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-rw-r--r--public/docs/install.html12
-rw-r--r--public/docs/module.html12
-rw-r--r--public/docs/production.html6
-rw-r--r--public/docs/style.css5
4 files changed, 21 insertions, 14 deletions
diff --git a/public/docs/install.html b/public/docs/install.html
index a448db8..1b227ba 100644
--- a/public/docs/install.html
+++ b/public/docs/install.html
@@ -40,9 +40,9 @@ npm install
<p>
Initialize the database:
-<pre>
-sqlite3 db &lt; schema.sql
-</pre>
+<xmp>
+sqlite3 db < schema.sql
+</xmp>
<h2>
Install the modules
@@ -62,9 +62,9 @@ git clone https://git.rally-the-troops.com/modules/field-cloth-gold public/field
<p>
Register it in the database:
-<pre>
-sqlite3 db &lt; public/field-cloth-gold/title.sql
-</pre>
+<xmp>
+sqlite3 db < public/field-cloth-gold/title.sql
+</xmp>
<h2>
Start the server
diff --git a/public/docs/module.html b/public/docs/module.html
index d392b3e..c75020f 100644
--- a/public/docs/module.html
+++ b/public/docs/module.html
@@ -67,7 +67,8 @@ The game landing page on the server has a bit of text introducing the game, and
<p>Put the about text in the about.html file.
-<xmp><p>
+<xmp>
+<p>
Dolorum fugiat dolor temporibus. Debitis ea non illo sed debitis cupiditate
ipsum illo. Eos eos molestias illo quisquam dicta.
@@ -87,7 +88,8 @@ However, if your game uses custom options these need to be added as form fields.
<p>
Add a create.html file to inject form fields into the create game page.
-<xmp><p>
+<xmp>
+<p>
Player count:
<br>
<select name="players">
@@ -113,7 +115,8 @@ Client HTML
<p>
The game needs a play.html file using the following template:
-<xmp><!doctype html>
+<xmp>
+<!doctype html>
<html lang="en">
<head>
<meta name="viewport" content="width=device-width, height=device-height, user-scalable=no, interactive-widget=resizes-content, viewport-fit=cover">
@@ -268,6 +271,9 @@ Either a list of roles, or a function returning a list of roles.
Create the initial game object with a random number seed, scenario, and options object.
<p>
+The "setup" function takes three parameters provided by the server: the random seed (generated by the server when starting the game), the scenario (a string with the scenario name) and options (a plain javascript object with key/value pairs for the options chosen by the user when creating the game).
+
+<p>
The options object is filled in with values from the create.html form fields.
<h3> exports.view = function (game, player) </h3>
diff --git a/public/docs/production.html b/public/docs/production.html
index abb0b7c..2cb82a0 100644
--- a/public/docs/production.html
+++ b/public/docs/production.html
@@ -50,7 +50,7 @@ Customize settings
<p>
The server reads its settings from the .env file.
-<pre>
+<xmp>
NODE_ENV=production
SITE_NAME=Example
@@ -61,7 +61,7 @@ HTTP_HOST=localhost
HTTP_PORT=8080
# Enable mail notifications
-MAIL_FROM=Example Notifications &lt;notifications@example.com&gt;
+MAIL_FROM=Example Notifications <notifications@example.com>
MAIL_HOST=localhost
MAIL_PORT=25
@@ -70,7 +70,7 @@ WEBHOOKS=1
# Enable forum
FORUM=1
-</pre>
+</xmp>
<h2>
Expose the server to the internet
diff --git a/public/docs/style.css b/public/docs/style.css
index a7bc776..845f9e3 100644
--- a/public/docs/style.css
+++ b/public/docs/style.css
@@ -13,8 +13,9 @@ h1 { font-size: 1.8rem; }
h2 { font-size: 1.4rem; }
h3 { font-size: 1.2rem; }
p, ul, ol, dl, figure, blockquote, xmp, pre, table { margin: 1rem 0; font-size: 1rem; }
-xmp, pre { font-size: 0.8rem; padding: 1rem 1rem; }
-tt, code, kbd { font-size: 0.8rem; }
+xmp, pre, tt, code, kbd { font-size: 0.8rem; }
+pre { padding: 1rem; }
+xmp { padding: 0rem 1rem 1rem 1rem; }
kbd { background-color: whitesmoke; padding: 0px 4px; border: 1px solid #444; }
dd { margin-bottom: 0.5rem; }