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author | Tor Andersson <tor@ccxvii.net> | 2022-06-30 13:24:33 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-06-30 18:36:17 +0200 |
commit | 3e882f6480dd1c7e3148a1e6caf45d7c7568b75b (patch) | |
tree | d259d5b203a2f84ffc79667de624150c30d04c6e | |
parent | 44161ea4ff9e8910c6da285a4d1b242ce9372192 (diff) | |
download | server-3e882f6480dd1c7e3148a1e6caf45d7c7568b75b.tar.gz |
Remove unused argument to rules.setup().
-rw-r--r-- | server.js | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1398,7 +1398,7 @@ function start_game(game_id, game) { } let options = game.options ? JSON.parse(game.options) : {} let seed = random_seed() - let state = RULES[game.title_id].setup(seed, game.scenario, options, players) + let state = RULES[game.title_id].setup(seed, game.scenario, options) put_replay(game_id, null, 'setup', [seed, game.scenario, options]) SQL_UPDATE_GAME_RESULT.run(1, null, game_id) SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active) @@ -1907,8 +1907,8 @@ function on_restart(socket, scenario) { try { let seed = random_seed() let options = JSON.parse(SQL_SELECT_GAME.get(socket.game_id).options) - let state = socket.rules.setup(seed, scenario, options, socket.players) - put_replay(socket.game_id, null, 'setup', [seed, scenario, options, socket.players]) + let state = socket.rules.setup(seed, scenario, options) + put_replay(socket.game_id, null, 'setup', [seed, scenario, options]) for (let other of clients[socket.game_id]) { other.seen = 0 send_state(other, state) |