diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-10-10 18:50:20 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-10-13 20:03:41 +0200 |
commit | f642d234d346138552809a9c11357127e15fb0f3 (patch) | |
tree | 7588966a09a5049563e4673914de3a9701c04406 /public/join.js | |
parent | 6d5a4328e52a67df35545647e550223a7bf8d9a4 (diff) | |
download | server-f642d234d346138552809a9c11357127e15fb0f3.tar.gz |
Handle invites for active games.
Diffstat (limited to 'public/join.js')
-rw-r--r-- | public/join.js | 27 |
1 files changed, 19 insertions, 8 deletions
diff --git a/public/join.js b/public/join.js index 2774241..704868f 100644 --- a/public/join.js +++ b/public/join.js @@ -184,13 +184,25 @@ function update() { element.innerHTML = user_link(player) break case 1: - element.classList.toggle("is_active", is_active(player, role)) - if (player.user_id === user_id) - element.innerHTML = play_link(player) + action_link(player, "part", "red", "\u274c") - else if (game.owner_id === user_id) - element.innerHTML = user_link(player) + action_link(player, "kick", "red", "\u274c") - else - element.innerHTML = user_link(player) + if (player.is_invite) { + element.classList.add("is_invite") + if (player.user_id === user_id) + element.innerHTML = player.name + " ?" + + action_link(player, "part", "red", "\u274c") + + action_link(player, "accept", "green", "\u2714") + else if (game.owner_id === user_id) + element.innerHTML = user_link(player) + " ?" + action_link(player, "kick", "red", "\u274c") + else + element.innerHTML = user_link(player) + " ?" + } else { + element.classList.toggle("is_active", is_active(player, role)) + if (player.user_id === user_id) + element.innerHTML = play_link(player) + action_link(player, "part", "red", "\u274c") + else if (game.owner_id === user_id) + element.innerHTML = user_link(player) + action_link(player, "kick", "red", "\u274c") + else + element.innerHTML = user_link(player) + } break case 0: if (player.is_invite) { @@ -204,7 +216,6 @@ function update() { else element.innerHTML = user_link(player) + " ?" } else { - element.classList.remove("is_invite") if (player.user_id === user_id) element.innerHTML = player.name + action_link(player, "part", "red", "\u274c") else if (game.owner_id === user_id) |