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-rwxr-xr-xtools/patchgame.js291
1 files changed, 0 insertions, 291 deletions
diff --git a/tools/patchgame.js b/tools/patchgame.js
deleted file mode 100755
index de8721e..0000000
--- a/tools/patchgame.js
+++ /dev/null
@@ -1,291 +0,0 @@
-#!/usr/bin/env -S node
-
-const sqlite3 = require("better-sqlite3")
-
-let db = new sqlite3("db")
-
-let select_game = db.prepare("select * from games where game_id=?")
-
-let select_replay = db.prepare("select * from game_replay where game_id=?")
-let delete_replay = db.prepare("delete from game_replay where game_id=?")
-let insert_replay = db.prepare("insert into game_replay (game_id,replay_id,role,action,arguments) values (?,?,?,?,?)")
-
-let delete_snap = db.prepare("delete from game_snap where game_id=?")
-let insert_snap = db.prepare("insert into game_snap(game_id,snap_id,replay_id,state) values (?,?,?,?)")
-
-let update_state = db.prepare("update game_state set state=? where game_id=?")
-let update_active = db.prepare("update games set active=? where game_id=?")
-
-let update_result = db.prepare("update games set status=?, result=? where game_id=?")
-
-const CRC32C_TABLE = new Int32Array([
- 0x00000000, 0xf26b8303, 0xe13b70f7, 0x1350f3f4, 0xc79a971f, 0x35f1141c, 0x26a1e7e8, 0xd4ca64eb,
- 0x8ad958cf, 0x78b2dbcc, 0x6be22838, 0x9989ab3b, 0x4d43cfd0, 0xbf284cd3, 0xac78bf27, 0x5e133c24,
- 0x105ec76f, 0xe235446c, 0xf165b798, 0x030e349b, 0xd7c45070, 0x25afd373, 0x36ff2087, 0xc494a384,
- 0x9a879fa0, 0x68ec1ca3, 0x7bbcef57, 0x89d76c54, 0x5d1d08bf, 0xaf768bbc, 0xbc267848, 0x4e4dfb4b,
- 0x20bd8ede, 0xd2d60ddd, 0xc186fe29, 0x33ed7d2a, 0xe72719c1, 0x154c9ac2, 0x061c6936, 0xf477ea35,
- 0xaa64d611, 0x580f5512, 0x4b5fa6e6, 0xb93425e5, 0x6dfe410e, 0x9f95c20d, 0x8cc531f9, 0x7eaeb2fa,
- 0x30e349b1, 0xc288cab2, 0xd1d83946, 0x23b3ba45, 0xf779deae, 0x05125dad, 0x1642ae59, 0xe4292d5a,
- 0xba3a117e, 0x4851927d, 0x5b016189, 0xa96ae28a, 0x7da08661, 0x8fcb0562, 0x9c9bf696, 0x6ef07595,
- 0x417b1dbc, 0xb3109ebf, 0xa0406d4b, 0x522bee48, 0x86e18aa3, 0x748a09a0, 0x67dafa54, 0x95b17957,
- 0xcba24573, 0x39c9c670, 0x2a993584, 0xd8f2b687, 0x0c38d26c, 0xfe53516f, 0xed03a29b, 0x1f682198,
- 0x5125dad3, 0xa34e59d0, 0xb01eaa24, 0x42752927, 0x96bf4dcc, 0x64d4cecf, 0x77843d3b, 0x85efbe38,
- 0xdbfc821c, 0x2997011f, 0x3ac7f2eb, 0xc8ac71e8, 0x1c661503, 0xee0d9600, 0xfd5d65f4, 0x0f36e6f7,
- 0x61c69362, 0x93ad1061, 0x80fde395, 0x72966096, 0xa65c047d, 0x5437877e, 0x4767748a, 0xb50cf789,
- 0xeb1fcbad, 0x197448ae, 0x0a24bb5a, 0xf84f3859, 0x2c855cb2, 0xdeeedfb1, 0xcdbe2c45, 0x3fd5af46,
- 0x7198540d, 0x83f3d70e, 0x90a324fa, 0x62c8a7f9, 0xb602c312, 0x44694011, 0x5739b3e5, 0xa55230e6,
- 0xfb410cc2, 0x092a8fc1, 0x1a7a7c35, 0xe811ff36, 0x3cdb9bdd, 0xceb018de, 0xdde0eb2a, 0x2f8b6829,
- 0x82f63b78, 0x709db87b, 0x63cd4b8f, 0x91a6c88c, 0x456cac67, 0xb7072f64, 0xa457dc90, 0x563c5f93,
- 0x082f63b7, 0xfa44e0b4, 0xe9141340, 0x1b7f9043, 0xcfb5f4a8, 0x3dde77ab, 0x2e8e845f, 0xdce5075c,
- 0x92a8fc17, 0x60c37f14, 0x73938ce0, 0x81f80fe3, 0x55326b08, 0xa759e80b, 0xb4091bff, 0x466298fc,
- 0x1871a4d8, 0xea1a27db, 0xf94ad42f, 0x0b21572c, 0xdfeb33c7, 0x2d80b0c4, 0x3ed04330, 0xccbbc033,
- 0xa24bb5a6, 0x502036a5, 0x4370c551, 0xb11b4652, 0x65d122b9, 0x97baa1ba, 0x84ea524e, 0x7681d14d,
- 0x2892ed69, 0xdaf96e6a, 0xc9a99d9e, 0x3bc21e9d, 0xef087a76, 0x1d63f975, 0x0e330a81, 0xfc588982,
- 0xb21572c9, 0x407ef1ca, 0x532e023e, 0xa145813d, 0x758fe5d6, 0x87e466d5, 0x94b49521, 0x66df1622,
- 0x38cc2a06, 0xcaa7a905, 0xd9f75af1, 0x2b9cd9f2, 0xff56bd19, 0x0d3d3e1a, 0x1e6dcdee, 0xec064eed,
- 0xc38d26c4, 0x31e6a5c7, 0x22b65633, 0xd0ddd530, 0x0417b1db, 0xf67c32d8, 0xe52cc12c, 0x1747422f,
- 0x49547e0b, 0xbb3ffd08, 0xa86f0efc, 0x5a048dff, 0x8ecee914, 0x7ca56a17, 0x6ff599e3, 0x9d9e1ae0,
- 0xd3d3e1ab, 0x21b862a8, 0x32e8915c, 0xc083125f, 0x144976b4, 0xe622f5b7, 0xf5720643, 0x07198540,
- 0x590ab964, 0xab613a67, 0xb831c993, 0x4a5a4a90, 0x9e902e7b, 0x6cfbad78, 0x7fab5e8c, 0x8dc0dd8f,
- 0xe330a81a, 0x115b2b19, 0x020bd8ed, 0xf0605bee, 0x24aa3f05, 0xd6c1bc06, 0xc5914ff2, 0x37faccf1,
- 0x69e9f0d5, 0x9b8273d6, 0x88d28022, 0x7ab90321, 0xae7367ca, 0x5c18e4c9, 0x4f48173d, 0xbd23943e,
- 0xf36e6f75, 0x0105ec76, 0x12551f82, 0xe03e9c81, 0x34f4f86a, 0xc69f7b69, 0xd5cf889d, 0x27a40b9e,
- 0x79b737ba, 0x8bdcb4b9, 0x988c474d, 0x6ae7c44e, 0xbe2da0a5, 0x4c4623a6, 0x5f16d052, 0xad7d5351
-])
-
-function crc32c(data) {
- let x = 0
- for (let i = 0, n = data.length; i < n; ++i)
- x = CRC32C_TABLE[(x ^ data.charCodeAt(i)) & 0xff] ^ (x >>> 8)
- return x ^ -1
-}
-
-function snapshot(state) {
- let save_undo = state.undo
- let save_log = state.log
- state.undo = undefined
- state.log = save_log.length
- let snap = JSON.stringify(state)
- state.undo = save_undo
- state.log = save_log
- return snap
-}
-
-function is_role_active(active, role) {
- return active === role || active === "Both" || active.includes(role)
-}
-
-function is_nobody_active(active) {
- return !active || active === "None"
-}
-
-function is_multi_active(active) {
- if (!active)
- return false
- if (Array.isArray(active))
- return true
- return active === "Both" || active.includes(",")
-}
-
-function is_changed_active(old_active, new_active) {
- return String(old_active) !== String(new_active)
-}
-
-function is_valid_action(rules, state, role, action, arg) {
- if (action === "undo") // for jc, hots, r3, and cr compatibility
- return true
- if (!is_role_active(state.active, role))
- return false
- let view = rules.view(state, role)
- let va = view.actions[action]
- if (va) {
- if (Array.isArray(va) && va.includes(arg))
- return true
- if (arg === undefined || arg === null || arg === 1 || Array.isArray(arg))
- return (va === 1 || va === true || typeof va === "string")
- }
- return false
-}
-
-function dont_snap(rules, state, old_active) {
- if (is_nobody_active(state.active))
- return true
- if (is_multi_active(old_active) && is_multi_active(state.active))
- return true
- if (!is_changed_active(old_active, state.active))
- return true
- if (rules.dont_snap && rules.dont_snap(state))
- return true
- return false
-}
-
-function get_game_roles(rules, scenario, options) {
- let roles = rules.roles
- if (typeof roles === "function") {
- if (typeof options === "string")
- options = JSON.parse(options)
- return roles(scenario, options)
- }
- return roles
-}
-
-function get_resign_result(roles, role) {
- return roles.filter(r => r !== role).join(", ")
-}
-
-function finish_game(rules, state, result, message) {
- if (typeof rules.finish === "function") {
- state = RULES[title_id].finish(state, result, message)
- } else {
- state.state = "game_over"
- state.active = "None"
- state.result = result
- state.victory = message
- state.log.push("")
- state.log.push(message)
- }
- return state
-}
-
-function patch_game(game_id, {validate_actions=true, save_snaps=true, delete_undo=false, delete_invalid=false}, verbose) {
- let game = select_game.get(game_id)
- if (!game) {
- console.error("game not found:", game_id)
- return
- }
-
- let title_id = game.title_id
- let rules = require("../public/" + title_id + "/rules.js")
- let roles = get_game_roles(rules, game.scenario, game.options)
-
- let replay = select_replay.all(game_id)
- if (replay.length === 0)
- return
-
- console.log("processing", game_id, title_id)
-
- try {
- let state = null
- let old_active = null
- let need_to_rewrite = false
-
- for (let i = 0; i < replay.length; ++i) {
- let item = replay[i]
-
- if (verbose)
- console.log(item.replay_id, item.role, item.action, item.arguments)
-
- let args = JSON.parse(item.arguments)
- switch (item.action) {
- case ".setup":
- state = rules.setup(...args)
- break
- case ".timeout":
- finish_game(rules, state, "None", item.role + " timed out.")
- break
- case ".abandon":
- finish_game(rules, state, "None", item.role + " abandoned the game.")
- case ".resign":
- finish_game(rules, state, get_resign_result(roles, item.role), item.role + " resigned.")
- break
- default:
- if (validate_actions) {
- if (!is_valid_action(rules, state, item.role, item.action, args)) {
- console.error(`invalid action: ${item.role} ${item.action} ${item.arguments}`)
- console.error("\t", state.state, state.active, JSON.stringify(rules.view(state, item.role).actions))
- if (i < replay.length) {
- console.log("BROKEN ENTRIES: %d", replay.length-i)
- console.log(`sqlite3 db "delete from game_replay where game_id=${game_id} and replay_id>=${replay[i].replay_id}"`)
- }
- throw "invalid action"
- }
- }
- state = rules.action(state, item.role, item.action, args)
- break
- }
-
- item.state = snapshot(state)
- item.checksum = crc32c(item.state)
- if (!dont_snap(rules, state, old_active))
- item.save = 1
- old_active = state.active
-
- if (delete_undo) {
- if (item.action === "undo") {
- for (let k = i-1; k >= 0; --k) {
- if (replay[k].checksum === item.checksum) {
- need_to_rewrite = true
- for (let z = k+1; z <= i; ++z)
- replay[z].remove = 1
- break
- }
- }
- }
- }
- }
-
- db.exec("begin")
-
- if (need_to_rewrite) {
- delete_replay.run(game_id)
- for (item of replay)
- if (!item.remove)
- insert_replay.run(game_id, item.replay_id, item.role, item.action, item.arguments)
- }
-
- if (save_snaps) {
- delete_snap.run(game_id)
- let snap_id = 0
- for (item of replay)
- if (item.save)
- insert_snap.run(game_id, ++snap_id, item.replay_id, item.state)
- }
-
- update_active.run(String(state.active), game_id)
- update_state.run(JSON.stringify(state), game_id)
-
- if (state.state === "game_over")
- update_result.run(2, state.result, game_id)
- else
- update_result.run(1, null, game_id)
-
- db.exec("commit")
-
- } catch (err) {
- if (err !== "invalid action")
- console.error("ERROR", game_id, title_id, err)
- if (delete_invalid) {
- delete_replay.run(game_id)
- delete_snap.run(game_id)
- }
- }
-}
-
-function patch_all(options) {
- for (let game_id of db.prepare("select game_id from games where status=1").pluck().all())
- patch_game(game_id, options, false)
-}
-
-function patch_title(title_id, options) {
- for (let game_id of db.prepare("select game_id from games where status=1 and title_id=?").pluck().all(title_id))
- patch_game(game_id, options, false)
-}
-
-if (process.argv.length < 3) {
- process.stderr.write("usage: ./tools/patchgame.js <game_id> '{options}'\n")
- process.stderr.write(" or: ./tools/patchgame.js <title_id> '{options}'\n")
- process.stderr.write(" or: ./tools/patchgame.js all '{options}'\n")
- process.stderr.write('options: { "validate_actions":true, "delete_invalid":false, "save_snaps":true, "delete_undo":false }\n')
- process.exit(1)
-}
-
-let options = {}
-if (process.argv.length === 4)
- options = JSON.parse(process.argv[3])
-
-if (process.argv[2] === 'all')
- patch_all(options)
-else if (isNaN(process.argv[2]))
- patch_title(process.argv[2], options)
-else
- patch_game(parseInt(process.argv[2]), options, true)