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-rw-r--r--public/join.js27
-rw-r--r--views/head.pug6
2 files changed, 24 insertions, 9 deletions
diff --git a/public/join.js b/public/join.js
index 2774241..704868f 100644
--- a/public/join.js
+++ b/public/join.js
@@ -184,13 +184,25 @@ function update() {
element.innerHTML = user_link(player)
break
case 1:
- element.classList.toggle("is_active", is_active(player, role))
- if (player.user_id === user_id)
- element.innerHTML = play_link(player) + action_link(player, "part", "red", "\u274c")
- else if (game.owner_id === user_id)
- element.innerHTML = user_link(player) + action_link(player, "kick", "red", "\u274c")
- else
- element.innerHTML = user_link(player)
+ if (player.is_invite) {
+ element.classList.add("is_invite")
+ if (player.user_id === user_id)
+ element.innerHTML = player.name + " ?" +
+ action_link(player, "part", "red", "\u274c") +
+ action_link(player, "accept", "green", "\u2714")
+ else if (game.owner_id === user_id)
+ element.innerHTML = user_link(player) + " ?" + action_link(player, "kick", "red", "\u274c")
+ else
+ element.innerHTML = user_link(player) + " ?"
+ } else {
+ element.classList.toggle("is_active", is_active(player, role))
+ if (player.user_id === user_id)
+ element.innerHTML = play_link(player) + action_link(player, "part", "red", "\u274c")
+ else if (game.owner_id === user_id)
+ element.innerHTML = user_link(player) + action_link(player, "kick", "red", "\u274c")
+ else
+ element.innerHTML = user_link(player)
+ }
break
case 0:
if (player.is_invite) {
@@ -204,7 +216,6 @@ function update() {
else
element.innerHTML = user_link(player) + " ?"
} else {
- element.classList.remove("is_invite")
if (player.user_id === user_id)
element.innerHTML = player.name + action_link(player, "part", "red", "\u274c")
else if (game.owner_id === user_id)
diff --git a/views/head.pug b/views/head.pug
index d9a1364..cffc55a 100644
--- a/views/head.pug
+++ b/views/head.pug
@@ -59,6 +59,10 @@ mixin gamelist(list,hide_title=0)
else if (item.pace === 1) pace_icon = EMOJI_LIVE, pace_text = "Live!"
else if (item.pace === 2) pace_icon = EMOJI_FAST, pace_text = "Fast - many moves per day"
else if (item.pace === 3) pace_icon = EMOJI_SLOW, pace_text = "Slow - one move per day"
+ let invite_count = 0
+ for (let p of item.players)
+ if (p.is_invite)
+ invite_count++
div(class=className)
div.game_head
@@ -76,7 +80,7 @@ mixin gamelist(list,hide_title=0)
else
a(class="command" href=`/join/${item.game_id}`) Join
when 1
- if item.join_count !== item.player_count
+ if item.join_count !== item.player_count || invite_count > 0
a(class="command" href="/join/"+item.game_id) Join
else if item.is_yours
if item.your_role