diff options
Diffstat (limited to 'public/docs/module.html')
-rw-r--r-- | public/docs/module.html | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/public/docs/module.html b/public/docs/module.html index d392b3e..c75020f 100644 --- a/public/docs/module.html +++ b/public/docs/module.html @@ -67,7 +67,8 @@ The game landing page on the server has a bit of text introducing the game, and <p>Put the about text in the about.html file. -<xmp><p> +<xmp> +<p> Dolorum fugiat dolor temporibus. Debitis ea non illo sed debitis cupiditate ipsum illo. Eos eos molestias illo quisquam dicta. @@ -87,7 +88,8 @@ However, if your game uses custom options these need to be added as form fields. <p> Add a create.html file to inject form fields into the create game page. -<xmp><p> +<xmp> +<p> Player count: <br> <select name="players"> @@ -113,7 +115,8 @@ Client HTML <p> The game needs a play.html file using the following template: -<xmp><!doctype html> +<xmp> +<!doctype html> <html lang="en"> <head> <meta name="viewport" content="width=device-width, height=device-height, user-scalable=no, interactive-widget=resizes-content, viewport-fit=cover"> @@ -268,6 +271,9 @@ Either a list of roles, or a function returning a list of roles. Create the initial game object with a random number seed, scenario, and options object. <p> +The "setup" function takes three parameters provided by the server: the random seed (generated by the server when starting the game), the scenario (a string with the scenario name) and options (a plain javascript object with key/value pairs for the options chosen by the user when creating the game). + +<p> The options object is filled in with values from the create.html form fields. <h3> exports.view = function (game, player) </h3> |