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-rw-r--r--server.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/server.js b/server.js
index d95d72a..e852a61 100644
--- a/server.js
+++ b/server.js
@@ -1398,7 +1398,7 @@ function start_game(game_id, game) {
}
let options = game.options ? JSON.parse(game.options) : {}
let seed = random_seed()
- let state = RULES[game.title_id].setup(seed, game.scenario, options, players)
+ let state = RULES[game.title_id].setup(seed, game.scenario, options)
put_replay(game_id, null, 'setup', [seed, game.scenario, options])
SQL_UPDATE_GAME_RESULT.run(1, null, game_id)
SQL_UPDATE_GAME_STATE.run(game_id, JSON.stringify(state), state.active)
@@ -1907,8 +1907,8 @@ function on_restart(socket, scenario) {
try {
let seed = random_seed()
let options = JSON.parse(SQL_SELECT_GAME.get(socket.game_id).options)
- let state = socket.rules.setup(seed, scenario, options, socket.players)
- put_replay(socket.game_id, null, 'setup', [seed, scenario, options, socket.players])
+ let state = socket.rules.setup(seed, scenario, options)
+ put_replay(socket.game_id, null, 'setup', [seed, scenario, options])
for (let other of clients[socket.game_id]) {
other.seen = 0
send_state(other, state)