diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-11-19 14:01:53 +0100 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2024-01-08 16:36:47 +0100 |
commit | 82a834b77994a6249af348e2cd747af724d2d642 (patch) | |
tree | d75d89ebd9c810c8961279a952035d4c4d396066 /about.html | |
parent | 066593264557144b1a92b8a8c65f9e97eea566a4 (diff) | |
download | table-battles-82a834b77994a6249af348e2cd747af724d2d642.tar.gz |
Add skeleton.
Diffstat (limited to 'about.html')
-rw-r--r-- | about.html | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/about.html b/about.html new file mode 100644 index 0000000..0c72ef1 --- /dev/null +++ b/about.html @@ -0,0 +1,20 @@ +<p> +The Table Battles system is a light battle game that recreates battles +throughout human history with broad strokes and an emphasis on playability. +Players roll and allocate dice to Unit cards, with each card accepting specific +die results or dice combinations. On a later turn, those dice are removed to +activate the Unit and attack an enemy formation, removing wooden pieces +assigned to the formation in question. But the enemy may be able to screen the +attack (cancelling it), counterattacking (inflicting extra losses on the +attacker), or absorb it via a strategic reserve. In fact, in most cases, the +enemy MUST do so if they're able to. The result is a tense cat-and-mouse game +in which both players make feints and counterfeints, looking for an advantage +and acting decisively once it presents itself. + +<p> Game Design: Amabel Holland. +<br> Copyright © 2017 <a href="https://hollandspiele.com/products/table-battles">Amabel Holland</a>. +<br> Programming © 2024 by Tor Andersson. + +<ul> +<li><a href="/table-battles/info/rules.html">Rulebook</a> +</ul> |