x1 -quality 95 > $D/thumbnail.jpg - pngtopnm $B.1x.png | cjpeg -progressive -optimize -sample 1x1 -quality 95 > $B.1x.jpg - pngtopnm $B.2x.png | cjpeg -progressive -optimize -sample 1x1 -quality 95 > $B.2x.jpg - -done diff --git a/tools/import-game.js b/tools/import-game.js deleted file mode 100755 index 4380252..0000000 --- a/tools/import-game.js +++ /dev/null @@ -1,80 +0,0 @@ -#!/usr/bin/env -S node - -const fs = require("fs") -const sqlite3 = require("better-sqlite3") - -var options = {} -var input = [] - -for (let i = 2; i < process.argv.length; ++i) { - let opt = process.argv[i] - if (opt.includes("=")) { - let [key, val] = opt.split("=", 2) - options[key] = val - } else { - input.push(opt) - } -} - -if (input.length < 1) { - console.error("usage: node tools/import-game.js [title_id=value] [notice=value] game.json") - process.exit(1) -} - -for (let file of input) { - var game = JSON.parse(fs.readFileSync(file, "utf8")) - - if (options.title_id) - game.setup.title_id = options.title_id - if (options.notice) - game.setup.notice = options.notice - - if (game.setup.notice === undefined) - game.setup.notice = "" - if (game.setup.options === undefined) - game.setup.options = "{}" - - game.setup.active = String(game.state.active) - game.setup.moves = game.snaps && game.snaps.length > 0 ? game.snaps.length - 1 : 0 - - let db = new sqlite3("db") - - let insert_game = db.prepare("insert into games(status,owner_id,title_id,scenario,options,player_count,active,moves,notice) values (1,1,:title_id,:scenario,:options,:player_count,:active,:moves,:notice) returning game_id").pluck() - let insert_player = db.prepare("insert into players(game_id,role,user_id,clock) values (?,?,?,21)") - let insert_state = db.prepare("insert into game_state(game_id,state) values (?,?)") - let update_active_trigger = db.prepare("update games set active=active where game_id=?") - - let select_user = db.prepare("select user_id from users where name=?").pluck() - - db.exec("begin") - - game.setup.options = JSON.stringify(game.setup.options) - - function find_user(name) { - return select_user.get(name) || 1 - } - - let game_id = insert_game.get(game.setup) - for (let p of game.players) - insert_player.run(game_id, p.role, find_user(p.name)) - insert_state.run(game_id, JSON.stringify(game.state)) - update_active_trigger.run(game_id) - - if (game.replay) { - let insert_replay = db.prepare("insert into game_replay(game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") - game.replay.forEach(([role, action, args], i) => { - insert_replay.run(game_id, i+1, role, action, JSON.stringify(args)) - }) - } - - if (game.snaps) { - let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") - game.snaps.forEach(([replay_id, state], i) => { - insert_snap.run(game_id, i+1, replay_id, JSON.stringify(state)) - }) - } - - console.log(game_id) - - db.exec("commit") -} diff --git a/tools/lift-bans.sh b/tools/lift-bans.sh deleted file mode 100644 index e76f621..0000000 --- a/tools/lift-bans.sh +++ /dev/null @@ -1,30 +0,0 @@ -#!/bin/bash - -sqlite3 db <<EOF - -begin immediate; - -.mode column - -create temporary view tm_lift_ban_view as - select - user_id, - name, - date(timeout_last), - timeout_total, - games_since_timeout, - (games_since_timeout > timeout_total) and (julianday() > julianday(timeout_last)+14) as lift_ban - from - user_profile_view - where - user_id in (select user_id from tm_banned) - order by lift_ban desc, timeout_last asc -; - -select * from tm_lift_ban_view; - -delete from tm_banned where user_id in (select user_id from tm_lift_ban_view where lift_ban) returning user_id; - -commit; - -EOF diff --git a/tools/new-layout.js b/tools/new-layout.js index ce0bb6e..238a257 100644..100755 --- a/tools/new-layout.js +++ b/tools/new-layout.js @@ -1,3 +1,5 @@ +#!/usr/bin/env -S node + const print = console.log if (process.argv.length < 4) { diff --git a/tools/patchgame.js b/tools/patchgame.js deleted file mode 100755 index de8721e..0000000 --- a/tools/patchgame.js +++ /dev/null @@ -1,291 +0,0 @@ -#!/usr/bin/env -S node - -const sqlite3 = require("better-sqlite3") - -let db = new sqlite3("db") - -let select_game = db.prepare("select * from games where game_id=?") - -let select_replay = db.prepare("select * from game_replay where game_id=?") -let delete_replay = db.prepare("delete from game_replay where game_id=?") -let insert_replay = db.prepare("insert into game_replay (game_id,replay_id,role,action,arguments) values (?,?,?,?,?)") - -let delete_snap = db.prepare("delete from game_snap where game_id=?") -let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)") - -let update_state = db.prepare("update game_state set state=? where game_id=?") -let update_active = db.prepare("update games set active=? where game_id=?") - -let update_result = db.prepare("update games set status=?, result=? where game_id=?") - -const CRC32C_TABLE = new Int32Array([ - 0x00000000, 0xf26b8303, 0xe13b70f7, 0x1350f3f4, 0xc79a971f, 0x35f1141c, 0x26a1e7e8, 0xd4ca64eb, - 0x8ad958cf, 0x78b2dbcc, 0x6be22838, 0x9989ab3b, 0x4d43cfd0, 0xbf284cd3, 0xac78bf27, 0x5e133c24, - 0x105ec76f, 0xe235446c, 0xf165b798, 0x030e349b, 0xd7c45070, 0x25afd373, 0x36ff2087, 0xc494a384, - 0x9a879fa0, 0x68ec1ca3, 0x7bbcef57, 0x89d76c54, 0x5d1d08bf, 0xaf768bbc, 0xbc267848, 0x4e4dfb4b, - 0x20bd8ede, 0xd2d60ddd, 0xc186fe29, 0x33ed7d2a, 0xe72719c1, 0x154c9ac2, 0x061c6936, 0xf477ea35, - 0xaa64d611, 0x580f5512, 0x4b5fa6e6, 0xb93425e5, 0x6dfe410e, 0x9f95c20d, 0x8cc531f9, 0x7eaeb2fa, - 0x30e349b1, 0xc288cab2, 0xd1d83946, 0x23b3ba45, 0xf779deae, 0x05125dad, 0x1642ae59, 0xe4292d5a, - 0xba3a117e, 0x4851927d, 0x5b016189, 0xa96ae28a, 0x7da08661, 0x8fcb0562, 0x9c9bf696, 0x6ef07595, - 0x417b1dbc, 0xb3109ebf, 0xa0406d4b, 0x522bee48, 0x86e18aa3, 0x748a09a0, 0x67dafa54, 0x95b17957, - 0xcba24573, 0x39c9c670, 0x2a993584, 0xd8f2b687, 0x0c38d26c, 0xfe53516f, 0xed03a29b, 0x1f682198, - 0x5125dad3, 0xa34e59d0, 0xb01eaa24, 0x42752927, 0x96bf4dcc, 0x64d4cecf, 0x77843d3b, 0x85efbe38, - 0xdbfc821c, 0x2997011f, 0x3ac7f2eb, 0xc8ac71e8, 0x1c661503, 0xee0d9600, 0xfd5d65f4, 0x0f36e6f7, - 0x61c69362, 0x93ad1061, 0x80fde395, 0x72966096, 0xa65c047d, 0x5437877e, 0x4767748a, 0xb50cf789, - 0xeb1fcbad, 0x197448ae, 0x0a24bb5a, 0xf84f3859, 0x2c855cb2, 0xdeeedfb1, 0xcdbe2c45, 0x3fd5af46, - 0x7198540d, 0x83f3d70e, 0x90a324fa, 0x62c8a7f9, 0xb602c312, 0x44694011, 0x5739b3e5, 0xa55230e6, - 0xfb410cc2, 0x092a8fc1, 0x1a7a7c35, 0xe811ff36, 0x3cdb9bdd, 0xceb018de, 0xdde0eb2a, 0x2f8b6829, - 0x82f63b78, 0x709db87b, 0x63cd4b8f, 0x91a6c88c, 0x456cac67, 0xb7072f64, 0xa457dc90, 0x563c5f93, - 0x082f63b7, 0xfa44e0b4, 0xe9141340, 0x1b7f9043, 0xcfb5f4a8, 0x3dde77ab, 0x2e8e845f, 0xdce5075c, - 0x92a8fc17, 0x60c37f14, 0x73938ce0, 0x81f80fe3, 0x55326b08, 0xa759e80b, 0xb4091bff, 0x466298fc, - 0x1871a4d8, 0xea1a27db, 0xf94ad42f, 0x0b21572c, 0xdfeb33c7, 0x2d80b0c4, 0x3ed04330, 0xccbbc033, - 0xa24bb5a6, 0x502036a5, 0x4370c551, 0xb11b4652, 0x65d122b9, 0x97baa1ba, 0x84ea524e, 0x7681d14d, - 0x2892ed69, 0xdaf96e6a, 0xc9a99d9e, 0x3bc21e9d, 0xef087a76, 0x1d63f975, 0x0e330a81, 0xfc588982, - 0xb21572c9, 0x407ef1ca, 0x532e023e, 0xa145813d, 0x758fe5d6, 0x87e466d5, 0x94b49521, 0x66df1622, - 0x38cc2a06, 0xcaa7a905, 0xd9f75af1, 0x2b9cd9f2, 0xff56bd19, 0x0d3d3e1a, 0x1e6dcdee, 0xec064eed, - 0xc38d26c4, 0x31e6a5c7, 0x22b65633, 0xd0ddd530, 0x0417b1db, 0xf67c32d8, 0xe52cc12c, 0x1747422f, - 0x49547e0b, 0xbb3ffd08, 0xa86f0efc, 0x5a048dff, 0x8ecee914, 0x7ca56a17, 0x6ff599e3, 0x9d9e1ae0, - 0xd3d3e1ab, 0x21b862a8, 0x32e8915c, 0xc083125f, 0x144976b4, 0xe622f5b7, 0xf5720643, 0x07198540, - 0x590ab964, 0xab613a67, 0xb831c993, 0x4a5a4a90, 0x9e902e7b, 0x6cfbad78, 0x7fab5e8c, 0x8dc0dd8f, - 0xe330a81a, 0x115b2b19, 0x020bd8ed, 0xf0605bee, 0x24aa3f05, 0xd6c1bc06, 0xc5914ff2, 0x37faccf1, - 0x69e9f0d5, 0x9b8273d6, 0x88d28022, 0x7ab90321, 0xae7367ca, 0x5c18e4c9, 0x4f48173d, 0xbd23943e, - 0xf36e6f75, 0x0105ec76, 0x12551f82, 0xe03e9c81, 0x34f4f86a, 0xc69f7b69, 0xd5cf889d, 0x27a40b9e, - 0x79b737ba, 0x8bdcb4b9, 0x988c474d, 0x6ae7c44e, 0xbe2da0a5, 0x4c4623a6, 0x5f16d052, 0xad7d5351 -]) - -function crc32c(data) { - let x = 0 - for (let i = 0, n = data.length; i < n; ++i) - x = CRC32C_TABLE[(x ^ data.charCodeAt(i)) & 0xff] ^ (x >>> 8) - return x ^ -1 -} - -function snapshot(state) { - let save_undo = state.undo - let save_log = state.log - state.undo = undefined - state.log = save_log.length - let snap = JSON.stringify(state) - state.undo = save_undo - state.log = save_log - return snap -} - -function is_role_active(active, role) { - return active === role || active === "Both" || active.includes(role) -} - -function is_nobody_active(active) { - return !active || active === "None" -} - -function is_multi_active(active) { - if (!active) - return false - if (Array.isArray(active)) - return true - return active === "Both" || active.includes(",") -} - -function is_changed_active(old_active, new_active) { - return String(old_active) !== String(new_active) -} - -function is_valid_action(rules, state, role, action, arg) { - if (action === "undo") // for jc, hots, r3, and cr compatibility - return true - if (!is_role_active(state.active, role)) - return false - let view = rules.view(state, role) - let va = view.actions[action] - if (va) { - if (Array.isArray(va) && va.includes(arg)) - return true - if (arg === undefined || arg === null || arg === 1 || Array.isArray(arg)) - return (va === 1 || va === true || typeof va === "string") - } - return false -} - -function dont_snap(rules, state, old_active) { - if (is_nobody_active(state.active)) - return true - if (is_multi_active(old_active) && is_multi_active(state.active)) - return true - if (!is_changed_active(old_active, state.active)) - return true - if (rules.dont_snap && rules.dont_snap(state)) - return true - return false -} - -function get_game_roles(rules, scenario, options) { - let roles = rules.roles - if (typeof roles === "function") { - if (typeof options === "string") - options = JSON.parse(options) - return roles(scenario, options) - } - return roles -} - -function get_resign_result(roles, role) { - return roles.filter(r => r !== role).join(", ") -} - -function finish_game(rules, state, result, message) { - if (typeof rules.finish === "function") { - state = RULES[title_id].finish(state, result, message) - } else { - state.state = "game_over" - state.active = "None" - state.result = result - state.victory = message - state.log.push("") - state.log.push(message) - } - return state -} - -function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_undo=false, delete_invalid=false}, verbose) { - let game = select_game.get(game_id) - if (!game) { - console.error("game not found:", game_id) - return - } - - let title_id = game.title_id - let rules = require("../public/" + title_id + "/rules.js") - let roles = get_game_roles(rules, game.scenario, game.options) - - let replay = select_replay.all(game_id) - if (replay.length === 0) - return - - console.log("processing", game_id, title_id) - - try { - let state = null - let old_active = null - let need_to_rewrite = false - - for (let i = 0; i < replay.length; ++i) { - let item = replay[i] - - if (verbose) - console.log(item.replay_id, item.role, item.action, item.arguments) - - let args = JSON.parse(item.arguments) - switch (item.action) { - case ".setup": - state = rules.setup(...args) - break - case ".timeout": - finish_game(rules, state, "None", item.role + " timed out.") - break - case ".abandon": - finish_game(rules, state, "None", item.role + " abandoned the game.") - case ".resign": - finish_game(rules, state, get_resign_result(roles, item.role), item.role + " resigned.") - break - default: - if (validate_actions) { - if (!is_valid_action(rules, state, item.role, item.action, args)) { - console.error(`invalid action: ${item.role} ${item.action} ${item.arguments}`) - console.error("\t", state.state, state.active, JSON.stringify(rules.view(state, item.role).actions)) - if (i < replay.length) { - console.log("BROKEN ENTRIES: %d", replay.length-i) - console.log(`sqlite3 db "delete from game_replay where game_id=${game_id} and replay_id>=${replay[i].replay_id}"`) - } - throw "invalid action" - } - } - state = rules.action(state, item.role, item.action, args) - break - } - - item.state = snapshot(state) - item.checksum = crc32c(item.state) - if (!dont_snap(rules, state, old_active)) - item.save = 1 - old_active = state.active - - if (delete_undo) { - if (item.action === "undo") { - for (let k = i-1; k >= 0; --k) { - if (replay[k].checksum === item.checksum) { - need_to_rewrite = true - for (let z = k+1; z <= i; ++z) - replay[z].remove = 1 - break - } - } - } - } - } - - db.exec("begin") - - if (need_to_rewrite) { - delete_replay.run(game_id) - for (item of replay) - if (!item.remove) - insert_replay.run(game_id, item.replay_id, item.role, item.action, item.arguments) - } - - if (save_snaps) { - delete_snap.run(game_id) - let snap_id = 0 - for (item of replay) - if (item.save) - insert_snap.run(game_id, ++snap_id, item.replay_id, item.state) - } - - update_active.run(String(state.active), game_id) - update_state.run(JSON.stringify(state), game_id) - - if (state.state === "game_over") - update_result.run(2, state.result, game_id) - else - update_result.run(1, null, game_id) - - db.exec("commit") - - } catch (err) { - if (err !== "invalid action") - console.error("ERROR", game_id, title_id, err) - if (delete_invalid) { - delete_replay.run(game_id) - delete_snap.run(game_id) - } - } -} - -function patch_all(options) { - for (let game_id of db.prepare("select game_id from games where status=1").pluck().all()) - patch_game(game_id, options, false) -} - -function patch_title(title_id, options) { - for (let game_id of db.prepare("select game_id from games where status=1 and title_id=?").pluck().all(title_id)) - patch_game(game_id, options, false) -} - -if (process.argv.length < 3) { - process.stderr.write("usage: ./tools/patchgame.js <game_id> '{options}'\n") - process.stderr.write(" or: ./tools/patchgame.js <title_id> '{options}'\n") - process.stderr.write(" or: ./tools/patchgame.js all '{options}'\n") - process.stderr.write('options: { "validate_actions":true, "delete_invalid":false, "save_snaps":true, "delete_undo":false }\n') - process.exit(1) -} - -let options = {} -if (process.argv.length === 4) - options = JSON.parse(process.argv[3]) - -if (process.argv[2] === 'all') - patch_all(options) -else if (isNaN(process.argv[2])) - patch_title(process.argv[2], options) -else - patch_game(parseInt(process.argv[2]), options, true) diff --git a/tools/purge.sql b/tools/purge.sql deleted file mode 100644 index 2a95f01..0000000 --- a/tools/purge.sql +++ /dev/null @@ -1,35 +0,0 @@ --- Prune game snapshot and game state data to save database space. - -attach database 'db' as live; - -pragma live.busy_timeout=10000; - -create temporary view prune_snap_list as - select - distinct game_id - from - live.game_snap - where - game_id in ( - select game_id from live.games - where status=2 and date(mtime) < date('now', '-7 days') - ) - ; - -create temporary view prune_all_list as - select - distinct game_id - from - live.games - where - game_id in ( - select game_id from live.games - where status=2 and date(mtime) < date('now', '-28 days') - ) - ; - -select 'PURGE SNAPS FROM ' || count(1) from prune_snap_list; -delete from live.game_snap where game_id in (select game_id from prune_snap_list); - -select 'PURGE ALL FROM ' || count(1) from prune_all_list; -update live.games set status = 3 where game_id in (select game_id from prune_all_list); diff --git a/tools/readgame.sh b/tools/readgame.sh deleted file mode 100644 index 4a8fdbd..0000000 --- a/tools/readgame.sh +++ /dev/null @@ -1,10 +0,0 @@ -#!/bin/bash -if [ -n "$1" -a -n "$2" ] -then - sqlite3 db "select writefile('$2',state) from game_state where game_id = $1" -elif [ -n "$1" ] -then - sqlite3 db "select state from game_state where game_id = $1" -else - echo "usage: bash tools/readgame.sh GAME [ state.json ]" -fi diff --git a/tools/run.sh b/tools/run.sh deleted file mode 100644 index efadfe7..0000000 --- a/tools/run.sh +++ /dev/null @@ -1,7 +0,0 @@ -#!/bin/bash -while true -do - nodemon --exitcrash server.js - echo Restarting soon... - sleep 3 -done diff --git a/tools/showgame.sh b/tools/showgame.sh deleted file mode 100644 index f45be78..0000000 --- a/tools/showgame.sh +++ /dev/null @@ -1,7 +0,0 @@ -#!/bin/bash -if [ -n "$1" ] -then - sqlite3 db "select json_remove(json_remove(state, '$.undo'), '$.log') from game_state where game_id = $1" -else - echo "usage: bash tools/showgame.sh GAME" -fi diff --git a/tools/showreplay.sh b/tools/showreplay.sh deleted file mode 100644 index 413e12f..0000000 --- a/tools/showreplay.sh +++ /dev/null @@ -1,2 +0,0 @@ -#!/bin/bash -sqlite3 db "select * from game_replay where game_id=$1" diff --git a/tools/unarchive.sh b/tools/unarchive.sh deleted file mode 100644 index 6adb300..0000000 --- a/tools/unarchive.sh +++ /dev/null @@ -1,35 +0,0 @@ -#!/bin/bash -# Restore purged game state from archive. - -if [ -z "$1" ] -then - echo 'usage: bash tools/unarchive.sh <gameid>' - exit 1 -fi - -sqlite3 db << EOF - -attach database 'archive.db' as archive; - -begin; - -select 'RESTORE ' || $1 || ' FROM ARCHIVE'; - -.mode table -select * from archive.games where game_id = $1; - -insert or replace into game_state (game_id, state) - select game_id, state - from archive.game_state where game_id = $1; - -insert or replace into game_replay (game_id, replay_id, role, action, arguments) - select game_id, replay_id, role, action, arguments - from archive.game_replay where game_id = $1; - -insert or replace into game_chat (game_id, chat_id, user_id, time, message) - select game_id, chat_id, user_id, time, message - from archive.game_chat where game_id = $1; - -commit; - -EOF diff --git a/tools/undo.sh b/tools/undo.sh deleted file mode 100644 index b75182f..0000000 --- a/tools/undo.sh +++ /dev/null @@ -1,15 +0,0 @@ -#!/bin/bash -if [ -n "$1" ] -then - if [ -n "$2" ] - then - COUNT=$2 - else - COUNT=$(sqlite3 db "select coalesce(max(replay_id),0) from game_replay where game_id=$1") - echo Game has $COUNT actions. - fi - sqlite3 db "delete from game_replay where game_id=$1 and replay_id>=$COUNT" - node tools/patchgame.js $1 '{"validate_actions":false}' -else - echo "usage: bash tools/undo.sh GAME" -fi diff --git a/tools/writegame.sh b/tools/writegame.sh deleted file mode 100644 index ea0f599..0000000 --- a/tools/writegame.sh +++ /dev/null @@ -1,7 +0,0 @@ -#!/bin/bash -if [ -n "$1" -a -f "$2" ] -then - sqlite3 db "update game_state set state=readfile('$2') where game_id = $1" -else - echo "usage: bash tools/writegame.sh GAME state.json" -fi |